specifically I'm remembering Bad Mojo for some reason.
Growing up I had a good friend who happened to have a pretty hardcore nerd for a dad. We had diskettes upon diskettes of DOS shareware games. Mostly Raptor and Halloween Harry,
And the grade school I went to had a computer lab full of relic Apple IIs loaded to the brim with MECC software. There was an RPG (complete with what I now realize must have been nearly 100% plagiarized Ultima assets) where the random battles were arithmetic problems, and the boss battles were longer "story problems." Each step cost you food and other bullshit of the era.
Those Apple IIs were the shit. Somehow I think they could send email or something. There was a bizarre web portal that allowed extremely limited access to communication type stuff. There was no GUI to speak of, and definitely no mouse controls. Everyone would race to the computer lab because only about a quarter of the monitors had color displays. This was in the mid 1990s. One of the kids at the school had a father who developed software for Microsoft who was absolutely appalled that the school was hamstringing the students' computer aptitude with irrelevant equipment. It was an awesome memory of a bygone era of computing, but he was really right about the level of involvement computers would have in day to day life.
Growing up I had a good friend who happened to have a pretty hardcore nerd for a dad. We had diskettes upon diskettes of DOS shareware games. Mostly Raptor and Halloween Harry,
And the grade school I went to had a computer lab full of relic Apple IIs loaded to the brim with MECC software. There was an RPG (complete with what I now realize must have been nearly 100% plagiarized Ultima assets) where the random battles were arithmetic problems, and the boss battles were longer "story problems." Each step cost you food and other bullshit of the era.
Those Apple IIs were the shit. Somehow I think they could send email or something. There was a bizarre web portal that allowed extremely limited access to communication type stuff. There was no GUI to speak of, and definitely no mouse controls. Everyone would race to the computer lab because only about a quarter of the monitors had color displays. This was in the mid 1990s. One of the kids at the school had a father who developed software for Microsoft who was absolutely appalled that the school was hamstringing the students' computer aptitude with irrelevant equipment. It was an awesome memory of a bygone era of computing, but he was really right about the level of involvement computers would have in day to day life.