Real Life looks worse.
Real Life looks worse.
PGR3.
![]()
![]()
![]()
Real Life looks worse.
Real Life looks worse.
BTW, any other games that have done great job at real life equivalency ?
Real Life looks worse.
PGR3.
![]()
![]()
![]()
Gran Turismo 5/6BTW, any other games that have done great job at real life equivalency ?
Gran Turismo 5/6
![]()
![]()
![]()
![]()
![]()
So they just pasted photos on to models? Also is that legal?
Gran Turismo 5/6
![]()
![]()
![]()
![]()
![]()
I was just about to ask this. Do you need permission to use the likeness of buildings and/or the name? Would they have to pay Elephant Super Car Wash for the use of their presumably trademarked name, or would the car wash pay them for what's basically advertising?
This part cracked me up on N64.
Also the size of the city isn't going to mimic real life simply because Infamous is an action game and at that size it would take too long to get around and there would be a lot of empty space that serves no purpose.
There is usually a bit of creative licence involved with stuff like this. Things not being exact. But these are very accurate. Even down to the number of arches and windows etc. no wonder GT games take so damn long. Maybe if they took a more relaxed approach, like recreating a general "feel" for a location (like infamous), rather then a carbon copy, we'd get games faster?
Second Son's city could actually use with being bigger. It's too small as it is, already the smallest of the inFamous games, and it doesn't help that traversal options make Delsin much faster than Cole ever was. The game map is tiny, Seattle recreation or no Seattle recreation.
At any rate, size isn't really my concern so much as it is the actual layout of the city. SP didn't even attempt at nailing down a "general" layout, even if it isn't 1:1 (and yes, games with real-life settings are almost always not 1:1). The novelty of seeing the Seattle Center, for instance, is kinda shattered when the scale is completely (not even partially) off and the area not two inches surrounding the center looks absolutely nothing like the real thing.
And let's be real, SS's Seattle already has a ton of empty, purposeless space, even though it's tiny as I mentioned before.
Did I mention I really didn't like SS's Seattle?
They were going for the "feel" of Seattle while not attempting to match it outside of the occasional landmark, but I agree. ISS's Seattle feels like a medium-sized city nestled amongst a few tree-covered hills. It's a very low-key vibe.After visiting Seattle after platinuming SS, they are hardly comparable. There are tons of sky scrapers in Seattle and a very dense metropolitan area.