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NextGen Wheels peripherals PS4 and Xbox One Thread: NeoGaf Wheel Club Updates in OP

mrklaw

MrArseFace
For PS4 there is no technical reason this can't be done. Logitech may not be particularly willing to write drivers if they are no longer making new wheels, but surely Sony could make it worth their while? They'd get a ton of goodwill from the racing community, and with Driveclub and Project Cars around the corner, and Gran Turismo over the hill (pun maybe intended), they can't really think we are all going to buy super expensive new wheels, or put up with crappy budget ones?
 

Tinzo

Banned
For PS4 there is no technical reason this can't be done. Logitech may not be particularly willing to write drivers if they are no longer making new wheels, but surely Sony could make it worth their while? They'd get a ton of goodwill from the racing community, and with Driveclub and Project Cars around the corner, and Gran Turismo over the hill (pun maybe intended), they can't really think we are all going to buy super expensive new wheels, or put up with crappy budget ones?

i sold my xbox 360, scr wheel and elite pedal after ms gave us the middle finger.
this gen i am sailing in Sony's ship and i need a good wheel again. but i am scared to pull the trigger for a t500 this soon. Sony said the developers must decide whether your wheels will be compatible with their games or not. and not us.
 

p3tran

Banned
For PS4 there is no technical reason this can't be done. Logitech may not be particularly willing to write drivers if they are no longer making new wheels, but surely Sony could make it worth their while? They'd get a ton of goodwill from the racing community, and with Driveclub and Project Cars around the corner, and Gran Turismo over the hill (pun maybe intended), they can't really think we are all going to buy super expensive new wheels, or put up with crappy budget ones?

well.... yes.... in theory...
in reality I think sony would not only loose the money from the wheel that you wont buy, but they will also have to put money out of their pocket to do that thing you say..
plus is there still around this company with the rumble patent that wants money? you know, the ones that made sony go without rumble last gen's start. will they have to pay them too?
 

amar212

Member
DriveClub official Facebook page passed this info:

auXcK9l.jpg


Best news so far.

Thanx to Vivex for the tip.
 

amar212

Member
"Other Wheels" is generic.

We need info on the Logitech G series.

There is only that much "wheels" on the market.

Once you count out the rumble wheels (such as Thrustmaster T80, which is not FFB wheel, but only a rumble wheel, that uses rumble to make illusion of FFB sensation) you are basically left only with Immersion Software's Touch Sense FFB SDK which is used through the industry all around.

Basically, that particular SDK powers all Logitech wheels, which represents almost 90% of the FFB market, even more once you throw in the Fanatec wheels, which are using their own "firmware" which is based on G25/G27 Logitech versions of the TouchSense.

I remain cautiously optimistic, but from my point of view, this "other wheels" means exactly Logitech and all of its long list of models, because Thrustmaster is using their own SDK and DriveClub already supports it. Only SDK left is TouchSense because rumble wheels are not FFB wheels.

And once any of the Logitech models is supported, all of them are - with differentiation of 270 and 900 models, which is part of the original SDK that works from the slave-master software. And as I said above, once Logitech is supported, Fanatec is too.

Button configurations and actual support for slave-specific devices (Manettino wheel on DFGT, H-Shifter and Sequential on G25, H-Shifter and LED lights on G27, etc.) is a simple matter of programming SDK, but due to experience Sony have with Logitech I do not foresee any issues once support is announced.
 

Tinzo

Banned
There is only that much "wheels" on the market.

Once you count out the rumble wheels (such as Thrustmaster T80, which is not FFB wheel, but only a rumble wheel, that uses rumble to make illusion of FFB sensation) you are basically left only with Immersion Software's Touch Sense FFB SDK which is used through the industry all around.

Basically, that particular SDK powers all Logitech wheels, which represents almost 90% of the FFB market, even more once you throw in the Fanatec wheels, which are using their own "firmware" which is based on G25/G27 Logitech versions of the TouchSense.

I remain cautiously optimistic, but from my point of view, this "other wheels" means exactly Logitech and all of its long list of models, because Thrustmaster is using their own SDK and DriveClub already supports it. Only SDK left is TouchSense because rumble wheels are not FFB wheels.

And once any of the Logitech models is supported, all of them are - with differentiation of 270 and 900 models, which is part of the original SDK that works from the slave-master software. And as I said above, once Logitech is supported, Fanatec is too.

Button configurations and actual support for slave-specific devices (Manettino wheel on DFGT, H-Shifter and Sequential on G25, H-Shifter and LED lights on G27, etc.) is a simple matter of programming SDK, but due to experience Sony have with Logitech I do not foresee any issues once support is announced.


unfortunately that's not the case. i was thinking and hoping it would, until someone explain to me why it's not that easy. I think it was someone on thomas blog. i post the link when i find it.
 

Tinzo

Banned
found it
It is not that simple.
Yes - Logitech is working on new drivers for the G27 with the game developers on the PS4.
in the case of Fanatec - they were never officially supported on the PS3 but they basically modified and adapted Logitech drivers to run on there wheels.
now Fanatec would need to work with the game developers as Logitech is now doing to create there own drivers to be compatible with the PS4.
I hope this clears things up.
http://f-wheel.com/forums/index.php/topic,2448.msg18992.html#msg18992
 

amar212

Member
Hm, I honestly think it is not like that, but we will see.

All my Fanatec wheels were always "recognized" by PS3 as one of the Logitech wheels, dependable of the Firmware installed at particular Fanatec.

I even downgraded my current CSW from 037 firmware (G27 emulated) back to 035 (G25 emulated) to see the difference in GT6 and FRL. FRL recognizes it fully by particular firmware, same as Codemasters games (and GT6 as well).

So, my point is that current emulated Fanatec firmware will work on PS4 as long as Logitech SDK is supported. Howevver, I agree it would be best if Fanatec would develop its own FFB engine and SDK, but that is another story.
 
I'd expect new Logitech wheel firmware to go along with the re-written PS4 drivers. If that's the case, Fanatec may lose it's foothold. That's my expectation of what will happen. Sony, Logitech, TM, nobody wants to see Fanatec get another free ride.
 
I'll be super pissed off if PS4 doesn't eventually support the Driving Force GT.

And the Xbox One doesn't support the official MS 360 wheel? The only thing that could get me to buy an XB1 at this point is Forza Horizon 2. No wheel, no buy!
 
DriveClub official Facebook page passed this info:

auXcK9l.jpg


Best news so far.

Thanx to Vivex for the tip.
Do you know if this support for the Thrustmaster wheels is system level and will carry over to other games, or will every racing game have to work with TM to ensure support?
 

Megasoum

Banned
Do you know if this support for the Thrustmaster wheels is system level and will carry over to other games, or will every racing game have to work with TM to ensure support?

There is no system wide support for any wheels on PS4... It will always be on a game to game basis.
 

amar212

Member
Bummer. If Sony was smart they'd work with the wheel manufacturers to make sure devs have access to everything they need.

I am not sure it is the issue, my personal opinion is how it have to do with the licensing, but from what I read it looks like Sony decided to move the licencing from the platform to the actual wheel makers.

The real issue with the support - aforementioned licensing - is not about Logitech, Fanatec or Thrustmaster - but about Immersion Co. and their TouchSense API SDK.

Sony settled initial 2005-2006 dispute with Immersion for 200+ million $ in 2007 and resolved the issue for compatibility for PS2 and PS3 platform, with probable more money being paid to Imerssion through PS3 lifecycle.

T500 uses Thrustmaster's own HEART API and THM signed PS4 licensing with Sony back in 2013, so they are not influenced with the Immersion licensing. But ALL Logitech wheels are, since ALL of them are using TouchSense API since 2000.

All these careful wording how "wheelbmakers have to decide about the support" looks like the Sony moved the ball to their court regarding actual wheel support and licensing. It is very interesting development all around.
 
I wonder if Logitech is just going to make another wheel in the end.

When you bought a g25/27 the licencing cost was built into the price of the wheel.

I would assume to get those wheels to have PS4 support they would have to pay for licensing again. If they aren't making any more g27's wouldn't that be Logitech throwing money down the drain?
 

hamchan

Member
Having just bought a G27, if the PS4 doesn't support it I'm perfectly fine with not buying racing games on console anymore and sticking purely to PC.
Ultimately Sony loses out since I'm not buying their games.
 

Megasoum

Banned
Hmmm... It's not much but it's something

http://www.virtualr.net/logitech-working-on-playstation-4-drivers

Logitech – Working On Playstation 4 Drivers

Steering wheel support on next-gen consoles has been a hot topic ever since Microsoft announced that the Xbox One won’t be backwards compatible with Xbox 360 wheels.

Things are looking much brighter for sim racers on the Playstation 4 as Logitech has confirmed to be currently working on Playstation 4 drivers for their trusted G27 wheel on Twitter recently.

@LBTRecords we’re still working on PS4 support. updates will be posted to the forums when there is news.

Whether or not other Logitech wheels will be made compatible as well has not been confirmed, support for older models like the G25 is likely giving past Playstation compatability though.


EDIT: Actually this is a really old news... However the thread on twitter was bumped 2 weeks ago asking if there was any news and they said "Nope, none at the moment".... So yeah... fuck Logitech.
 

Megasoum

Banned
Do Fanatec wheels in normal mode use Immersion tech?

I always assumed so but not sure 100%.

Next gen support or not, at this point I just wish Fanatec would actually give real sign of life... They started the new blog and asked for moderator but there's hasn't been any R&D or support news in months.
 

amar212

Member
From what I know they are doing on some new project that will again be pretty unique and special. I am not sure when it will be revealed, but I think it should be sooner than later.
 

Megasoum

Banned
From what I know they are doing on some new project that will again be pretty unique and special. I am not sure when it will be revealed, but I think it should be sooner than later.

What annoys me is that, even if they do add support for next gen consoles, I have a feeling they won't do anything to the old Porsche line of products (PWTS, GT2, GT3RS and CSR) to force people to buy the new stuff... Our hobby can be so fucking annoying sometimes.
 

Chabbles

Member
I'll be super pissed off if PS4 doesn't eventually support the Driving Force GT.

And the Xbox One doesn't support the official MS 360 wheel? The only thing that could get me to buy an XB1 at this point is Forza Horizon 2. No wheel, no buy!

I hope the Driving Force GT gets support too, its a good wheel.
 

p3tran

Banned
Can't believe there isn't some talented homebrewer on the case somewhere.
imo cant count on homebrews for such stuff. royalties, contracts etc means that even if the homebrewer somehow nails it, shit will be happening at his doorstep.
 

amar212

Member
Today I heard from the unofficial source how MadCatz is discontinuing its XboxOne official wheel.

I have no means to verify that and no search gave me any result, so take it with the grain of salt.

Pretty bad news if true, the wheel and overall concept looked promising (despite being a MadCatz).
 

saladine1

Junior Member
I just want one fucking wheel that works on all platforms.
C'mon Fanatec you sons a beeches, hurry up and come to our rescue!
 
Man, after all this time and still no real confirmation?

There doesn't seem to be anything to confirm, which is the problem. I get that Logitech doesn't have to do it, they're not obliged to and they dropped out of the console peripheral business, but it would be nice to give their customers a nod.
 
At this rate were never gonna have confirmation of wheels. It's literally the only thing that's keeping my interest in console racing at bay. I think I can survive this gen without playing Driveclub or GT7.
 
At this rate were never gonna have confirmation of wheels. It's literally the only thing that's keeping my interest in console racing at bay. I think I can survive this gen without playing Driveclub or GT7.

It certainly killed my interest in GT7 at this point, that's for sure. I probably would've been stupid enough to fall for Polyphony's shit again, but I need to play with a wheel.
 

Dash Kappei

Not actually that important
If the G27 doesn't get PS4 support down the road then I'm basically saying bye-bye to a generation of console racers and crossing fingers that everything (even arcadey racers) come the way of the PC.
I've already given up on Forza even tho I own the xbone (and before that I stayed away from Forza4 on my 360) but even with all the problems GT5/6 have, I'll be a sad panda the day GT7 releases and I won't be buying it... can't play that series without a wheel and I have no intention of ditching my G27
 
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