I am not sure what that is suppose to mean? Will all the developed and released games will automatically run at 1080p/60 fps on xbox1 with Dx12?
I played a bit over half of this game around Christmas and couldn't bring myself to finish it. I don't mind locked arena encounters with floods of enemies when they work well, but there's so little variety in this game, new stuff is introduced at a crawl, and health is thrown at you 24/7 even on the hardest difficulty.
Ok for what?
No, I didn't mean 480p, I meant 640p (1152x640). And I was talking about this, specifically:
http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-face-off
But that is old news and offtopic so I will stop here.
Seems to me like this gen is going to be a lot more even than last gen.
After Shadow Warrior released Devolver tried to get a Blood game off the ground, but Atari wasn't interested. I wish WB held on to the Blood IP instead of selling it off.
Seems to me like this gen is going to be a lot more even than last gen.
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
Full game ran poorly for me. Frame-times were fucked. I'd be seeing a solid 60 fps for average frame-rate but crazy spikes for consistency which introduced lots of stuttering. Looked awful.I'm just waiting for them to bring the performance improvements over to PC. Demo ran poorly for me.
Ok for what?
Full game ran poorly for me. Frame-times were fucked. I'd be seeing a solid 60 fps for average frame-rate but crazy spikes for consistency which introduced lots of stuttering. Looked awful.
The difference is not 900p vs. 1080p, it is non-native resolution vs. native resolution. The visible difference between 900 and 1080 on a 1080p display is much bigger than, say 792o to 900p on a 1080p display.
And, at least if you ask me, no, sub-native resolutions are "not fine" in 2014. But then again, there are always people who are just fine with everything.
This has been siting in my Steam library for a while now. I should really play this sometime soon.
Yeah sure, resolution and framerate is important but what i was saying is that people tend to put too much stock into it at times.I long for the day when people stop coming into a thread and whine about it LOL.
Nobody is arguing over whether the game is fun, its been well received on PC, we can watch gameplay, Limp Biscuit does a great beta preview, it looks good.
The main question of this PC port is how well it has transferred to next gen consoles.
And that means FPS and resolution with respect to the main display people use for console gaming in the living room, large 1080p displays.
Speak for yourself, but I want games in 2014 on next gen consoles at full HD resolution thanks, and 60 fps if they can squeeze it, and locked if they can.
Will I enjoy the game more with good optimised code ? YES.
..start appreciating the games these devs are slaving over day and night for us to enjoy.
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
That is just criminal. Why do you buy a game and then not play it ?
To have and to hold.
That is just criminal. Why do you buy a game and then not play it ?
Has been sitting on my Steam list for a while, I remember trying the first level, wasn't really all that.
I had fond memories of the original though.
Welcome to Steam.
I am not sure what that is suppose to mean? Will all the developed and released games will automatically run at 1080p/60 fps on xbox1 with Dx12?
I was thinking that too, but then I saw AC4 post-1080p patch. It was like someone fixed the focus on the projector in a movie theater.Maybe to you but that's definitely not the case for me and many others. I really can't tell much of a difference between 900p and 1080p.
Friendly question. Are we going to be doing this with every single game that comes out for both systems? Cause that's like a couple hundred threads with the same title.
Man, I remember when going from 640p to 720p was considered "significant" (about 200k less pixels in the screen). Now those 600k pixels from 900p to 1080p are just minor.
Heh.
I was thinking that too, but then I saw AC4 post-1080p patch. It was like someone fixed the focus on the projector in a movie theater.