TBH, I don't mind the combat as long as we're never forced to use guns just to reasonably pass an area.
Looks like footage from the first game.
Sped up pipe climbing. Hooray!
I don't like that speed up. Breaks the immersion. Climbing speed was just right in the first game.Sped up pipe climbing. Hooray!
The parts where you were getting shot at were just as bad as the parts where you were shooting.
I don't like that speed up. Breaks the immersion. Climbing speed was just right in the first game.
Fucking YES YES YES YES
oh god i love being a gamer, YES
Thank you for stopping by. Loved the first Mirror's Edge (easily in my top 5 of last gen) and this sequel/reboot is my most anticipated game of this new gen (no pressure, LOL) Looking great so far, and judging by today's video, it seems you guys "get it" (what made the first game so great) Keep up the good work!Yes many in the team love the first game. I started working on the second a year ago and having a blast so far.
So proud to work on this.
So proud to work on this.
So proud to work on this.
There's a shortcut in that room to avoid any kind of confrontation. You can be out of there in like, 5 seconds.To me, the parts where you were forced to use a gun were always in an area where you were getting shot at.
I specifically mean that red warehouse, where you slide under the big door and there are guys on the catwalks firing at you.
I. Freaking. Detested. That area.
"It's important for us that everybody that wants to play the game, can play the game."
AssCreed single-button do-it-all traversal style confirmed.
There's a shortcut in that room to avoid any kind of confrontation. You can be out of there in like, 5 seconds.
How does that jive with the direct quote today which says "We are also committed to provide the best 1st person close combat in the world."? That seems like they're making combat a pretty key focus, and each of their early previews has shown that.EatChildren and DICE already stated they're making Combat less a focus in this outing. Which means they get what fans want from this.
The prototype looked fine. I wonder if it'll be out next year.
EatChildren and DICE already stated they're making Combat less a focus in this outing. Which means they get what fans want from this.
The prototype looked fine. I wonder if it'll be out next year.
The stuff so far sounds like they are adding more essentially mandatory combat
Replaying levels and discovering new, faster routes was one of the best things about the game. The game was made to be replayed.Which is really, really hard to know about when you're first playing it and still learning how to use Faith.
I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.How does that jive with the direct quote today which says "We are also committed to provide the best 1st person close combat in the world."? That seems like they're making combat a pretty key focus, and each of their early previews has shown that.
I know they also said "Advanced combat that is integrated into an improved fluidity of movement." I might be happy with combat just being removed, but I feel like combat was one of the things people disliked the MOST about the original game, which makes it kind of funny to try to focus on that.
Take the hallway run in the first game. You could run down a hallway, jump off the wall, vault over the heads of some assault guards, and slam the elevator door without dying.
I want to be able to do THAT, flying past guards, not fighting them, kicking them, Mario goomba'ing them, or whatever.
Sad to see they're not completely ditching the combat. Sure, it looks better this time, but it's still a completely unnecessary part of the game that prevents it from being truly great. This game should be about constant, uninterrupted movement and traversal. I really don't feel like combat adds anything at all to the series.
Yeah. Combat in the original was extremely fun when it went like the way it was shown on the prototype, letting you beeline through enemies while using parkour moves, so I'm really excited if they keep going like that."Less of a focus" is hard to get anything out of given that the original only has a tiny selection of enemies that get in the way when you know what to do. The stuff so far sounds like they are adding more essentially mandatory combat but completely changing it so it's an extension of the platforming and momentum mechanics rather than something separate, which should be fine as long as you can stick to the kind of instant takedowns shown in the latter half of the video.
interestingly, yes https://www.youtube.com/watch?v=yhpEMtIaaSU
True.I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.
I think this is where some people may disagree though, including people on this very page.I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.
Were these posted yet? New wallpapers on the official site.
I think this is where some people may disagree though, including people on this very page.
In the first Mirror's Edge you could play the entire game without touching a non-boss enemy besides one room with a slow door that made you do some takedowns.
I'd like to have that option, running from enemies, dodging past enemies, dodging over enemies, not ever having to fight them.
Good art.
But ... they've actually scaled back the color palette of the game? I remember there being a lot of yellows and greens and oranges, too.
Those waiting rooms throughout the game ranged the whole spectrum.
Were these posted yet? New wallpapers on the official site.
Not sure what they're worried about.
There's yellow and blue in the first art. There's only prototype gameplay in this trailer.
My sentiments, but in regards to this thread
I'm not talking about the gameplay. I know that's all test material. I looked at the art.
People discuss/theorize/pontificate with the information they're given. And why not? As new information comes, people will re-evaluate.