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Digital Foundry: Thief for Xbox One edges out the PS4 version

TheKayle

Banned
thief1ixslq.jpg


thief2j1sfy.jpg


thief3frs75.jpg


thief43wse0.jpg


thief5mhs85.jpg

its a total mess...

how can devs go on market with things like this!??!

there must be something behind im not drinking the "bad port" or something...is too evident and too big..the problem here
 

TUROK

Member
I was all ready to say DF were being biased and idiotic by saying the the Xbone version is better, despite lower framerate and resolution...until I saw those comparisons. Wow...

It's good to see the Xbox version is technically great but what's the excuse for the piss-poor PS4 version? The texture filtering has ruined it
So... Do people actually bother to read the articles? They never said the One version was better, they said it looks slightly better in the visuals department.
 

jet1911

Member
Neither version looks especially good. Although, that may be because of the game itself, rather than the inherent qualities of the platforms.

The screens in the PC screenshots thread are pretty good. It shows that it's a cross gen game though.
 
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)

Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's

Yet the Xbox One > PS4, huh?

I believe if you actually watch the video you'll see the steadier (and consistently) higher frame rate is on the Xbox One version. Eurogamer may have mistyped that in the article. Where the Xbox One is hitting 28 fps, the PS4 is dropping to 21 FPS!!! Watch the video and see!
 

xexon

Banned
Every multi plat released so far are virtually identical on both consoles. It's only the fanboys who try to spin it one version is so much better. Once you own both consoles and gamefly each version like me you will know.
 

benny_a

extra source of jiggaflops
They're just trying to throw ms a bone. Come on, let them have it.
They are analyzing (well, except for the POM) the different version and are coming to a conclusion.

One could argue how much of an impact the Unreal-style texture loading has on the actual real world playability of the title compared to the resolution and the better ability to hold 30 FPS during higher intensity moments.
The one second it takes two stream in the high quality textures is definitely very distracting in cutscenes that are introducing new areas, while entering new areas in gameplay is probably not so much of an issue.

And then different authors place different values on these things and therefor come to the conclusion they do.
It's only throwing a bone or disingenuous if the author in one previous face-off decided the opposite way in a similar scenario.

All in all I think this conclusion is good, so people stop wanking over resolution and consider other factors.
 

sinxtanx

Member
The screens in the PC screenshots thread are pretty good. It shows that it's a cross gen game though.

Yeah PC looks good. I was talking about the console versions, which seem to have received exactly one shaft each.
Nevermind that the actual gameplay looks like ass.
 

LiK

Member
I'll most likely get this on PC when it's much cheaper. Not worth the full price from the reviews. And the console ports run so poorly that it's not worth getting there either.
 

Tommy DJ

Member
Why would you use fucking trilinear filtering in the year of our lord 2014. No matter what settings or hardware I have in my PC, that shit is turned up to 16x,
 

Synth

Member
The point is that if you want to play Thief, get it on PC and avoid the console versions.

If you only have consoles and want to play Thief, may God help your soul.

If PC is an option for you, then it renders every DF comparison pointless really.
 

benny_a

extra source of jiggaflops
Why would you use fucking trilinear filtering in the year of our lord 2014. No matter what settings or hardware I have in my PC, that shit is turned up to 16x,
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.

I don't have the PC version so I can't confirm this.
 

SeanTSC

Member
I've been playing Thief all night on my PS4 and just opened this thread and I am terribly confused. I have not seen any mess of blurry textures what so ever and I'm playing on a 60" Plasma and only 8 feet from it, so I would definitely notice.

If it's an asset streaming issue that's causing it, would it be related to the HDD speed? I'm not using stock - I have a 1TB HGST Travelstar 7K1000 in it.

Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.
 

Faustek

Member
People gonna hate on digitalfoundry again just because of the conclusion.

Well nothing wrong with criticism. They have been favouring the green camp and really grasping for straws when the blue camp had an edge last gen.
But even worse, when they try to minimise the difference to PC releases. If you can't just say that the PC version smokes everything else(usually true most of the time) and try to downplay the differences there as well you have problems.

On topic. POM? No mention of that?
 

SighFight

Member
What? I can buy that the PS4 can't win every single battle (even though its the superior system), but find it very strange that the Xbone would outmatch a maxed out PC on graphical fidelity. That's bizarre. I mean, has that even happened before? (Excluding shitty pc ports from external companies).

It must be the cinematic 24 fps and cine like gamma of 1.8! Just feels more dark you know...

I see the texture filtering is lacking on the PS4 and I can't understand how this can happen. In modern GPU 16x AF is a basically zero performance loss feature.
But looking at the framerate video there is a scene at 3:45 I would call the XOne nearly unplayable because you're complety in the dark. No chance of beeing spottet by the player at all ;).

 

Papercuts

fired zero bullets in the orphanage.
But what about this
thief5mhs85.jpg


Both are having the earing problem?

Says slower normal map streaming compared to PC. They both pop in properly.

Meanwhile the asset streaming is more apparent on PS4 on occasion, which is what the other picture that keeps being quoted is.
 

PnCIa

Member
I consider AF to be incredibly important, i wonder why they didnt take away another frame or two from the ps4 version since it already runs under 30?
Those pictures show streaming/texture issues and have nothing to do with texture filtering, no steep angles are shown.
 

grimmiq

Member
Not good with the technical side of things..guessing the asset streaming and texture filtering = texture pop-ins? Had a lot of that playing through on PS4. Mostly within the first 20-30secs of entering a new area.
 

Tommy DJ

Member
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.

I don't have the PC version so I can't confirm this.

This would actually explain a lot. Basically Eidos, or whoever developed this game, built a house made of matchsticks and I'm not surprised judging how badly the cut-scenes run for everyone.

... like framerate eg.

No its a fine conclusion. The frame rate is garbage on both consoles so that's basically a wash. High 20 FPS vs low 20 FPS is barely anything but the image quality on the PS4 is actually worse.
 
I've been playing Thief all night on my PS4 and just opened this thread and I am terribly confused. I have not seen any mess of blurry textures what so ever and I'm playing on a 60" Plasma and only 8 feet from it, so I would definitely notice.

If it's an asset streaming issue that's causing it, would it be related to the HDD speed? I'm not using stock - I have a 1TB HGST Travelstar 7K1000 in it.

Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.

That's probably it tbh. This game should really not need to stream textures on the go in front of the player, in my opinion. There's no way they's run out of RAM so quickly.
 

benny_a

extra source of jiggaflops
Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.
It's Unreal Engine, so it's bound to have some noticeable texture streaming. In the Thief Quick Look on Giant Bomb they enter a new area and it takes two-three seconds to fully load in after a 32 seconds loading screen. (The QL was done on the Xbox One.)

the article claims that both console versions use POM though
Oh wow, they do. Well that certainly isn't right stated like that.
 
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