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iOS Gaming April 2014: It's too late for fools! We're going faster than light!

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It is!!!



So far I like OT atmosphere and general presentation on iPad much better...but I do not feel they are really similar in gameplay either.
Both are great, so I'm not complaining and I'm not the 'this is better than that' type of guy.
Not impressed with FTL loading times neither tough (on iPad Air).
I'm sure I'll play it a TON...much more than what I played 2 years ago (3 weeks or so).

Are loading times that bad? I don't think there's any problem on my OG mini.. How long does it take to load? Maybe there's a memory leak or something. Though now that I think about it the initial load sometimes gets somewhat slightly slow while waiting for gamecenter but I'd hardly call it a problem.
 
Are loading times that bad? I don't think there's any problem on my OG mini.. How long does it take to load? Maybe there's a memory leak or something. Though now that I think about it the initial load sometimes gets somewhat slightly slow while waiting for gamecenter but I'd hardly call it a problem.

I'll try later, but it was a bit strange...when it loads up I almost immediately see the GC tab, but the game remains with the loading screen a bit too much for my tastes (it fills the bar almost till the end then is stuck there for a bit).
Maybe it's just the first time...no biggie.

Do not get me wrong, it is an exceptional game that everyone even slightly interested should buy no questions asked.

And Monument Valley too!!!
 
The Wolf Among Us episode 3 is out next week. Fucking awesome, I hope they maintain this pace of releasing episodes
 
I got it in the US maybe it's not out in other regions just yet? I dropped the 2$ for it right quick since I enjoyed the main game when it was 1$ or free, I can't remember.

It's free again now.

Edit: Just got around to playing Shattered Planet last night while waiting for the big releases. Holy hell, this game is great! Perfect blend of roguelike, progression, and free grindy discovery-laiden hooks. This game is a must-download for the iPad peeps.
 
Fairway Solitaire Blast https://itunes.apple.com/us/app/fairway-solitaire-blast/id685675706?mt=8

It is free and a follow up to the brilliant Fairway Solitaire.

Basically it is the exact same thing again, only this time if you lose a hole you lose one of your hearts and either have to pay more or wait for a cooldown timer. No doubt the later levels "encourage" this.

The main difference I've seen is you get cards which can blow up other cards around them.

Given the lack of changes and added cooldown timers, the original seems like a better bet given it has about a billion courses. But it is still going to be an addictive experience so it might be worth a look.
 
Fairway Solitaire Blast https://itunes.apple.com/us/app/fairway-solitaire-blast/id685675706?mt=8

It is free and a follow up to the brilliant Fairway Solitaire.

Basically it is the exact same thing again, only this time if you lose a hole you lose one of your hearts and either have to pay more or wait for a cooldown timer. No doubt the later levels "encourage" this.

The main difference I've seen is you get cards which can blow up other cards around them.

Given the lack of changes and added cooldown timers, the original seems like a better bet given it has about a billion courses. But it is still going to be an addictive experience so it might be worth a look.
so they sabotaged the first game so people would dl the newer more iap timer bullshittier game lol ok
 
So im not hugely into IOS games but I downloaded the flick kick legends game earlier, its f2p and the mechanics are incredibly fun, its a great game, id pay a good £10 for it, the game is littered with ads which pop up at random times, take you out of the game and intrude on the screen. I hate this but I can stomach it. However the game also locks you out of playing after 5 games unless you buy more time, about £3 to buy 5 more games. The game allows you to play 1 game for free every 20 minutes after this. Ive just never seen a business model this anti consumer in my life, its atrocious, is this common?
 
Seeing a $10 game at the top of the paid charts is nice, but I think seeing Monument Valley up there is even more promising. It didn't have the benefit of being a well-known PC game. They're simply a studio with a great idea and (hopefully) having it pay off as a premium game on iOS. Especially interesting story when you consider they're coming off a well-documented paid/F2P struggle with their game Whale Trail.

Congrats to those guys.

a47c805ebb5011e3b1d012f56e888ff2_8.jpg
 
So im not hugely into IOS games but I downloaded the flick kick legends game earlier, its f2p and the mechanics are incredibly fun, its a great game, id pay a good £10 for it, the game is littered with ads which pop up at random times, take you out of the game and intrude on the screen. I hate this but I can stomach it. However the game also locks you out of playing after 5 games unless you buy more time, about £3 to buy 5 more games. The game allows you to play 1 game for free every 20 minutes after this. Ive just never seen a business model this anti consumer in my life, its atrocious, is this common?

Yep, very common. Supposed to induce the addictive trigger in your brain. It sure keeps me hooked - I've never ever paid for an "energy refill" but it definitely keeps me coming back to the game.

Haven't played the first one in a while, what did they do?

I don't know personally, but there's been reports of other posters having issues with the game not displaying cards properly after a recent update. I think it was in last month's thread.
 
Yep, very common. Supposed to induce the addictive trigger in your brain. It sure keeps me hooked - I've never ever paid for an "energy refill" but it definitely keeps me coming back to the game.



I don't know personally, but there's been reports of other posters having issues with the game not displaying cards properly after a recent update. I think it was in last month's thread.

Man this is sad to hear, the game is so well made I want to keep playing it but I cant let this model win, ad supported fine, pay to win, fine, but preventing me from playing unless I buy games? Thats too far, just let me buy the game. Its neither f2p or p2w, its just anti consumer.
 
Just completed Monument Valley.

Clever, essential, tactile, touching.

Amazing.

An experience not to be missed.

(I want more, of course).

In my book, Ustwo got what I call the Simogo factor: I will buy their next product no question asked.
 
Thats too far, just let me buy the game. Its neither f2p or p2w, its just anti consumer.

I don't like it either, but it isn't really anti-consumer. You are just not the consumer they want.

I don't know personally, but there's been reports of other posters having issues with the game not displaying cards properly after a recent update. I think it was in last month's thread.

Ah yeah, I remember that.
 
I don't like it either, but it isn't really anti-consumer. You are just not the consumer they want.



Ah yeah, I remember that.

I suppose, its just that I want to give them my money and they dont have a way for me to give it to them, ill pay for the game right now, but I cant.
 
If Kero Blaster is half as good as Cave Story, one of my GOTY contenders might be an iOS game for a change :P Anyone else hyped?
 
I suppose, its just that I want to give them my money and they dont have a way for me to give it to them, ill pay for the game right now, but I cant.

Same here, but I deleted it from my phone. Can't get myself to support those types of games...
 
Haven't played the first one in a while, what did they do?
Just played the first one (Fairway Solitaire HD) for an hour and no problems at all. I wonder what is going on? I remember the OP with the issue reinstalled to no avail...

On a happier note, insta-bought FTL despite owning it on pc. Been wanting a version for the ipad after a few hours of playing it with splashtop. It fits the platform perfectly.
 
I've been getting zero extra turns ads in Disco Zoo in the past couple of days, is this the case for anyone else?

I already maxed out the Zoo animals and am now going after the freed animal trophies if that makes any difference, but I reached the max 1200 for some days now and I was still getting a few ads at least once a day like normal.

edit: maybe it has to do with how much money you have in-game? Hmm.
 
Seeing a $10 game at the top of the paid charts is nice, but I think seeing Monument Valley up there is even more promising. It didn't have the benefit of being a well-known PC game. They're simply a studio with a great idea and (hopefully) having it pay off as a premium game on iOS. Especially interesting story when you consider they're coming off a well-documented paid/F2P struggle with their game Whale Trail.

Congrats to those guys.
Didn't they end up coming across as whiny when Whale Trail flopped? I bought it before it was free and didn't think it was a very fun game, so I thought they were being indignant about it. I might wait for a sale on Monument Valley now knowing it's those guys again.

How long is the game anyway? They mentioned in a video from last month's thread that they wanted to strike a balance in game length, but I inferred that to mean it was probably a shorter game for the casual audience.
 
Didn't they end up coming across as whiny when Whale Trail flopped? I bought it before it was free and didn't think it was a very fun game, so I thought they were being indignant about it. I might wait for a sale on Monument Valley now knowing it's those guys again.

How long is the game anyway? They mentioned in a video from last month's thread that they wanted to strike a balance in game length, but I inferred that to mean it was probably a shorter game for the casual audience.

It took me around an hour to finish it. And speaking of Whale Trail, that theme song for it still gets in my head every now and then.
 
How long is the game anyway? They mentioned in a video from last month's thread that they wanted to strike a balance in game length, but I inferred that to mean it was probably a shorter game for the casual audience.

Took me around 2 hours and half, but imho they were very well spent.
 
Didn't they end up coming across as whiny when Whale Trail flopped?

How so? It seems like they've been honest about the will and intent to create premium experiences and the struggles they've had making that a profitable reality. I can't find fault in that, unless I'm missing something they've said in the past.

Honestly I'm surprised they stuck it out and dedicated 10 months to a $4 iOS game. I'm glad they're seeing success with Monument Valley. Played the beta and thought it was pretty great.
 
How so? It seems like they've been honest about the will and intent to create premium experiences and the struggles they've had making that a profitable reality. I can't find fault in that, unless I'm missing something they've said in the past.
At the time, I seem to remember them lamenting the game not selling enough to cover the game's huge budget and it just seemed like a pity party. I think the TA article you mentioned was posted in one of the old iOS mega threads when the game went free. I skimmed the article, and it seemed a lot less entitled than I remember. But at the time, it left me with a negative impression of them since I hate when games go freemium while ruining the experience that used to be in the paid app.

I did some further research and apparently they got some backlash when they went free because they didn't give much currency to the paid players and you needed to use currency to get the game back to where it was pre-update. So that probably put them on my shit list, but looking at all this information again nearly two years later I feel kind of indifferent about it now lol. I'll probably still wait for a sale if MV is that short, though. >_>
 
I don't know personally, but there's been reports of other posters having issues with the game not displaying cards properly after a recent update. I think it was in last month's thread.

I have that, red exclamation marks instead of cards, it's unplayable.
 
The FTL port is god tier, it all looks so good on the Air, feels like it was made for it.

Also, nice to see some non bloated PC ports as well (FTL was always small but Hearthstone seems to have trimmed down by a lot from PC, sure it's well over 1GB on there).

Speaking of that, worldwide next week? please Blood God.
 
Spent some quality time with FTL on iPad at last.

The porting is GLORIOUS (no more crashes).

Also, nice to see the game is in the top grossing higher part of the charts.
I want to see FTL2 native on iPad, I hope they will be rich by the end of the month.
 
Spent some quality time with FTL on iPad at last.

The porting is GLORIOUS (no more crashes).

Also, nice to see the game is in the top grossing higher part of the charts.
I want to see FTL2 native on iPad, I hope they will be rich by the end of the month.

I think they were rich after the PC release. Now they must be MEGA rich.

Totally agree it's great. Having soooooo much fun playing. Amazing how the world just disapears as you play.

Also, finished chapter 8 of Monument Valley. Can see why that is praised so much. What a slick chapter!
 
The FTL port is god tier, it all looks so good on the Air, feels like it was made for it.

You ain't kidding. In the course of an hour last night, my iPad went from being a multimedia consumption device to being my FTL control panel.

Game's fucking awesome.
 
My FTL abilities are a bit rusty...too long since I properly played it.
In the famous NeoGAF .jpg, I'm back at the 'dog' stage.

What are my options when my O2 room is heavily damaged without oxygen and no drones?
I can't send anyone, because he dies.
But if I do not repair it, everyone dies.
(Actually I sent a drone but pirates destroyed the diid control device).
 
Seeing a $10 game at the top of the paid charts is nice, but I think seeing Monument Valley up there is even more promising. It didn't have the benefit of being a well-known PC game. They're simply a studio with a great idea and (hopefully) having it pay off as a premium game on iOS. Especially interesting story when you consider they're coming off a well-documented paid/F2P struggle with their game Whale Trail.

Congrats to those guys.

a47c805ebb5011e3b1d012f56e888ff2_8.jpg

This is so awesome to see! Good for those guys. It's a perfect mobile game in my eyes due to the mechanics of it and the utilization of the touch screen and the length
 
Not even this weekend???

vcHAiph.jpg


There is no god.

Best guess from what I've read is people have said they'll do it after PAX (else why would people care about playing Hearthstone on iPad at PAX), so sometime after next friday (PAX is from the 11th to the 13th). Could be in another two weeks, around Monday the 14th...
 
Best guess from what I've read is people have said they'll do it after PAX (else why would people care about playing Hearthstone on iPad at PAX), so sometime after next friday (PAX is from the 11th to the 13th). Could be in another two weeks, around Monday the 14th...

the worst news

:(
 
What are my options when my O2 room is heavily damaged without oxygen and no drones?
I can't send anyone, because he dies.
But if I do not repair it, everyone dies.
(Actually I sent a drone but pirates destroyed the diid control device).

I send in two people to repair as quickly as possible, then pull them out to heal and cycle in healthy crew if they couldn't finish the job.
 
I send in two people to repair as quickly as possible, then pull them out to heal and cycle in healthy crew if they couldn't finish the job.

Yep, this is how to do it.

I played one round on easy and got slaughtered. Stepped back, did the tutorial and realized all of the magnificent interface updates they'd done....and now I'm back in love with FTL.

As someone else said, this port is incredible.
 
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