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GeDoSaTo - Downsampling from Infinity and Beyond!

Psy

Neo Member
[Asmodean];109674481 said:
Does that still happen if you disable DoF? or post processing. I think the toggle hotkeys are numpad 2 & 4.

Yes, disabling DoF and Postprocessing in GeDoSaTo unfortunately make no difference. I still have the same odd color issues with Diablo 3.
 

Durante

Member
What's the best way to get more performance out of this in DaS2? Downsampling from 3840x2160 to 1920x1080 with highest ingame settings causes my FPS to drop. All other settings in the .ini are default. Using a i5-2500k@4.3, random 8GB RAM and a MSI N760 TF.
You could try disabling individual effects in-game with the numpad keys and seeing what hits your FPS the most. If the AO is a significant contributor you could try setting the AO scale to 2.
 
Durante only warned that since GDS does not even try to hide itself . it might and probably will Ban people when trying it in games That have VAC enabled .

He warned it against any anti-cheating technology, of which VAC is a type (but one that is a little less prone to being ban-happy).

Doesn't Dark Souls 2 actually use VAC itself?
 

Shiina

Member
You could try disabling individual effects in-game with the numpad keys and seeing what hits your FPS the most. If the AO is a significant contributor you could try setting the AO scale to 2.

Oh apparently I'm one of those whose game crashes when they tab out, I guess I'm not gonna downsample until that's fixed, if it's fixable.

I'm still surprised this is so power hungry. Even at 2560x1440 I only get 50ish FPS and it looks stuttery.
 

HRose

Banned
I fixed my problem of downsampling not activating by reducing the sampled screen frequency from 75 to 60. So now it actually downsamples.

Though I'm not really sure it's worth it, comparing two screenshots I only see a very minor difference (at least with SweetFX on, which does its good sharpening and AA already).
 
Hmm it might just be one of the games where it doesn't work (yet) or did anyone else get it running with CoJ?

That might be the case: I've tried with Velvet Assassin and I'm able to take screenshots; still not able to set resolution though nor to show GeDoSaTo status.

EDIT:
Just for reference: I'm on a 7850 with Windows 7 ultimate 64bit.
 

Wanny

Member
Durante. Your SMAA is much more heavier than the one found in Boulotaur2024's SweetFX. Maybe you might want to check why.
 

lmbotiva

Junior Member
Durante. Your SMAA is much more heavier than the one found in Boulotaur2024's SweetFX. Maybe you might want to check why.
indeed, when i use that type AA from durante i get decent hit performance wise, SGSSAA work better performance wise for me
 

Durante

Member
Durante. Your SMAA is much more heavier than the one found in Boulotaur2024's SweetFX. Maybe you might want to check why.
Heavier in terms of effect or performance hit? If performance hit then I know, I don't use stencil buffer optimizations yet. Probably in the next release or the one after that.

(Oh, and you probably already do this, but make sure to compare the same settings, it defaults to the "Ultra" preset)

indeed, when i use that type AA from durante i get decent hit performance wise, SGSSAA work better performance wise for me
That doesn't make any sense though. The performance hit for SMAA is a bit larger than it should be currently, but nowhere near close SGSSAA.
 

Wanny

Member
Heavier in terms of effect or performance hit? If performance hit then I know, I don't use stencil buffer optimizations yet. Probably in the next release or the one after that.
(Oh, and you probably already do this, but make sure to compare the same settings, it defaults to the "Ultra" preset)

Performance. Seriously tho, I don't see much difference between levels of SMAA. It mostly works where there is contrast on screen.
 

lmbotiva

Junior Member
Heavier in terms of effect or performance hit? If performance hit then I know, I don't use stencil buffer optimizations yet. Probably in the next release or the one after that.

(Oh, and you probably already do this, but make sure to compare the same settings, it defaults to the "Ultra" preset)

That doesn't make any sense though. The performance hit for SMAA is a bit larger than it should be currently, but nowhere near close SGSSAA.
i know it makes no sense at all, then it might be something wrong at my end, when i select SMAA using 4k DS to 1080p i get around 45 frames on DS2, with SGSSAA 2x i get a stable 60
 

Thorgal

Member
He warned it against any anti-cheating technology, of which VAC is a type (but one that is a little less prone to being ban-happy).

Doesn't Dark Souls 2 actually use VAC itself?

I was going under the assumption that if Programs like VAC would detect GDS , People would likely assume other anti cheat programs would do the same .

DS2 does not have VAC enabled .
If a game has VAC enabled , it would be noted on the steam page .
 

Durante

Member
Performance. Seriously tho, I don't see much difference between levels of SMAA. It mostly works where there is contrast on screen.
Well then set the quality level to 1 and be happy with the performance boost :p

i know it makes no sense at all, then it might be something wrong at my end, when i select SMAA using 4k DS to 1080p i get around 45 frames on DS2, with SGSSAA 2x i get a stable 60
Have you checked that the SGSSAA is actually being applied? It might not work in conjunction with downsampling using GeDoSaTo.

Hi Durante, when you have a chance I had a few DS2 questions (http://www.neogaf.com/forum/showpost.php?p=109671691&postcount=606) and a question on how to get GeDoSaTo working with Diablo 3 (http://www.neogaf.com/forum/showpost.php?p=109673365&postcount=612; http://www.neogaf.com/forum/showpost.php?p=109699951&postcount=661). Downsampling with D3 works fine but there's an odd color issue introduced.

Thanks.
I really can't troubleshoot using GeDoSaTo with anything other than DS2 at this point. As for your DS2 questions, SSAO works with downsampling, whether or not SMAA is useful you'll have to decide for yourself, and you should disable the in-game settings corresponding to the ones you want to use GeDoSaTo for.
 

Psy

Neo Member
I really can't troubleshoot using GeDoSaTo with anything other than DS2 at this point. As for your DS2 questions, SSAO works with downsampling, whether or not SMAA is useful you'll have to decide for yourself, and you should disable the in-game settings corresponding to the ones you want to use GeDoSaTo for.

Thanks! Regarding disabling the in-game DS2 settings corresponding to the ones you want to use GeDoSaTo I thought that I read somewhere to leave AA in DS2 even if using SMAA in GeDoSaTo?
 
i know it makes no sense at all, then it might be something wrong at my end, when i select SMAA using 4k DS to 1080p i get around 45 frames on DS2, with SGSSAA 2x i get a stable 60
Same here, but with 4x SGSSAA. That's why I still use GeDoSaTo in conjunction with the Nvidia Inspector tweaks, but don't downsample and turned down some of the settings.
 
Quick screencap:



- Use Nvidia Inspector
- Create a New Profile
- Add DarkSoulsII.exe
- Add the SLI value as seen in the picture: 0x02500005

Works perfectly.

No it doesn't, Breaks the lighting for me. My NV Inspector has 0x02400005 as the default bit from the drivers but it has stutter issues.

Here's an example with your recommended bit.
Without:


With:
 
And it works! Tried Alan Wake and I can finally see status and actually downsample.

I tried Binary Domain and I can take screenshots but no downsampling with that either.
Divinity Dragon Commander
Binary Domain
CoJ Gunslinger
Batman Origins
Alan Wake
 

Durante

Member
Whew, I finally fixed ambient occlusion interacting incorrectly with fog and alpha blended effects.

I thought this would take an hour but it ended up taking 5. The first approach I tried (adding it to the game's shadow buffer) worked after some implementation issues, until I figured out that there are areas in the game which don't have a shadow buffer.
So I needed to start from scratch. Anyway, it's done now.
 

Durante

Member
I was moving the tool to a new location on my harddrive and I couldn't find the registry key to clean it out.
If you're just moving it you don't need to do anything, it will update the key once you launch it from any new location.

(For reference, if you're on a 64 bit OS, the key is in HKLM/Software/Wow6432Node/...)

40FPS hit w/ the new SSAO solution and everytime i quit DS2 there is a runtime error, AMD 5870 here. :O
That's strange, for me the performance hit is pretty much the same as before (~65% to ~76% GPU usage when enabling AO). Could be that the 5870 has trouble with the 64 bit RT sampling? But it really shouldn't.

Have you checked whether you are running out of GPU memory?
 

TheTrain

Member
If you're just moving it you don't need to do anything, it will update the key once you launch it from any new location.

(For reference, if you're on a 64 bit OS, the key is in HKLM/Software/Wow6432Node/...)

That's strange, for me the performance hit is pretty much the same as before (~65% to ~76% GPU usage when enabling AO). Could be that the 5870 has trouble with the 64 bit RT sampling? But it really shouldn't.

Have you checked whether you are running out of GPU memory?

I tried with only SSAO enabled, at 1920x1080, and i was on 40FPS, with 1440p downsampling i had 20FPS. Don't know how much was the memory usage, here you can see the runtime error:

immaginesvarc.png


It can be related with this performance hit?
 
If you're just moving it you don't need to do anything, it will update the key once you launch it from any new location.

(For reference, if you're on a 64 bit OS, the key is in HKLM/Software/Wow6432Node/...)

That's strange, for me the performance hit is pretty much the same as before (~65% to ~76% GPU usage when enabling AO). Could be that the 5870 has trouble with the 64 bit RT sampling? But it really shouldn't.

Have you checked whether you are running out of GPU memory?

On my SLI GTX 780s (3GB models) I see a 5-10 fps hit from the new SSAO implementation. With the old one, I was able to force 4x SGSSAA, downsample from 3840x2160 and run with the full bokeh blur effect and still maintain 60 fps.

With this one, even with no form of AA applied (your ini or nv inspector) I drop to 50 in Majula, which never happened before.
 

TheTrain

Member
Alright so, without Fraps there isn't any runtime error so that was related to some sort of incompatibility with it I think.
The performance hit is still here, so dunno...maybe the my good old 5870 isn't able to hande this.
 

Durante

Member
For anyone who has performance issues with this version, try replacing the vssao2.fx file with the one from the previous version and see if that changes anything.

With the old one, I was able to force 4x SGSSAA, downsample from 3840x2160 and run with the full bokeh blur effect and still maintain 60 fps.
No, sorry, you weren't doing that. Even if you have 3 Titan Blacks you weren't running 4k with 4xSGSSAA and Bokeh DoF at 60 FPS. Probably the SGSSAA wasn't being applied or something like that.
 
For anyone who has performance issues with this version, try replacing the vssao2.fx file with the one from the previous version and see if that changes anything.

No, sorry, you weren't doing that. Even if you have 3 Titan Blacks you weren't running 4k with 4xSGSSAA and Bokeh DoF at 60 FPS. Probably the SGSSAA wasn't being applied or something like that.

That is entirely possible, I was rather surprised that it was still running that well in the first place to be honest.

Anyway, dropping the old VSSAO.fx file back in place restores performance back to what it was previously with no other changes.
 

TheTrain

Member
Good move Durante, with this trick i've exactly the same performance as the 0.2 build. So the hit was related to the new AO shader?
And ofc, no more fog/alpha blended effects issue.
 

Durante

Member
Anyway, dropping the old VSSAO.fx file back in place restores performance back to what it was previously with no other changes.
Thanks for testing that, then I guess I'll revert it in the next version. The fix itself actually has nothing to do with the shader changes.
 

Wanny

Member
Something broke for me with 0.3. No more DOF, SMAA and sometimes SSAO is disappearing as well.

edit: reverted to alpha 2 and everything is showing back.
 

HowZatOZ

Banned
Hey Durante whenever you get a chance, would you be able to answer this question?
Has anyone using a controller (DS3 in my case) noticed any lag when using GeDoSaTo? What would be the cause of that if it is occurring? I might just be worrying too much if everything is working fine.
I'm being hurt by it as well, using a DS4 controller and anytime I actually enable downsampling it just makes input lag severely.
 

Grief.exe

Member
I was moving the tool to a new location on my harddrive and I couldn't find the registry key to clean it out.
If you're just moving it you don't need to do anything, it will update the key once you launch it from any new location.

(For reference, if you're on a 64 bit OS, the key is in HKLM/Software/Wow6432Node/...)

Thanks Durante. The only problem was it was still saving Screenshots to the old folder.

I had both GeDoSaTo and DS4 Tool in my downloads folder. Decided to move them to a more organized portion of my storage drive as they are, for all intents and purposes, a permanent installation at this point.

EDIT: Forgot to run as administrator on my new install location after clearing the registry. Hit up the readme, no problems.
 
For SLI in DS2 I'm using 0x02410005 (Diablo III) & SLI_RENDERING_MODE_FORCE_AFR2. No issues so far.

Has frame rate issues as well (like the stock bit), its noticeable near the hole in Majula. 0x02500005 didn't have the frame rate drop but it had the lighting bug. It's an Nvidia Driver issue that needs to be resolved. I literately tried every known bit trying to get it to work right.
 
Has frame rate issues as well (like the stock bit), its noticeable near the hole in Majula. 0x02500005 didn't have the frame rate drop but it had the lighting bug. It's an Nvidia Driver issue that needs to be resolved. I literately tried every known bit trying to get it to work right.

I can confirm this. SLI and all bits are borked in either performance or visual quality. It is a shame that you go from 60 fps to a grinding10 around certain events for no reason.
 
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