This game looks really interesting. Article on EDGE well worth a read.
Click link for FULL text:
http://www.edge-online.com/features/capys-mysterious-xbox-one-adventure-below-emerges-from-the-shadows/
Capy’s mysterious Xbox One adventure 'Below' emerges from the shadows
Click link for FULL text:
http://www.edge-online.com/features/capys-mysterious-xbox-one-adventure-below-emerges-from-the-shadows/
Capy’s mysterious Xbox One adventure 'Below' emerges from the shadows
Microsoft, dogged by bad press and with a self-publishing initiative to promote, might have liked you to know a bit more about Below by now. You sense the Xbox One maker could have done with Capybara Games being more vocal about its mysterious new adventure, which has been confined almost entirely to the shadows since it was unveiled on Microsoft’s stage at E3 2013. This shroud of secrecy suits the game’s theme, but it has other, more practical advantages, as Capy co-founder and president Nathan Vella explains.
“It’s given us the chance to focus directly on the game,” he says, “to not have to spend tons of time building it up for demos, for promotion, then paring it down immediately [and] starting all over again. Promotion, marketing, PR: they take a lot of time away from actually making the game. So having these last nine months or so to really work on the game has meant that it’s come a long way since we first showed anything.”
EDGE said:Below is a project with plenty of challenges – no surprise, given Capy seems to set out to do something totally different with each new game. Yet what might seem to be the biggest of all, working with Microsoft, has been anything but. Indeed, the platform holder sanctioned Below’s shift from Microsoft Game Studios to the ID@Xbox initiative, letting Capy not only self-publish the game but also freeing the studio up to bring it to other platforms, such as Steam. Vella thinks it says much about Microsoft’s attitude.
“Microsoft catches a lot of shit – some of it deserved, some not – but they understand our goals,” he says. “They understand the goals of the game and of the company, instead of trying to shove us in a direction that would benefit them a little more and us a little less. [This is] the best-case scenario for both the project and the studio. It represents a positive shift in big publishers [and] companies understanding the way that independent developers develop games.”