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The Order: 1886 main characters run over 100K polys each

B.O.O.M

Member
Nice vertical gameplay slice, should showcase the destruction/physics. So many aspects they haven't shown yet.
.

Sweet. Sounds good :)

Maybe instead of constantly drip feeding us irrelevant minutiae they could release an actual gameplay trailer that shows actual gameplay. I mean, everyone agrees it looks awesome; now we want to see how it plays.

they aren't 'feeding' anything. They were asked a Q and they answered. We should appreciate a developer being so open about these details with the fans
 

viveks86

Member
Fuck. Is that real time?

Most definitely

That entire area will be open and explorable?

Most definitely not.

To be fair, we don't know how much of that is part of an explorable level. There are plenty of ways to "cheat" in scenes outside of the player's control. For all we know, moving the camera high enough to see down those alleys would reveal complete emptiness.

I agree. All I was trying to point out was that they didn't run out of a polygon budget, like teknix is suggesting. There is enough juice left to draw bigger areas. Just from gameplay shots we have seen, there are much bigger areas than the narrow corridor he is referring to. Like this shot:

The-Order-1886-01-28-14-2.jpg
 

i-Lo

Member
100k is what I estimated given the number of joints necessary for high quality facial animation and the separately modeled clothes. Really impressive stuff.

Makes me wonder what ND will pull off for their linear titles, Bioware be able to do for their semi-open world ME franchise and Beta Shed for an open world franchise Fallout. Not the least of all, however, it would be very interesting to see what CDPR can pull off with their "then-evolved" RED engine for Cyberpunk 2077.
 

jaded_up_

Banned
It could be made up of a billion polygons but it won't mean much if it's just another boring shooter. I hope RAD have some interesting stuff to show us at some point.

I disagree. Graphics is one of the main things that Uncharted has that keeps it from becoming another boring shooter. I feel the same will be the case for this game.
 
Ok to this, and the dozens other sentiments like it, here's a tip: wait till it launches, then pull up Live From PlayStation. There will be tons of The Order steams on launch day and you can spoil yourself all you like.

It doesn't matter if they wait, people saying that have already made their minds up and a lot of them probably had zero intention to ever buy it regardless of what it turned out like. Even if the game is ND quality, they'll continue saying the same things. Even if it wasn't some "Boring regular TPS" (whatever the hell that means), they'd just find something else to complain about like the aspect ratio.
 
But dem black bars doe! :p

I was actually thinking about complaints regarding, gameplay mechanics, linearity etc.


Dem black bars are fine with me if we get a wider point of view. Some games on consoles have way too narrow point of views. However I may have to get a bigger TV for this game.
 

B.O.O.M

Member
Dem black bars are fine with me if we get a wider point of view. Some games on consoles have way too narrow point of views. However I may have to get a bigger TV for this game.

Yep I don't mind the black bars at all...I barely notice them in games during gameplay
 

G_Berry

Banned
Comments like this are really getting tiresome. The poly count and consequently this thread is about the capability of their engine and ramification for all future games pertaining to character detail and animation quality.

Why must people drag in a tangential point time and again to derail this thread?
So wanting more information about a game instead of just graphics is derailing now?

Do I need to link to all the RYSE threads where neogaf had a field day shitting on every aspect including a fucking elbow texture?

Get real mate.
 

i-Lo

Member
How many polygons in KZ:SF charter models?

The only info in this regard is 40K for generic Helghast enemy soldiers at their highest LOD. Logical conclusion derived from the trend that important characters possess greater poly count, would indicate the same for KZSF.

I am sort of bummed out about tessellation not being used instead of LOD, at least for character models.
 
Dem black bars are fine with me if we get a wider point of view. Some games on consoles have way too narrow point of views. However I may have to get a bigger TV for this game.

You can have wider views without black bars. They really add nothing to the experience other than letting you see less vertically.
 

RoboPlato

I'd be in the dick
How many polygons in KZ:SF charter models?
40-60k

Makes me wonder what ND will pull off for their linear titles, Bioware be able to do for their semi-open world ME franchise and Beta Shed for an open world franchise Fallout. Not the least of all, however, it would be very interesting to see what CDPR can pull off with their "then-evolved" RED engine for Cyberpunk 2077.
ND, Bioware, and CDProjekt are devs that I'm massively excited to see what they can do on PS4. Same with SSM. I expect big things out of those studios.
 
So wanting more information about a game instead of just graphics is derailing now?

Do I need to link to all the RYSE threads where neogaf had a field day shitting on every aspect including a fucking elbow texture?

Get real mate.

So really this is just about getting back at people who probably had nothing to do with nick picking a game on another console that has nothing to with this thread whatsoever. I see.

How is saying this game looks good but the gameplay look generic shooter fare interpreted to saying I would like more information? They had a game informer special on this game that showed a lot. Go check it out.
 
Makes me wonder what ND will pull off for their linear titles, Bioware be able to do for their semi-open world ME franchise and Beta Shed for an open world franchise Fallout. Not the least of all, however, it would be very interesting to see what CDPR can pull off with their "then-evolved" RED engine for Cyberpunk 2077.
Some ND developer on LinkedIn was quoted that they target above 100k for their games. The Dark Sorcerer has between 70k - 150k and QD already said the real game will look more impressive, so above 100k too. Which is interesting, because their game is rumoured to be sci-fi and a little bit more open worldish this time around.
 

i-Lo

Member
So wanting more information about a game instead of just graphics is derailing now?

Do I need to link to all the RYSE threads where neogaf had a field day shitting on every aspect including a fucking elbow texture?

Get real mate.

So more derailment is the retort then?

It is illogical to ask for gameplay information, when there is none beyond what has been shown and discussed to death here already, in a thread that has been founded on a tweet about character model poly count.
 
I imagine that a lot of this budget will go into making the clothing and character props more detailed, we'll see. I'd rather they just release some actual gameplay instead of giving us these fairly pointless technical details.
they answered a twitter question.they didn't "release" it.

also, those videos and information about the game are handled by pr, not the devs. don't people have to know this by now? don't you wonder why devs during e3 can't even comment on things about their own game that they've been working on for the past 2 years?
 

Oppo

Member
It doesn't matter if they wait, people saying that have already made their minds up and a lot of them probably had zero intention to ever buy it regardless of what it turned out like. Even if the game is ND quality, they'll continue saying the same things. Even if it wasn't some "Boring regular TPS" (whatever the hell that means), they'd just find something else to complain about like the aspect ratio.

Yeah. I know. So tiresome.

What I don't get about this is it's not dismissing a particular game, but an entire genre. It's not "I don't care for this song", it's "all hiphop sucks". So why even come into the thread. I don't get it.

Giant Panda said:
You can have wider views without black bars. They really add nothing to the experience other than letting you see less vertically.
They are simulating cinemascope, which means wider focal length than normal; i.e. slightly more warped (fisheye being the extreme).
 

rjc571

Banned
I don't think that number of polygons should be much of a problem for the PS4

The old man's face from the original PS2 tech demo from 1999 had 100k polygons
lWrzdG4.jpg


A PS4 game should be able to handle that level of detail on all of its characters without a problem.
 
You can have wider views without black bars. They really add nothing to the experience other than letting you see less vertically.

It was an artistic choice at first but they realized later it came with a bonus of 4X MSAA. I'll deal with the bars for that trade off thank you. I played all of Beyond Two Souls and didn't even notice the bars. Those bars will not be noticeable after a few minutes of playing but aliasing will be in your face the whole time you play.
 

StuBurns

Banned
That scene on the roof also features the monocular, which appears to be player controlled, so there has to be a certain amount of non-trickery going on there.
 
The in-game shots of the characters, especially the faces, do look very impressive. Whether the gameplay will breathe life into the characters is a different story, and I will say that in the footage released recently, there was a bit of an uncanny valley not in the quality of the anatomy but in the facial movements. But I'm impressed that their engine is pushing those poly counts. Is this their own engine or licensed?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
40-60k


ND, Bioware, and CDProjekt are devs that I'm massively excited to see what they can do on PS4. Same with SSM. I expect big things out of those studios.

I wonder if it'll be possible for a game on the PS4 to have 250k polycount characters one day?...
 

RoboPlato

I'd be in the dick
The in-game shots of the characters, especially the faces, do look very impressive. Whether the gameplay will breathe life into the characters is a different story, and I will say that in the footage released recently, there was a bit of an uncanny valley not in the quality of the anatomy but in the facial movements. But I'm impressed that their engine is pushing those poly counts. Is this their own engine or licensed?
All in-house tech.
 

tfur

Member
I don't understand how all of a sudden TPS is so hated and yet everyone is loving Titanfall, which is a FPS, which was the most hated genre last gen. This gen has been strange so far.

TPS's are not hated. You are just witnessing a vocal minority, bathed in salt. Just ignore the noise, because this will go on well into the generation for an assortment of reasons.

TLOU was gaf game of of the year, and for many a game of the generation. Uncharted is extremely popular as well.

Also, if people want to make snap judgement on seconds of game play, then it shows more about the worth of their cognitive abilities, than the game in question. I do not see how someone could make an educated conclusion with so little evidence. I am not sure if people realize how it makes them look to pretend to do so.
 

i-Lo

Member
I wonder if it'll be possible for a game on the PS4 to have 250k polycount characters one day?...

That should depend upon how taxing animating the object in question whilst simultaneously calculating data for physics, animation, texture etc for the surrounding environment.

This is why I have felt that tessellation, a taxing but far more linear and graduated system (determined by the distance of the object in question to the camera), would be ideal. The poly count there could exceed the said value.
 
It was an artistic choice at first but they realized later it came with a bonus of 4X MSAA. I'll deal with the bars for that trade off thank you. I played all of Beyond Two Souls and didn't even notice the bars. Those bars will not be noticeable after a few minutes of playing but aliasing will be in your face the whole time you play.

Well I'm the opposite. I don't notice aliasing very much but I find huge black bars to be very noticeable.
 
TPS's are not hated. You are just witnessing a vocal minority, bathed in salt. Just ignore the noise, because this will go on well into the generation for an assortment of reasons.

TLOU was gaf game of of the year, and for many a game of the generation. Uncharted is extremely popular as well.

Also, if people want to make snap judgement on seconds of game play, then it shows more about the worth of their cognitive abilities, than the game in question. I do not see how someone could make an educated conclusion with so little evidence. I am not sure if people realize how it makes them look to pretend to do so.

That is what I don't get. Some of the best games last gen and before were TPS and FPS.

Uncharted series, RE4, Bioshock, TLOU, Gears, Halo, COD (not my style buy i won't hate on it cause plenty love it), and on and on. I notice people are really hating on this game. I feel for RAD but judging from their older games I know they will serve up plenty of crow when this game drops. But damn they have a lot of proving to do. Good luck RAD.
 
Well I'm the opposite. I don't notice aliasing very much but I find huge black bars to be very noticeable.

That's fair enough. I hope you don't let that deter you from trying the game. RAD are very talented developers and they have been wanting to make this game for a long time.
 
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