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Media Create Sales: Week 6, 2014 (Feb 03 - Feb 09)

ZSaberLink

Media Create Maven
What should they try that they haven't already that you feel will raise the system's sales notably?

Feel free to list Japan and the West separately since they're rather different markets and have different hardware SKUs available already.

Not that you really asked me, but I'd assume they'd release a more attractive compact normal 3DS. Maybe even like a matte 3DS with a better battery life, different colors or something (I'd like that in all honesty. I hate all the smudges my 3DS gets). The original 3DS at least still kind of sells in Japan. It's pretty much irrelevant in the West. The 2DS replaced it, and now everyone buys that or the XL, neither of which is actually very portable.
 

Anth0ny

Member
Ouch

Comgnet



http://nipponsalesage.blogspot.de/

For comparison: SM3D World- 164 (Pikmin 3 had 144, NSMB U, Game & Wario- 32, NSMB U- 138, Nintendoland- 57)

what in the FUCK

I refuse to believe DKC will do worse than Game and Wario or Nintendo Land. There's no way.

What should they try that they haven't already that you feel will raise the system's sales notably?

Feel free to list Japan and the West separately since they're rather different markets and have different hardware SKUs available already.

At the very least, they can put out 2DS, another 2D Mario (not NSMB), another 3D Mario, Pokemon Z and the next gen of Pokemon.

Applies to both Japan and the West (West has 2DS already, of course)

A new IP wouldn't kill them either, but that's not happening under Iwata.
 
About the WiiU performance:
1. Its performance was totally predictable. We saw, prior to the Christmas period, that neither SM3DW nor the packs had a big impact on the baseline console sales.
That doesn't mean that they didn't had an impact, in fact, despite being down YoY (the console was still benefiting from being near to its launch week in that time past year) I doubt that the console will go as low as 5,000 units sold in a week this year.

2. The Christmas boost was higher than anyone could anticipate in comparison with the GC era, which means that the "Nintendo" brand is much stronger at this point than it was back then. That doesn't mean shit if games aren't there, but it's something positive when it comes to potential sales of the system.

3. The release planning has been absolutely terrible for the WiiU. Why did Nintendo concentrate every single platforming game on the first year of the platform is still beyond me.
I mean, is Iwata idiot enough to not see that with that kind of strategy, the console will have a really limited appeal?
Even for the japanese market, where 2D platformer games are popular, that's a bad move.

On the other hand, this also means that once this is somewhat corrected, sales can improve. It may be too late to save the platform's profitability, but it's undeniable that the appeal of the system once Mario Kart, Smash Bros, X and Zelda are on sale will be much bigger than it's now with New Super Mario Bros. U (2D platformer), Super Mario 3D World (2D-3D platformer), Sonic Lost World (3D platformer) and Donkey Kong TF (2D platformer) as their main exclusive games.

This console needs VARIETY that now it's only provided by the few 3rd party PS3/360 ports and some indie games (which aren't clearly enough to attract new buyers per se).
I still think that the WiiU could reach a "healthy" 6-7 million LTD sales on Japan if Nintendo does what has to be done and doesn't repeat mistakes like the one I pointed, but if they continue with this idiotic (more like "Iwatiotic") path of "we only make games of a single genre" they won't reach even the 4 millions LTD they reached with the GC.
 

Thorgal

Member
Isn't PS4 41,000 Yen in Japan?

This is what i do not get here .
The idea that PS4 is too expensive for japan to buy .

399$ converted into Yen is 40893,51.
Now whether you consider that expensive or not Depends on your own standards but the fact is this :
PS4 shot out of the gate at that price breaking all sales records worldwide .

It seems like price was no issue or obstacle for people to jump on it .

So unless someone can tell me that the average Japanese person earns or has less money then his western counterpart i really do not see how the price can be seen as a negative against the performance of PS4 in Japan.
 
What should they try that they haven't already that you feel will raise the system's sales notably?

Feel free to list Japan and the West separately since they're rather different markets and have different hardware SKUs available already.

A price cut, for one. I know they want to hang onto the current margins to stave off the Wii U bleed, which is why you haven't seen one yet and might not soon, but the 3DS price in the West is still notably higher than the DS Lite's debut. The lower the barrier of entry, the better. Once you get below, every 20-30$ opens up a new section of the more price-sensitive market. This applies to Japan as well. The 2DS may have been their attempt to fake this effect, but it is a fundamentally different design/system. The XL is almost priced not to move, as is. $199 is too much for a dedicated handheld in this market.

2DS in Japan. This revision, to me, feels like it was conceived to address the major concerns of the Japanese market, specifically that the 3DS destroys children's eyes. This was a huge concern. Yet, the 2DS didn't come out there.

A new model for the rest of us. While the 2DS is intended for kids, a new model that aims to appeal to everyone could help. Both the original 3DS and XL have flaws. Some that can be corrected with a redesign.

Beyond these obvious ones, they could also just experiment with new programs for the 3ds. Make the VC not garbage, for example. Create smartphone apps that tap into the 3DS ecosystem. Make the device more appealing for people to carry around all the time. In short, the new Street Pass killer app.
 

Sandfox

Member
This is what i do not get here .
The idea that PS4 is too expensive for japan to buy .

399$ converted into Yen is 40893,51.
Now whether you consider that expensive or not Depends on your own standards but the fact is this :
PS4 shot out of the gate at that price breaking all sales records worldwide .

It seems like price was no issue or obstacle for people to jump on it .

So unless someone can tell me that the average Japanese person earns or has less money then his western counterpart i really do not see how the price can be seen as a negative against the performance of PS4 in Japan.

Japan is now a place where people like to game on devices half that price or play f2p games so I guess one could call that expensive.
 

ZSaberLink

Media Create Maven
Wind Waker HD-56

DQX Expansion Wii U- 30

DQX- 35


Hm... so I guess preorders don't completely correspond to first week sales. The DQX expansion sold twice the amount of the original DQX on Wii U release for example (due to digital partly). WWHD also did worse than the expansion despite much better preorder numbers.

Out of curiosity though, Nintendo was supposed to have an advertising campaign for Tropical Freeze right? Has anyone even seen those ads?
 

Kid Ying

Member
Out of curiosity though, Nintendo was supposed to have an advertising campaign for Tropical Freeze right? Has anyone even seen those ads?

Yes. They are the essence of awful. It's just those comedy guys playing with some scenes from the game. The american version is much better.

Also, for people that like comgnet, it's already out. DKC is at 23. Ishin PS4 at 59
 

-Horizon-

Member
Hm... so I guess preorders don't completely correspond to first week sales. The DQX expansion sold twice the amount of the original DQX on Wii U release for example (due to digital partly). WWHD also did worse than the expansion despite much better preorder numbers.

Out of curiosity though, Nintendo was supposed to have an advertising campaign for Tropical Freeze right? Has anyone even seen those ads?

I've seen them a few times on TV for cartoon network and whatnot. Narrator talks about DK reclaiming his tropical home from the ice dudes.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
People is probably talking about the next handheld releasing at the end of 2015, if not in early 2016. That doesn't seem like cutting early the life of the device:it's a little lower than 5 years lifespan, if not literally 5 years, in the latter case.

Plus, I think the recently reorganised R&D would help in getting a good amount of good software ready for the first month (maybe including Wii U ports too?).
 

Nirolak

Mrgrgr
Maybe I'm pessimistic, but I'm not really envisioning a fourth SKU, a $20 price cut, VC enhancements, new Mario and Pokemon games, and a new Street Pass centric game majorly raising up a system in 44.4% YoY decline for 2-3 years.

Some of this seems upgrade sale specific as well which does help Nintendo, but only if their SKUs have good margin, and also isn't a huge software market boost unless those customers were mostly dormant.
 

Bruno MB

Member
Both Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi and Puyo Puyo Tetris had a good opening.

Code:
[B]Dragon Quest Monsters series[/B]

[NGB] Dragon Quest Monsters: Terry's Wonderland (Enix) {1998.09.25} - 333.114 / 1.911.107
[NGB] Dragon Quest Monsters 2: Cobi's Journey (Enix) {2001.03.09} - 501.081 / 1.253.386
[NGB] Dragon Quest Monsters 2: Tara's Adventure (Enix) {2001.04.12} - 133.723 / 480.797
[PS1] Dragon Quest Monsters 1+2 (Enix) {2002.05.30} - 132.479 / 294.758
[GBA] Dragon Quest Monsters: Caravan Heart (Square Enix) {2003.03.29} - 210.427 / 593.812
[NDS] Dragon Quest Monsters: Joker (Square Enix) {2006.12.28} - 633.084 / 1.467.179
[NDS] Dragon Quest Monsters: Joker 2 (Square Enix) {2010.04.28} - 682.014 / 1.284.618
[NDS] Dragon Quest Monsters: Joker 2 Professional (Square Enix) {2011.03.31} - 168.740 / 547.017
[3DS] Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix) {2012.05.31} - 488.508 / 910.568 
[B][3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi (Square Enix) {2014.02.06} - 437.077 / NEW [/B]


Code:
[B]Puyo Puyo series[/B]

[PS2] Puyo Puyo Fever (SEGA  {2004.02.04} - 76.886 / 176.793
[NGC] Puyo Puyo Fever (SEGA) {2004.03.24} - ? / 17.436
[GBA] Puyo Puyo Fever (SEGA) {2004.07.24} - 6.292 / 60.486
[NDS] Puyo Puyo Fever (SEGA) {2004.12.24} - 20.098 / 74.218
[PSP] Puyo Puyo Fever (SEGA) {2004.12.24} - 9.233 / 76.507
[PS2] Puyo Puyo Fever [Playstation 2 the Best] (SEGA) {2005.02.04} - ? / 51.990

[PS2] Puyo Puyo Fever 2 (SEGA) {2005.11.24} - 5.695 / 18.300
[NDS] Puyo Puyo Fever 2 (SEGA) {2005.12.24} - 6.577 / 36.052

[NDS] Puyo Puyo! 15th Anniversary (SEGA) {2006.12.14} - 48.849 / 304.618
[PS2] Puyo Puyo! 15th Anniversary (SEGA) {2007.03.21} - 4.946 / 29.754
[PSP] Puyo Puyo! 15th Anniversary (SEGA) {2007.03.21} - 4.526 / 23.936
[WII] Puyo Puyo! 15th Anniversary (SEGA) {2007.07.26} - 4.631 / 24.839
[NDS] Puyo Puyo! 15th Anniversary [Special Price!] (SEGA) {2008.06.19} - 4.390 / 143.404
[PSP] Puyo Puyo! 15th Anniversary [Special Price!] (SEGA) {2008.06.19} - 1.800 / 88.455
[WII] Puyo Puyo! 15th Anniversary [Special Price!] (SEGA) {2008.06.19} - 1.100 / 54.234
[PS2] Puyo Puyo! 15th Anniversary [Special Price!] (SEGA) {2008.06.19} - 930 / 50.859

[NDS] Puyo Puyo 7 (SEGA) {2009.07.30} - 51.374 / 265.422
[WII] Puyo Puyo 7 (SEGA) {2009.11.26} - 3.200 / 42.475
[PSP] Puyo Puyo 7 (SEGA) {2009.11.26} - 3.900 / 41.808
[NDS] Puyo Puyo 7 [Special Price] (SEGA) {2010.11.11} - ? / 63.778
[WII] Puyo Puyo 7 [Special Price] (SEGA) {2010.11.11} - ? / 41.718
[PSP] Puyo Puyo 7 [Special Price] (SEGA) {2010.11.11} - ? / 26.678

[NDS] Puyo Puyo!! 20th Anniversary (SEGA) {2011.07.14} - 37.590 / 112.204
[3DS] Puyo Puyo!! 20th Anniversary (SEGA) {2011.12.15} - ? / 61.108
[WII] Puyo Puyo!! 20th Anniversary (SEGA) {2011.12.15} - ? / 25.749
[PSP] Puyo Puyo!! 20th Anniversary (SEGA) {2011.12.15} - ? / 24.326
[3DS] Puyo Puyo!! 20th Anniversary [Special Price] (SEGA) {2012.12.13} - ? / 59.275
[PSP] Puyo Puyo!! 20th Anniversary [Special Price] (SEGA) {2012.12.13} - ? / 5.840
[WII] Puyo Puyo!! 20th Anniversary [Special Price] (SEGA) {2012.12.13} - ? / 4.782

[B][3DS] Puyo Puyo Tetris (SEGA) {2014.02.06} - 42.096 / NEW 
[PS3] Puyo Puyo Tetris (SEGA) {2014.02.06} - 11.863 / NEW 
[PSV] Puyo Puyo Tetris (SEGA) {2014.02.06} - 9.739 / NEW 
[WIU] Puyo Puyo Tetris (SEGA) {2014.02.06} - 5.232 / NEW [/B]

P.S. Comgnet data has gone out of hand on these threads lately, people are now comparing preorders vs first week orders.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
P.S. Comgnet data has gone out of hand on these threads lately, people are now comparing preorders vs first week orders.

Don't worry sir, I'll provide a good Comgnet comparison today ;)
 

Spiegel

Member
Yeah, I'm amazed at how good those two DQM remakes have sold on 3DS. This makes me think that people are buying the games as if they were new and a new DQM wouldn't necessarily sell a lot more copies.
 

L~A

Member
Dunno if already posted, but.... SEGA Racing Transformed is finally coming out in Japan apparently. I wanted to make a thread called "That's official : SEGA is MEGA dumb", but that would have gotten me banned so...

Leaks indicate that the title will be available for Wii U and PS3 on May 15. Pricing is set at 6,980 yen. The latest leaks don’t mention any of Transformed’s other versions such as 3DS.

Yup, May. Same month as Mario Kart 8. Well.... good luck SEGA. And not even the 3DS version (which wouldn't have been in direct competition with MK8).

Source
 
Maybe I'm pessimistic, but I'm not really envisioning a fourth SKU, a $20 price cut, VC enhancements, new Mario and Pokemon games, and a new Street Pass centric game majorly raising up a system in 44.4% YoY decline for 2-3 years.

Some of this seems upgrade sale specific as well which does help Nintendo, but only if their SKUs have good margin, and also isn't a huge software market boost unless those customers were mostly dormant.

You misread my post. Not a new a Street pass game. I meant a new killer app in the vein of Street Pass, which was huge in Japan.

Also, you sorely underestimate the price sensitivity of the mass market. That's very Nintendo of you. ;) $199 for an XL is wayyyyyy too expensive when you compare it to an iPad mini, subsidized phone, etc.

In the end, the dedicated gaming market is shrinking, and making up the full decline is probably impossible, but you can certainly do things to mitigate it.

A new handheld generation/console is without a shadow of a doubt the wrong move for them.
 
Dunno if already posted, but.... SEGA Racing Transformed is finally coming out in Japan apparently. I wanted to make a thread called "That's official : SEGA is MEGA dumb", but that would have gotten me banned so...



Yup, May. Same month as Mario Kart 8. Well.... good luck SEGA.

Source

Amazing.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
You misread my post. Not a new a Street pass game. I meant a new killer app in the vein of Street Pass, which was huge in Japan.

Also, you sorely underestimate the price sensitivity of the mass market. That's very Nintendo of you. ;) $199 for an XL is wayyyyyy too expensive when you compare it to an iPad mini, subsidized phone, etc.

In the end, the dedicated gaming market is shrinking, and making up the full decline is probably impossible, but you can certainly do things to mitigate it.

A new handheld generation/console is without a shadow of a doubt the wrong move for them.

If the new gen comes out this year, it's certainly a wrong move.
Next year / I don't think so. This doesn't mean they should stop developing 3DS games in the meanwhile, far from it. They also stated that, in the last months, 3DS development became much easier, then they can work on more games at the same time, so Nintendo dropping a lot 3DS support won't happen this year. Next year, successor or not, we'll definitely see much less support, with some obvious highlights (like the inevitable Pokémon X2 and Y2, which IMHO could also be possible launch title for their next handheld as well, if it releases next Fall)
 

Somnid

Member
3DS can easily coast on games. At this point that's more important to them anyway, not really what the hardware nets them. Assuming they haven't taken up too much development bandwidth on Wii U and they've expended the obvious sequels some more experimental games could rise up. Obviously anything can suddenly become huge and re-invigorate sales, but much like it's bad for Nintendo to continually bet on established franchises we shouldn't look at established franchises as the main driver of sales for any platform. It is almost always the case something new becomes the identity of the system and even for 3DS you could point out that still hasn't happened. For hardware, 2DS is an obvious bump but we also know that Nintendo releases revisions on a yearly basis, perhaps this year they do an internal bump (DSi, GBC) and that makes for high margin upgrades.

Realistically the best thing, especially if they believe in their unification strategy, is to start planning soft transitions. This might mean redoing the core 3DS platform which might be limited currently by hardware but keeping game compatibility. Ideally they start into a more formal yearly update cycle and transition 3DS into a software platform.
 

Ty4on

Member
Ah, hadnt seen Famitsu had Vita at 16k. Thats pretty crappy, and quite a difference to MC.

I think Famitsu isn't counting the VitaTV. It's still above 1k :p

Shame the Vita dropped below 20k. Hope they bring what they've learned oversees. Games don't make much of a difference, but colors certainly do :D
Edit:
Yup, May. Same month as Mario Kart 8. Well.... good luck SEGA. And not even the 3DS version (which wouldn't have been in direct competition with MK8).

Isn't that a good thing? The 3DS version might sell, but then never more.
 

Frillen

Member
Would you say that the Vita is in decline in Japan?

If so, when did the decline begin?

What do you feel is the 'actual' baseline for the Vita?

This isn't intended to be a gotcha. I genuinely don't understand your perception of the device.

I was just responding to the "Vita stabilizing!" guys. Obviously it isn't stabilizing when it has declined week after week for like 6-7 weeks now? It also went down 4,5k this week with three new releases.
 
Yeah, I'm amazed at how good those two DQM remakes have sold on 3DS. This makes me think that people are buying the games as if they were new and a new DQM wouldn't necessarily sell a lot more copies.
Well they're still selling a bit less than new DQM games (minus Caravan Heart which was sorta a mess), but I think given that they're full 3D remakes of old GBC remakes, that does raise their appeal significantly compared to the DQM1+2 PS1 remakes which sold nowhere near as well. It also helps that there are a ton of monsters added to the mix. That's very important for these games.
 

Nirolak

Mrgrgr
You misread my post. Not a new a Street pass game. I meant a new killer app in the vein of Street Pass, which was huge in Japan.

Also, you sorely underestimate the price sensitivity of the mass market. That's very Nintendo of you. ;) $199 for an XL is wayyyyyy too expensive when you compare it to an iPad mini, subsidized phone, etc.

In the end, the dedicated gaming market is shrinking, and making up the full decline is probably impossible, but you can certainly do things to mitigate it.

A new handheld generation/console is without a shadow of a doubt the wrong move for them.

We've had lots of holiday deals down to $100 for 2DS and $150 for 3DS XL bundled with a game which didn't send sales up hugely relative to expectations which is why I'm pessimistic there.

Maybe a 3DSXL at $100 would send things into major overdrive, but I'm not sure they can make money on that.
 

SmokyDave

Member
I was just responding to the "Vita stabilizing!" guys. Obviously it isn't stabilizing when it has declined week after week for like 6-7 weeks now?
I think they mean that the drop post-holiday has been slower than expected. It hovered around 20k for the last 3-4 weeks as well which is much higher than we've seen before. Sure, it hasn't stabilised yet, but it's looking much healthier than it did.

Expectations for the Vita are low. Nobody is expecting a string of consistent 50k+ weeks. It's just nice that it hasn't experienced the same sort of decline as something like the Wii U. A position the Vita was in not so long ago.

People like to mock the positivity surrounding the gradual and moderate YoY increases, but those people have very short memories. Such a thing was a pipe dream 12 months ago.
 

Ty4on

Member
I was just responding to the "Vita stabilizing!" guys. Obviously it isn't stabilizing when it has declined week after week for like 6-7 weeks now? It also went down 4,5k this week with three new releases.

Of course it drops after the holidays, all consoles do. The Vita has till last week stayed above 20k when it last year at the same time had dropped below 10k. Stabilized as in didn't drop down to what it was pre 2000 or pricedrop.
 

Darius

Banned
If the new gen comes out this year, it's certainly a wrong move.
Next year / I don't think so. This doesn't mean they should stop developing 3DS games in the meanwhile, far from it. They also stated that, in the last months, 3DS development became much easier, then they can work on more games at the same time, so Nintendo dropping a lot 3DS support won't happen this year. Next year, successor or not, we'll definitely see much less support, with some obvious highlights (like the inevitable Pokémon X2 and Y2, which IMHO could also be possible launch title for their next handheld as well, if it releases next Fall)

A new premium model makes more sense right now. Something that is more like the GBC to the GB line and the DSi to the DS line. The only time one of their handhelds had a short lifecycle was with GBA due to direct competition. They´ll likely launch a new revision and look at its performance before cutting the legs of their main revenue stream short too early and which would only diminish an established userbase they can sell their software to for no good reason, before having a desire for starting from scratch already again.
 

Kaworu

Member
Bruno do you have the sales of the Dreamcast version of Puyo Puyo Fever? It's the only version not covered in your post :)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
We've had lots of holiday deals down to $100 for 2DS and $150 for 3DS which didn't send sales up hugely relative to expectations which is why I'm pessimistic there.

Maybe a 3DSXL at $100 would send things into major overdrive, but I'm not sure they can make money on that.


About that, I wait this upcoming NPD, because I seriously don't know what to expect: it's certainly possible that it'll have the usual drop, but IMHO it's also possible it'll drop far less than expected, because I fear having two huge launches like PS4 and One heavily limited its sales potential: its sales projection from October to December has been too strange (passing from by far its biggest October to a November on par with 2011 to its worst D4cember) and it all happened right when next gen launched massively; but now that it seems the demand for one of them slowed down, 3DS could actually benefit from that.
 

Nirolak

Mrgrgr
About that, I wait this upcoming NPD, because I seriously don't know what to expect: it's certainly possible that it'll have the usual drop, but IMHO it's also possible it'll drop far less than expected, because I fear having two huge launches like PS4 and One heavily limited its sales potential: its sales projection from October to December has been too strange (passing from by far its biggest October to a November on par with 2011 to its worst D4cember) and it all happened right when next gen launched massively; but now that it seems the demand for one of them slowed down, 3DS could actually benefit from that.

Sorry you got me before my stealth edit.

I mean 3DSXL at $150 with a game bundle.

With the 3DSi think a lot of people just bit when they released everything and massively cut the price.

Convergence devices hurt the bottom and polarization hurts the top so there's a question of aggregate potential customers for a handheld that has sold this much already.

I mean 43 million units is a lot, especially given the market.

In Japan it should pass the PSP within a couple of years to boot, and that's a lot of their appeal game wise these days.
 

DaBoss

Member
Just posting here so I can find the thread when I search for threads I posted in lol.


XL at $150 is definitely a good price. I got mine at that price, and there were many sales (and even bundles with MK7) that was at that price.
 

Frillen

Member
I think they mean that the drop post-holiday has been slower than expected. It hovered around 20k for the last 3-4 weeks as well which is much higher than we've seen before. Sure, it hasn't stabilised yet, but it's looking much healthier than it did.

Expectations for the Vita are low. Nobody is expecting a string of consistent 50k+ weeks. It's just nice that it hasn't experienced the same sort of decline as something like the Wii U. A position the Vita was in not so long ago.

People like to mock the positivity surrounding the gradual and moderate YoY increases, but those people have very short memories. Such a thing was a pipe dream 12 months ago.

I agree, it's doing better than what it did same time last year, but then again, it could only go one way. But hiding behind "at least it's over last year's YTD" to try and spin the numbers in a way that they sound decent, is just a way of not accepting that the numbers are still poor. That's my point.

Ty4on said:
Of course it drops after the holidays, all consoles do. The Vita has till last week stayed above 20k when it last year at the same time had dropped below 10k. Stabilized as in didn't drop down to what it was pre 2000 or pricedrop.

Uhm, no. If the Vita had stabilized it would've stopped declining. It doesn't matter what it did at the same time last year. It went down from 21k last week to 16k this week, that's not stabilizing.
 

Ty4on

Member
Uhm, no. If the Vita had stabilized it would've stopped declining. It doesn't matter what it did at the same time last year. It went down from 21k last week to 16k this week, that's not stabilizing.

I agree this latest drop doesn't look promising, but before this week the Vita has been over 20k since W41 2013. That makes it look like these sales at 20k aren't anomalies. It went from 22k to 18k as well :p
 
Old interview: "The incredibly positive fan reaction to Revelations has definitely given me motivation to make another 3DS RE title," Kawata told us in an interview. "I have some ideas in mind. However, I have a lot of other projects that need to be taken care of first."

He has worked on all recent RE games.

I wonder what he is up to, RE7 for sure, and possibly some spin-offs. We haven't had news of RE for quite a while now.
 
its sales projection from October to December has been too strange (passing from by far its biggest October to a November on par with 2011 to its worst D4cember) and it all happened right when next gen launched massively; but now that it seems the demand for one of them slowed down, 3DS could actually benefit from that.

Pokemon ad the 2ds launched in october explains that being big, zelda in november, nothing in december
 

Nirolak

Mrgrgr
Old interview: "The incredibly positive fan reaction to Revelations has definitely given me motivation to make another 3DS RE title," Kawata told us in an interview. "I have some ideas in mind. However, I have a lot of other projects that need to be taken care of first."

He has worked on all recent RE games.

I wonder what he is up to, RE7 for sure, and possibly some spin-offs. We haven't had news of RE for quite a while now.

Capcom's new engine can't handle a lot of things their old one could yet, so I suspect that has delayed a ton of games instead of just Deep Down.
 

Bruno MB

Member
Bruno do you have the sales of the Dreamcast version of Puyo Puyo Fever? It's the only version not covered in your post :)

We don't know how much it sold because it didn't enter into the yearly (2004) top 500.

Puyo Puyo 4 is the only title for which we have data.

[SDC] Puyo Puyo 4 (SEGA) {1999.03.04} - 23.449 / 51.658
 

SmokyDave

Member
I agree, it's doing better than what it did same time last year, but then again, it could only go one way. But hiding behind "at least it's over last year's YTD" to try and spin the numbers in a way that they sound decent, is just a way of not accepting that the numbers are still poor. That's my point.
It couldn't only go one way, that's the point. In case you didn't notice, there was much talk of discontinuation.

Pointing out that the device is trending upwards isn't spin. At a time when literally everything else in Japan is declining, the Vita has managed to get consistently better with time. You're welcome to assume it's some sort of defense mechanism, but it's actually an acknowledgement of increasing sustainability.

We are talking about a platform that had both feet in the grave here. Managing to get one of them back out is an achievement.
 
It couldn't only go one way, that's the point. In case you didn't notice, there was much talk of discontinuation.

Pointing out that the device is trending upwards isn't spin. At a time when literally everything else in Japan is declining, the Vita has managed to get consistently better with time. You're welcome to assume it's some sort of defense mechanism, but it's actually an acknowledgement of increasing sustainability.

We are talking about a platform that had both feet in the grave here. Managing to get one of them back out* is an achievement.

*in Japan

also where in the world did you get your tag from
 

hongcha

Member
This is a milestone week: first time Vita has gone under 20k a week since the 2000 model was released 4 months ago.

It's too bad Super Heroine Chronicle sold so poorly, because it's a really good game. Only 9K on the PS3 is particularly lousy (I really don't know why they even bothered with a PS3 release of this game).
 

MightyKAC

Member
Not sure if it was mentioned here already, but sales of this and most likely next week will probably be affected by one of the "worst snowfalls in decades" that hit the Tokyo area last weekend. They are also projected to get more snow this weekend as well.

Which sucks for those of us with Valentines Day plans :p
 

Takao

Banned
Heatwave for Pimin 3, snowfall for Tropical Freeze, yes.

Wii U has the worst luck.

Huh, forgot all about the Vita version, we haven't heard of it since the announcement (just prior to MH4's release right?) correct?

It was a few days after MH4 came out, with Capcom having gone silent on it. I figured they want to focus on the PS3/Wii U versions, but those are out now.

Old interview: "The incredibly positive fan reaction to Revelations has definitely given me motivation to make another 3DS RE title," Kawata told us in an interview. "I have some ideas in mind. However, I have a lot of other projects that need to be taken care of first."

He has worked on all recent RE games.

I wonder what he is up to, RE7 for sure, and possibly some spin-offs. We haven't had news of RE for quite a while now.

I'm still wondering where Yasunori Ichinose is. The man's been missing since MHP3rd.
 

AmanoBuff

Member
Overall underwhelming numbers (besides DQM of course, which I think is just ok). Vita doing 16k, while not something to celebrate for, I think is definitely encouraging considering its situation last year.


*in Japan

also where in the world did you get your tag from

Unnecessary, redundant remark. MC threads are about the Japanese gaming market.
 
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