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New interview with Venture Beat.
More in the article
http://venturebeat.com/2014/05/22/w...60-for-racing-games-like-driveclub-interview/
The volumetric clouds bit is new I think.
GamesBeat: Some of the other products out there have similar ideas, but theyre free-to-play games. Eutechnyx has its Auto Club Revolution in China and other places. If youre shooting for a premium experience, what do you have to deliver to stay above that competition.
Rustchynsky: For a premium experience, its all about the visual detail, pushing the PlayStation 4 to its absolute limits. I truly believe that theres no other racing game out there with cars of this level of detail. Not just in the showroom but actually in the race. We want to make sure that when youre racing, thats where you see the detail. And not just on the cars but on the tracks as well. Weve got tracks spanning 10 kilometers. I dont know all the stats, but we have massive vistas, as far as the eye can see.
GamesBeat: It looked like in one of the scenes there, you could drive above or below the fog.
Rustchynsky: That was a demonstration of our cloud system. Its not faked. Its not just an image in the background that looks like a skybox. These are dynamic, volumetric clouds. Theyre all random as well. Its not like the clouds will be in the same formation every time you play the same race. Theyll change. It might sound like a gimmick, but it changes the way the whole stage is lit. Youll be racing in the same conditions cloudy at noon but because the cloud cover is different, it lights the stage completely differently, giving a whole different tone and feel to the stage.
GamesBeat: Does it look like youre going to hit your framerate target easily?
Rustchynsky: Thirty frames? Were nailing it right now. Were locked at 30. Theres no drops. Thats very important. We want to make sure that 30 frames was a choice by us, to make sure we can push the visual fidelity of the game. But we also didnt want to compromise the gameplay in any way, shape, or form. We tried to make sure that latency between your inputs and what happens on screen is as rapid as humanly possible. You always feel completely in control of the car.
More in the article
http://venturebeat.com/2014/05/22/w...60-for-racing-games-like-driveclub-interview/
The volumetric clouds bit is new I think.