Smiles and Cries
Member
Jose Otero of IGN posted this image.
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It's going to review pretty well, I think.
this is how long it will take me to get decent at racing this since I have not played an MK for a decade or so
Jose Otero of IGN posted this image.
![]()
It's going to review pretty well, I think.
Jose Otero of IGN posted this image.
![]()
It's going to review pretty well, I think.
I hope Namco are not the guys working on DLC tracks
Well, at least the review will be legit.
Why would they be?
Why would they be?
Well, at least the review will be legit.
Wait, Namco's in the Mario Kart 8 credits? Under what?
I wonder if there will be anymore secrets to find in the game. Nintendo has showed a lot of stuff off but they ate pretty good at leaving a few extra, extras. Fingers crossed!
If by secrets, you mean DLC, then sure.
each DLC track should feature a new racer that is not on the current roster
It will probably get a 9.1 or something.
They're going to dock a chunk of points for the subpar battle mode.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
To be honest I'd rather see new kart parts over new characters. There's only what, 3 ATV bodies? .
They need much more love than dumb old Diddy Kong
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
Great commercialWasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
My only gripe til now are anti-gravity parts.
First, they don't look different. Is just all the screen is upside down and that's all. But maybe a little effect, some zoom out or something to make you feel a little dizzy. I know they don't want to mess with the final experience, and they said they tried some alternatives, but in the end it looks like you were in a normal track.
Then, I know the vehicles have anti-gravity wheels... but items don't. I think some items like bananas or shells shouldn't be used on those parts. And if you get hit by an item that is allowed (maybe the boomerang or the piranha) your anti-gravity must fail and your kart fall to the gravity part or an abysm.
And it could be cool that the first lap on GBA Mario Circuit was normal and the other two with that awesome anti gravity part.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
Wasn't sure if it was thread worthy new news or old as hell stale news, so going to post this here.
This commercial has started airing. Really nice 90s vibe to it.
To be honest I'd rather see new kart parts over new characters. There's only what, 3 ATV bodies? They need much more love than dumb old Diddy Kong.
Piranha plant's little potted wheels switches to antigravity.
My only gripe til now are anti-gravity parts.
First, they don't look different. Is just all the screen is upside down and that's all. But maybe a little effect, some zoom out or something to make you feel a little dizzy. I know they don't want to mess with the final experience, and they said they tried some alternatives, but in the end it looks like you were in a normal track.
Then, I know the vehicles have anti-gravity wheels... but items don't. I think some items like bananas or shells shouldn't be used on those parts. And if you get hit by an item that is allowed (maybe the boomerang or the piranha) your anti-gravity must fail and your kart fall to the gravity part or an abysm.
And it could be cool that the first lap on GBA Mario Circuit was normal and the other two with that awesome anti gravity part.
I've been wondering about the MK8 file size for a while. Remember Greg Miller tweeting this?
The download is only 4.2 GB, but we know from the Japanese site that it's supposed to be 4.9 GB. Are the reviewers not playing the final version? Maybe there will be a day one patch or something.
To be honest I'd rather see new kart parts over new characters. There's only what, 3 ATV bodies? They need much more love than dumb old Diddy Kong.
I think 4.9 GB is the install size.
I thought that too, but everyone says it's the download size.
Edit: Well, just found a picture from the NA eShop, there it says: Space required 4,949.8 MB, so it might be the install space.
My only gripe til now are anti-gravity parts.
First, they don't look different. Is just all the screen is upside down and that's all. But maybe a little effect, some zoom out or something to make you feel a little dizzy. I know they don't want to mess with the final experience, and they said they tried some alternatives, but in the end it looks like you were in a normal track.
Then, I know the vehicles have anti-gravity wheels... but items don't. I think some items like bananas or shells shouldn't be used on those parts. And if you get hit by an item that is allowed (maybe the boomerang or the piranha) your anti-gravity must fail and your kart fall to the gravity part or an abysm.
And it could be cool that the first lap on GBA Mario Circuit was normal and the other two with that awesome anti gravity part.
Thought the same at first as well, but the anti-gravity parts are a gamechanger: for the first time, players can co-operate to become faster
Normally in a MK game it was always you vs. the world and now that anti-gravity mechanic with its touch-others-to-boost-feature turn that whole idea literally upside down. Think of situations like this: you are in anti-gravity mode, have one enemy in front of you, and one behind you, and a shell to fire. Wouldn't it be smarter to try to crash the driver in front of you to use him as booster instead of attacking him to further the distance between you and the driver that was behind you?
That's the dynamic of the anti-gravity system I think, and it could be bigger than many here think
Couldn't you use the shell to take out the guy in front of you and then crash into him/her for the boost while also leaving him/her in second to take the brunt of any follow up attack by the person behind you now that you have no item protecting you?