Chuck Norris
Banned
Am I the only one excited for a tanker level amount of Easter eggs and secrets?
The writer doesn’t feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.
Because it's mud now, not snow. Like totally different
WHOSE FOOTPRINTS ARE THESE?
The writer doesnt feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.
Shhhh you're ruining their selling pointsPretty sure there was mud in 3 too.
graphics wise no, but everything else I agree with that statement.It's 30$ and I hope you were joking with the thing you said about the game looking awful.
*chokes* ugh uhuhghuhgugguhug x100"Huh? What was that noise?..... hmph!"
"Huh? What was that noise?..... hmph!"
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.I can see the 8 - 10 hour thing happening, considering the side ops. But the absurd 100-hour claim devaluates this entire thing. Why would you even say that, I wonder.
Also, OMG footprints. Like in, eh.. MGS?
Surprisingly accurate. You just forgot the neck snap sound lol*chokes* ugh uhuhghuhgugguhug x100
Trininnini
*Picks up ammo*
Ok Idk Wtf I'm saying..
didn't water leave footprints in 2 and Twin Snakes.Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.
Among the features of the iDroid app is the ability to see where other players have been detected on the map.
didn't water leave footprints in 2 and Twin Snakes.
Did they ever have footprints in anything besides the snow? I was actually wondering about footprints in this as a means of detection. Couldn't tell from the video play throughs. I don't know about it being anything close to 100 hundred hours, but the fact that the mechanics look so much more fun to screw around with compared to older MGS games, has me thinking I'll be spending quite a bit more than an hour and a half at least. Pumped to play this.
Nope footprints are never important after the start of MGS1. Neither are search lights actuallyTracking The End by the footprints he left was a big part of that fight in MGS3, but I don't remember enemies noticing your footprints outside of the Heliport level in MGS1. I might just be misremembering, of course, but I don't think it happened in MGS2, 3 or 4.
EDIT - Oh right, I forgot the wet footprints in 2.
It's 30$ and I hope you were joking with the thing you said about the game looking awful.
It annoys me that the whole footprints thing was meant to be all like WOW HOW NEXT GEN when the original MGS did that too ._.
It's a complaint about mechanical consequences in the game, not one related to the narrative presentation.
A website called Metal Gear informer fawns over the latest Metal Gear dem- I mean game and says an average gamer could put 8-10 hours in it and that it takes 100 hours to 100% it.
I can confirm Phantom Pain length, 24 hours normally, 6 hour speed run, 100,000 hours to find all the secrets.
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?
Batzi on Some new MGSV info: healing spray, length and footprints
Why couldn't they take the healing system from MGS3 instead of spraying magic on Snake? I would be extremely disappointed if healing is that simple in Phantom Pain. Also any word about the return of the Psyche gauge in GZ or PP?
Highlights from the article:
- According to the article, health regeneration is only for minor damage. When sustaining severe damage, the player will have to use a healing spray.
- The writer doesn’t feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.
- Among the features of the iDroid app is the ability to see where other players have been detected on the map.
- They point out the Fox Engine looks ‘simply spectacular’, with the best facial animation in the industry, and body animations reacting to where bullets hit.
- Snake leaves footprints in the mud, which can be spotted by guards. This is just one of the things that adds to the difficulty, other things include better fields of visions for guards, randomized patrol routes and search lights; there are many things that can give your position away.
Source: http://www.metalgearinformer.com/?p=12947
ITT: seemingly few played MGS demos for weeks/months, spent hours in a single area dicking around with play mechanics and AI in MGS3, or ever replayed an MGS game
By 100 hours, are they referring to their development time?
By 100 hours, are they referring to their development time?
ITT: seemingly few played MGS demos for weeks/months, spent hours in a single area dicking around with play mechanics and AI in MGS3, or ever replayed an MGS game
Hey, it can join MG1, MG2, MGS1, MGS2, MGS3, MGS4, MGSO, and MGSW on the list of Metal Gear games you can complete in two hours.
PES has been out.You realize the game is showcasing a brand new engine? If you think that takes only 100 hours to develop you need to lay off the drugs.