• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

InFamous SS vs Seattle in Real Life

beast786

Member
EUwOVhc.jpg



taken from other thread.

I love seeing real life stuff.

BTW, any other games that have done great job at real life equivalency ?
 
Expected more direct comparisons with the photomode out and all. A lot of those are from very different angles.

And yeah, Bizarre were environment gods.
 
I was irked by the fact that it's *designed* nothing like real Seattle. Which, of course, suits the gameplay wonderfully, and that's first and foremost, but AHHHHH SEATTLE IS NOT AN ISLAND etc.
 
I can't imagine the amount of work it took to make the architecture look photo real, but also better than the real thing. Almost like Sucker Punch has talented architects working for them.
 
I didn't like the way they rendered their version of Seattle. They lifted individual small landmarks pretty faithfully but then ruined all illusion by not giving a shit about the bigger picture.

I mean look at this:


^fuck?
 
After visiting Seattle after platinuming SS, they are hardly comparable. There are tons of sky scrapers in Seattle and a very dense metropolitan area.
 
No lie, the 'real-life' lighting looks like it got a downgrade. I guess there's something to be said for heightened reality.
 
I actually thought the dragon photo was the game since it looks like a low poly model with a shite texture on it...lol. I guess sucker punch thoight the same so pimped it out to be full gold.
 
So they just pasted photos on to models? Also is that legal?

I was just about to ask this. Do you need permission to use the likeness of buildings and/or the name? Would they have to pay Elephant Super Car Wash for the use of their presumably trademarked name, or would the car wash pay them for what's basically advertising?
 

I drive through chicago many times a year and am very much looking forward to driving down the loop in game and see how recognizable it is.

If they're going for a realistic chicago that major I-94 that runs through the city should be in there.

Also the size of the city isn't going to mimic real life simply because Infamous is an action game and at that size it would take too long to get around and there would be a lot of empty space that serves no purpose.
 
SS Seattle is terrible. Played and loved the game, but it is nothing like real world Seattle. They just picked some buildings and landmarks, then placed them in a city setting.
 
Gran Turismo 5/6

Quca9IZ.jpg


V4sCtu5.jpg


LDO96qo.jpg


nAvPnBd.jpg


eTnJG7H.jpg

There is usually a bit of creative licence involved with stuff like this. Things not being exact. But these are very accurate. Even down to the number of arches and windows etc. no wonder GT games take so damn long. Maybe if they took a more relaxed approach, like recreating a general "feel" for a location (like infamous), rather then a carbon copy, we'd get games faster?
 
I was just about to ask this. Do you need permission to use the likeness of buildings and/or the name? Would they have to pay Elephant Super Car Wash for the use of their presumably trademarked name, or would the car wash pay them for what's basically advertising?

IIRC, Sucker Punch wasn't able to stick the Space Needle into the game and call it a day. I believe they had to work things out with city officials first. On that same note, Polyphony got into trouble for creating a track (or was it a photo mode spot?) at a historic location. I'm not sure if it was a money issue, but Polyphony solved the problem by removing the track entirely.
 
Also the size of the city isn't going to mimic real life simply because Infamous is an action game and at that size it would take too long to get around and there would be a lot of empty space that serves no purpose.

Second Son's city could actually use with being bigger. It's too small as it is, already the smallest of the inFamous games, and it doesn't help that traversal options make Delsin much faster than Cole ever was. The game map is tiny, Seattle recreation or no Seattle recreation.

At any rate, size isn't really my concern so much as it is the actual layout of the city. SP didn't even attempt at nailing down a "general" layout, even if it isn't 1:1 (and yes, games with real-life settings are almost always not 1:1). The novelty of seeing the Seattle Center, for instance, is kinda shattered when the scale is completely (not even partially) off and the area not two inches surrounding the center looks absolutely nothing like the real thing.

And let's be real, SS's Seattle already has a ton of empty, purposeless space, even though it's tiny as I mentioned before.

Did I mention I really didn't like SS's Seattle? :P
 
There is usually a bit of creative licence involved with stuff like this. Things not being exact. But these are very accurate. Even down to the number of arches and windows etc. no wonder GT games take so damn long. Maybe if they took a more relaxed approach, like recreating a general "feel" for a location (like infamous), rather then a carbon copy, we'd get games faster?

I think a lot of this stuff is accomplished in games like GT, Forza, Madden, and MLB by using 3D scanning technology that captures a real life location and that data is modified to be usable in a game.

They don't create it all from scratch. its kind of like motion capture for a location or environment.
 
Second Son's city could actually use with being bigger. It's too small as it is, already the smallest of the inFamous games, and it doesn't help that traversal options make Delsin much faster than Cole ever was. The game map is tiny, Seattle recreation or no Seattle recreation.

At any rate, size isn't really my concern so much as it is the actual layout of the city. SP didn't even attempt at nailing down a "general" layout, even if it isn't 1:1 (and yes, games with real-life settings are almost always not 1:1). The novelty of seeing the Seattle Center, for instance, is kinda shattered when the scale is completely (not even partially) off and the area not two inches surrounding the center looks absolutely nothing like the real thing.

And let's be real, SS's Seattle already has a ton of empty, purposeless space, even though it's tiny as I mentioned before.

Did I mention I really didn't like SS's Seattle? :P

I don't disagree. It's good for a launch game. Think of it like Saints Row 1 - we still have yet to see Saints Row the 3rd
 
After visiting Seattle after platinuming SS, they are hardly comparable. There are tons of sky scrapers in Seattle and a very dense metropolitan area.
They were going for the "feel" of Seattle while not attempting to match it outside of the occasional landmark, but I agree. ISS's Seattle feels like a medium-sized city nestled amongst a few tree-covered hills. It's a very low-key vibe.

The real-world Seattle has a very different overall geometry to it. Any time you look at a horizon in Second Sun, there's not much Seattle to it, outside of the very well-realized Space Needle (and Seattle Center arches) in its own right. They even threw a large ridge to the left of Rainier for some reason, which makes it feel small and nearby, and which pretty much completely obliterates its striking figure (I didn't expect a team from Bellevue to make that decision).
 
Too bad the city itself sucks in SS. Tons of wasted potential and the most disappointing part of the game. Makes it good for one play through but not much else. Here's hoping watchdogs gets it right.
 
Top Bottom