You know, after the fact that the infamous XB1 reversal because of the twitter campaign, and after the fact that Dark Souls 1 was ported to PC entirely because of an internet petition of all things, you would think that people would stop feeling the need to post useless smug posts like yours.
.
See, the thing is that there was nothing stopping Dark Souls 1 from (no pun intended) getting ported to PC and flipping the XBone switch, while it was a miracle, there was nothing technically stopping it. Unless XBone had had a hardware DRM-chippy chippy chip, but it didn't.
Meanwhile, I don't know if you have played Dark Souls 2: Downgrade Edition (I haven't, waiting for the PC version to come out and getting my key from SimplyGames), but if the gods of technology, Digital Foundry, say that the game
barely runs 30 frames per second with all the so-called
last second downgrades, you can't really REALLY realistically expect the lightning being patched back in if it ever was in the first place. If it happens, cool: I am sure they heard the screams on the Twitters and hired a outsider super hero to optimize their game to hell and back.
The point I am missing is the "splaining" part in the topic title. What is the question you need the answer to but can't figure out. "Why?" is kinda obvious, "is PC" is pretty much 0 chance of answer + wait for 4 weeks, "When" is probably never and "How" could be anything):
No. The point was that the trailers and demos, which ran on real PS3 hardware in many trade shows,
Did it really?
were flagrantly unrepresentative of the final game and were perpetuated by their marketing department up until release. This not only includes one of the largest graphical downgrades in recent memory (it dwarfs the Watch Dogs downgrade), but it also eviscerates the lighting system that From themselves hyped to hell and back through their previews. This includes severe flaws in the game's level design (one of the most important aspects of the Souls series), the obvious issues with graphical fidelity that go without saying, and a drastic performance hit despite the downgrades (which affects gameplay). There are also any graphical oddities that are almost guaranteed to be linked to the fact that much of the previously pitch-black areas were now visible, such as enemies literally popping into view (likely an optimization that was assuming you wouldn't have seen that pop in a pitch-black area), and animations running in a lower framerate if the enemy is at a moderate distance away (same likely optimization).
All of these issues directly affect gameplay, the one thing the Souls series is most coveted for. And none of these were even vaguely communicated prior to launch, and there has been zero official explanation to these incredibly obvious flaws and direct contradictions to their hype to this day.
What was they supposed to communicate? "Yeah we can't really deliver the things we promised on this piece of shit hardware and if we could, it would cost us millions and millions of outside help we can't really afford right now so ummm prepare to whine"?
Zero official explanation? See my previous lines above the quote
So yes, you missed the point.
Okay, I admit to the semi-smugness but missing the point on purpose isn't really missing the point.