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MGSV: Ground Zeroes - Spoilers Thread - #TeamBowie

RangerBAD

Member
Not encountered any yet, will let ya guys know if I see any

I have been trying to play through the game through different play styles, so I encountered a random guard patrol while I was hiding out on the roof, when I used my binoculars to listen in to the conversation they said something about heading out to the west end of the camp...Now I dont know if this was scripted in that manner or was it random given the open world nature of the game

The other interesting thing I noticed was there is a lot of backstory of the game which is hidden in the tape recorders, each of them are around 1:29 and can be played while playing through the game, so instead of lengthy cutscenes telling you about the story this is a different way to tell a story

One thing I was a little disappointed in the game was that there are a number of buildings/huts in the game, sadly you cant enter any one of them...

Tapes were big in PW too.
 

Peff

Member
So, about that whole scars/no scars thing...
smiley-face-whistle-2.gif
 

cackhyena

Member
It's more limited, especially compared to what we're being told Phantom Pain will be, but Blacklist has some similar levels.

Yeah, I played Blacklist, and there's definitely more...open levels. It still doesn't have the feel of this. Literally insert yourself from anywhere on the fringe of the map and go where you please. The artificial barricades that still deny a player access because of mechanics...or whatever are still present in Blacklist. Not faulting it, it's a great game and making it more linear has it's own merits. But giving me SC's tool set in an entirely open environment like this would be dreamy for me.
 

RangerBAD

Member
Probably the biggest bummer for me. If Ground Zeroes ended with a huge mind fuck or revelation I'd buy it to experience that firsthand.

It's not enough to buy it. Will probably be a backstory option in TPP (if the game isn't somehow included) or just check the paragraph that covers it in the wiki.

Yeah, I played Blacklist, and there's definitely more...open levels. It still doesn't have the feel of this. Literally insert yourself from anywhere on the fringe of the map and go where you please. The artificial barricades that still deny a player access because of mechanics...or whatever are still present in Blacklist. Not faulting it, it's a great game and making it more linear has it's own merits. But giving me SC's tool set in an entirely open environment like this would be dreamy for me.

Hardware plays into that too. Hopefully, in TPP, those limitations won't be as strict with it being on current gen.
 

Alienous

Member
For the first time, I'm actually hoping Splinter Cell takes something from MGS. The open world like nature of these levels. Blow it out for next gen with massive buildings to navigate as well.

That's one thing I'm worried about in The Phantom Pain. The open world will probably be more like Far Cry 3 than GTA.

There was a Medal of Honor game that allowed you to choose where you wanted to parachute into a level. I think Splinter Cell could do well by expanding on that. You need to extract someone from a city, for instance, and you can choose where you be dropped off in the operational area. Perhaps even plan things beforehand like evacuation methods, and have to rethink them if they go wry (such as "I want a van stationed outside a 0930 hours" being screwed up by pedestrian traffic) and move to a plan B/C/D etc. Sort of Hitman'y.

Ground Zeroes gives me faith it could work as a concept if expanded.
 
I thought people were kidding about the second bomb thing because it sounded so silly. Well, hopefully V comes out early next year :/
 

Alienous

Member
Just saw the leaked ending.

It was...brief.

Despite it looking to be solid gameplay-wise, I even felt disappointed when the credits started rolling. And I have spent anything on it.

At least some of the ending cutscene should have been gameplay. They could have made it dramatic, with you going into Mother Base to extract allies. But nope, cutscene. Had their been a cool, Uncharted-like finale with Mother Base sinking as you're trying to save people, that'd been awesome.
 

Van Owen

Banned
I wish I could care about early story stuff, but I just don't give a fuck of anything pre MGS4 storyline now. I feel like the past has been beaten to death. Like, we know how this is all going to end up now. MGS3 was enough to give us unknown insight on some of the characters, and Big Boss's/Boss' motivations, but it's enough already.
 

Alienous

Member
I wish I could care about early story stuff, but I just don't give a fuck of anything pre MGS4 storyline now. I feel like the past has been beaten to death. Like, we know how this is all going to end up now. MGS3 was enough to give us unknown insight on some of the characters, and Big Boss's/Boss' motivations, but it's enough already.

Pretty much.

Portable Ops and Peace Walker have been very circular in that regard. Just coming off of Snake Eater you understand how someone so disillusioned with their country could wig out. At least Portable Ops tried to explain the finances (and the coat). Peace Walker lost the plot.
 

Erban1

Member
I wish I could care about early story stuff, but I just don't give a fuck of anything pre MGS4 storyline now. I feel like the past has been beaten to death. Like, we know how this is all going to end up now. MGS3 was enough to give us unknown insight on some of the characters, and Big Boss's/Boss' motivations, but it's enough already.

I'm actually really interested in the story of TPP, there's a gap in the timeline between peace walker and Metal Gear and I'm interested in how exactly Big Boss became a villain in the series.
 

Peff

Member
Now that the ending is available, I think it's safe to call Kiefer's performance solid (har har), very 24-esque, but to be honest there just doesn't really seem to be much of it. Maybe the tapes have more, but his story dialogue amounts to little more than twenty-ish lines. Then again as we were saying yesterday so far the limited interaction during cutscenes seems to help more than hurt. We'll see how they handle the game where all the budget went to.
 

cackhyena

Member
I wish I could care about early story stuff, but I just don't give a fuck of anything pre MGS4 storyline now. I feel like the past has been beaten to death. Like, we know how this is all going to end up now. MGS3 was enough to give us unknown insight on some of the characters, and Big Boss's/Boss' motivations, but it's enough already.

Ever since 3, I've become the opposite. I only grew more and more disappointed with where the series ended up. I loved MGS1 and 2 I liked a lot for what it was as a game, not the story continued. 4 shat all over it for me and left a bad taste in my mouth. Made all the more disappointing after having played 3. It did what I wanted, expanded mechanics and environments for stealth. Its archaic in it's implementation nowadays dealing with the camo and food stuff, but I loved it. For the most part, it was here and now weapons being used as well. Simpler story overall as well.

That's something I like about these games that take place in the past. Everything feels more grounded. Fort the most part. It is still a Kojima game, after all. I just dig BB's arc much more than anything dealing with Solid after Shadow Moses.
 

teknix

Neo Member
If there is some truth to the Snake that's in GZ not being the real Snake, then that might explain why they haven't contacted Hayter yet. They may only need him for TPP.

Based on what the guys at Game Informer said, when they were asking Kojima and the team about TPP, it didn't sound like it had really started major development yet. It sounded more like now that Ground Zeroes is done, the engine is done, now time to make TPP.

soyouresayingtheresachance.gif

Feel free to confirm ToraShiro. I dare you!!
 

Spaghetti

Member
saw the ending

even with the context it was a bit limp. felt like it really should have had much more to it, it didn't even end at the coma. the whole sequence where motherbase was falling into the ocean was quite good though.

glad i spoiled it for myself. helps me get over the "that's it?" vibes easier.
 
Based on what the guys at Game Informer said, when they were asking Kojima and the team about TPP, it didn't sound like it had really started major development yet. It sounded more like now that Ground Zeroes is done, the engine is done, now time to make TPP.

I think the whole game will be pretty far along, just as GZ was shown 18 months ago. Now they have all the main mechanics locked down (unless GZ gets complaints), and should have most of the main levels in place ready for guard placement and tweaks. Probably lots more cutscene and dialog work to be done.
 

Spaghetti

Member
If there is some truth to the Snake that's in GZ not being the real Snake, then that might explain why they haven't contacted Hayter yet. They may only need him for TPP.

Based on what the guys at Game Informer said, when they were asking Kojima and the team about TPP, it didn't sound like it had really started major development yet. It sounded more like now that Ground Zeroes is done, the engine is done, now time to make TPP.
doesn't take torashiro to say

1 - it's plainly obvious hayter is gone, or at least done playing big boss, period. we've seen sutherland doing capture for the phantom pain, we've heard his voice in the phantom pain trailer.

2 - the phantom pain has been in the works for probably longer than the ground zeroes section. kojima was tweeting off-screen shots of what looks like the afghanistan stage years before the phantom pain was formerly announced. there is no way at all that major development hasn't started, that's not even me theorising either. it's pretty clear that the phantom pain is in active development and has been for a long time.
 

SkylineRKR

Member
Yeah forget Hayter. He doesn't fit into the direction MGS goes into, I think. He also got progressively worse with each MGS game and GZ or TTP is the game thats supposed to make BB go nasty. They signed Kiefer for a reason and I doubt they're going to boot his voice work and mocap after a glorified demo.

That they don't use a different VA in Japan doesn't mean much either.
 

Musolf815

Member
Not sure they were referring to the ending, if the thing about
a tape of Paz being raped
is true.

At least IGN was talking about the ending: (sorry I posted this a page back too) "Metal Gear Solid V: Ground Zeroes ends with one of the most disturbing scenes I’ve ever seen in a game. It’s gross, it’s violent, it’s painful, it’s heartbreaking, and it’s something I won’t spoil here. But it’s going to draw attention."
 
At least IGN was talking about the ending: (sorry I posted this a page back too) "Metal Gear Solid V: Ground Zeroes ends with one of the most disturbing scenes I’ve ever seen in a game. It’s gross, it’s violent, it’s painful, it’s heartbreaking, and it’s something I won’t spoil here. But it’s going to draw attention."

Maybe they where just talking about snake digging the bomb out of Paz after all.

Lol. Was in a trailer released 9 months ago. GG Kojima.
 

bernardobri

Steve, the dog with no powers that we let hang out with us all for some reason
So, if Kaz is hellbent against Skullface and Zero for destroying MSF but he doesn't have the resources to fight back, and if Skullface goes rogue and aims to eliminate The Patriots as a whole, making Zero and the Patriots his enemies as well... Does that mean that Big Boss and Kaz will unite forces in one way or another with Zero, thus founding the Diamond Dogs in order to take out Skullface during the events of The Phanton Pain? Hence the FOX vs XOF slogan in the GDC trailer. FOX (The Patriots reunited) versus XOF (Skullface and co.)

This would make also a good excuse for Big Boss making amends with Zero, his return to America and taking control of Foxhound in the surface, since he later is responsible for the Outer Heaven crisis.
 

Erigu

Member
At least IGN was talking about the ending: (sorry I posted this a page back too) "Metal Gear Solid V: Ground Zeroes ends with one of the most disturbing scenes I’ve ever seen in a game. It’s gross, it’s violent, it’s painful, it’s heartbreaking, and it’s something I won’t spoil here. But it’s going to draw attention."
IGN doesn't want to spoil something that was shown in a trailer nine months ago?
 

Alienous

Member
So, if Kaz is hellbent against Skullface and Zero for destroying MSF but he doesn't have the resources to fight back, and if Skullface goes rogue and aims to eliminate The Patriots as a whole, making Zero and the Patriots his enemies as well... Does that mean that Big Boss and Kaz will unite forces in one way or another with Zero, thus founding the Diamond Dogs in order to take out Skullface during the events of The Phanton Pain? Hence the FOX vs XOF slogan in the GDC trailer.

This would make also a good excuse for Big Boss making amends with Zero, his return to America and taking control of Foxhound in the surface, since he later is responsible for the Outer Heaven crisis.

That would be efficient writing.

Lol, aint going to happen.
 

Spaghetti

Member
Lol. Was in a trailer released 9 months ago. GG Kojima.
in all fairness the 'gaming journalists/enthusiast press' probably didn't actually know this. they have a weird habit of being pretty ignorant of what's going on in their own industry.

So, if Kaz is hellbent against Skullface and Zero for destroying MSF but he doesn't have the resources to fight back, and if Skullface goes rogue and aims to eliminate The Patriots as a whole, making Zero and the Patriots his enemies as well... Does that mean that Big Boss and Kaz will unite forces in one way or another with Zero, thus founding the Diamond Dogs in order to take out Skullface during the events of The Phanton Pain? Hence the FOX vs XOF slogan in the GDC trailer.

This would make also a good excuse for Big Boss making amends with Zero, his return to America and taking control of Foxhound in the surface, since he later is responsible for the Outer Heaven crisis.
literally the most solid mgsv theory i've heard in a gaf thread.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Wow all the best parts really were shown in past trailers. That's a bummer.

The bomb removal surgery and the destruction of Mother Base probably would've had more impact otherwise.
 

Alienous

Member
Wow all the best parts really were shown in past trailers. That's a bummer.

The bomb removal surgery and the destruction of Mother Base probably would've had more impact otherwise.

Yup.

I mean, fuck, Kojima the entire premise is that Big Boss is surprised. The double twist distraction only works if we don't know the first twist is coming.

Regarding the bomb location, he's achieved a surprise in gameplay with Fatman, before.

And yeah, knowing that MSF ends up sinking really ruins a lot of the narrative surprise. I wanted to know what I hadn't already figured out from the trailers, and it clearly wasn't much.

February or March 15' is what I'm hoping for.

I don't see E3 2014 being The Phantom Pain's last, tbh.
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
wow that ending was disappointing. It actually LESSENED my hype for MGSV. Maybe I'll just let the series end at 4 for me. this whole charging $35 plus tax (Canada) for a 1.5 hour game has left a sour taste in my mouth anyways, and seeing the underwhelming ending, I'm glad I saved my cash
 
Lets be honest. This was just a quick cash in.
If the mother base stuff was in the Phantom Pain trailer, it's obvious they decided to just put something out for the sake of making money.
 
I don't mind Kiefer Sutherland at all but damn, I hope they didn't reduce the character's number of lines just to save money.

I never thought I'd ever see the day I'd be worried about MGS characters not being verbose enough lol.
 

cackhyena

Member
I don't mind Kiefer Sutherland at all but damn, I hope they didn't reduce the character's number of lines just to save money.

I never thought I'd ever see the day I'd be worried about MGS characters not being verbose enough lol.
If you listened to Skull Face in that cassette tape, you would be at ease.
 
I hope any casual MGS players know what they're getting here. Imagine you went into the store and bought it not knowing and a little over an hour later you just sat through that ending. Yeah....
 

Cubed

Member
I'm not sure how people can call that a bad ending. Abrupt? Yes. But if anyone on here is saying it's a bad ending because of any other reason than the fact that most of it was spoiled, I think you're nuts.

If you're let down because the big parts were spoiled, that's definitely valid. However, at face value, just looking at the key events of the ending, it's a significant closing to a prologue experience. Paz dead and Mother Base destroyed are pretty memorable events in the MGS timeline. I think they were handled well. I just agree with those that wonder why Kojima spoiled those plot points and images a year ago.

I guess it really does cement the fact that this game wasn't supposed to release separately from the Phantom Pain.
 

RangerBAD

Member
Paz has a diary.

Something about rubbing lotion and her first lesbian experience.

Is someone streaming it?

I'm not sure how people can call that a bad ending. Abrupt? Yes. But if anyone on here is saying it's a bad ending because of any other reason than the fact that most of it was spoiled, I think you're nuts.

If you're let down because the big parts were spoiled, that's definitely valid. However, at face value, just looking at the key events of the ending, it's a significant closing to a prologue experience. Paz dead and Mother Base destroyed are pretty memorable events in the MGS timeline. I think they were handled well. I just agree with those that wonder why Kojima spoiled those plot points and images a year ago.

I guess it really does cement the fact that this game wasn't supposed to release separately from the Phantom Pain.

Ending wasn't terrible. It just had no surprises and it didn't have time to build up.
 
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