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Arkham Origins "no plans on releasing another patch" DLC to take priority

Hasney

Member
They are the boss/project manager in the scenario. Devs are working for the publisher. The publisher decides how to allocate dev resources and ultimately determine workflow.

Isn't the budget for patches on the publisher's side?

Exactly, even more so in this instance since the publisher owns the developer. You may find that if it was a Rocksteady game, they might have more leverage if they wanted to get a patch out and WB wanted them to just work on the DLC as they've knocked 2 well recieved games out, so it may "dilute the brand" of Rocksteady. But these guys probably have nothing even if they did ask for resources for more patches.
 

Ludist210

Member
Wow, not patching your "finished" product to fix game-breaking glitches in order to sell more DLC to fatten your wallets? Way to build consumer confidence, WB Montreal.

I pondered buying this, but I ultimately skipped it. I'm glad that I did.
 
Heh. So, I had a vasectomy Friday before last, and as part of my recovery I sat my ass in the basement with an ice pack on my balls and medication in my system. I also figured I should play through Arkham Asylum and Arkham City, which I did. Loved 'em so much that I was ready to pick up Origins this week!

Now this thread is here, and I'm all "well, shit." At least Batman made the downtime bearable.
 

Phades

Member
If your game is broken on release you have an obligation to fix it and not shove dlc down our throats instead.

I'm getting sick of getting incomplete, broken games where it's all too easy for the dev/publisher to just promise a patch later and never follow through with fixing their games because they already got your money. I'll be thinking twice before I buy any games from WB now.
Basically the tittle shouldn't be released if it is broken in any way. Everyone really should be observing a policy to never buy on launch in order to really force the issue home and waiting for announcements of this nature to indicate which way the wind is blowing.

Typically, folks pay people to beta test their products for them, not the other way around.
 
Its almost like they secretly have nothing but contempt for their customers and think we are all a boatload of idiots.

As long as people keep buying their bullshit, can you really blame them?

It's gotten to the point where they can literally say "fuck a patch, give us more money"
 

pa22word

Member
If you buy the next Rocksteady Batman game, you're still supporting this - it will be a publisher decision to forgo adequate patching.
Yep.

But the only difference will be people will pretend it doesn't exist or throw themselves in front of a train for the rockksteady game in order to defend it, just like with the previous two rocksteady games
Exactly, even more so in this instance since the publisher owns the developer. You may find that if it was a Rocksteady game, they might have more leverage if they wanted to get a patch out and WB wanted them to just work on the DLC as they've knocked 2 well recieved games out, so it may "dilute the brand" of Rocksteady. But these guys probably have nothing even if they did ask for resources for more patches.



Pretty sure Warner owns a controlling majority of rocksteady.
 
Not patching your "finished" product to fix game-breaking glitches in order to sell more DLC to fatten your wallets?

zv4Ay4r.gif


^ companies to consumers.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
I wish we could get some actual stats on how many users had their problems taken care of by the five patches they released, and how many still have problems remaining.

It's kind of a weird bummer to be a player on this board who enjoyed the game, having a good relatively bug-free experience. I'm not really sure how comparable this is to Battlefield 4 in number of issues.
 

BigDug13

Member
Does it still cost AAA publishers around $40k per console brand to patch console games?

If that's the issue, I would hope the PC version would still get patches. Much like the PC version of Borderlands 2 was always way ahead on patches than the consoles.
 

pa22word

Member
Don't think that's what he meant - just that Rocksteady has a sufficiently prestigious reputation that they might be given more leverage than WB Montreal was.
You'd be wrong. If warner wanted them to prioritize dlc over patches, they will...and have. Just like both the previous arkham games.

They only way they might have more leeway is that they'll probably have a bigger budget vs warner mont, but if push game to shove they're in the same spot warner mont is.
 
You'd be wrong. If warner wanted them to prioritize dlc over patches, they will...and have. For both the previous arkham games.

I'll preface this by saying choosing to not support publishers and developers for making such decisions is fine.

However, the same thing happened with Rocksteady and you never saw a reaction on the same level as this. No one was saying that Rocksteady should no longer work on the series. A similar situation with Bethesda published games; the bigger, more well-loved the developer, the more they are forgiven for mistakes.

WB Games Montreal happened to leave a couple game-breaking glitches in Origins (that only some players experienced). If those glitches were fixed, many would consider that acceptable and wouldn't boycott the developer/series. If that decision is being made by WB (the publisher), then those people should focus their attack on WB themselves and not use the decision as justification for saying "small, inexperienced devs shouldn't be able to step in on big series."
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
I'll preface this by saying choosing to not support publishers and developers for making such decisions is fine.

However, the same thing happened with Rocksteady and you never saw a reaction on the same level as this. No one was saying that Rocksteady should no longer work on the series. A similar situation with Bethesda published games; the bigger, more well-loved the developer, the more they are forgiven for mistakes.

Gearbox had the bugs with Borderlands 2 AND farmed out Aliens: Colonial Marines through another dev at the time that is now bankrupt. This after coming off of Duke Nuke'em. I don't think its going to keep people from buying the next Borderlands.
 
Here's a few picks I took a few weeks ago when the PC version bugged out on me (no these were not Scarecrow/psychedelic levels:

XDhqGFg.jpg

48UTTDu.jpg

JGJVevG.jpg


This was right at the
evidence room in the Police Station
. Half of the world didn't load and I fell off the edge of the world when the game decided to save. :|
 
That's a pretty shitty reply. I'm one of the lucky ones I guess that was able to complete this fantastic entry. It's more of the same but with the best plot of the entire trilogy. It's sad that so many people won't play it just because it's not innovative.
For some reason Halo, God of War, and CoD get by with 5+ main entries without much real innovation but if Batman isn't brand spanking new this time it's the end of the world. Also, I think it's kinda funny how many just chalk this up to another negative for this dev studio when the orders come from up high (WB). It's quite possible the developer made this public statement to collect community outcry as leverage.
 

onipex

Member
It's crap like this that is making me want to stop supporting the major studios. There is no point in preordering , buying a season pass/ dlc , or not waiting to just buy the game used if they don't even bother to patch the bugs in their game .
 
That's a pretty shitty reply. I'm one of the lucky ones I guess that was able to complete this fantastic entry. It's more of the same but with the best plot of the entire trilogy. It's sad that so many people won't play it just because it's not innovative.
For some reason Halo, God of War, and CoD get by with 5+ main entries without much real innovation but if Batman isn't brand spanking new this time it's the end of the world. Also, I think it's kinda funny how many just chalk this up to another negative for this dev studio when the orders come from up high (WB). It's quite possible the developer made this public statement to collect community outcry as leverage.

You forgot to mention that the game doesn't work for people and it won't be fixed. You know, the entire point of this thread.
 
It's crap like this that is making me want to stop supporting the major studios. There is no point in preordering , buying a season pass/ dlc , or not waiting to just buy the game used if they don't even bother to patch the bugs in their game .

Yeah, I learned to stop preordering a long time ago (when I did it for Red Faction Armageddon because I loved Guerrilla, ugh).

The problem was that I had heard the game HAD been patched so I thought it was safe to buy during the holiday Steam sale... but clearly I should have been reading forum impressions and not news articles talking about the patch.
 
Yeah, I learned to stop preordering a long time ago (when I did it for Red Faction Armageddon because I loved Guerrilla, ugh).

The problem was that I had heard the game HAD been patched so I thought it was safe to buy during the holiday Steam sale... but clearly I should have been reading forum impressions and not news articles talking about the patch.

It was patched. I was able to play through the entire game on PC and the major side missions. I didn't do everything as I'm not a completionist, but all the story driven side quests I tackled just fine. The only big I ran into was the radio tower glitch and that was patched.
 
In the time it took to be needlessly snarky you could have answered his question.

Yeah really. I'm just trying to gauge how bad this issue really is. Hyperbole is fairly common practice here and this game has long been wrongly maligned (IMO) in the past.

Like I said I would bet this is an attempt by a developer to create enough sensationalism to get publisher support to fix their game. Do you guys really think the devs don't want their hard work to be played by as many people as possible?
 
It was patched. I was able to play through the entire game on PC and the major side missions. I didn't do everything as I'm not a completionist, but all the story driven side quests I tackled just fine. The only big I ran into was the radio tower glitch and that was patched.

See the screenshots I just posted above? Those were post patch. In addition to that there are also minor glitches that stop some of the challenges from unlocking properly which is irritating as someone who IS a completionist. Due to these bugs I uninstalled the game the second I beat it. It's too similar to the other games that if I need my Batman fix, I'll play the combat and stealth maps in those two games again. It's not worth having to backup my own saves in case I hit a game breaking bug again.

Good for you that they fixed some of the bugs, but they didn't catch all of them and the fact they wont continue to work on fixes is really shitty.
 
Ok so you were able to complete the game. That still sucks but it doesn't sound game breaking at least.

No, it WAS. I had to completely restart the game when I was already 6-8 hours into it.

Then to be safe I manually made backups of my saves every hour or so if the game did glitch out on me again I could restore an older save.

I honestly shouldn't have since I didn't even enjoy the game as much as the other two. Combat just felt slightly off compared to the other games (until you the shock gloves, those are fun), and the story started good but really soured for me near the end.

A ridiculous stance to take.
Not really. As long as Rocksteady continues to make Arkham games he can still play those. He just doesn't want to support a developer that wont fix issues with their games that they know to be broken. Nothing wrong with that at all.
 

Omega

Banned
I wasn't aware of any huge, widespread game breaking bugs. What are they and on what platforms?

lmao I love people like you.

"I've never heard or experienced said bugs, so they don't exist!"

Despite the developer themselves acknowledging that problems exist, people like you will still try to claim it isn't an issue. It really is amazing
 

Valnen

Member
If you buy the next Rocksteady Batman game, you're still supporting this - it will be a publisher decision to forgo adequate patching.

Then I'll happily support it, because I will buy games if they are good games. And I know Rocksteady's next Batman game will be good.
 
lmao I love people like you.

"I've never heard or experienced said bugs, so they don't exist!"

Despite the developer themselves acknowledging that problems exist, people like you will still try to claim it isn't an issue. It really is amazing

Yes that's exactly what I've said. Jesus, I was literally asking for actual accounts of the current state of game breaking bugs. And yet somehow it's viewed as denial? Sorry if I don't feel like going into hardcore research mode and for thinking that a thread could be used for information rather than the cesspool of vile discourse this is turning into.

I never said it wasn't an issue. In fact I said I was disappointed so many people might not get to experience one of the finer Arkham games.
 

Axass

Member
It's like as if they've got your money and now they don't care about you anymore. Imagine that.

Shipping bugged games to retail, which then needed heavy patching on day one was bad already, not even bothering addressing bugs is the new low in the industry.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
We all know the industry includes a reality of known, shippable bugs. So the question becomes not, does a game have bugs, but how many, how bad are they, and how many users are affected.

Since none of us have this data, we all just pretty much use the overall level of internet outrage as our gauges for these measures. Not accurate, probably, but all we have.
 

RaidenZR

Member
But the only difference will be people will pretend it doesn't exist or throw themselves in front of a train for the rockksteady game in order to defend it, just like with the previous two rocksteady games

I'm sooo glad you've been posting this stuff.

I made a reply on the first page but it was ignored because people went on to praise Rocksteady... Rocksteady made games with bugs that were just as criminal, so they don't get a pass by me. I was nearly at the end of Arkham 1 when a stupid ass autosaving bug fucked my progress for good. When I looked it up, it was happening to a lot of people on their forums... on all platforms, in various spots within the game. They continued to make DLC and WB continued to make DLC-GOTY editions of the same game with not patches or updates to their broken foundation. So yeah, Rocksteady is not exempt from this discussion- but WB is ultimately to blame. This Origins shit reinforces that. They don't give a rat's ass about the consumer, and that hasn't changed in years.
 

FoneBone

Member
Not really. As long as Rocksteady continues to make Arkham games he can still play those. He just doesn't want to support a developer that wont fix issues with their games that they know to be broken. Nothing wrong with that at all.
As has already been said many times, this is almost certainly WBIE's call, not that of the dev team itself.
 
It is so easy to wait for third party games and don´t buy them brand new.
They will:

-be cheaper

-patched to the point they should have launched at

- often include the inevitable DLC (GOTY editions)

...now we have reached the point where publishers don´t even feel responsible for their malfunctioning software.

Bah.
 

pa22word

Member
I'll preface this by saying choosing to not support publishers and developers for making such decisions is fine.

However, the same thing happened with Rocksteady and you never saw a reaction on the same level as this. No one was saying that Rocksteady should no longer work on the series. A similar situation with Bethesda published games; the bigger, more well-loved the developer, the more they are forgiven for mistakes.


And? I, and everyone else with a high school diploma, get the base tribal reasons of why videobgame fanboys act delusional towards stuff they like. Or are you trying to make excuses for them or something? That's kinda of really pathetic if so...

If that decision is being made by WB (the publisher), then those people should focus their attack on WB themselves and not use the decision as justification for saying "small, inexperienced devs shouldn't be able to step in on big series."


That's the thing: it IS warner's fault. Publishers decide release dates, and thus publishers decide to ship a game that's obviously not ready. Publishers, especially ones that own the studio, dictate what the development team is working on, and thus the publisher chose to focus the team on something that earns the company more money (dlc) vs something that doesn't (patches).

I meam fuck there's really no way you can pin this on the devs here. Just look at the games credits ffs. There must have been 3 studios and over 100 people listed in the qa section of the credits. You think those people don't know how to do their job or something? Fuck no. To get to be in those positions on a tripple a game in the extremely competitive montreal development community you /have/ to be good at your job. So the implication that these bugs even could have been missed just totally blows my fucking mind. The qa teams knew. Warner mont knew. And warner knew. The latter didnt care, and the former two probably ended up working multiple 100+ hour work week to get the game even in the shape it was in in the first place. And what does all that hard work get them? Lower review scores that their bonuses are effected by because of bugs that were left that they had no way to fix due to an impossible to meet deadline and Morons like the one's in this thread calling them lazy and/or incompetent.

And that's why people usually don't end sticking around in game development. They work impossible hours for mediocre pay and the end result of all that time and effort? Coming home after a 14 hour shift and reading online that you're lazy and/or incompetent AT BEST, and at worst people telling you to go kill yourself and your family because of something 99% of the time you had no control over.

But yeah.
 

FoneBone

Member
That's the thing: it IS warner's fault. Publishers decide release dates, and thus publishers decide to ship a game that's obviously not ready. Publishers, especially ones that own the studio, dictate what the development team is working on, and thus the publisher chose to focus the team on something that earns the company more money (dlc) vs something that doesn't (patches).

I meam fuck there's really no way you can pin this on the devs here. Just look at the games credits ffs. There must have been 3 studios and over 100 people listed in the qa section of the credits. You think those people don't know how to do their job or something? Fuck no. To get to be in those positions on a tripple a game in the extremely competitive montreal development community you /have/ to be good at your job. So the implication that these bugs even could have been missed just totally blows my fucking mind. The qa teams knew. Warner mont knew. And warner knew. The latter didnt care, and the former two probably ended up working multiple 100+ hour work week to get the game even in the shape it was in in the first place. And what does all that hard work get them? Lower review scores that their bonuses are effected by because of bugs that were left that they had no way to fix due to an impossible to meet deadline and Morons like the one's in this thread calling them lazy and/or incompetent.

And that's why people usually don't end sticking around in game development. They work impossible hours for mediocre pay and the end result of all that time and effort? Coming home after a 14 hour shift and reading online that you're lazy and/or incompetent AT BEST, and at worst people telling you to go kill yourself and your family because of something 99% of the time you had no control over.

But yeah.
*claps*

People are much too quick to blame developers.
 

Wanny

Member
Honestly I bought it this saturday. Finished it yesterday without a single bug or crash. Sometimes I wonder why people get bugs and I don't.
 

ZeroX03

Banned
Must be nice to be that delusional.

Wb knew the game wasn't ready and wb put it out anyways. Game development is not a science, it is an art. Shit happens and bugs are encountered that need more time to be quashed. Wb chose not to and pushed the game out anyways because their wallet needed a boost.

They're at fault here no matter how you try and spin it.

Alright, apparently we're just throwing insults around.

WB publisher knew the game wasn't ready. Why wasn't it ready? Because WB Montreal didn't get it done. Plenty of other developers manage to make games in two years (with an engine already provided) which aren't nearly as broken as Arkham Origins was. Case in point: Arkham City. It wasn't perfect but it wasn't fundamentally broken like Origins. Montreal also has released multiple patches that still haven't addressed many of the issues.

Montreal are at fault for the bugs. They didn't do their job properly. They didn't deliver a working game by the deadline. WB may have gone ahead and released said game in the interest of money, but Montreal are not blameless.

Publishers decide release dates, and thus publishers decide to ship a game that's obviously not ready.

If I give you a deadline (Montreal knew the game's release date at least six months in advance) and you deliver a broken product that's your fault. If I choose to release that product instead of delay it, yes, that's my fault and I'm screwing the consumers, but I didn't break the product. If WB Montreal were better developers, they would have met their deadline with a game in better condition. It's that simple. They do deserve some blame.
 
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