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Destiny: Only one area per planet

enzo_gt

tagged by Blackace
Multiple reasons. You're essentially going from point A to B in a very lackluster fashion.
1.Almost all the missions are short as stink.
2.The 'bosses' don't display any interesting abilities or being unique in nature. They just having bigger HP bars or increased damage outputs.
3.Whatever story we're getting in these missions is seemingly not even at Halo's standards. We'll see if later missions fix this.
4.The enemy encounters are extremely lacking. Parts of some missions are the game just opening up the very apparent monster closets to let the enemies mob rush you.
5.What we do on these missions are boring. It's either fetching or hacking all the time.
I agree with all of these except for #4. Some of the encounters, especially in the open-world setting made for some of the best I've had in any Bungie FPS. Particularly with how AI use cover in the airplane scrapyard. I actually had an oh so rare moment where the I felt like the AI was one step ahead of me in terms of finding cover or having the tactical advantage as I chased the Reaver Vandal down and eventually succeeded in cornering him.
 
That's, like, your opinion.

To me the MP in Destiny is even better and more addictive. I absolutely love the MP.

It, like, is my opinion. But, I have seen multiple other people post that the MP sucks.

Hit recognition is still off, supercharged abilities are worse than armor abilities in Halo 4 and Reach, auto-rifle is OP, map layouts are weird, vehicles are OP.
 

Karl Hawk

Banned
It's not. Lot of the info seems to be missing.

Number of Venus's story missions from the leaked site: 5

Venus map screencap:
map-of-venus-jpg.36


Number of story missions: 7

So yeah, there are info missing from the leaked site.
 

Norns

Member
A bit more life and variety? Maybe some actual narrative. Bungie set a pretty high bar for themselves when it comes to campaign in their games.
https://www.youtube.com/watch?v=sZBts0bgyw8

Again. All we've seen is what amounts to the intro area in most shooters.

I had a pretty good time with it. I also didn't try to get 30+ hours of gameplay out of the beta so it didn't get old or repetitive to me.

Some of you guys should really lay off the poopsocking, you might enjoy the content you consume a bit more.
 

Northeastmonk

Gold Member
This is what you get for calling this game an MMO. It was never an MMO even Bungie said it's not an MMO. It's everybody else calling it a MMO. You guys only have yourselves to blame. If the game is as small as I am feeling I will be punching out early then.

That's the thing, There's a lot of raw criticism coming from two early builds by a large amount of people who played 100+ hours of Halo and Borderlands combined. For one we haven't seen anything pass the Alpha and Beta in terms of how the game actually pans out. We were on one map the entire time since E3. I'm saying we haven't seen the entire package unfold as Bungie's vision yet. All we've done is played a quick demo. We all know there's more to this game than what we've played.
 
Bungie what have you done? There will be 20 min speed runs of this game. I cant see myself purchasing this at full price, granted I havent played the beta. But i have watched youtubers play it.

This isn't a game where if you speed run it, you're done. It's a loot-based game, you're supposed to grind like Diablo. Some people here still don't understand the concept of the game, it seems.
 
lol So people are aware of Bungie's marketing this time around (promising the world, delivering much less despite deep wallets and years of development time by some of the most experienced people in the industry*) and seeing all the frequently changing opinions on Destiny is hilarious.

*Don't mean to sound harsh with this, but isn't that the case? Destiny has less features than a game Bungie created in 2007, less content, gameplay that isn't as fun (IMO), etc. all by a huge team full of very talented people backed by a publisher with all the money in the world, after spending what.. close to 6+ years developing it (ODST was released in 2009 and Destiny was already being talked about)? Was this their vision/focus or did something go wrong during development? Destiny just feels like a significant step back (as a package) compared to previous titles.
 

Lucent

Member
Again. All we've seen is what amounts to the intro area in most shooters.

I had a pretty good time with it. I also didn't try to get 30+ hours of gameplay out of the beta so it didn't get old or repetitive to me.

Some of you guys should really lay off the poopsocking, you might enjoy the content you consume a bit more.

Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.
 

enzo_gt

tagged by Blackace
It, like, is my opinion. But, I have seen multiple other people post that the MP sucks.

Hit recognition is still off, supercharged abilities are worse than armor abilities in Halo 4 and Reach, auto-rifle is OP, map layouts are weird, vehicles are OP.
wut

Supers are way more balanced than anything n Reach or Halo 4. In Reach or Halo 4, abilities can provide moment-to-moment momentum shifts that can spiral the direction of a match. Supers at least have to be used strategically, and have long cooldowns. Not only that but you can get snuffed out of most of them (except for that bullshit Titan invuln).

I don't find vehicles or maps a problem either, especially when you can bust out your sparrow at any time. If you find yourself in the wide open, you're doing it wrong and should probably be elsewhere anyways. Spawnkilling isn't an issue either.
 
I'm going to hold off on my disappointment until the full game comes out. Even if there are only 5 explorable areas, as long as there are a ton of fun missions on each planet I'll be happy. There's no way bungie would give you a super fast speeder bike and then limit the area in earth to the small area we have in the beta
 

viveks86

Member
I stand by the 10 minute comment. The longest mission in the game is the Array and you can see in the video, it being completed in 15 minutes. Other missions are shorter. Whats so hard to believe about the average length being 10 minutes for some people?

You are getting the math wrong. That's not the average length. It's the minimum length. I'm not arguing that you didn't do it in 10 minutes. I'm arguing that you couldn't say that's how people in general played it. But anyway, I give up. The negativity in this thread (not referring to your post in particular) is not how I want to spend the weekend
 

Rolodzeo

Member
This isn't a game where if you speed run it, you're done. It's a loot-based game, you're supposed to grind like Diablo. Some people here still don't understand the concept of the game, it seems.

God help Bungie if people who read and post on forums like GAF still don't get the concept of the game AFTER playing the beta.
 
For some ya. But for some people who like to do speed runs and complete a 20 hour campaign in 2 hours, you usually dont claim that the game only takes 2 hours.
But i agree for some you are right.

I didn't speed run the game. I played it like I would. The mission structure + how easy the game was allowed me to beat the missions pretty quickly. I'm not speedrunning it in the slightest.
 

Trickster

Member
I think this is being blown out of proportion. They're still parts of old Russia locked off by high levels enemies.

But I can't blame people for waiting until release to buy. That's always the smartest option if BF4 has taught us anything

Those areas with high level enemies are really not a huge or important as you're making them out to be. 2-3 places with high ??? enemies are litterally nothing but a single room. And the part past the boatyard is just a long road that lead into a cave tunnel that leads into the strike mission area.

And the completely locked off areas are more than likely story mission areas. I really wouldn't expect something like the seraphim vault to be an open place like the rest of Old Russia.

Every where except certain parts of gaf i've seen nothing but praise for the game. People have been loving the beta from what i can tell.

The people doing nothing but praising Destiny are as overly positive about the game as the people from the lego movie living in cloud cuckoo land - http://youtu.be/81QMiGhIymU?t=42s
 

Jarmel

Banned
I agree with all of these except for #4. Some of the encounters, especially in the open-world setting made for some of the best I've had in any Bungie FPS. Particularly with how AI use cover in the airplane scrapyard. I actually had an oh so rare moment where the I felt like the AI was one step ahead of me in terms of finding cover or having the tactical advantage as I chased the Reaver Vandal down and eventually succeeded in cornering him.

I'm not talking about the enemy AI in that post, although I do have issues with the AI. What I'm talking about is not only how the enemies are placed in relation to the player but also the moment to moment buildup. An example of good enemy encounter is the last mission on Earth, although it's somewhat damaged on a design level by being in the wave formation.
 

DNAbro

Member
Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.

We know there are two other races of enemies and there were some new enemies in the moon in the underground portion.
 

Darkgran

Member
Bungie what have you done? There will be 20 min speed runs of this game. I cant see myself purchasing this at full price, granted I havent played the beta. But i have watched youtubers play it.


Holy cow. You guys are freaking crazy. Why don't we wait until the full game comes out until we act like this?
 
Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.

Do you know anything about the game? Vex, Cabal and maybe the darkness aswell.
 
Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.

At the very least there are two confirmed races we have seen neither hide nor tail of in the beta and alpha, it's highly unlikely then that the sampling we've seen constitutes the enemy variety we will be fighting during the main game.
 

Lucent

Member
Do you know anything about the game? Vex, Cabal and maybe the darkness aswell.

I do. But there are only two other planets? Doesn't sound like they're gonna have a dramatic variation on the enemies. I think the areas to explore is what bothers me most. Really don't think a handful of opened fog doors is gonna make Old Russia much bigger.
 

johntown

Banned
Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.
I guess you never made it or found the vast interior of the moon? There were new enemies there and the area was large enough that we got lost and it took us about 30-40 minutes just to get to the bottom.
 

viveks86

Member
I never called it for most? I said it for some? Like me for example.

For the record, this is what triggered me to challenge your comment in the first place.

People are making assumptions off the fact that the missions in the beta are about 10 minutes long. Which is a fair assumption.

You didn't make any qualifier such as most or some. Which gave me the impression that you were speaking for people in general.
 

ShinMaruku

Member
That's the thing, There's a lot of raw criticism coming from two early builds by a large amount of people who played 100+ hours of Halo and Borderlands combined. For one we haven't seen anything pass the Alpha and Beta in terms of how the game actually pans out. We were on one map the entire time since E3. I'm saying we haven't seen the entire package unfold as Bungie's vision yet. All we've done is played a quick demo. We all know there's more to this game than what we've played.

From what I have seen the game will be good for me, I never expected it to be some massive open game (That would be to some parts of the game's detriment) I just want more variety because they have done themselves a massive disservice with the PR on the game, it took a alpha and beta to sell people, when all their PR cycle has done has damaged them. 2 years of old Russia really? Who thought that up?

He should be ashamed of that shit. Because of that there are some warped perceptions of the game.
It also does not help that having people run through a limited section of the game over and over with the bad PR messaging will warp things further.

When the game is out I'm sure we'll have a better look on how the game is. It's not good to speculate with such limited info.
 

Norns

Member
Did you go to the moon? Same enemies just different colors. There was only like one enemy there I hadn't seen and it was basically the orb enemy from Old Russia but with some armor around it.

I sure did. It's still really early in the game.

There's at least 2-3 more enemy factions. And more enemies we haven't seen from the factions we have seen.

Please stop acting like this is the full retail release.
 
The mission structure is extremely poor, that is very true. My enjoyment of the Alpha and Beta were carried by the enemy AI, encounter design, and satisfying gunplay.

With the Quests and Lore seeming so uninteresting to me, I don't know how I'll end up feeling about Destiny in the end.

I do love the cut scenes. They're beautiful to watch but yes ultimately what has me playing this game over and over again is the combat. I just love killing shit in Destiny
 

Lucent

Member
I guess you never made it or found the vast interior of the moon? There were new enemies there and the area was large enough that we got lost and it took us about 30-40 minutes just to get to the bottom.

Nope I did that. I went as far down as I could. They were all enemies I found in Old Russia. Like I mentioned, the Shrieker.
 

Karl Hawk

Banned
I do. But there are only two other planets? Doesn't sound like they're gonna have a dramatic variation on the enemies. I think the areas to explore is what bothers me most. Really don't think a handful of opened fog doors is gonna make Old Russia much bigger.

There are different classes of Vex and Cabal enemies that you should see later on in the full game.
 

unbias

Member
Again. All we've seen is what amounts to the intro area in most shooters.

I had a pretty good time with it. I also didn't try to get 30+ hours of gameplay out of the beta so it didn't get old or repetitive to me.

Some of you guys should really lay off the poopsocking, you might enjoy the content you consume a bit more.

Which is the problem, imo. It's like the starter zones in an MMO, clearly not the most important part of an MMO, but also one of the most important parts of an MMO, you have to conivnce people to stick around. "It gets good after 40 hours" was a running gag for FFXIII, and there are a lot of other games who get this defense. It's quite possible there are plenty of gamers who feel disappointed with Destiny, yet enjoy a lot of games quite fine. Sorry we were not all as impressed with the "intro area" as you?
 
Exactly. I get it when people call it boring. Heck, I didn't find the story missions impressive either. But it's odd when you start making up numbers to prove a point.

How are the numbers "made up" they're deliberately starting you far away from the actual mission content, forcing you to travel off the speeder, and fight overworld enemies to pad the mission. IMHO the mission starts when you enter the 'No respawn' area and that was only 7 minutes long. You can disagree but the numbers aren't "made up". Reusing areas is fine as long as the content in the areas are unique and that's not the case here.
 

VanWinkle

Member
What I'm worried about is variety because of only having one area per planet. We've seen probably 50%+ of Old Russia, but it all has a very similar aesthetic, which is likely to be the case with all of Old Russia. And that's all of Earth right there. That one, solitary aesthetic. What we've seen of the moon has one aesthetic, and that makes sense since it's a moon.

Point being, having four different aesthetic locales is not a lot. That combined with such similar missions for everything we've played makes me really worry about this game now.

My expectations may have been too high, but clearly a lot of peoples' were, and they did nothing to try and keep our expectations in check. They've never said which planets and how many areas per planet until now. Some here will say "you shouldn't have expected anything they didn't talk about," but I think it's usually pretty safe to assume there will be content and environments beyond what they've talked about. I think assuming there would be more than four total explore-able areas in the game is not that high of an expectation.

I don't know yet if I'll keep my pre-order, but this has definitely made me question it.
 

Norns

Member
Which is the problem, imo. It's like the starter zones in an MMO, clearly not the most important part of an MMO, but also one of the most important parts of an MMO, you have to conivnce people to stick around. "It gets good after 40 hours" was a running gag for FFXIII, and there are a lot of other games who get this defense. It's quite possible there are plenty of games people who feel disappointed with Destiny enjoy a lot of games quite fine. Sorry we were not all as impressed with the "intro area" as you?

Then maybe the game type isn't for you, that's okay.
 
lol people in the thread like to counter argue that they put in a lot of hours into the game. Very weak.

Look up my Xbox gamertag, I put many hours into the Beta since the 22nd.

A lot of people here are making assumptions based on the beginning of the game, Old Russia, which has areas (and thus missions) not included in the Beta. Beginning of any mmo, or any game period, usually has the shortest/easiest missions.

How can you logically downplay Destiny without even seeing or playing any of the endgame, or just non-beginning content?
 

Eoin

Member
Again. All we've seen is what amounts to the intro area in most shooters.

I had a pretty good time with it. I also didn't try to get 30+ hours of gameplay out of the beta so it didn't get old or repetitive to me.

Some of you guys should really lay off the poopsocking, you might enjoy the content you consume a bit more.
I enjoyed the Beta dude and I'm keeping an open mind as to what the final game will be, but that doesn't change the fact that the story missions so far have been very short, very repetitive and almost completely lacking any solid narrative. I hope this changes later on in the game, but at this point in time I can only judge what I've played.
 

ShinMaruku

Member
Holy cow. You guys are freaking crazy. Why don't we wait until the full game comes out until we act like this?

When people have a limited understanding of something, some try to fill in with stuff from their head, it's completely wrong, but some people can't help but do that. You would think Bungie and Activision would know of this and limit these people's part on the conversation but no, they have much to learn.
 

Norns

Member
Or maybe I like the game, but think it's lacking? I mean, what you just said could be applied to Superman 64... Well fine, sure, that doesnt mean the criticisms are wrong.
How can you you criticize the length of something you haven't seen?
 

unbias

Member
lol people in the thread like to counter argue that they put in a lot of hours into the game. Very weak.

Look up my Xbox gamertag, I put many hours into the Beta since the 22nd.

A lot of people here are making assumptions based on the beginning of the game, Old Russia, which has areas (and thus missions) not included in the Beta. Beginning of any mmo, or any game period, usually has the shortest/easiest missions.

How can you logically downplay Destiny without even seeing or playing any of the endgame, or just non-beginning content?

Then how the hell can you uplay(?) Destiny without even seeing or plaing any of the endgame or just the non-beginning content?
 
wut

Supers are way more balanced than anything n Reach or Halo 4. In Reach or Halo 4, abilities can provide moment-to-moment momentum shifts that can spiral the direction of a match. Supers at least have to be used strategically, and have long cooldowns. Not only that but you can get snuffed out of most of them (except for that bullshit Titan invuln).

I don't find vehicles or maps a problem either, especially when you can bust out your sparrow at any time. If you find yourself in the wide open, you're doing it wrong and should probably be elsewhere anyways. Spawnkilling isn't an issue either.

1) It's doesn't take that long to get another super. I'd probably get around 4 a match and kill multiple people at a time with them. The armor abilities in H4 and Reach rarely allowed me to go on mass kill streak. I got a 19 kill streak that was helped due to 3 supers.

2) Spawn killing can be an issue. I know because I've spawn killed numerous people with the sniper and Interceptor on the Moon map.
 
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