They lost me the moment they started talking about combat. Combat was by far the worst part of Mirrors Edge. I don't want any of it in the sequel. Completely misses the point of the game.
I'd play the shit out of this prototype right now if I had it
like it looked like something I wanna play right now, in this state
I need it
So the game regressed ?
I remember reading somewhere that what was shown last year was supposed to be in game (or that's what they wanted us to believe, it was so obviously not).
Or am I imagining things and no one ever said that.
They fucked it up. They showed concept art and "prototype" footage - makes you wonder if this is actually the prototype they had in production a couple of years ago, and which was eventually cancelled. Not to mention it looks like pre-alpha footage of the 2008 game.
Also, too much combat, and too much white. As if they're trying to emulate the aesthetics of the previous game, except they understood shit have no idea what they're doing.
They fucked it up. They showed concept art and "prototype" footage - makes you wonder if this is actually the prototype they had in production a couple of years ago, and which was eventually cancelled. Not to mention it looks like pre-alpha footage of the 2008 game.
Also, too much combat, and too much white. As if they're trying to emulate the aesthetics of the previous game, except they understood shit have no idea what they're doing.
I'd play the shit out of this prototype right now if I had it
like it looked like something I wanna play right now, in this state
I need it
Hi,
It's been a full year since we revealed that we are indeed making a new Mirror's Edge game here at DICE. I wanted to let you know that the game is progressing nicely and I think youre going to love it! I know many of you probably wish we would show more of the game, but were still pretty early in development and our passionate core Mirrors Edge team is working full on to make the best game possible.
Mirror's Edge is all about fluidity, physicality and movement. We want to make sure we evolve the game and Faith in a way that gives you an exciting new player experience. We want the game to be accessible enough to embrace new players while at the same time reward the skilled player. We are also committed to provide the best 1st person close combat in the world. Advanced combat that is integrated into an improved fluidity of movement. These are not small undertakings, but they are challenges that we are up for.
I am fortunate enough to play the game we are building every day and I cannot wait to share it with all of you and soon enough, I will. The way that the team has reduced all the little obstacles of playing the first game, while adding a bunch of innovative stuff makes it an extremely thrilling experience. The uniqueness of the Mirrors Edge universe is still there, but with a new and fresh feel to it. We're also dedicated to let you know more about both Faith and the world that she is a part of this time around. But more about that later...
Thanks for all feedback, questions and love that have come our way during the past year. It's our fuel to keep going and never give up on what we have set out to achieve. Keep it coming!
Youll be hearing more from me soon!
Sara Jansson said:A word from the producer
June, 2014
Hi,
It's been a full year since we revealed that we are indeed making a new Mirror's Edge game here at DICE. I wanted to let you know that the game is progressing nicely and I think youre going to love it! I know many of you probably wish we would show more of the game, but were still pretty early in development and our passionate core Mirrors Edge team is working full on to make the best game possible.
Mirror's Edge is all about fluidity, physicality and movement. We want to make sure we evolve the game and Faith in a way that gives you an exciting new player experience. We want the game to be accessible enough to embrace new players while at the same time reward the skilled player. We are also committed to provide the best 1st person close combat in the world. Advanced combat that is integrated into an improved fluidity of movement. These are not small undertakings, but they are challenges that we are up for.
I am fortunate enough to play the game we are building every day and I cannot wait to share it with all of you and soon enough, I will. The way that the team has reduced all the little obstacles of playing the first game, while adding a bunch of innovative stuff makes it an extremely thrilling experience. The uniqueness of the Mirrors Edge universe is still there, but with a new and fresh feel to it. We're also dedicated to let you know more about both Faith and the world that she is a part of this time around. But more about that later...
Thanks for all feedback, questions and love that have come our way during the past year. It's our fuel to keep going and never give up on what we have set out to achieve. Keep it coming!
Youll be hearing more from me soon!
The signature of Sara Jansson
Sara Jansson
Senior Producer, Mirrors Edge
DICE
So proud to work on this.
Grabbed this on the site if anyone wants to use
http://www.mirrorsedge.com/?om_u=2256033392&om_i=_BTlhJMB86gc6cA
Proto footage surely is looking promising.
So proud to work on this.
So proud to work on this.
Proto footage surely is looking promising.
Are you able to share anything else with us, apart from the trailer and Sara's blog post?
One year later, still just as hyped as ever. I have Faith.
No because I want to keep working on it! sorry!
So proud to work on this.
Thanks, congrats and keep going!
From what i saw, you and your team have understand the essence of Mirror's Edge.
I'm a huge fan of the first and super hyped now
Not a surprising replyNo because I want to keep working on it! sorry!
So proud to work on this.
Trying to get the pipe?
Combat in motion
TBH, I don't mind the combat as long as we're never forced to use guns just to reasonably pass an area.
Yeah, I was a little disappointed at the first mention of combat. Then I thought, oh, maybe there's no guns, but then I saw an enemy drop one a few seconds later. I don't mind dudes with batons, but I don't like running from bullets.
Yes many in the team love the first game. I started working on the second a year ago and having a blast so far.
Trying to get the pipe?
We are going to have a REALLY interesting thread discussing prototype footage showing once the news cycle ends
EDIT: Speaking of the footage...it looks like mirrors edge still which makes me happy...and love the hit and run combat