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Wii U hacked?

Foshy

Member
Did had piracy pretty quickly, long before the lite was out. And I've always heard that the first models of PS1 could boot burnt copies without any mod. Either way they were both very quick.
Sure, but they did great right off the bat before piracy was a widespread thing.
 

baphomet

Member
Sure, but they did great right off the bat before piracy was a widespread thing.

I would say DS started doing great around when piracy was enabled. I had one at launch and it was, honestly, probably the worst software launch I've ever seen. They didn't start doing really well until Nintendogs released as far as I remember, and piracy was easily possibly at that point. It's all semantics though. I agree with he playstation though, it did extremely well out of the gate.
 

Meelow

Banned
I'm hoping Nintendo does something to prevent the piracy, them knowing about it is good but hopefully they make sure it doesn't happen, at least for a few more years.

Wii U needs as much games as it can get.
 
Wii took 5 years to get a Zelda game... 5 fucking years. TP was a GCN port so that doesn't count.

Good lord, Nintendo need to fix this, need to have 3 years max between console Zelda games.

Yeah but because there are portable versions coming out in between it still feels like a lot. Any more and it would be too much. Some people think it already is.
 

Nilaul

Member
Dam it... this is the end of WiiU aint it? Only indie/downloadable games will be released as it will be easy to secure it. 3rd parties will skip the WiiU alltogether, because most people will pirate 3rd party retail games.
 

Meelow

Banned
Dam it... this is the end of WiiU aint it?

Not if Nintendo could stop the piracy for at least 2 years, the PS3/360/Wii/DS etc were hacked and pirated but didn't stop PS3/360/Wii/DS because they had a high enough install base.
 

Nilaul

Member
Not if Nintendo could stop the piracy for at least 2 years, the PS3/360/Wii/DS etc were hacked and pirated but didn't stop PS3/360/Wii/DS because they had a high enough install base.

So that could mean: Extra security measures in newer consoles, ninja door knocking to the developers and producers of these said chips and finally firmware updates?
 

Meelow

Banned
So that could mean: Extra security measures in newer consoles, ninja door knocking to the developers and producers of these said chips and finally firmware updates.

Possible, Nintendo said they know about what the people are doing and said "not to worry".
 

KungFucius

King Snowflake
Dam it... this is the end of WiiU aint it? Only indie/downloadable games will be released as it will be easy to secure it. 3rd parties will skip the WiiU alltogether, because most people will pirate 3rd party retail games.

Do you have any numbers showing how many people who buy a console will pirate on it vs the number of people who don't and a way to filter out the ones who only buy the system because it can pirate?

They certainly did not sell 100 million WiiKeys,
 

Hesemonni

Banned
Dam it... this is the end of WiiU aint it? Only indie/downloadable games will be released as it will be easy to secure it. 3rd parties will skip the WiiU alltogether, because most people will pirate 3rd party retail games.
Yes. That is exactly what will happen. And piracy is the only reason behind it. /sarcasm.
 
Do you have any numbers showing how many people who buy a console will pirate on it vs the number of people who don't and a way to filter out the ones who only buy the system because it can pirate?

They certainly did not sell 100 million WiiKeys,

Its a hard thing to measure. The Wii was broken open by softmods, about as easy as the PSP's, but there was a period of time a few years after where the Wii scene quieted down and moved on (Maybe because the console was...?)

However, via Piratebay, I never seen any single game get more than over a couple hundred thousand downloads. It hurts small games like Muramasa more because the gamers who would be into that game might be more technically inclined, but it's not that big a deal for bigger games like Call of Duty that go on to sell a million either way.

There was a list compiled of most torrented games, and there were quite a surprising amount of 'smaller scale' titles in the top 25.
 

M3d10n

Member
Do you have any numbers showing how many people who buy a console will pirate on it vs the number of people who don't and a way to filter out the ones who only buy the system because it can pirate?

They certainly did not sell 100 million WiiKeys,

There are no 100% hard numbers for several reasons (there aren't any two consoles where everything was equal except the availability of pirated games), but that's not important: it's publishers who decide things and if they think they'll sell less due to piracy, they'll take that in account.
 
Looks like they've even figured out the decryption key on a per disc basis. I'm assuming these are the files on a ripped Wii U disc?

http://pastie.org/pastes/7760175/text

VENOM released the decryption key with the game.
crediar (famous Wii hacker) decrypted the game with it and posted that pastie.

Here is the (complete) venom.nfo with the AES key blanked out:

nfo-render.htmlv6bys.png
 

test_account

XP-39C²
FYI: Teams have been dumping 3DS games since launch.
That is true, although i think those games have still been encrypted. It was the same with PS3 games as well, they were dumped some years before the PS3 was hacked, but they didnt know how to decrypt them at the time.


Possible, Nintendo said they know about what the people are doing and said "not to worry".
Didnt the Nintendo rep just say that they knew about the group and their reports?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Here is the (complete) venom.nfo with the AES key blanked out:
Wait, what medium carries the AES key if the latter is per-game? The game disk itself? That would require that the key was encrypted via a higher-level-of-trust encryption scheme, so basically that latter scheme should be the one they've hacked if they have the actual AES-256 key. Or am I missing something?
 

wsippel

Banned
Wait, what medium carries the AES key if the latter is per-game? The game disk itself? That would require that the key was encrypted via a higher-level-of-trust encryption scheme, so basically that latter scheme should be the one they've hacked if they have the actual AES-256 key. Or am I missing something?
Do Wii U disks still have a BCA? That's where I'd assume the keys to be stored. Reading a BCA is easy, but you need a YaG laser to create one, offering at least basic protection against bootlegs.
 
I heard Lego City Undercover from the E-store is 25GB, which is ridiculous. I just have a hard time imagining it could take up that much space when stuff like Alan Wake is like 3GB without cutscenes. Even as an open-world game.

Are ALL of the full retail E-store games 25GB? Because that's kind of ridiculous.

(Yes, this has nothing to do with hacking, it just makes me wonder how big of an HDD you need to support Wii U through digital delivery)
 
I heard Lego City Undercover from the E-store is 25GB, which is ridiculous. I just have a hard time imagining it could take up that much space when stuff like Alan Wake is like 3GB without cutscenes. Even as an open-world game.

Are ALL of the full retail E-store games 25GB? Because that's kind of ridiculous.

(Yes, this has nothing to do with hacking, it just makes me wonder how big of an HDD you need to support Wii U through digital delivery)

There are like 15 selectable languages in Lego City + high resolution Textures and i think the cutscenes are videos, this can easily fill up the space.

Many PS3 exclusives have similiar sizes.
 

chaosblade

Unconfirmed Member
I heard Lego City Undercover from the E-store is 25GB, which is ridiculous. I just have a hard time imagining it could take up that much space when stuff like Alan Wake is like 3GB without cutscenes. Even as an open-world game.

Are ALL of the full retail E-store games 25GB? Because that's kind of ridiculous.

(Yes, this has nothing to do with hacking, it just makes me wonder how big of an HDD you need to support Wii U through digital delivery)

NSMBU is like 2GB, and NintendoLand is a bit over 3GB, IIRC.
 

Espresso

Banned
I heard Lego City Undercover from the E-store is 25GB, which is ridiculous. I just have a hard time imagining it could take up that much space when stuff like Alan Wake is like 3GB without cutscenes. Even as an open-world game.

Are ALL of the full retail E-store games 25GB? Because that's kind of ridiculous.

(Yes, this has nothing to do with hacking, it just makes me wonder how big of an HDD you need to support Wii U through digital delivery)

What I remember of Wii ISOs is that many were padded to fill up a 4.7GB DVD. For example, Nintendo games were often gigabytes smaller than their disc's capacity and could be "scrubbed" to remove the filler data.
 

King_Moc

Banned
I heard Lego City Undercover from the E-store is 25GB, which is ridiculous. I just have a hard time imagining it could take up that much space when stuff like Alan Wake is like 3GB without cutscenes. Even as an open-world game.

Are ALL of the full retail E-store games 25GB? Because that's kind of ridiculous.

(Yes, this has nothing to do with hacking, it just makes me wonder how big of an HDD you need to support Wii U through digital delivery)

1080p video and uncompressed audio, most likely. Nintendo's own games are much, much smaller (2 or 3GB) and they never seem to use video clips. Tekken was 17GB and Monster Hunter is around 6GB.
 
1080p video and uncompressed audio, most likely. Nintendo's own games are much, much smaller (2 or 3GB) and they never seem to use video clips. Tekken was 17GB and Monster Hunter is around 6GB.

This. It sounds to me like they weren't planning for the game to be released on eShop, and thus the game wasn't "optimized" for it.

If you don't plan on releasing a game digitally, there is little reason NOT to take full advantage of all that extra space by using uncompressed videos/audios/other assets. It saves (a little) CPU/GPU usage and will generally stream just fine.
 

sakipon

Member

I think we may have reached the point where homebrew on closed game consoles is no longer appealing. The effort required to develop and maintain an environment for a big, complex modern game console is huge. The cat and mouse game with the manufacturer requires ongoing effort. There is a very real threat of litigation. Game pirates would become not just big users of the result of those efforts, but by far the overwhelming majority (not because there are more pirates, but because there are fewer homebrewers). The fact that the Wii U isn’t selling nearly as well as the Wii did doesn’t help drive enthusiasm either.

I could be wrong, of course. Maybe it’s just that I have a full-time job now and less of a chance to spend all-nighters staring at assembly code. Maybe there are tons of prospective Wii U homebrew developers quietly waiting in the sidelines for a release. Maybe we’ve just gotten lazy.

It kinda sounds like he grew up.

In any case there are good points in there, especially regarding the amount of creative homebrew vs. the amount of piracy.
 
It's interesting to think about how the proliferation of other devices could protect the security of consoles. What use is there really for cracking them open other than piracy when there are so many other devices that can do the things you'd want homebrew for? The only particularly interesting thing about the WiiU's hardware is the gamepad, and if that can be used with a PC, what's left?
 
It's interesting to think about how the proliferation of other devices could protect the security of consoles. What use is there really for cracking them open other than piracy when there are so many other devices that can do the things you'd want homebrew for? The only particularly interesting thing about the WiiU's hardware is the gamepad, and if that can be used with a PC, what's left?
I'd say the 3 biggest uses I'd find are:
- full digital backups of retail games. That could essentially be used for piracy but a legitimate user could just buy physical copies of games and rip them themselves, if only to avoid buying digital stuff from Nintendo. I know I'd be in that case as a user as I've been with PS2 and Wii (buying my games and copying them to a HDD).
- region unlocking. Self explanatory. If not, read the xenoblade threads from when the game released in Europe. Or read any Persona 4 Arena thread.
- fan translations and patches.
- XBMC. I currently use it with my PC+ iPad but having it in WiiU could streamline the process a bit more. No piracy here, I use it mostly with my ripped DVD collection (for convenience and space).

These probably don't look like much to most people but I'd definitely have uses for a fully developed home brew scene. The worst possible scene would be one where only pirates would find uses for it.
 

M3d10n

Member
It kinda sounds like he grew up.

In any case there are good points in there, especially regarding the amount of creative homebrew vs. the amount of piracy.

At some point the constant harassment from people wanting to pirate games should become annoying enough to make someone question if it's really worth the massive effort.
 

daxgame

Member
Dam it... this is the end of WiiU aint it? Only indie/downloadable games will be released as it will be easy to secure it. 3rd parties will skip the WiiU alltogether, because most people will pirate 3rd party retail games.

yeah, it's the end. Better pack it up. Nintendo will cancel his E3 show in a couple of hours.
Doomed.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
He's clearly demotivated. Which explains the heap of pseudo-rationale he gave at the start of his post (e.g. hacking has seldom been about 'hey I can have a cheap PC in my livingroom!').

What's really curious in that post is the lwarx/stwcx footnote. I wonder how much that was by design and now much an actual silicon bug. If the latter, it begs the question if nintendo are well aware of that, or they're suffering from it.. Perhaps the effect can be observed from vWii? Hmm.

Hmm2: After enabling SMP, naturally.
 

Foshy

Member
I have never thought about this, but he's absolutely right when he says that homebrew on closed systems isn't appealing anymore.

Everyone can become an iOS/Android/PC developer nowadays and Sony and Nintendo are opening up their gates to indie developers too. If you want to make a game or app, you can distribute it openly to a large market instead of to a small homebrew community which is constantly at risk of being shut down by firmware updates.
 

M3d10n

Member
The thing with Wii U homebrew (or HB for any other modern console, really) is that making a proper homebrew SDK now takes a ton more effort due to complex GPUs, multicore and whatnot, which means most of the effort made in hacking the system will be wasted in running running backups of commercial games and emulators (which are also mostly running backups of commercial games).
 

Hesemonni

Banned
2013-07-15: Wiikey U update
Its been a while and we have been hard at work at the Wiikey U hardware. WiiU encrypts the data sent from the drive with AES-CBC-128. We have now fully integrated an AES core into the FPGA and it is operating at the same speed as the drive. We've had a setback with another component though, and we are now testing alternatives. Hopefully we will have another update in a few more weeks.

http://www.wiikey.com/news/
 

sakipon

Member
Is there a way they could do this then make it widespread to force Nintendo's hand?

I doubt they will. Ruining online multiplayer and enabling "homebrew applications" seems to be the priority for most hackers. Even if they would, Wii already had a hack to make it region free and it had no effect on Nintendo allowing it either for Wii or the Wii U.
 

plufim

Member
Fucking hell. This shit is worse than piracy, since it ruins the experience for legit customers.

I stopped playing Mario Kart DS online once I lost a race to someone using a hack to have infinite bullet bill items.
 
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