its a total mess...
how can devs go on market with things like this!??!
there must be something behind im not drinking the "bad port" or something...is too evident and too big..the problem here
goddamn ps4 looks a blurry mess in those screens.
This doesn't make sense, this seems a bit extreme...
It almost looks like one is using beta textures.
[/IMG]
So... Do people actually bother to read the articles? They never said the One version was better, they said it looks slightly better in the visuals department.I was all ready to say DF were being biased and idiotic by saying the the Xbone version is better, despite lower framerate and resolution...until I saw those comparisons. Wow...
It's good to see the Xbox version is technically great but what's the excuse for the piss-poor PS4 version? The texture filtering has ruined it
Neither version looks especially good. Although, that may be because of the game itself, rather than the inherent qualities of the platforms.
Still sounds like the PS4 one is better to me..
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)
Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's
Yet the Xbox One > PS4, huh?
Asset streaming issue, not texture issue. Why they use a still image for that is beyond me.
So... Do people actually bother to read the articles? They never said the One version was better, they said it looks slightly better in the visuals department.
They are analyzing (well, except for the POM) the different version and are coming to a conclusion.They're just trying to throw ms a bone. Come on, let them have it.
The screens in the PC screenshots thread are pretty good. It shows that it's a cross gen game though.
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)
Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's
Yet the Xbox One > PS4, huh?
Still sounds like the PS4 one is better to me..
Seems like a streaming problem. Interesting they missed the cobblestones etc.
Also, welcome back Kayle, lol
But what about this
Both are having the earing problem?
The point is that if you want to play Thief, get it on PC and avoid the console versions.
If you only have consoles and want to play Thief, may God help your soul.
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.Why would you use fucking trilinear filtering in the year of our lord 2014. No matter what settings or hardware I have in my PC, that shit is turned up to 16x,
All in all I think this conclusion is good, so people stop wanking over resolution and consider other factors.
I didn't say the textures were good, why do people think a correction is a defence?
dat PS4
jokes aside
I am just trying to understand. I am just baffled.
People gonna hate on digitalfoundry again just because of the conclusion.
Hopefully we will see this trend continue, XB1 ports have been pretty shoddy in comparison to the PS4 so far.
What? I can buy that the PS4 can't win every single battle (even though its the superior system), but find it very strange that the Xbone would outmatch a maxed out PC on graphical fidelity. That's bizarre. I mean, has that even happened before? (Excluding shitty pc ports from external companies).
But what about this
Both are having the earing problem?
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.
I don't have the PC version so I can't confirm this.
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.
I don't have the PC version so I can't confirm this.
... like framerate eg.
jokes aside
Hopefully we will see this trend continue, XB1 ports have been pretty shoddy in comparison to the PS4 so far.
900p and drops to 20 fps
:lol
I've been playing Thief all night on my PS4 and just opened this thread and I am terribly confused. I have not seen any mess of blurry textures what so ever and I'm playing on a 60" Plasma and only 8 feet from it, so I would definitely notice.
If it's an asset streaming issue that's causing it, would it be related to the HDD speed? I'm not using stock - I have a 1TB HGST Travelstar 7K1000 in it.
Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.
It's Unreal Engine, so it's bound to have some noticeable texture streaming. In the Thief Quick Look on Giant Bomb they enter a new area and it takes two-three seconds to fully load in after a 32 seconds loading screen. (The QL was done on the Xbox One.)Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.
Oh wow, they do. Well that certainly isn't right stated like that.the article claims that both console versions use POM though
There is a comment on the Eurogamer article claiming that his texture filtering looks the same after he enables POM on PC.
I don't have the PC version so I can't confirm this.