No, i'm right. PAL CRT TVs could only display a 25i (Interlaced) signal (Later on, a lot could also show 30i)
Consoles used a trick:
You can only display on TV an interlaced image at 50Hz/60Hz, so a complete image each 1/25th / 1/30th second.
But that's for a ~448 line image.
Consoles were outputting a PROGRESSIVE 224 lines* image. At 50Hz / 60Hz.
* and a bit more than that in PAL, something close to 576/2, but not exactly this. Actually, because of performance issue, the number of lines in PAL games can vary (black bars)
Edit : to be more precise, interlaced images on TV display odd lines for odd frames, and even lines for even frames. You needed two frames to get the whole image. A console only display odd lines for ALL frames, even lines are kept black. Hence the "scanlines" some love when upscaling old games. Thus, progressive image at 50/60Hz, but at half the vertical resolution.