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Halo Master Chief Collection: H1-4. H2 full remaster. 1080p60. $59.99 Nov 11 Xbox One

Homeboyd

Member
didyouknow_smgstarts.jpg
LOL don't even need to type anything
 

GDJustin

stuck my tongue deep inside Atlus' cookies
I'm the type of (rare?) player that will want BOTH cross-game matchmaking lists, and game-specific ones.

I think I'll usually be content to just unwinding with some Slayer or Team Battle or Sandbox playlists that span games. The idea of hopping from Ascension to Snowbound to The Pit to Ivory Tower is super appealing... I'd be really disappointed if I wasn't able to bound around from game to game without completing exiting one game's experience and booting into another. The idea of it all being unified is MUCH more appealing.

But on the other hand, Halo 3 MP is my Halo of choice and the one I put by far the most time into. So there will also be times where I just want to experience those maps and nothing else.

If 343 does both, which it sounds like they will, it'll be the best of both worlds.

They wouldn't even necessarily have to dilute the lobbies to accomplish this, either. Imagine I'm in the shared Slayer lobby. We vote for a Halo 2 map. It could then match us against an enemy team that's in the Halo 2-exclusive lobby. So it really shouldn't matter if there's 200K people in Halo 2, 200K in Halo 3, and only 10K in H1 and H4. We should still be able to find the exact matches we want.

Honestly, it sounds like a perfect Halo multiplayer experience. Except for the exclusion of Reach's maps :( Sometimes I feel like I'm the only person that really loved several of the maps in Reach like Powerhouse, Boneyard, and Boardwalk.
 

Fox Mulder

Member
Uh, the $399 Kinect-less SKU? If you don't care about Kinect, it's pretty much the same deal.

the $450 retailer sales offered a better value. You got titanfall or forza and Target had a year of Live with the deal, plus it still came with kinect.

I would have bought one then, but had a similarly priced speeding ticket instead. Hopefully there's a sale or bundle this holiday.
 
You could just as easily look up their twitters or hop into any of their streams and see my point isn't unfounded.

The point which raced over your head, is that whether your comments are true or not, it doesn't matter. You cannot call the opinions of a few hundred players at best as representative of every skilled player out there.

H3 TS means next to nothing to players that have a depth of knowledge of competitive Halo

I never claimed it was. And automatically assuming I don't have a good knowledge of competitive Halo is quite the assumption

Who cares man, it definitely wasn't as prevalence as you make it out to be, you're conflating it like some others are. Competitive Halo did not have to deal with it hardly anywhere, so to state it's a problem for serious players when your reference is BTB and TS instances and the maps found there that were no where to be found in competitive settings... it's tenuous at best.

Except if you pay attention to what we're discussing, you'll see it's extremely relevant. We're talking about online multiplayer, not a tournament where arbitrary rules can be enforced and players ejected from tournaments for breaking them.

And if the ultra-competitive tournament scene really cared, the original Halo 2 is still there.

Speaking as someone who likes online multiplayer at a high level, I care. You know, that's sort of the entire point of this discussion?
 
the $450 retailer sales offered a better value. You got titanfall or forza and Target had a year of Live with the deal, plus it still came with kinect.

I would have bought one then, but had a similarly priced speeding ticket instead. Hopefully there's a sale or bundle this holiday.

HFS how fast were you going!??!
 
Oh Man, think about it. SIDEWINDER online. WIZARD. Just fantastic to think those maps are finally playable online leaves me giddy. And my God I need to play on ZANZIBAR again. One of my all time faves. Vehicle lock on with the rocket launcher as well. So happy.
 
They wouldn't even necessarily have to dilute the lobbies to accomplish this, either.[/b] Imagine I'm in the shared Slayer lobby. We vote for a Halo 2 map. It could then match us against an enemy team that's in the Halo 2-exclusive lobby. So it really shouldn't matter if there's 200K people in Halo 2, 200K in Halo 3, and only 10K in H1 and H4. We should still be able to find the exact matches we want.


This sounds like a great idea.
 

DopeyFish

Not bitter, just unsweetened
I was hoping for no voting. Another thing from Reach that should FOD. Veto sucked too but at least the end result was still random

just run the playlist (H1-H4 or Blended) and you get what you get

playing the same maps or game modes is infuriating... Halo 2 did it best

edit: and SMG starts were great. It allowed me to annihilate a lot of dummies who didn't understand pulsing... SMG is still the most OP gun in the game... whenever I see one I grab it. Whenever I see a pistol I dual wield.

BR starts were there to appease the children.

Oh and ELO is still the best ranking system.
 

dwells

Member
Yes, they added that snarky quip in 1.5 right before the game's online died. It was more a slap in the face at that point than anything else given the years of insisting otherwise.

They did eventually counter most of it with 1.5, but it kind of hurts when the entire console has been compromised in terms of security.
1.5 was too little, too late. The player base was dwindling and the game was mere months away from having original Xbox Live support pulled. The system security being compromised was not an excuse.

From what I gathered looking at the xbe and other changes in 1.5, their means of dealing with modified map files was simple - hash checking and consulting against server-side values, rather than the previous and obviously exploitable local signing solution. It was painfully obvious that they should have gone this route ages ago.

In fact, I suggested this solution to them ages ago, back before modded disc maps were an issue and burned games online was only at the proof-of-concept stage with the original modified Samsung drive firmware for the Xbox v1.3/1.4. I described the vulnerability before it happened, how and when it would likely happen, and even provided some XDK-friendly code to stop it. They responded by assuring me that the situation was "under control" and banning me.

They never said this to my recollection, and explicitly set up an email h2cheats@microsoft.com (still seared into my brain) for people to report instances.
But they did, many times in their weekly updates. There was a great post where they talked about how many games they searched and how they experienced no cheating. Gee, really, you weren't running into cheaters when the highest ranked player in your party was a 24? Try playing TS in the low 40s without host and see where that gets you.

ELO is provably broken. The sport it was originally invented for no longer uses it. ELO was made to be quickly calculable on pen and paper by humans, but has many issues related to making it easily calculable like that. There's no reason to use a simple broken system when you have servers available that can crunch super complex math in seconds, considering many more parameters.

For example, in ELO, you can actually be punished for winning a game, rank-wise. You can literally enter a game and every option you have (leave, lose, win) will derank you. How is a ranking system like that fair?

The system had its glitches and flaws, but overall it was the best ranking system I've ever used (referring to the 1.1 and onward adjustment they made). Winning a game and going down a rank only occurred if you had previously quit a game and your rank hadn't been updated to reflect it.

It was rare to see players in even the high thirties and forties, and that's how it should be. Top rankings shouldn't be achievable for anyone, or else they mean nothing. Halo 3, for example, I didn't play much of and sucked at. Yet I still had zero problem getting multiple 50s in that game. Now that's a broken ranking system.

Overall, despite its few quirks and oversights, the modified Elo system that they used in Halo 2 worked very well.

So you played against a small tiny fraction of players at Bungie, which proves nobody at Bungie was good at Halo?

I played against a good chunk of them and watched gameplay videos of others who played against them. I didn't see a single Bungie employee who would've made past round one of an MLG event. On the matchmaking side of things, I don't think any of them even had a rank in the thirties.
 

Buwx

Member
What about ODST and Reach?

Will they be Future DLC?

Will their multiplayer Maps be included in this collection?

While it would be nice to have their maps included, ultimately, I'm pretty sure they won't be added in. After all, this is the "Master Chief Collection". So I think 343i is shying away from the spin-offs for this package. But, I mean...

We're getting Halo 1 and 2 online multiplayer, does anything else even matter? XD
 

btags

Member
I love this collection, but the only thing that sucks is the fact that there will be no firefight due to the exclusion of odst and halo reach. Having one or the other would be so awesome.
 
This may be off topic but what if this multiplayer suite was the new baseline experience for Halo? So when Halo 5 comes out, it would just go into rotation in the MC Collection.
 

link1201

Member
This may be off topic but what if this multiplayer suite was the new baseline experience for Halo? So when Halo 5 comes out, it would just go into rotation in the MC Collection.

I am interested to see how this all goes down. It will be interesting to watch. I am all for the collection just seems to me it'll be tough keeping it straight on the MP side. I don't see them add Halo 5 though.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Is there a chance they could include the MP maps from Reach and ODST, and just not include their campaigns? That seems like a reasonable compromise, to me. Their exclusive just feels weird. I get that this is a collection focused on Master Chief, but eh. That context doesn't matter at all when thinking about Multiplayer, which is where this collection is going to see by far the most use.
 
This may be off topic but what if this multiplayer suite was the new baseline experience for Halo? So when Halo 5 comes out, it would just go into rotation in the MC Collection.

I was thinking this would make a ton of sense personally. Once I saw the IGN video it just made sense, that to keep the population up, they would roll in Halo 5 multiplayer into this suite of maps and modes. If nothing else, it would be exciting.
 

Trakan

Member
Yes, they added that snarky quip in 1.5 right before the game's online died. It was more a slap in the face at that point than anything else given the years of insisting otherwise.

I am probably in the minority here, but SMG starts were best IMO. You should not spawn with the best weapon in the game.
 

Naked Lunch

Member
Wrong. AA in Reach were far worse, the fucking DMR dominated the whole game. it was a DMR/Sniper fest. No BR sucked ass. Also has by far the absolute worst collection of maps. maybe two good ones, nothing really memorable.

The only real problem Halo 4 had was some balance issues at the start, and a lack of readied maps and playlists. Halo 4 just shipped a bit early it felt, but it's fantastic now.
I feel that alot of Halo 4 haters never played the game after the multiplayer balance patch that came out 6-8 months after launch. The gameplay was fixed dramatically. It was kinda hard to go back to other Halos after getting used to Halo 4's thruster. I hope the thruster is just part of Halo 5's normal movement now - as the H5 beta trailer seems to suggest.

It will be nice to play all of the DLC maps in the Halo games. This was always a problem with the series because the DLC maps rarely showed up in multiplayer due to the playlist/host system. There were maps in 3 and 4 that I literally never even saw in matchmaking.
 

Falagard

Member
Super-bouncing has already been stated that because of the resolution upscale, that the pixels needed to align one's-self have been altered in a way that could make them not function.

Just to be clear, that was a layman's (Frankie's) explanation of why super bouncing might not happen in exactly the same places as they did in the original game.

The super jumping glitch happens because of a problem with the Havoc physics engine, and this apparently has not been fixed. Basically Frankie was saying that the exactly precise location of where the super jumps were in Halo 2 might not carry over precisely.

To be pedantic, pixels have no effect on the physics, but floating point precision differences between the Xbox and the Xbox One might ;-)
 

Falagard

Member
Is there a chance they could include the MP maps from Reach and ODST, and just not include their campaigns? That seems like a reasonable compromise, to me. Their exclusive just feels weird. I get that this is a collection focused on Master Chief, but eh. That context doesn't matter at all when thinking about Multiplayer, which is where this collection is going to see by far the most use.

They'd need to port the ODST and Reach engines over as well, which seems like a huge amount of work and additional testing just for Firefight.

I'm hoping we see true Firefight in Halo 5 instead of Spartan Ops.
 
Anyone know if bumper jumper will be an option for H2? IIRC they did put it in Halo CE Anniversary.

I hope so. In all of my years of playing Halo I never used this setup. I tried it for Titanfall and fell in love with it. I'd love to play Halo 2 with it. I'm so excited for this game, more so than any other game this year. The campaigns alone are great, but MP too? Shiiiiiiiiiiiiiit.
 
I am probably in the minority here, but SMG starts were best IMO. You should not spawn with the best weapon in the game.

Keep saying that as I spawn kill you over and over on Coagulation, while you think angry thoughts at me. And if you're very lucky, you might just hit me with a single bullet before you die.

The BR is also not the best weapon in the game in the same way that the Pistol in Halo 1 is not the best weapon in the game. They are all-round weapons. A good player using the rockets or a shotgun or sniper rifle will beat a good player using the pistol. What these weapons do is provide a superior player with a chance to win against inferior opponents, and the opportunity to defend themselves until they can disengage.

Instead of being fish in a barrel.
 

Trakan

Member
Keep saying that as I spawn kill you over and over on Coagulation, while you think angry thoughts at me. And if you're very lucky, you might just hit me with a single bullet before you die.

The BR is also not the best weapon in the game in the same way that the Pistol in Halo 1 is not the best weapon in the game. They are all-round weapons. A good player using the rockets or a shotgun or sniper rifle will beat a good player using the pistol. What these weapons do is provide a superior player with a chance to win against inferior opponents, and the opportunity to defend themselves until they can disengage.

Instead of being fish in a barrel.

So if I want to stand a chance against the god weapon, I need a power weapon. Got ya.

A good player should have to earn the good weapons. You may as well be playing Team Rockets.
 
Bungie had a major disconnect with a lot of the community and how the game was actually played.

Yes, they added that snarky quip in 1.5 right before the game's online died. It was more a slap in the face at that point than anything else given the years of insisting otherwise.


1.5 was too little, too late. The player base was dwindling and the game was mere months away from having original Xbox Live support pulled. The system security being compromised was not an excuse.

From what I gathered looking at the xbe and other changes in 1.5, their means of dealing with modified map files was simple - hash checking and consulting against server-side values, rather than the previous and obviously exploitable local signing solution. It was painfully obvious that they should have gone this route ages ago.

In fact, I suggested this solution to them ages ago, back before modded disc maps were an issue and burned games online was only at the proof-of-concept stage with the original modified Samsung drive firmware for the Xbox v1.3/1.4. I described the vulnerability before it happened, how and when it would likely happen, and even provided some XDK-friendly code to stop it. They responded by assuring me that the situation was "under control" and banning me.

But they did, many times in their weekly updates. There was a great post where they talked about how many games they searched and how they experienced no cheating. Gee, really, you weren't running into cheaters when the highest ranked player in your party was a 24? Try playing TS in the low 40s without host and see where that gets you.

The system had its glitches and flaws, but overall it was the best ranking system I've ever used (referring to the 1.1 and onward adjustment they made). Winning a game and going down a rank only occurred if you had previously quit a game and your rank hadn't been updated to reflect it.

It was rare to see players in even the high thirties and forties, and that's how it should be. Top rankings shouldn't be achievable for anyone, or else they mean nothing. Halo 3, for example, I didn't play much of and sucked at. Yet I still had zero problem getting multiple 50s in that game. Now that's a broken ranking system.

Overall, despite its few quirks and oversights, the modified Elo system that they used in Halo 2 worked very well.

I played against a good chunk of them and watched gameplay videos of others who played against them. I didn't see a single Bungie employee who would've made past round one of an MLG event. On the matchmaking side of things, I don't think any of them even had a rank in the thirties.
"Shhhhh, you're the vocal minority, millions are enjoying Halo 2 so obviously you're wrong about this because numbers > you." The unfortunate reality of how many people felt back then in a sea of new fans after Halo 2 released. As for the bolded, Bungie should have been listening to the fans they seemed to enjoy "fighting" with.

Nowadays we're seeing the benefit of listening to your most hardcore, dedicated fanbase from other developers; the people who put UNGODLY hours into something you created might be worth listening to when developing a sequel IMO.
 

Magni

Member
So if I want to stand a chance against the god weapon, I need a power weapon. Got ya.

A good player should have to earn the good weapons. You may as well be playing Team Rockets.

How about starting with no weapon? If you're good, you can earn your SMG.
 

Ramirez

Member
I was hoping for no voting. Another thing from Reach that should FOD. Veto sucked too but at least the end result was still random

just run the playlist (H1-H4 or Blended) and you get what you get

playing the same maps or game modes is infuriating... Halo 2 did it best

edit: and SMG starts were great. It allowed me to annihilate a lot of dummies who didn't understand pulsing... SMG is still the most OP gun in the game... whenever I see one I grab it. Whenever I see a pistol I dual wield.

BR starts were there to appease the children.

Oh and ELO is still the best ranking system.

Ten years later, and still as bat shit insane as ever, Dopey.
 
So if I want to stand a chance against the god weapon, I need a power weapon. Got ya.

Only if you're an inferior player.

The irony is that without BR starts, what you say is pretty much true, given their general rarity on maps. Take Lockout, which has 2 BRs and a Sniper Rifle. If I'm at the top tower then I can easily cover the one by the grav lift, leaving the Sniper Rifle as your main chance. And even then, getting to it is dangerous.

A good player should have to earn the good weapons.

I agree, and that's why BR starts make for a more balanced game. You have to earn those weapons, and struggle to keep them. If I get the rockets first in an SMG-start game because I spawned closer, then that's a bunch of free kills for me. You can't do anything. You're not going to be able to outgun me, unless I'm a really, really bad player.

In the worst case scenario, I can beat you through nothing other than the luck of where we spawn, since I can get the power weapons and kill you over and over while you flail at me ineffectively with your SMG, and can't touch anything more effective since I have it covered.

You may as well be playing Team Rockets.

I suspect you have a very poor understanding of weapon functionality and the sandbox then.
 

dwells

Member
I am probably in the minority here, but SMG starts were best IMO. You should not spawn with the best weapon in the game.

It might be a decent concept in theory, but it just doesn't work. You need a weapon with some sort of efficacy if you want to be able to fight back after a team slay. This became more and more obvious at higher skill levels.

Take Warlock for example - with SMG spawns, a match between two skilled teams would literally be decided within the first minute of the game. Whoever won the initial slay would wind up with control of the top of the plats, top middle, and the BRs. The opposing team would then spawn with their utterly worthless SMGs either in plain sight on the floor or by flag, and immediately get melted by coordinated team shots. The final result is a 50 - 15 slaughter even though the skill gap between the teams should have resulted in a tight game decided by a few kills.

Additionally, the BR was hardly "the best weapon in the game." With BR spawns, it was still extremely necessary to control rockets, snipers, shotgun, power ups, etc. The difference was that you had a chance of fighting back against those power weapons if you didn't have them, where with an SMG spawn you were nothing more than a free kill.
 

Unstable

Member
I was hoping for no voting. Another thing from Reach that should FOD. Veto sucked too but at least the end result was still random

just run the playlist (H1-H4 or Blended) and you get what you get

playing the same maps or game modes is infuriating... Halo 2 did it best

edit: and SMG starts were great. It allowed me to annihilate a lot of dummies who didn't understand pulsing... SMG is still the most OP gun in the game... whenever I see one I grab it. Whenever I see a pistol I dual wield.

BR starts were there to appease the children.

Oh and ELO is still the best ranking system.
This has to be some strange form of Stockholm syndrome, there is just no other explanation for this.
 
It might be a decent concept in theory, but it just doesn't work. You need a weapon with some sort of efficacy if you want to be able to fight back after a team slay. This became more and more obvious at higher skill levels.

Take Warlock for example - with SMG spawns, a match between two skilled teams would literally be decided within the first minute of the game. Whoever won the initial slay would wind up with control of the top of the plats, top middle, and the BRs. The opposing team would then spawn with their utterly worthless SMGs either in plain sight on the floor or by flag, and immediately get melted by coordinated team shots. The final result is a 50 - 15 slaughter even though the skill gap between the teams should have resulted in a tight game decided by a few kills.

Additionally, the BR was hardly "the best weapon in the game." With BR spawns, it was still extremely necessary to control rockets, snipers, shotgun, power ups, etc. The difference was that you had a chance of fighting back against those power weapons if you didn't have them, where with an SMG spawn you were nothing more than a free kill.


well said--smg starts are so odd
 
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