Welcome to the PlayStation Dynamic Menu.
Now as the PS4 is a very connected device that likes to inform you what goes on in the world of Playstation it communicates with the Playstation Network.
Grabbing your friends list, telling you what other add-ons you have available or could purchase. How many people like the game you play. Its aim is to enrich the experience by display information about the state of the community and games.
I am fully behind that aim and share that vision for my games console.
The issue is when this UI doesn't behave the way it's supposed to by various parameters that Sony apparently didn't account for or the production system differing a lot from the test system. (Scalability is hard, I'm not denying that.)
Just see the way the Friends List can break if you have a lot of friends that are online:
Or the horizontal scrolling:
Cancel the trophies and then you stay informed anyway.
Full disclosure: I have never had this happen to me in even a less severe form. But my use case is also 20 people on my friends list with like 5 online at the same time and way less games than Pete.
The problem might even be fixed temporarily by shutting the device off and on again or rebuilding the database.
Do note that I think these steps are not prohibitive, but they are absolute failings.
If this is a universal fix then the PS4 needs to do maintenance on itself. Build a use pattern over time or just do the maintenance at night.
In addition to that the numerous reports that the UI being so network aware (half the screen is done via WebGL with data pulled remotely) that when the PSN is being DDOS'd it will behave very strange where people can't even start their games because one part of the system detects that the Network is online, but because it's overloaded it doesn't respond.
Again, the fix is simple, but unintuitive: Disconnect from PSN or boot without a network connection (turned off router on wifi or removed ethernet cable) so it reverts to an offline mode.
Programmers on GAF that have done network related stuff knows how annoying I/O is when it comes to networking. I can sympathize but PDM needs to be better in that aspect.
It needs better failsafes. Maybe it need to more aggressively cache like a browser would with a high cache setting.
Gifs and images created based on the video by Pete Dodd.
Now as the PS4 is a very connected device that likes to inform you what goes on in the world of Playstation it communicates with the Playstation Network.
Grabbing your friends list, telling you what other add-ons you have available or could purchase. How many people like the game you play. Its aim is to enrich the experience by display information about the state of the community and games.
I am fully behind that aim and share that vision for my games console.
The issue is when this UI doesn't behave the way it's supposed to by various parameters that Sony apparently didn't account for or the production system differing a lot from the test system. (Scalability is hard, I'm not denying that.)
Just see the way the Friends List can break if you have a lot of friends that are online:
Or the horizontal scrolling:
Cancel the trophies and then you stay informed anyway.
Full disclosure: I have never had this happen to me in even a less severe form. But my use case is also 20 people on my friends list with like 5 online at the same time and way less games than Pete.
The problem might even be fixed temporarily by shutting the device off and on again or rebuilding the database.
Do note that I think these steps are not prohibitive, but they are absolute failings.
If this is a universal fix then the PS4 needs to do maintenance on itself. Build a use pattern over time or just do the maintenance at night.
In addition to that the numerous reports that the UI being so network aware (half the screen is done via WebGL with data pulled remotely) that when the PSN is being DDOS'd it will behave very strange where people can't even start their games because one part of the system detects that the Network is online, but because it's overloaded it doesn't respond.
Again, the fix is simple, but unintuitive: Disconnect from PSN or boot without a network connection (turned off router on wifi or removed ethernet cable) so it reverts to an offline mode.
Programmers on GAF that have done network related stuff knows how annoying I/O is when it comes to networking. I can sympathize but PDM needs to be better in that aspect.
It needs better failsafes. Maybe it need to more aggressively cache like a browser would with a high cache setting.
Gifs and images created based on the video by Pete Dodd.