• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Witcher 3 tech analysis DF

ps3ud0

Member
I'm gonna go out on a limb here as say I don't think a write-up on the tech behind a major release, informed by discussing its development with the team behind it, and calling at a "tech analysis" is click bait.
To be honest thats fair, bit of a knee-jerk by me, just seems to be a standard interview that some here might run with. Personally its more of a normal EG piece than something Id want to be labelled as DF...

ps3ud0 8)
 

Gestault

Member
To be honest thats fair, bit of a knee-jerk by me, just seems to be a standard interview that some here might run with. Personally its more of a normal EG piece than something Id want to be labelled as DF...

ps3ud0 8)

I pretty much agree that calling it something else (or just using the EG brand) would be a better label. Most people rightfully expect one of the in-house, detailed breakdowns of the final software when they hear "DF Tech Analysis."
 
For some reason these webm's keep crashing my browser (I had to disable the webm extension to get this page to load), just fyi. Not sure if its just me or what.
You're right. Crashes for me, too.
Just a sec. Gonna gif them.

Yeah I changed the webms with gifs. But the webms got quoted. Gonna pm to remove.
 

Klocker

Member
Works for me. Ryse at 900p will melt your face in person. Of course, this is also open world. A rather massive one at that.

Agreed


Also...
As for the as-yet unseen PS4 version, meanwhile, Mamais concedes that "being able to do 1080p on PS4 a little bit easier than on Xbox One

This and a few post processing effects are essentially the real world differences we are starting to see hear about and should be expecting.

Expecting some huge disparity between these two systems is not realistic. Most people unless side by side will never notice the differences.

Ryse at 900 is fantastic
 

Leb

Member
This is like the 5th "in-depth analysis of a trailer" that DF has done since E3. Maybe it's just me, but writing a "tech analysis" by trying to analyze a prerecorded trailer seems a bit antithetical to their mission statement.
 
http://www.eurogamer.net/articles/digitalfoundry-2014-the-witcher-3-tech-analysis



When asked about the differences in approach when developing for either PS4 or Xbox One, the team's experience with the DirectX API on PC stands out as an advantage in developing for the latter. "The fact that we can use DX11 on Xbox One and the PC makes some things easier," Michał Krzemiński says. "We do have to put a little extra effort into developing on the PlayStation 4, but it's nothing we can't handle and that would make development problematic."
 

gruenel

Member
Agreed


Also...


This and a few post processing effects are essentially the real world differences we are starting to see hear about and should be expecting.

Expecting some huge disparity between these two systems is not realistic. Most people unless side by side will never notice the differences.

Ryse at 900 is fantastic

What do you mean "starting to see", it's been like that since the beginning of this generation and no one ever expected anything else.
 

Insane Metal

Gold Member
On that note, performance of the E3 Xbox One build is very encouraging, having been designed with a 30fps target in mind. Unlike The Witcher 2 on 360, we're pleased to see a permanent v-sync in place to avoid tearing. A potential stress-point for the engine is in combat, where we detect stutters down to the mid-20fps range - the additional development time CDPR gave itself should hopefully see optimisation efforts implemented to level out the frame-rate.

What?! As soon as combat starts the framerate drops, even below 20 in the video, come on now.

iqteQe468cEOZ.jpg
 

Surface of Me

I'm not an NPC. And neither are we.
What do you mean "starting to see", it's been like that since the beginning of this generation and no one ever expected anything else.

You should go into that Destiny beta thread. Some users seem to want the X1 version to be the equivalent of Wii ports last gen.
 
I don't get the idea of doing a "tech analysis" on a game which is (a) over half a year from release, and (b) which you don't even have the kind of access to required for any serious analysis.

I am really hating this DF trend. It is mostly based on looking at demos and hearsay.

In any case, I hope my 680 handles it well. I don't want to upgrade quite yet.
 

Durante

Member
After the direction this thread went following my comment I feel compelled to say that I actually like what DF do when they do real analysis. E.g. taking a finished game and measuring its exact performance across platforms.
 

epmode

Member
After the direction this thread went following my comment I feel compelled to say that I actually like what DF do when they do real analysis. E.g. taking a finished game and measuring its exact performance across platforms.

Yeah, I really don't see the point in analyzing unfinished code. Or worse, gameplay video (which I've seen them do).
 
Yeah, I really don't see the point in analyzing around unfinished code. Or worse, gameplay video (which I've seen them do).

They've been doing this for quite some time now. They started analyzing E3 gameplay at last years E3, and they've been doing demo vs. demo or beta vs. beta comparisons for forever. I don't really see the big deal as long as they make sure to note that it's unfinished code and then follow up on it when the final game is released (which they do).
 

Respawn

Banned
This is old, isn't it? I'm pretty sure I've already read this DF analysis on GAF.

It is old. There is an exact thread on this already.
I'm gonna go out on a limb here as say I don't think a write-up on the tech behind a major release, informed by discussing its development with the team behind it, and calling at a "tech analysis" is click bait.

and...you would be correct in that assessment.
 
Yea, while I love any analysis they do, these make little sense as the game is still far from completion. Things will obviously change. I wish they would use the 'downtime' between game releases to do some retro game comparisons. I always love those. These 'quick analysis videos of unfinished code become irrelevant when the final code becomes available anyway.
 
Saying PS4 is more difficult, but to get better results is easier is a strange comment to me. Seems contradictory.

This has been explained like a 100 times now. X1 and PC use DirectX, which is familiar for them thus it's easier to develop. However the extra power of PS4 compared to X1 is what makes it easier to get 1080. OMFG.
 

Klocker

Member
What do you mean "starting to see", it's been like that since the beginning of this generation and no one ever expected anything else.

what I mean is, the launch software was a mess... as the devs now start to settle into the consoles and tools, what we should actually expect is starting to take a more definitive shape.
 

Momentary

Banned
Well, Im going to one up these fools. Tomorrow I'll be posting benchmark numbers for Witcher 3 using this GTX 880 that I got from the future.
 

teiresias

Member
Saying PS4 is more difficult, but to get better results is easier is a strange comment to me. Seems contradictory.

This is the anti-DRM company that for the past two years has been at the conference for the console manufacturer that was trying to push the most draconian console DRM ever introduced. Hell, the first year MS hadn't even reversed course on the DRM yet.

I wouldn't look for consistency in what they say with regard to the console space since it's obvious there's some "speak no evil" agreement going on.
 
This is the anti-DRM company that for the past two years has been at the conference for the console manufacturer that was trying to push the most draconian console DRM ever introduced. Hell, the first year MS hadn't even reversed course on the DRM yet.

I wouldn't look for consistency in what they say with regard to the console space since it's obvious there's some "speak no evil" agreement going on.


LOL come on now guy.
 

erawsd

Member
This is the anti-DRM company that for the past two years has been at the conference for the console manufacturer that was trying to push the most draconian console DRM ever introduced. Hell, the first year MS hadn't even reversed course on the DRM yet.

I wouldn't look for consistency in what they say with regard to the console space since it's obvious there's some "speak no evil" agreement going on.

They've talked about this many times in the past. Their no-DRM stance is all about giving consumers choice, they aren't trying to force the rest of the industry to change. The only non-DRM version of their games that they can ever promise are those sold through GoG. However, if you are ok with console DRM (which the PS4 and XBO still have) or Steam, then they aren't going to stand in your way.
 

teiresias

Member
They've talked about this many times in the past. Their no-DRM stance is all about giving consumers choice, they aren't trying to force the rest of the industry to change. The only non-DRM version of their games that they can ever promise are those sold through GoG. However, if you are ok with console DRM (which the PS4 and XBO still have) or Steam, then they aren't going to stand in your way.

That's all well and good. They still present their games at the press conference for the manufacturer that tried to introduce draconian DRM.
 

Denton

Member
That's all well and good. They still present their games at the press conference for the manufacturer that tried to introduce draconian DRM.

Yes, they are horrible for wanting to spread the word about their game. Horrible, horrible company.
 
That's all well and good. They still present their games at the press conference for the manufacturer that tried to introduce draconian DRM.

Yeah, it would be better if they shut their trap hole and push their DRM down our throat like everybody else right? God damn them if they want to sell their game on all consoles and PC. Jesus christ what an abomination of a company. Wow.
 

teiresias

Member
Yeah, it would be better if they shut their trap hole and push their DRM down our throat like everybody else right? God damn them if they want to sell their game on all consoles and PC. Jesus christ what an abomination of a company. Wow.

You know, or present the game on the console that didn't try to subjugate consumer rights.
 
These WebM's are crashing my browser on Chrome.
Yeah, I realized after putting them up, haha. Changed them to gifs now, sorry.
Alo, since you know a thing or two about webms, I used Skyfire's webm script with following parameters: VP9 / sound / quality 4 / 8mbits/s
It also crashes the browser when viewing on pomf or directly opening the file via browser. Any ideas why?

Ok, it's the VP9 codec. Just encoded to VP8 with similar settings and no more crashes. Super weird. Will use only VP8 from on.
Check the webms for yourselves. Weird Climbing Animation + Weird Head Animation
 

p3tran

Banned
you know, a sane person would think that a day 1 fucking CALL OF DUTY coming at 720p on xbone and 1080p on ps4, it would simply put the "forced parity" bullshit to bed.
but no, we cannot have sanity because ....reasons

oh well...

:)
 

ethomaz

Banned
you know, a sane person would think that a day 1 fucking CALL OF DUTY coming at 720p on xbone and 1080p on ps4, it would simply put the "forced parity" bullshit to bed.
but no, we cannot have sanity because ....reasons

oh well...

:)
CoD was indeed launched in 720p on PS4... they upped to 1080p via patch... that why when review embargo ended most sites said they couldn't see differences between versions.

After got called out Activision said it was a mistake and released a patch to bring 1080p... crazy no? Forced review parity lol and no site revised their review after patch.
 

kitch9

Banned
Agreed


Also...


This and a few post processing effects are essentially the real world differences we are starting to see hear about and should be expecting.

Expecting some huge disparity between these two systems is not realistic. Most people unless side by side will never notice the differences.

Ryse at 900 is fantastic

"Starting to see"

Have you just woke up from a 12 month hibernation?
 

FZW

Member
Threads where a developer mentions something positive about the Xbone are painful to read tbh
cause some people find positivity about the XB1 difficult to process

This is the anti-DRM company that for the past two years has been at the conference for the console manufacturer that was trying to push the most draconian console DRM ever introduced. Hell, the first year MS hadn't even reversed course on the DRM yet.

I wouldn't look for consistency in what they say with regard to the console space since it's obvious there's some "speak no evil" agreement going on.

LOL you gotta be kidding me
 
Saying PS4 is more difficult, but to get better results is easier is a strange comment to me. Seems contradictory.


It's not at all, you're clearly misreading.
They said that the fact Xbox use DirectX11, same as PC, makes it easier for them to port. While PS4 requires a bit more work, but not more difficulty.
That's for the port. It's not related to performances.

To put it in another way: Let's imagine you have a movie and 3 devices. Movie is encoded in a certain format. Device A can read it at highest quality. Device B can also read it, but at lower quality. Device C can't read it natively unless you convert it, but when done, it reads it with better performance than Device B.
 

Hellshy.

Member
It's not at all, you're clearly misreading.
They said that the fact Xbox use DirectX11, same as PC, makes it easier for them to port. While PS4 requires a bit more work, but not more difficulty.
That's for the port. It's not related to performances.

To put it in another way: Let's imagine you have a movie and 3 devices. Movie is encoded in a certain format. Device A can read it at highest quality. Device B can also read it, but at lower quality. Device C can't read it natively unless you convert it, but when done, it reads it with better performance than Device B.

Still probably not true. It really doesn't matter if you have to put in extra effort to hit your targets lthat so many have struggled to do on the xbox one. Besides ps4 is the system that has more and is getting more PC ports then the xbone. If it was easier to port a dx11 PC game to xbone over ps4 why have ms not used it as a selling point like sony has with its ease of use.
 
Top Bottom