More_Badass
Member
It's abbreviate Revolt of Gamers over JSR really.
Not sure why I hadn't thought of thatYes.
"Hover: RoG | Mirror's Edge + Jet Set Radio; Naganuma onboard (PC/PS4/Xbox/Wii); on KS"
Perfect. Thanks for the input
It's abbreviate Revolt of Gamers over JSR really.
Not sure why I hadn't thought of thatYes.
I wouldn't abbreviate Kickstarter since that's the thing you want to call attention to.
They know it if they read it, but glancing over topics it's not going to catch their attention.Most people by now know that KS is Kickstarter.
Well I imagine that the other info in the title would draw them into the thread before the "KS/Kickstarter" at the endThey know it if they read it, but glancing over topics it's not going to catch their attention.
I don't get that feeling. For a lot of these games, it's just the normal development cycle any game with a small team would have. Remember that Kickstarted/crowdfunded games still have to actually be made. It just seems longer because you're more closely following development through updates and you're invested in the game's progress. A lot of Kickstarted games are coming out or are already out this year. Distance, Carmaggedon, Octodad, Secrets of Raetikon, Gods Will Be Watching, Tabletop Simulator, Tangiers, Chasm, etcThe bad part of kickstarters: you get hyped for a game and then realise it will take forever to finally be released
It will depend of the funding the game will be more or less ambitious but we hope for between Dec 2014 and Feb 2015
Someone asked about this and the other exclusive characters on Twitter. Dev said if the community wants it, they'll consider making them unlockableMayor is locked behind a backer reward? Ugh.
Actually we haven't planned so but maybe if the community want it, but don't forget there will be plenty of characters ^^.
On the other hand you have games like shovel knight that were a fall release but end up being delayed constantly :/I don't get that feeling. For a lot of these games, it's just the normal development cycle any game with a small team would have. Remember that Kickstarted/crowdfunded games still have to actually be made. It just seems longer because you're more closely following development through updates and you're invested in the game's progress. A lot of Kickstarted games are coming out or are already out this year. Distance, Carmaggedon, Octodad, Secrets of Raetikon, Gods Will Be Watching, Tabletop Simulator, Tangiers, Chasm, etc
Kickstarter video
Discusses inspirations, gameplay, multiplayer
Campaign hasn't started yet. I'll have a mod change the title when the Kickstarter is liveI'd be down if he was very, very difficult to unlock otherwise and there was an additional benefit to the backer. I'm up for a challenge but I don't want people to have their reward to be lessened.
On the other hand you have games like shovel knight that were a fall release but end up being delayed constantly :/
EDIT: Do you think that maybe kickstarter should be in the title?
Campaign hasn't started yet. I'll have a mod change the title when the Kickstarter is live
NopeAre you involved with this game at all?
Nope
I'm maintaining the 2014 Kickstarter thread, so I tend to make a lot of threads for interesting campaigns. I think I've started like 9 or 10 in the last two months
- Hideki Naganuma
Kickstarter is live! Devs launched a bit early:
https://www.kickstarter.com/projects/midgarstudio/hover-revolt-of-gamers
Wii U version at 100k....
Yeah, they were touting him joining the team like it was a done dealHideki Naganuma!
...as a $60k stretch goal.
Okay then.
Yeah, they were touting him joining the team like it was a done deal
I know, seriously. They even posted on IndieDB last monthYeah. What the heck?
Hideki Naganuma the great composer of Jet Set Radio and many other SEGA titles joined us for the soundtrack of "Hover : Revolt of Gamers" !
Wii U version at 100k....
Hideki Naganuma!
...as a $60k stretch goal.
Okay then.
(I mean, I don't really care that much, I actually never got to play JSR or JSRF, but a lot of people seem to be interested because of his involvement and it's worth noting that it's not guaranteed, if I'm reading the project page correctly.)
We could have made the base goal at 100k with Hideki Naganuma and Wii U directly but we never thought we may be followed by so much amazing backers so we set the base goal low to ensure us to be able to create the game.
Dev response in comments:
@Midgar Studio So why even have them as tiers? I mean, you posted on IndieDB that, "Hideki Naganuma the great composer of Jet Set Radio and many other SEGA titles joined us for the soundtrack of "Hover : Revolt of Gamers" ! "
And in the kickstarter video you even state that he's agreed to work with you guys. Then you pull this? Does that not seem underhanded? Manipulative?
And then there's the whole Wii U thing. I mean, you had it up on your site that Wii U was one of the platforms you're releasing to. C'mon, guys. I love what you're presenting. But your methods? Disgusting.
Seriously, just mirror the gameplay on the gamepad and call it a life. Make any other special asymmetrical mode a stretch goal.We don't want to do a bad port of our game, the Wii U is an amazing console and it have specific devices like the gamepad that allow us to create something amazing for this console like asymetric gameplay and local multiplayer and that cost a lot more than simply port the game to other platforms.
My response