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Watch_Dogs downgradeaton confirmed

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TyrantII

Member
Should be interesting then. What they showed looker closer to PS360 only with next gen shader effects and a good frame rate. It didn't appear to be 1080P.

This statement is gonna come back to bite them if they're just trying to save face.
 
Kind of find it embarrassing that the PS4 can't handle something shown in 2012 - have we been duped?

Or its ubisoft devs being ubisoft. Hasn't it been confirmed that 2012 one was a tech demo and 2013 was actual gameplay ?

What if a pc version can't match the 2012 level, will you then blame the pc or the developers

On a technical level the graphics of the latest videos of wd is slightly above gta v on a las gen hardware so i am more inclined to believe the developers shortcomings
 

DieH@rd

Banned
Kind of find it embarrassing that the PS4 can't handle something shown in 2012 - have we been duped?

That what was shown in 2012 was running on two brand new GTX 680.

PS4 has weaker GPU than one of those chips [with ligter drivers&API] PS4 can reach [or slightly surpass] one of those Nvidia cards.
 
That what was shown in 2012 was running on two brand new GTX 680.

PS4 has weaker GPU than one of those chips [with ligter drivers&API] PS4 can reach [or slightly surpass] one of those Nvidia cards.

I would argue tho that due to being a dedicated hardware and api across the system. In a couple of years the ps4 and maybe xbox one can reach parity with a windows system running the tech demo on a dual gtx 680 machine
 

MJLord

Member
I would argue tho that due to being a dedicated hardware and api across the system. In a couple of years the ps4 and maybe xbox one can reach parity with a windows system running the tech demo on a dual gtx 680 machine

It's a matter of when really. As for how much performance who knows.
 

BY2K

Membero Americo
kd3vp1A.png

So he's saying the PC version will look like the E3 2012 demo?
 

chadskin

Member
Because it hasn't been talked about much, I want to throw in Digital Foundrys analysis of the E3 2013 footage again.

Depth of field is used more often in the older PC demo, and to greater effect, while the appearance of ambient lighting and shadowing also seems toned down on the PS4, reducing depth and visual flair across the scene. Weather-based touches, such as the splashes of water kicked up by the cars or by the rain hitting parts of the environment, are also dialled back on PS4, while in other areas there are subtle differences in how shader effects are handled on PC, where these elements appear slightly more pronounced. That said, it is possible that some of these differences could be down to the wetter conditions of the E3 2012 demo, where the use of more extensive effects would make sense.

The overall feeling we get is that the visual presentation is generally less refined on PS4, and as a result the world doesn't quite generate the level of immersion it did during previous showings. But despite the differences in the PS4 demo, it's also fair to say that the core rendering technology that stood out so much when Watch Dogs was first showcased still remains apparent in most areas, adding greater believability to the developer's futuristic vision of Chicago.

It's a great, thorough analysis if someone's interested: http://www.eurogamer.net/articles/digitalfoundry-watch-dogs-on-ps4-tech-analysis
 

TyrantII

Member
Kind of find it embarrassing that the PS4 can't handle something shown in 2012 - have we been duped?

Go check out infamous, order, killzone, ect.

Check yourself. I have a feeling PC crowd is also going to be pretty disappointed sans mods. Luckily for them they have options to bring out what Ubi might not be able to.
 
That is exactly what was said:
m3TXu8Q.jpg


PS4 will look like E3 2013
PC will look better than E3 2012

All those developer-sympathizers have no excuse to use the "bu bu bu da changiz can't meet the target renderz please understand" right now as this guy is [bull****ing] straight from the horse's mouth.
 

Caayn

Member
Well, it seems that both are pretty underwhelming.

Infamous SS does come close to that 2012 video though, so perhaps it's Ubisoft's fault.
Infamous looks amazing. But to be fair to Ubi: exclusive vs (6x)multiplatform. Ubi has a lot more work than Sucker Punch has.
 
Infamous looks amazing. But to be fair to Ubi: exclusive vs (6x)multiplatform. Ubi has a lot more work than Sucker Punch has.

Yep, that is also true.

Really wish that the cross platform games stopped now - I swear this didn't happen last generation!
 

chadskin

Member
Regarding the PC version
Development shifted to the next-gen consoles once the PS4 and Xbox One were announced, and then in the last eight months or so a dedicated team returned to the PC to hammer out the final details of that platform's version of the game, he said.
http://www.polygon.com/2014/3/6/5474064/watch-dogs-pc-ps3-ps4-xbox-360-xbox-one-release-date

It at least seems to be pretty demanding:

Confirmed minimum specs
  • Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz
  • Memory: 6GB RAM
  • Video card: 1024 VRAM DirectX 11 Shader 5.0
  • Sound Card: DirectX9
  • Hard drive: 25 GB
Rumored Ultra specs were 8 GB memory, Nvidia GTX 670 / AMD Radeon HD 7970 and Intel Core i7-3930K / AMD FX-9370
 
Kind of find it embarrassing that the PS4 can't handle something shown in 2012 - have we been duped?

I might be wrong but Ubisoft never said the console versions would look exactly the same to that of the PC reveal in 2012. I thought the outrage was about the game being downgraded from the 2013 console reveal.
 
I assume you mean cross-gen :p If so I agree with you, cross-gen needs to stop right now.

Yep cross gen! IT seems like both new consoles haven't been released at the right time which has caused this issue and many development studios decided that rather than build a new game it would be more cost effective to just port it over.
 
The reality is, both consoles are underpowered compared to how far tech has come in 8+ years. It's just that the ps4 isn't as underpowered as the xb1.

Never been into the PC gaming scene myself, as I just see it as unnecessary hassle and consoles tend to have a lot more exclusives too, but I may change on that front in the coming years.

It feels like PS4 simply upgrades textures a little and improves the resolution and framerate, but doesn't really bring much that is truly a generational leap.
 
I know this isn't a PC thread but I want to ask this question here since the current discussion is going on. How much of a handicap would someone be at if they played online PC multiplayer games with a controller? Mouse and keyboard just does not work for my lifestyle.
 
I know this isn't a PC thread but I want to ask this question here since the current discussion is going on. How much of a handicap would someone be at if they played online PC multiplayer games with a controller? Mouse and keyboard just does not work for my lifestyle.


You'd be killed more often than not.
 

Havel

Member
Regarding the PC version

http://www.polygon.com/2014/3/6/5474064/watch-dogs-pc-ps3-ps4-xbox-360-xbox-one-release-date

It at least seems to be pretty demanding:

Confirmed minimum specs
  • Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz
  • Memory: 6GB RAM
  • Video card: 1024 VRAM DirectX 11 Shader 5.0
  • Sound Card: DirectX9
  • Hard drive: 25 GB
Rumored Ultra specs were 8 GB memory, Nvidia GTX 670 / AMD Radeon HD 7970 and Intel Core i7-3930K / AMD FX-9370

Interesting.

When was the last time we saw confirmed PC footage, anyway?
 
It's a fair assumption PS4 games will look noticeably better than the Watch Dogs E3 2012 demo over time, just through optimization of one fixed hardware platform.

PS3 games went from


to

Not really. The PS3 and 360 had quite some "hidden" tricks because of the unknown architectures. The PS4 and XBox are basically mid range PCs, so the amount of "tricks" that devs can use is much more limited since the architecture is already so well known. It is a bit of a missed opportunity IMHO that we didn't get true next gen consoles... but I understand the price fear this time.
 
Never been into the PC gaming scene myself, as I just see it as unnecessary hassle and consoles tend to have a lot more exclusives too, but I may change on that front in the coming years.

It feels like PS4 simply upgrades textures a little and improves the resolution and framerate, but doesn't really bring much that is truly a generational leap.
Compared to... PS3? We've barely begun to see what this generation is capable of, Xbox One and PC included. Your comment about texture, resolution and framerate more appropriately describes what PC gaming has been like over the past few years - it has been held back by last-gen console games. Once this generation starts hitting its stride, you will see significant improvements beyond resolution and framerate. If anything, it's those two elements that will most likely to stay the same or suffer, as studios push the boxes further to achieve more advanced effects. I expect to see plenty of 30fps, 720p PS4/Xbox One games in five years' time that look absolutely incredible.
 

chadskin

Member
When was the last time we saw confirmed PC footage, anyway?

E3 2012. :p

Not really. The PS3 and 360 had quite some "hidden" tricks because of the unknown architectures. The PS4 and XBox are basically mid range PCs, so the amount of "tricks" that devs can use is much more limited since the architecture is already so well known. It is a bit of a missed opportunity IMHO that we didn't get true next gen consoles... but I understand the price fear this time.

Nah. While it's true they're based on the x86(-64) architecture, they're still fundamentally different to the PC you can throw together yourself. A 8 GB shared memory pool being the most obvious example, while an 8-core CPU is still very rare in most PCs, too.
 
Compared to... PS3? We've barely begun to see what this generation is capable of, Xbox One and PC included. Your comment about texture, resolution and framerate more appropriately describes what PC gaming has been like over the past few years - it has been held back by last-gen console games. Once this generation starts hitting its stride, you will see significant improvements beyond resolution and framerate. If anything, it's those two elements that will most likely to stay the same or suffer, as studios push the boxes further to achieve more advanced effects. I expect to see plenty of 30fps, 720p PS4/Xbox One games in five years' time that look absolutely incredible.

Yep, I guess we are early on in this generation. Just disappointing when we see videos from third parties and get something else.

I would expect this generation to last around 4-5 years.
 

SparkTR

Member
Never been into the PC gaming scene myself, as I just see it as unnecessary hassle and consoles tend to have a lot more exclusives too, but I may change on that front in the coming years.

It's the opposite going by numbers, but they're different types of games. Strategy games, Western/European RPGs and various simulators (Racing, Combat, Space) genres that are much more vibrant on the PC these days. Star Citizen is probably the main thing you'd want, since it's setting itself up to be the Crysis of this generation.

I know this isn't a PC thread but I want to ask this question here since the current discussion is going on. How much of a handicap would someone be at if they played online PC multiplayer games with a controller? Mouse and keyboard just does not work for my lifestyle.

Depends which game. You wouldn't last a second in Counter Strike, but you'll do well in Titanfall.
 
Infamous looks amazing. But to be fair to Ubi: exclusive vs (6x)multiplatform. Ubi has a lot more work than Sucker Punch has.

SP is also only 90 plus people last time i check and i sure Ubi had hundreds of people working on this game.
Also SP had to start work on infamous SS mid or late 2011 while Ubi said they started in 2009 ( don't have a specific date ) on Watch Dogs.
Watch Dogs is Ubi doing what they normally do and i don't think the PC version going to change that ( FC3 is a eg of that ).
 
Kind of find it embarrassing that the PS4 can't handle something shown in 2012 - have we been duped?

So are you suggesting the PC version will not look downgraded compared to the 2012 reveal? Because the same happened with Far Cry 3, and the PC version didn't look as good as the tech demo.
 

SparkTR

Member
So are you suggesting the PC version will not look downgraded compared to the 2012 reveal? Because the same happened with Far Cry 3, and the PC version didn't look as good as the tech demo.

Ubisoft suggested that, at least according to the Twitter post. Their damage control at work.
 
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