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Halo Master Chief Collection: H1-4. H2 full remaster. 1080p60. $59.99 Nov 11 Xbox One

RetroStu

Banned
I just got my Xbox One yesterday since I preordered the Kinectless one. The disc based games install to the HDD like the PS4 right? If so the data could be compressed on the disc and be over 50 GB.

Don't forget it has the web series as well which will probably be 1080p meaning a few gigs for that depending how long it is and how many episodes it is.
 
That seems to be the consensus among lower skilled players.

As someone who was certainly not "lower skilled", I want them to remove the glitches as well. Keeping superbouncing would be insane (even if in some cases it might be slightly harder to pull off), and the justification of "preserving the experience" is stupid.

Bungie would have patched it if they were in a position to do so because they recognised the detrimental effect it has on regular gameplay. Actually having the ability to patch it and choosing not to do so is foolish, since you're prioritising niche gameplay (people who want to fuck around) over normal play.

I don't think the highly skilled players want things to be kept identical because they know how broken the game is in places.
 

golem

Member
Don't forget it has the web series as well which will probably be 1080p meaning a few gigs for that depending how long it is and how many episodes it is.

They probably just include a license to download it from Xbox video.

I'd be surprised if the series isnt free to Gold members eventually though
 

DopeyFish

Not bitter, just unsweetened
they should have 2 versions of H2, one with glitches and one without.

Halo 2 is still a pro circuit capable game, much like Counter-Strike but the glitches hold it back.
 

chr

Neo Member
they should have 2 versions of H2, one with glitches and one without.

Halo 2 is still a pro circuit capable game, much like Counter-Strike but the glitches hold it back.

It'll be fine. Matchmaking was had some issues, but usually if someone pulled off a glitch you were losing anyways. Glitches don't help in competitive play.
And for clarification BxR et al. aren't glitches.
 

lizardwizarding

Neo Member
As someone who was certainly not "lower skilled", I want them to remove the glitches as well. Keeping superbouncing would be insane (even if in some cases it might be slightly harder to pull off), and the justification of "preserving the experience" is stupid.

Bungie would have patched it if they were in a position to do so because they recognised the detrimental effect it has on regular gameplay. Actually having the ability to patch it and choosing not to do so is foolish, since you're prioritising niche gameplay (people who want to fuck around) over normal play.

I don't think the highly skilled players want things to be kept identical because they know how broken the game is in places.

Literally no pro player has that consensus.

Super-bouncing has already been stated that because of the resolution upscale, that the pixels needed to align one's-self have been altered in a way that could make them not function. Standby-ing is gone because of dedicated servers.
 

Neper

Neo Member
Cairo Station. Liek dis if u cry evry tiem
Hey, is it confirmed that Halo 2 Anniversary will only come in English to Spain? Really? After what happened with the original? It doesn't make any sense, I would even be up for the original dubbing rather than letting it be the only Halo version that does not come in spanish.

I mean, it's not like English is an issue to me, but c'mon... that's such a letdown, it was a GOLDEN opportunity. Could you please give us the ability to choose, including the original dub as a menu option? There's plenty of room within a Blu-Ray for that. Please.
 

dwells

Member
they should have 2 versions of H2, one with glitches and one without.

Halo 2 is still a pro circuit capable game, much like Counter-Strike but the glitches hold it back.

Not really. The most prominent glitches (BXR, BXB) actually added depth and skill to the melee combat and were embraced by the pro circuit. Superbounces were an issue, but they were very explicitly banned in the pro circuit and weren't an issue.
 

enewtabie

Member
This is great. I was debating on selling my Halo collection of 7 games,but I'm pretty sure I'll do it now. The price is really a shocker to me.
 

Bsigg12

Member

DEADEVIL

Member
Why do so many people in this thread not realise that the first Halo Anniversary is also included?.

Because they never specifically mentioned it. H1 Anniversary for the 360 was also in 3D and had specific options that used Kinect in ways that no game since has used for the new Kinect.

Even when they say H2 is getting the 'Anniversary' treatment, it still begs the question whether it's just the new/old switch on the fly graphics or will we be able to play Halo 2 in 3D (which would be amazing btw)
 

Bsigg12

Member
Because they never specifically mentioned it. H1 Anniversary for the 360 was also in 3D and had specific options that used Kinect in ways that no game since has used for the new Kinect.

Even when they say H2 is getting the 'Anniversary' treatment, it still begs the question whether it's just the new/old switch on the fly graphics or will we be able to play Halo 2 in 3D (which would be amazing btw)

It said Halo Combat Evolved Anniversary in the reveal.

There needs to be an option to play MP soley from either Halo 1 , 2, 3, or 4. Some kind of filter option.

qDdOepi.png
 

Xenon

Member
They should change the character models in 3. The faces are so fugly.

Edit: 3D without the resolution hit would be awesome.
 
Literally no pro player has that consensus.

Super-bouncing has already been stated that because of the resolution upscale, that the pixels needed to align one's-self have been altered in a way that could make them not function. Standby-ing is gone because of dedicated servers.

Somehow I doubt you're in a position to speak for all pro players, and even if you were, those are not the only skilled Halo players out there.

I consider myself a good player (dig out my stats and game history, particularly H3 Team Slayer if anyone cares). I fail to see how my opinion is somehow invalid, particularly when I'm giving a reason for it.

And the key word with superbouncing is "could". Not definitely fixed, and nothing in Frank's comments suggested any desire to look deeply at the Havok problem responsible to make sure it is fixed.
 

BigTnaples

Todd Howard's Secret GAF Account
Because they never specifically mentioned it. H1 Anniversary for the 360 was also in 3D and had specific options that used Kinect in ways that no game since has used for the new Kinect.

Even when they say H2 is getting the 'Anniversary' treatment, it still begs the question whether it's just the new/old switch on the fly graphics or will we be able to play Halo 2 in 3D (which would be amazing btw)


Yeah 3D would be really great.

Hopefully IQ is high for these, no reason all 4 titles shouldn't have some nice AA and AF to go along with the 1080p resolution. The IQ for that ascension map didn't look so Hott, but there is plenty of time.
 

DopeyFish

Not bitter, just unsweetened
Not really. The most prominent glitches (BXR, BXB) actually added depth and skill to the melee combat and were embraced by the pro circuit. Superbounces were an issue, but they were very explicitly banned in the pro circuit and weren't an issue.

When I was playing in CAL, any glitch of any kind would get you kicked from the league. (rule stayed across the CPL afaik)

This was when CAL/CPL were still the defacto e-sports tourney and MLG was just a small gathering of players.
 

RetroStu

Banned
Because they never specifically mentioned it. H1 Anniversary for the 360 was also in 3D and had specific options that used Kinect in ways that no game since has used for the new Kinect.

Even when they say H2 is getting the 'Anniversary' treatment, it still begs the question whether it's just the new/old switch on the fly graphics or will we be able to play Halo 2 in 3D (which would be amazing btw)

Yes they did and the trailer also mentioned it. Watch the conference again, they showed it in the trailer like this -

Halo Anniversary

Halo 2 Anniversary

Halo 3

Halo 4
 

chr

Neo Member
I kinda wish I jumped on the Titian Fall 450$ Bundle now. I'm gonna wait it out for the next. Any thoughts when that will be?
 

dwells

Member

Bungie had a major disconnect with a lot of the community and how the game was actually played.

They stubbornly insisted for years that the SMG was an appropriate and balanced starting weapon on all maps (it wasn't). They claimed they were prepared for modding on disc maps and had it covered (they didn't). They insisted that modding and standbying were rare and not major issues (they were). The claimed the ranking system was unfair and that Halo 3's system was an improvement (it wasn't). And, as anyone who played against them online will testify, none of them were particularly good at their own game.

So let's not act like some snarky quip, more specifically a snarky quip added to the game just a few months before original Xbox Live support was pulled, is infallible.
 

dwells

Member
When I was playing in CAL, any glitch of any kind would get you kicked from the league. (rule stayed across the CPL afaik)

This was when CAL/CPL were still the defacto e-sports tourney and MLG was just a small gathering of players.

MLG was quite clearly the defacto pro circuit for Halo 2, as indicated by the pro players, the televised events, massive turnouts, and million dollar plus prizes and sponsorship deals - all of these things specially for Halo 2. CPL might have been bigger overall, but its primary focus was not Halo 2, and Halo 2's pro circuit focus was not it. Search Google for "Halo 2 Pro Circuit" and every single result on the first page is MLG-related.
 

Avinexus

Member
When I was playing in CAL, any glitch of any kind would get you kicked from the league. (rule stayed across the CPL afaik)

This was when CAL/CPL were still the defacto e-sports tourney and MLG was just a small gathering of players.

You'll notice how CAL/CPL became irrelevant for Halo around the time MLG became big. The button combos simply add to the skill depth in a game that doesn't have much. They should stay, they were a huge part of the game.
 
Hell man, CE is going to get some love. I can't wait to play some OG blood gulch with indestructible vehicles and rocket blasts from days past.

omfg yes please .
Rocket Jumps onto the top of the cliffs
OMFG OMFG
yessssssssssssssssssssssssssssssssssssssssssssssssssssssssss
 

FyreWulff

Member
Bungie had a major disconnect with a lot of the community and how the game was actually played.

They stubbornly insisted for years that the SMG was an appropriate and balanced starting weapon on all maps (it wasn't).

didyouknow_smgstarts.jpg


They claimed they were prepared for modding on disc maps and had it covered (they didn't).

They did eventually counter most of it with 1.5, but it kind of hurts when the entire console has been compromised in terms of security.

They insisted that modding and standbying were rare and not major issues (they were).

They never said this to my recollection, and explicitly set up an email h2cheats@microsoft.com (still seared into my brain) for people to report instances.

The claimed the ranking system was unfair and that Halo 3's system was an improvement (it wasn't).

ELO is provably broken. The sport it was originally invented for no longer uses it. ELO was made to be quickly calculable on pen and paper by humans, but has many issues related to making it easily calculable like that. There's no reason to use a simple broken system when you have servers available that can crunch super complex math in seconds, considering many more parameters.

For example, in ELO, you can actually be punished for winning a game, rank-wise. You can literally enter a game and every option you have (leave, lose, win) will derank you. How is a ranking system like that fair?

And, as anyone who played against them online will testify, none of them were particularly good at their own game.

So you played against a small tiny fraction of players at Bungie, which proves nobody at Bungie was good at Halo?
 

lizardwizarding

Neo Member
Somehow I doubt you're in a position to speak for all pro players, and even if you were, those are not the only skilled Halo players out there.

I play and keep in contact with many of the pros actually, but it's obvious why you think that when it's in your interest to preserve your pride. You could just as easily look up their twitters or hop into any of their streams and see my point isn't unfounded.

I consider myself a good player (dig out my stats and game history, particularly H3 Team Slayer if anyone cares). I fail to see how my opinion is somehow invalid, particularly when I'm giving a reason for it.

I don't mean to be rude (and I don't believe I was) but I'm not basing my point on relative opinion about skill like yourself. H3 TS means next to nothing to players that have a depth of knowledge of competitive Halo, and my reference isn't just friends I thought were skilled. That's fine that you do personally, but ironic that you then say I'm speaking for an unaccounted party and then suppose yourself in that same light with the TS comment.

And the key word with superbouncing is "could". Not definitely fixed, and nothing in Frank's comments suggested any desire to look deeply at the Havok problem responsible to make sure it is fixed.

Who cares man, it definitely wasn't as prevalence as you make it out to be, you're conflating it like some others are. Competitive Halo did not have to deal with it hardly anywhere, so to state it's a problem for serious players when your reference is BTB and TS instances and the maps found there that were no where to be found in competitive settings... it's tenuous at best.
 
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