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Metal Gear Informer: MGSV: GZ healing spray, length & footprints

RedAssedApe

Banned
The writer doesn’t feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.

michaeljordanlol_1.gif
 

Omega

Banned
The writer doesn’t feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.

Didn't a GameInformer person beat it in like 4? They don't come any more average than that

Also, the latter part means nothing. People have probably put 5000 hours into NES/SNES era games trying to find easter eggs. Doesn't tell me anything other than someone wasted time because he had nothing better to do or was paid to.
 

cackhyena

Member
I can see the 8 - 10 hour thing happening, considering the side ops. But the absurd 100-hour claim devaluates this entire thing. Why would you even say that, I wonder.


Also, OMG footprints. Like in, eh.. MGS?
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.
 
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.
didn't water leave footprints in 2 and Twin Snakes.
 

MormaPope

Banned
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.

MGS2- Wet foot prints from the storm on the tanker, you leave wet foot prints indoors for a bit. Guards will notice these prints and follow them. Guards also follow blood trails.

MGS3- Footprints from mud, water in some parts I believe. Don't remember if guards track or follow the prints.
 
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.

Tracking The End by the footprints he left was a big part of that fight in MGS3, but I don't remember enemies noticing your footprints outside of the Heliport level in MGS1. I might just be misremembering, of course, but I don't think it happened in MGS2, 3 or 4.

EDIT - Oh right, I forgot the wet footprints in 2.
 
Tracking The End by the footprints he left was a big part of that fight in MGS3, but I don't remember enemies noticing your footprints outside of the Heliport level in MGS1. I might just be misremembering, of course, but I don't think it happened in MGS2, 3 or 4.

EDIT - Oh right, I forgot the wet footprints in 2.
Nope footprints are never important after the start of MGS1. Neither are search lights actually
 

Dunk#7

Member
It annoys me that the whole footprints thing was meant to be all like WOW HOW NEXT GEN when the original MGS did that too ._.

To be fair those were not real footprints in MGS1. They were just colored marks that dissapeared after several seconds.
 

striferser

Huge Nickleback Fan
100 hours?
List of possible secret that i think might be in the game other than one mentioned

- Ghost photo
- Idol poster
- Kojima pro staff as VIP
- One VIP that unlocked after 100 hours clock in
- One enemy that die by itself after 100 hours

So, they probably don't lie about 100 hours thing
 

Trike

Member
I can't wait until Phantom Pain, that way they can say the best player at Kojima Productions has spent a solid week playing the game and still can not make it past the second chapter of the game.
 

atr0cious

Member
I know they're just trying to show the game love, but writer's shouldn't talk about monetary value after having a free day to play the whole game. I'll get the game eventually, but the sheer shillingness of everyone to wave off the final run time has really been distasteful.

Did you know the best player at The Fullbright Company put 90 hours into Gone Home?
 

dreamfall

Member
100 hours ay?

Well, I don't know. I kind of like just wandering around- literally, the walking animation in any territory kind of excites me. Depending on how big it is, I hope to get lost in it for awhile.
 

Dr. Kaos

Banned
A website called Metal Gear informer fawns over the latest Metal Gear dem- I mean game and says an average gamer could put 8-10 hours in it and that it takes 100 hours to 100% it.

In other news, Hadoken.net says fan-made Street Fighter miniseries is perfect and Nintendo Magazine says the WiiU doesn't suck :p

Seriously, how much more biased can anyone be about anything?


disclaimer: I own a WiiU. The console sucks, the few Nintendo games on it definitely don't suck.
 
A website called Metal Gear informer fawns over the latest Metal Gear dem- I mean game and says an average gamer could put 8-10 hours in it and that it takes 100 hours to 100% it.

A website called Metal Gear Informer quotes the recent issue of a Spanish gaming magazine's cover story, actually.
 

ButchCat

Member
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?
 

Sub_Level

wants to fuck an Asian grill.
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?

MGS3 had regenerating health as well. Also:

Life_medicine.jpg
 

-Deimos

Member
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?

You can't have a Metal Gear game without some sort of stamina bar. That would be wrong.
 

TyrantII

Member
So much whining over a $30 game....

15-20 hours to do everything for $30 seems more than fair in my book. For physical that is. Digital needs a price cut to reflect it being a license only. But that goes for all games.
 

iLLmAtlc

Member
Batzi on Some new MGSV info: healing spray, length and footprints

gj linking to your own site bud.

wow and the article at your site just links to another article. shameless hits fishing right here.
 
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?

I absolutely adore MGS3, but I'm perfectly content that the CURE menu didn't survive past 2005. It was a marvellous idea for that game, and it gelled so perfectly with the survival themes and the feeling of being all on your own out there with no chance of backup, but that didn't make it any less tedious to pause the game and Styptic, Disinfect, Suture Kit, Bandage five times in a boss battle. Similarly, I kind of like MGS3's crazy shooting controls that are completely different from gun to gun, because learning them makes you feel the same kind of master with guns that Big Boss was, but I'd still rather just press L1 and R1, y'know?

I want to see how GZ's health system works in the full game before I go condemning it. I agree that it sounds disappointingly simple, but it all depends on what the game's idea of serious and non-serious damage is, and how plentiful the healing spray is. All we've seen of it is that demo that was obviously set on god mode, which isn't much to go on.
 

kick51

Banned
"100 hours long" -- Metalgearinformer, a subsidiary of Kojima Gaming Monthly, official magazine of Konami Computer Entertainment, Inc.
 
Hobby-Consolas-MGSV-Tank.jpg


Highlights from the article:


  • According to the article, health regeneration is only for minor damage. When sustaining severe damage, the player will have to use a healing spray.
  • The writer doesn’t feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.
  • Among the features of the iDroid app is the ability to see where other players have been detected on the map.
  • They point out the Fox Engine looks ‘simply spectacular’, with the best facial animation in the industry, and body animations reacting to where bullets hit.
  • Snake leaves footprints in the mud, which can be spotted by guards. This is just one of the things that adds to the difficulty, other things include better fields of visions for guards, randomized patrol routes and search lights; there are many things that can give your position away.

Source: http://www.metalgearinformer.com/?p=12947

fuuuuck, this game is mine.
 

Snake

Member
I'd gladly pay $30 for an experience half as amazing as when I first tried the Tanker chapter. The chances of getting that are still pretty low, however.
 
ITT: seemingly few played MGS demos for weeks/months, spent hours in a single area dicking around with play mechanics and AI in MGS3, or ever replayed an MGS game
 

Draper

Member
By 100 hours, are they referring to their development time?

ITT: seemingly few played MGS demos for weeks/months, spent hours in a single area dicking around with play mechanics and AI in MGS3, or ever replayed an MGS game

Also ITT: People not looking to milk the shit out of their demo in order to justify the outrageous purchase price.
 

nded

Member
Hey, it can join MG1, MG2, MGS1, MGS2, MGS3, MGS4, MGS:pO, and MGS:pW on the list of Metal Gear games you can complete in two hours.
 

MormaPope

Banned
ITT: seemingly few played MGS demos for weeks/months, spent hours in a single area dicking around with play mechanics and AI in MGS3, or ever replayed an MGS game

Thanks for the assumptions, but those are really bad assumptions. MGS3 came on a demo disc for Official Playstation Magazine, MGS2's demo was packaged in with a game. I've played through MGS 1-3 dozens of times, I have no urge to buy something demo-esque until more player impressions come in.

Some people are thinking with their MGS boner, others are thinking with their brain.

Hey, it can join MG1, MG2, MGS1, MGS2, MGS3, MGS4, MGS:pO, and MGS:pW on the list of Metal Gear games you can complete in two hours.

MGS 1-3 speed runs are around 1 1/2 hours long, Ground Zeroes can be beaten in 5 minutes.
 
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