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Mirror's Edge E3 2014 "Prototype Gameplay" trailer and DICE message

Empty

Member
combat looks great, like it's just another quasi platforming puzzle in the level design that you have to navigate through as quickly as possible instead of an awkward disconnected chore like the guns in the first
 

A-V-B

Member
The parts where you were getting shot at were just as bad as the parts where you were shooting.

To me, the parts where you were forced to use a gun were always in an area where you were getting shot at.

I specifically mean that red warehouse, where you slide under the big door and there are guys on the catwalks firing at you.

I. Freaking. Detested. That area.
 

A-V-B

Member
I don't like that speed up. Breaks the immersion. Climbing speed was just right in the first game.

Thing do feel a little fast. I noticed that on the roll after the zip-line. She almost just floated through it. I loved the feeling of the connection to the earth on movement in the first game.

There's still time to tweak the perception of all that, though. I mean, we're still early enough where most of what they can show is test levels.
 
After that trailer last year I was expecting a LOT more than what we got, but at least what we got looked promising. Especially liking the faster moving combat.
 
D

Deleted member 80556

Unconfirmed Member
Damn, the combat looks so improved.

Definitely best part of EA's conference along with Battlefront.
 

RSB

Banned
Yes many in the team love the first game. I started working on the second a year ago and having a blast so far.
Thank you for stopping by. Loved the first Mirror's Edge (easily in my top 5 of last gen) and this sequel/reboot is my most anticipated game of this new gen (no pressure, LOL) Looking great so far, and judging by today's video, it seems you guys "get it" (what made the first game so great) Keep up the good work!
 

Sai-kun

Banned
:)

So proud to work on this.

So hyped for you. Keep up the (what I'm assuming is) good work! ;) Also give my thanks to whoever picked the music for the video, that was my favorite song in the game! Can you say anything about who's working on the music for the new game?
 

sublimit

Banned
:)

So proud to work on this.

Just keep the platforming controls from the first game intact and this will be my GOTY for sure!

Now that Tomb Raider has turned to shit,you are the only hope for fans of real 3D platforming games.
 

RSB

Banned
To me, the parts where you were forced to use a gun were always in an area where you were getting shot at.

I specifically mean that red warehouse, where you slide under the big door and there are guys on the catwalks firing at you.

I. Freaking. Detested. That area.
There's a shortcut in that room to avoid any kind of confrontation. You can be out of there in like, 5 seconds.
 

char0n

Member
Artstyle looks great, combat is close to what I wanted (not removed and not turned FPS, didn't think of but like it being traversal/ninja jump puzzles), but I'm still so very worried about...

"It's important for us that everybody that wants to play the game, can play the game."

AssCreed single-button do-it-all traversal style confirmed.

The feel of the traversal was what the game was all about for me, the complexity wasn't at all artificial and felt so immersive with how you had to do the right things at the right time and everything had a logic and perfect weight behind it whether you aced it or totally missed. The feel and the feedback really did make you feel like you were doing the actions rather than watching someone else do them, and if it just becomes First Person AC... that would be enough to make me put it above DX:IW in sequel disappointments.
 

A-V-B

Member
There's a shortcut in that room to avoid any kind of confrontation. You can be out of there in like, 5 seconds.

Which is really, really hard to know about when you're first playing it and still learning how to use Faith.
 

Blizzard

Banned
EatChildren and DICE already stated they're making Combat less a focus in this outing. Which means they get what fans want from this.
How does that jive with the direct quote today which says "We are also committed to provide the best 1st person close combat in the world."? That seems like they're making combat a pretty key focus, and each of their early previews has shown that.

I know they also said "Advanced combat that is integrated into an improved fluidity of movement." I might be happy with combat just being removed, but I feel like combat was one of the things people disliked the MOST about the original game, which makes it kind of funny to try to focus on that.

Take the hallway run in the first game. You could run down a hallway, jump off the wall, vault over the heads of some assault guards, and slam the elevator door without dying.

I want to be able to do THAT, flying past guards, not fighting them, kicking them, Mario goomba'ing them, or whatever. :p
 

kadotsu

Banned
Why are people so upset about combat. It should be in the game and it should be iterated on. It wasn't the problem of ME, the guns were the problem, and so far I've not seen gunplay. I'd go so far and say the only gun problem of the first game were those dudes in black riot uniforms.
 

Mman235

Member
Looking at the WebM's I'm already starting to notice some of the tweaks to the base mechanics, like the slower animations being sped up a little and the way you can seemingly vault off railings at will (hopefully that suggests a wider overhaul of vaulting as it's one of the more awkward and inconsistent mechanics in the first game).

EatChildren and DICE already stated they're making Combat less a focus in this outing. Which means they get what fans want from this.

"Less of a focus" is hard to get anything out of given that the original only has a tiny selection of enemies that get in the way when you know what to do. The stuff so far sounds like they are adding more essentially mandatory combat but completely changing it so it's an extension of the platforming and momentum mechanics rather than something separate, which should be fine as long as you can stick to the kind of instant takedowns shown in the latter half of the video.
 

RSB

Banned
Which is really, really hard to know about when you're first playing it and still learning how to use Faith.
Replaying levels and discovering new, faster routes was one of the best things about the game. The game was made to be replayed.

And if the sections with enemies seem too hard (which is completely understandable, especially in your first playthrough) you can always change the difficulty to easy, of course.
 

Helmholtz

Member
Sad to see they're not completely ditching the combat. Sure, it looks better this time, but it's still a completely unnecessary part of the game that prevents it from being truly great. This game should be about constant, uninterrupted movement and traversal. I really don't feel like combat adds anything at all to the series.
 

Riposte

Member
Looks great. I have no problem with there being combat in the series and especially no problem with enemies having guns.
 
How does that jive with the direct quote today which says "We are also committed to provide the best 1st person close combat in the world."? That seems like they're making combat a pretty key focus, and each of their early previews has shown that.

I know they also said "Advanced combat that is integrated into an improved fluidity of movement." I might be happy with combat just being removed, but I feel like combat was one of the things people disliked the MOST about the original game, which makes it kind of funny to try to focus on that.

Take the hallway run in the first game. You could run down a hallway, jump off the wall, vault over the heads of some assault guards, and slam the elevator door without dying.

I want to be able to do THAT, flying past guards, not fighting them, kicking them, Mario goomba'ing them, or whatever. :p
I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.
 

A-V-B

Member
Sad to see they're not completely ditching the combat. Sure, it looks better this time, but it's still a completely unnecessary part of the game that prevents it from being truly great. This game should be about constant, uninterrupted movement and traversal. I really don't feel like combat adds anything at all to the series.

Combat should always be an option, but it should never be mandatory. The biggest thrills in Mirror's Edge are about traversing the levels in a unique, fast way, and running from enemies who are obviously more powerful than you are. You know, like Trinity in the Matrix.
 
"Less of a focus" is hard to get anything out of given that the original only has a tiny selection of enemies that get in the way when you know what to do. The stuff so far sounds like they are adding more essentially mandatory combat but completely changing it so it's an extension of the platforming and momentum mechanics rather than something separate, which should be fine as long as you can stick to the kind of instant takedowns shown in the latter half of the video.
Yeah. Combat in the original was extremely fun when it went like the way it was shown on the prototype, letting you beeline through enemies while using parkour moves, so I'm really excited if they keep going like that.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Sounds like they have a very small number of people working on the game while the rest of them are chained to whatever crap EA foists on them.

As long as it doesn't lose the spirit of the original then I'm happy to wait as long as it takes. Just make it good!
 

RSB

Banned
I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.
True.

IMO, they just have to make sure the combat doesn't break the flow, and it seems that's exactly what they are doing. That, and make every combat section completely optional. Yes, technically, every combat section in ME1 was optional too, but avoiding most of them required really crazy shortcuts, which were pretty much impossible to find in your first playthrough, so they should probably make them more obvious this time.
 

Dyna

Member
Were these posted yet? New wallpapers on the official site.

mirrors-edge-vista.jpg


 

Blizzard

Banned
I'm glad they're improving the combat rather than trying to gut it, which seems like a trend with developers' response to criticism of elements.
I think this is where some people may disagree though, including people on this very page.

In the first Mirror's Edge you could play the entire game without touching a non-boss enemy besides one room with a slow door that made you do some takedowns.

I'd like to have that option, running from enemies, dodging past enemies, dodging over enemies, not ever having to fight them.
 

A-V-B

Member
Were these posted yet? New wallpapers on the official site.

Good art.

But ... they've actually scaled back the color palette of the game? I remember there being a lot of yellows and greens and oranges, too.

Those waiting rooms throughout the game ranged the whole spectrum.
 
I think this is where some people may disagree though, including people on this very page.

In the first Mirror's Edge you could play the entire game without touching a non-boss enemy besides one room with a slow door that made you do some takedowns.

I'd like to have that option, running from enemies, dodging past enemies, dodging over enemies, not ever having to fight them.

Improving the combat doesn't not mean they'll make it any more mandatory than the previous game. None of the developers say that's what they're going to do. All this hand-wringing is entirely based on assumptions.

Good art.

But ... they've actually scaled back the color palette of the game? I remember there being a lot of yellows and greens and oranges, too.

Those waiting rooms throughout the game ranged the whole spectrum.

There's yellow and blue in the first art. There's only prototype gameplay in this trailer.
 
Their comments about 'new player experience' are a little troubling. Mirror's Edge already had a large variety in routes and paths you could take depending on your skill. Not sure what they're worried about.

I hope it all works out fine.
 

A-V-B

Member
There's yellow and blue in the first art. There's only prototype gameplay in this trailer.

I'm not talking about the gameplay. I know that's all test material. I looked at the art.

So I recommend to you: Go back and look at footage of the original game. That was actually a very pleasing game to look at in terms of the wide range of colors they used, and how they filled the frame.

I'm not "displeased" at this one. It just looks... very abstract, is all. Very white.
 
I'm not talking about the gameplay. I know that's all test material. I looked at the art.

And there's blue and yellow in addition to the more red in the first artwork
People discuss/theorize/pontificate with the information they're given. And why not? As new information comes, people will re-evaluate.

And there are people actively worried about things there's been no indication of, like a focus on combat over parkour. There's a difference between discussion/theorizing/pontification and "the moment they mentioned the word 'combat' I turned off the trailer. The whole games going to be about it :((((("
 
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