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Official Xbox Live Arcade Thread

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The second game - Block Breaker Deluxe - is pure speculation. It's a game made by GameLoft for Mobile Phones, iPods as well as PC, and is essentially a clone of Breakout or Arkanoid. However, it hasn't been rated before this, and I don't believe iPod or Mobile games have required ratings before either. At the same time, their previous game - Brain Challenge - at least mentioned Microsoft, while this one does not. Keep a look out though!
Think I'll be alone on this but I'm hoping that is true as I've been hankering after a Breakout clone on XBLA.
 

Skilotonn

xbot xbot xbot xbot xbot
Oooooooo - Achievements for Ikaruga means that it's only a matter of time before it's out!

BenjaminBirdie said:
41SS4PAC7WL._SS500_.jpg


Staggering Ignorance Of Common Parlance Wins Again

:lol

I think this everytime I see that name as well... heh
 
Martyn Brown has confirmed in his blog that Team 17 has two XBLA (and one PSN) game in the works.

I can confirm that we have two new titles in the works for digital-publishing on XBLA and one pencilled in for PSN (subject to that being OK'd). We expect all 3 will be very well received and there to be much street-dancing and merriment in general. One is slated for late 2008 and the other stuff in 2009. No details as yet to tease you with, but watch this and several new URL's for more in the coming weeks.

I'd say it's a virtual certainty that one of these games will be derived from the fantastic Worms: Open Warfare 2 for DS and PSP (XBLA Worms was ported from PSN Worms Open Warfare). And that's great fucking news.
 

Rlan

Member
PepsimanVsJoe said:
Those multiplayer achievements for Mr Driller are rather ridiculous.

Doesn't mention specifics on online or ranked modes. Assumedly there is a Local mode so you CAN turtle your way to achievement status if you're enough of a whore to do it :p

The Pac Man CE achievements worked very nicely and were actually achievable with a bit of work. I think Dig Dug was reasonable too - were the New Rally X and Ms. Pac Mans the same?

In other news, the original Wits & Wagers Board game designer totally just commented on my blog, yo.
 

Rlan

Member
beermonkey@tehbias said:
Martyn Brown has confirmed in his blog that Team 17 has two XBLA (and one PSN) game in the works.



I'd say it's a virtual certainty that one of these games will be derived from the fantastic Worms: Open Warfare 2 for DS and PSP (XBLA Worms was ported from PSN Worms Open Warfare). And that's great fucking news.

But the XBLA doesn't NEED another Worms game. Outside of the wacky weaponry it was all there, and it was already damn awesome.

It's totally Alien Breed and Superfrog, with Lemmings 2: Tribes on PSN :p

Added note: I just found out there making that new Leisure Suit Larry game.. :\
 
Rlan said:
But the XBLA doesn't NEED another Worms game. Outside of the wacky weaponry it was all there, and it was already damn awesome.

Hey, I'm not one of the haters, I think Worms XBLA is fantastic. But a new installment can energize the community (and due to the new size limit, provide much more variety in levels and music). It also has an actual single player campaign. I'm all for it. I don't need concrete donkeys, super sheep, and holy hand grenades to have a great game of Worms game, but I fully support getting Open Warfare 2.
 
I didn't want to start a new thread to ask this soo.. because of wow addiction I haven't played my 360 much over the past 6 months. Are there any must have arcade titles I've missed that I should look into? I'm interested in worms, but are there many people online playing or will I never find anyone to connect to?
 
DarkAngelYuna said:
I didn't want to start a new thread to ask this soo.. because of wow addiction I haven't played my 360 much over the past 6 months. Are there any must have arcade titles I've missed that I should look into? I'm interested in worms, but are there many people online playing or will I never find anyone to connect to?

If you haven't played xbox 360 for 6 month then there are many games you are missing.
I play wow too, but due to xbox 360 addiction I cancelled my wow account about 1 year ago.
 

aku:jiki

Member
Princess Skittles said:
Seconded. And thirded.

All this does in promote boosting.

Those would be perfectly fine if they weren't "consecutive."
Not to mention that if you're trying to be honest and avoid boosting, "consecutive" achievements suck ass because of quitters and the nature of the internet (ultra-laggy matches, connection drops, etc). How developers haven't realized things like this, years into the achievement phenomenon, is mindblowing.

Rlan said:
The Pac Man CE achievements worked very nicely and were actually achievable with a bit of work. I think Dig Dug was reasonable too - were the New Rally X and Ms. Pac Mans the same?
They're fine, if stupidly easy. They match the games well, though, I thought.

Unlike Dig Dug. There's never any reason to completely clear the board in that game. In fact, it's a pretty stupid thing to do as all you'd be doing is to release the enemies and allow them to chase you freely. Stupid-ass achievement that's glitched to boot.
 

Jonnyram

Member
Seriously, those Mr. Driller achievements are insane... even the single player stuff looks hard. 5000M? :O
I assume there'll be some power up system where you can buy upgrades and you're allowed to use them? Otherwise anything beyond 2000M will be a real headache. The consecutive ones are a joke though :(

Shard said:
No, no Ikaruga next week.
What, definitely not?
 

Shard

XBLAnnoyance
Jonnyram said:
Seriously, those Mr. Driller achievements are insane... even the single player stuff looks hard. 5000M? :O
I assume there'll be some power up system where you can buy upgrades and you're allowed to use them? Otherwise anything beyond 2000M will be a real headache. The consecutive ones are a joke though :(

What, definitely not?

Well, few things are definite, but Ikaruga is most likely not going to be streeting until April. The number one contender is, of all things, TiQal, followed then by Wits and Wager and this game whose Splash Page I have just uncovered.

http://www.xbox.com/en-US/games/r/randbxboxlivearcade/

Rocky and Bullwinkle

Rocky & Bullwinkle™ offers a fast, fun collection of over 100 mini-games, starring your favorite characters from the classic cartoon series: Rocky and Bullwinkle, Boris and Natasha, Dudley Do-Right, and many more. Xbox LIVE® Vision owners can control 25 of the games using gestures, a surefire way to liven up any gathering. Filled to the brim with zany humor and hilarious antics, this is one title you don't want to "moose" out on!

* Great characters: Based on one of the most popular cartoon series of all time, the game features Rocky, Bullwinkle, Boris, Natasha, and a host of other memorable characters from the classic TV show.
* Fun, fast action: Over 100 fast-paced mini-games are packed with zany, family-friendly humor layered with an extra level of humor for the adults. The fast action and quick games create an easy pick-up-and-play experience for gamers of all ages.
* Xbox LIVE Vision interaction: Use the Xbox LIVE Vision camera for gesture-based gameplay with 25 of the mini-games.
* Hotseat multiplayer: Up to twelve players can compete locally in hotseat mode.

Rocky and Bullwinkle Trailer

http://www.xbox.com/en-US/games/viewer.aspx?productId=2188&assetTypeId=2&shotId=0&alt=1
 

Shard

XBLAnnoyance
New Feeding Frenzy 2 Details unearthed.

http://www.360sync.com/2008/03/21/feeding-frenzy-2-details-you-hungry

Feeding Frenzy 2 Details. You Hungry?
POSTED BY Shane "sedington86" Edington on Mar 21


So sneaking out of the woodwork we managed to get some details on the upcoming hit Feeding Frenzy 2 for the XBLA, coming soon. It includes all the stuff that comes with the PC version, plus an XBLA exclusive party mode. If that doesn’t get you excited in itself, just go check the purchase price for the PC version….lets just say its more than we will be paying.

The party modes are a Mini-Game Frenzy, with a list a picked out mini-games you play through, and the Tournament Party. The Tournament Party is what looks like the longer series of mini-games where you compete for trophies to see who truly is the bigger fish of the sea. In both modes you earn what are called Party Points, which will help your bragging rights even more as you climb up the new Party Leaderboard. The co-op and Party mode is local-multiplayer only, sadly, but the normal multiplayer is still online. Some official speak is as follows.

Feeding Frenzy 2 for XBLA features include:

· A bigger-and more challenging single-player story mode, featuring over 60 new levels with bosses and mini-bosses for an even greater challenge!

· New moves, power-ups and more – freeze enemies, stop time, play at night — even jump out of the water to eat bugs!

· Experience frenzied fish-eating action with up to 4 friends in the all-new XBLA-exclusive multiplayer party mode, featuring 10 new mini-games!

· Experience Story Mode with a friend for the first time with Feeding Frenzy 2’s new co-op mode

· All-new Kid’s Mode lets families experience Feeding Frenzy 2’s story mode without the pressure of losing lives

· High-definition graphics and 5.1 surround sound create a more immersive experience
 

Rlan

Member
I started playing Switchball again today - since I only had a few levels left to go - and I was prompted to a patch! I don't think this was ever announced.

It seems to fix the Leaderboards (though admittedly.. very empty since they would have been reset. You can scroll the amount of players on the Multiplayer Leaderboards) but it APPEARS to fix the Screen Tearing issued that the game originally had.

I don't think it was announced - and Atomic Elbow's site seems to be down, but it's great! Go download it if you weren't into the XBLA back in.. November. Or if you were put off by the tearing.

http://www.xblah.net/2008/03/switchball-gets-update-fixes-many.html
 

pswii60

Member
Rlan said:
I started playing Switchball again today - since I only had a few levels left to go - and I was prompted to a patch! I don't think this was ever announced.

It seems to fix the Leaderboards (though admittedly.. very empty since they would have been reset. You can scroll the amount of players on the Multiplayer Leaderboards) but it APPEARS to fix the Screen Tearing issued that the game originally had.

I don't think it was announced - and Atomic Elbow's site seems to be down, but it's great! Go download it if you weren't into the XBLA back in.. November. Or if you were put off by the tearing.

http://www.xblah.net/2008/03/switchball-gets-update-fixes-many.html
It's a good game, will get that patch later today as the tearing spoilt an otherwise beautiful game.
 
SapientWolf said:
Seriously. There is no excuse for releasing a Worms game with half the weapons gone and a broken ninja rope.

The bolded weapons are the ones that are added in Open Warfare 2 but were not in PSP/XBLA Worms:

Bazooka
Grenade
Shotgun
Homing Missile
Cluster Bomb
Air Strike
Dragonball
Fire Punch
Kamikaze
Mine
Dynamite
Uzi
Prod
Banana Bomb
Sheep
Jetpack
Teleport
Girder
Ninja Rope
Skip Go
Surrender
Blowtorch
Bunker Buster
Super Sheep
Holy Hand Grenade
Concrete Donkey
Buffalo of Lies
Sentry Gun
Pneumatic Drill
Lightning Strike
Electromagnet
Parachute
Boomerang
 
Rlan said:
It seems to fix the Leaderboards (though admittedly.. very empty since they would have been reset. You can scroll the amount of players on the Multiplayer Leaderboards) but it APPEARS to fix the Screen Tearing issued that the game originally had.

I don't think it was announced - and Atomic Elbow's site seems to be down, but it's great! Go download it if you weren't into the XBLA back in.. November. Or if you were put off by the tearing.
Seriously? I'm all over it if they've fixed the tearing.

@beermonkey: Does that version of worms have a proper ninja rope?
 

Shard

XBLAnnoyance
Team Xbox presents former underground XBLA game Lost Cities, FIrst Preview and images

http://previews.teamxbox.com/xbox-360/1910/Lost-Cities/p1/


The basic premise behind Lost Cities works something like this: you face off with an opponent, a deck with sixty cards between you, representing five different regions or colors. So twelve cards per. There are two kinds of cards in the deck; Expedition Cards which number two through ten and come in one of the five different colors and Investment Cards of which there are three for each suit and are represented by a little handshake icon instead of a number. Between the two of you is a board with five areas, one for each of the colors. These are the Lost Cities you are exploring. Keep in mind though, the game’s whole adventurer/explorer theme, while nicely done, is just window dressing. The cards are where it’s at.

You’re dealt eight cards and you will always have eight cards – whenever you play one you must replace it off the deck or with one of your opponents discards. Whomever has the highest score when all the cards have been taken out of the deck wins. So how do you earn points? Each of the cities starts out at zero for you. Once you play an expedition card on to one of the cities, you automatically lose twenty points. That’s the cost of starting your exploration. Of course, the value of the card you played is deducted against that right away, so say you start out playing the white five, the score for the white city is minus fifteen. Playing more cards keeps chipping away at that score, eventually getting you into the positive column. You can only play a higher value card on top of another card, but they don’t have to be in perfect numerical order. But say you play a blue seven and the card you draw from the deck right afterwards is the blue five, you’ll never be able to play that blue five or anything lower than the blue seven. You can discard that blue five, but make sure it can’t help your opponent.

Investment cards are another thing entirely. You can only play them before you play the numbered cards, but they multiply the value of the expedition cards you play on top of them. Unfortunately they also multiply the deficit you suffer from exploring each city. The risk/reward ration on those is high. It may sound complicated in a long-winded description like this, but I guarantee you’ll have it down after playing the tutorial once.

Learning your own strategies for getting the max amount of points out of your own hand is only half the battle though. You have to consider the other guy though, and Lost Cities gives you three difficulty levels of A.I. to play against. There’s also four player mode available over Live, with support for Xbox Live Vision, as well as the usual leaderboards and achievements. There’s also some nice unlockable art for you to explore. Whoops, made a little pun there.

Lost Cities will be available on Xbox Live Arcade this Spring for 800 points.
 

Rlan

Member
More "Spring" Geez. if Microsoft has anything to say - it'll be a while before we ever look at "Gin Rummy" in terms of Card games.
 
Psychotext said:
Just played Switchball... it downloaded an update for the trial and yes, it would appear that the tearing is fixed. Excellent news.
Confirmed. Just tried out a level in each environment and couldn't notice any screen tearing. Doesn't look like they had to downgrade their textures or their framerate either. Have yet to try the multiplayer though and I wonder if the leaderboards only show the first 100 players.
 

Shard

XBLAnnoyance
Honestly, I don't think Activision is going to touch Sierra Online, if they were done away with, what could Activision replace them with?
 

soldat7

Member
MicVlaD said:
Confirmed. Just tried out a level in each environment and couldn't notice any screen tearing. Doesn't look like they had to downgrade their textures or their framerate either. Have yet to try the multiplayer though and I wonder if the leaderboards only show the first 100 players.

Wowzers. I might just become 800 MS Points poorer by the end of the day.
 
Got into playing Smash TV again and I was thrilled...thrilled to reach halfway through stage 2 on a single credit. Unfortunately the leaderboards are ruled by milkers as many of the top scores look to be impossible to get through a regular playthrough.

All the same however I'd like to see it through to the end and hit the full 200/200. Is there any good strategy guides out there for this game? Hell maybe I'll go the dishonest route and milk a bunch of points(since extends can be gotten through points as well as found randomly.

Fantastic game though, probably the only arena shooter I like.
 

Shard

XBLAnnoyance
Monday, March 24, 2008 9:00 AM by Gamerscore News
Slapdash Games Launches TiQal on Xbox LIVE Arcade this Wednesday – Plus, Sierra Online Releases Free Gameplay Update for Switchball

“TiQal,” a new challenge sure to delight fans of the puzzle game genre, is launching on Xbox LIVE Arcade this Wednesday, March 26, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).

With graphics inspired by the ancient Mayan culture, “TiQal” takes players on an epic journey to save the village of the same name. Players must demolish enemy block walls by matching squares of the same color and building them up to unleash massive combo points and mind-blowing power-ups.

“TiQal” features 120 levels of easy to learn, yet difficult to master gameplay and 14 formidable power-ups, as well as multiplayer support for up to two players. Partner with a friend in the same room or via Xbox LIVE in co-op mode to rescue the village. Players will also enjoy sumptuous graphics and sound effects, as well as an impressive musical score.

Developed by Slapdash Games, “TiQal” will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB. For more details on “TiQal” please visit:

* http://www.xbox.com/en-US/games/t/tiqalxboxlivearcade/

Additionally, “Switchball,” TeamXbox.com’s downloadable game of the year for 2007, will be re-released on Xbox LIVE Arcade this Wednesday with a free update that delivers enhanced graphics for a smoother gameplay experience and the possibility of even higher scores! For more details on “Switchball,” please visit:

· http://www.xbox.com/en-US/games/s/switchballxboxlivearcade/
 
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