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Destiny: Only one area per planet

Jblanks

Member
I'm not worried about content but I do disagree with the part you posted about hunting for exotic weapons. Loot grinding is not content, if it is then I will reiterate my previous post telling everyone to play warframe... Way more characters, weapons, better melee, etc. Personally I prefer destiny but if it's loot you want, there's better games out there.

Not a big fan of Warframe is just a huge clusterfuck and I have no idea how all the different forging , and what not work . Destiny on the other hand I was borderline addicted too.
 
Some people like me are worried because we got bored doing the same thing and shooting the same enemies after 5 hours, let alone 25. If you had a blast then that's great but you can't deny the fact that things got repetitive fairly quickly in the beta. You obviously enjoyed it A LOT to put that much time in but to wonder why others might be feeling a little wary makes you sound like a fanboy.

As Tiemen posted earlier, you aren't meant to do the same story mission and shoot the same mob spawn for 5 hours. The full game wont have a hard level cap or hold you back in Old Russia. When you finish those missions, new areas will become available and you will fly there. If you see an area guarded by high level enemies, you'll be able to go there when you level up. If the cryptarch gives you a high level weapon you want to use, again, you can use it when you level up. But you aren't going to be going through all the mission beacons, raiding every cave, and scanning the computer on The Last Array a million times to fill your XP bar (unless you want to).

If you're strictly playing for the PvE, you'll get there by going through all the story chapters while completing bounties. On the way, you may run into a public event or pick up an extra mission in the wild. You may then meet somebody and join up with them to hop into a Strike. If you're strictly PvP, you can grab your buddies and play Bungie's [hopefully balanced] multiplayer shooter, which traditionally sustained people for years alone. When you've got all this great gear, you may take on the challenge of the Raid, or continue to dominate in PvP. Whatever the case, there seems to be something to work towards in every corner of the game. And it's not like the game is going to stop growing when everyone is level 20+.

Whether this is engaging or not is subjective, and as the saying goes, your mileage may vary. I put nearly 50 hours into the Beta, most of which were spent in PvP. I also found spinning around shooting the same mob spawn boring (the moon was great though), but that really isn't indicative of the overall Destiny experience.

It's like a race track where we've been given one straight and one hairpin turn. We can't really draw any conclusions about the entire track if we keep driving laps around a small segment of it.
 

joecanada

Member
Not a big fan of Warframe is just a huge clusterfuck and I have no idea how all the different forging , and what not work . Destiny on the other hand I was borderline addicted too.

Ya I hear that I loved the Destiny beta... But honestly everyone needs the wiki to play warframe it's quite good if you do
 

BHK3

Banned
Ya I hear that I loved the Destiny beta... But honestly everyone needs the wiki to play warframe it's quite good if you do

There's something wrong with the design of the game if you need to sit there and study a wiki while playing a 3rd person shooter...
 

FyreWulff

Member
Beta data mining shouldn't be taken as some sort of solid proof of anything. Half the stuff datamined out of the Reach and Halo 3 betas turned out to not to match up with final game.
 

Schwabe

Member
I am sure that on Mars and Venus aren't Fallen and Hive the enemies... So there will be also more variety there in the full game.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
I am sure that on Mars and Venus aren't Fallen and Hive the enemies... So there will be also more variety there in the full game.

There are more enemy types, we only got Hive and Fallen to mess around with

Hell if the Moon mission wasn't opened up, most of us would have not killed and gotten our revenge on Ogsre and Shriekers that were in Old Russia which were level 20 or ??

So there will be a mix and match of enemies to change up the flow

The Cabal from trailers look like Brutes, they have some of them rocking full Armor Shields, which will bring in a new way to fight those enemies
fZ7hSZm.jpg


Hell in the Beta if you stayed in Skywatch till Dusk and waited for the Battle between the Hive vs Fallen (The Civil War), a new enemy joined the fray
It was a zombified Thrall that walked slower and had aquaish glowing orb as it heads, it was literally a suicide bomber

So there were things even a lot of players missed out hat was in the BETA
I took 2 minutes of recording of said battle, before the random fireteam I joined went back into orbit

https://www.youtube.com/watch?v=mdtsQVJA4ZI
 

cripterion

Member
To some of you Old Russia is large, to some of us it's not that big. To some of you one area per planet is fine, for some of us it's disappointing, how hard is that to understand? I didn't see anyone saying the game is doomed for that just some voicing their concerns, others telling they're canceling their preorders or others asking Bungie what's up about the things that they said would be doable in their game yet it doesn't appear to be.
 

Tekku

Member
They've already shown in the beta that different models of each weapon type have unique skins, based on manufacturer, and some stat differences. The Cydonia AR looks totally different than the (other high grade AR I'm forgetting the name of) and they both operate on different styles. The weapons available from the various reputation vendors all had unique models, I didn't see any of them reused.

It's still the same base models though, which is kinda disappointing to me. And so far every weapon sounds pretty much the same within its category.

I really dislike how the auto rifles sound so I hope there will be som later models with a completely different sound design. My dream is to found a AR that sounds like the Pike machine guns. :)
 
Some people like me are worried because we got bored doing the same thing and shooting the same enemies after 5 hours, let alone 25. If you had a blast then that's great but you can't deny the fact that things got repetitive fairly quickly in the beta. You obviously enjoyed it A LOT to put that much time in but to wonder why others might be feeling a little wary makes you sound like a fanboy.

As opposed to any other mmo?

How many hours do you play in the starting area of an mmo and how many types of monsters do you fight and how often do you retread into the same areas to do the same types of quests?

I seriously don't get the kneejerk reaction gamers have to disappointing news, like it is the first time it has happened and it is an affront to them personally.
 

David___

Banned
As opposed to any other mmo?

How many hours do you play in the starting area of an mmo and how many types of monsters do you fight and how often do you retread into the same areas to do the same types of quests?

I seriously don't get the kneejerk reaction gamers have to disappointing news, like it is the first time it has happened and it is an affront to them personally.
You don't even need to go into MMO territory. Any game with RNG loot like Borderlands(since people are loving comparing the size of BL vs the perceived size of Destiny) is most enjoyed in high level areas where your gear is tested and if you pass, you usually get good rewards. I see the story in games with RNG loot all the same way; a way to make you reach max cap to get you to end game.
 

cripterion

Member
As opposed to any other mmo?

How many hours do you play in the starting area of an mmo and how many types of monsters do you fight and how often do you retread into the same areas to do the same types of quests?

I seriously don't get the kneejerk reaction gamers have to disappointing news, like it is the first time it has happened and it is an affront to them personally.

But this isn't an MMO.
 
But this isn't an MMO.

Ok then its an online FPS with co-op and other people running around your game world (also known as an MMO)

Did people cry at Uncharted when all you shot were men with guns?

Did people cry at Battlefield when all you shot at were men with guns and tanks?

Did people cry at Call of Duty when all you shot at were men with guns?

Haven't played the beta but I'd wager a guess that there are as many enemy types as there are in other games.

All this is, is a knee jerk reaction to the news that the game is going to be smaller in scope than previously thought and people are trying to pick at anything just to moan about it.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
To some of you Old Russia is large, to some of us it's not that big. To some of you one area per planet is fine, for some of us it's disappointing, how hard is that to understand? I didn't see anyone saying the game is doomed for that just some voicing their concerns, others telling they're canceling their preorders or others asking Bungie what's up about the things that they said would be doable in their game yet it doesn't appear to be.

I'm fine if people concern their problems the right way
Don't try to project what you played in the BETA to the full retail release of a game not out yet
We who love the game also feel certain thing could be better, but we are willing to take the $60-$150 plunge and see if our BET is right, if not, it will be a loss and it will make us cautiously wait for anything related to Destiny
(I love Battlefield, enjoyed Bad Company 1 & 2, and BF 3 and it's Premium Pass. Once 4 came out and the terrible performance and the game breaking things that game did, I became cautious of the brand, I didn't reward them with my money for Premium, even with Hardline and fun I had with it's BETA, I still am on the fence. The brand the way it was presented has now put doubts on anything DICE/EA related. I'll wait till it's out and a months time read opinions on GAF, reviews, watch some gameplay videos, and see if there's nothing in there to give me frustration if I drop $60 on it)

Old Russia was fine for me, for some it's not
Some want Old Chicago and Mumbai Push to be include for them to feel that is substantial amount of content for a starter planet
I'm not going to say to them "Hell no fuck you, we don't deserve that content, needs to be paid for", I will question them on why they think Chicago and Mumbai would be in the game in the first place
Even from the Beta datamined, there's not mention if it, some just keep saying it's cut content held as DLC, with their being no info like that being backed up
Also Chicago/Mumbai we only have seen concept. A lot of people see 1 picture and think a whole area was created, then Bungie working with Activision means COD Bait and Switch of taking shit away and putting it behind Bait and Switch


Bungie being very silent on the Destiny front has hurt it from both sides. People who want more info just for the sake of info to keep us itching to play it, but also the detractors who want to spend their hard earn money, but want a definite reason as to why they should
The Beta should be taken as a morsel, not be the definitive way you'll experience the game
It wasn't a demo, not a final product showcasing to you what you will be buying into
The beta was really a beta, it was used to see what back-end issues would be created if they release the retail version w/o finding out info on how to keep things stable

A lot of you who didn't play the last day didn't see Bungie trying to see what would happen to the system, if everyone tried logging in at the same time and hammer the servers
They forced disconnects to make you reconnect to see what bottlenecks they need to smooth out for retail
Can you imagine if Destiny doesn't work for a fucking week since launch due to these issues?
An Online Only game not working, $60+ spent on a dud you can't do anything with
How pissed off would the community have been
If you watch the vid-docs of Bungie, you see they have an armada of networking stuff they watch in real time and read all those statistics that come pouring in to see how to optimize their system to keep it running smooth
(Once again BF4 woes when disconnects and server errors were happening, at least you could find solace in the SP and play something out of it form the money you spent)
 

malfcn

Member
I keep saying it felt like a combo of Titanfall and Spartan Ops to me.

You have the competitive multiplayer.
You have the story that takes place on the same maps.

I put a decent amount of time into the beta (Xbox) and had fun with it.
Keeping me LE order because: a) GCU discount and GC make it cheap b) There is more to explore c) the multiplayer was fun.

Some worries:
That it could become repetitive. SpOps was fun for awhile.
The multiplayer could get burnt out. I know I played Titanfall for a couple of weeks straight, and then got tired of it.

Game Design?
The "looting" is supposed to keep it fresh. Get tired of MP, go to story and loot out some new stuff. Go back to MP. Make friends. Go back to SP. Recycle.
With enough maps, enough different missions, weapons and loot, variety etc. it could have legs for awhile.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
I keep saying it felt like a combo of Titanfall and Spartan Ops to me.

You have the competitive multiplayer.
You have the story that takes place on the same maps.

I put a decent amount of time into the beta (Xbox) and had fun with it.

Incorrect, the MP maps are part of the Zone, but at the moment story wise we don't visit those
It's not you the story mission in the same area where the MP maps are played

The story is sent on expansive zone per planet
You get do Main Story, Explore (Solo/Co-Op), Strike (Co-Op)
Explore takes the most time cause you are put into the shared-world. This is where you gather your vanguard bounties, go do missions to earn rep, collect materials for rep or save for upgrades for guns that will require them, join in on public events, and just kill shit
 

malfcn

Member
I am tired and not explain things well. The maps for MP and SP aren't the same.

For the SP on same maps, I meant in a zone they are all the same.
In explore mode on Old Russia I went through the same hallway and did different things over and over again. It was the same thing, but a little different each time.

If you played SpOps it was basically the same.
Dropped in the same map (sometimes tweaked) and go push a button, or kill a dude, or waves and go back and forth.
That's the impression I got from Destiny. Scan something with your ghost, kill some Fallen or Hive, go back and forth.

The moon was huge, or felt that way. The exploration was deep. Part of that could have been the easy disorientation.
But if people that are saying the beta was 25% of the game, that leaves less new things to see. You can put players in a very big room, but eventually it will all become the same.
 

cripterion

Member
Ok then its an online FPS with co-op and other people running around your game world (also known as an MMO)

Did people cry at Uncharted when all you shot were men with guns?

Did people cry at Battlefield when all you shot at were men with guns and tanks?

Did people cry at Call of Duty when all you shot at were men with guns?

Haven't played the beta but I'd wager a guess that there are as many enemy types as there are in other games.

All this is, is a knee jerk reaction to the news that the game is going to be smaller in scope than previously thought and people are trying to pick at anything just to moan about it.

No you got me wrong, I know there will be other types of ennemies in there, but we can't compare this game to other MMO's like you said cause well this one isn't.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Some worries:
That it could become repetitive. SpOps was fun for awhile.
The multiplayer could get burnt out. I know I played Titanfall for a couple of weeks straight, and then got tired of it.

Game Design?
The "looting" is supposed to keep it fresh. Get tired of MP, go to story and loot out some new stuff. Go back to MP. Make friends. Go back to SP. Recycle.
With enough maps, enough different missions, weapons and loot, variety etc. it could have legs for awhile.

The great thing about going back and forth is if you put in the right amount of time and a little luck, when Bungie starts doing events like "Iron Banner" it will come into play
A lot of players still don't understand Iron Banner

It is a version of the same MP you are playing, but the gear you are rocking now come into play
In the Crucible vanilla version, all damage/impact for guns is the same for all, it's a leveled playing field. Your rate of fire and stability can be different, but everything damage wise is equal
Your defense # doesn't come into play
In Iron banner if you rock better gear than your opposing team, you will have an advantage

So yeah, if you hog a certain play mode, you will not stand out so much, if you back and forth through different modes and earn gear, you will stand a better chance
MP already has a cap on earning a certain amount of marks, you can gain only 100/week, you get +2 marks for a win, +1 for a loss, so roughly 50 wins needed to cap
You can also go collect materials from Explore (do assassination mission which also reward you chunks of said planet materials) and gather them and trade those in for +5 marks (need 40 per)
You defense will matter, your impact of a gun will matter
 

Lemondish

Member
Some people like me are worried because we got bored doing the same thing and shooting the same enemies after 5 hours, let alone 25. If you had a blast then that's great but you can't deny the fact that things got repetitive fairly quickly in the beta. You obviously enjoyed it A LOT to put that much time in but to wonder why others might be feeling a little wary makes you sound like a fanboy.

5 hours is still quite a lot of time for what was on offer.
 

Bitmap Frogs

Mr. Community
Bungie being very silent on the Destiny front has hurt it from both sides. People who want more info just for the sake of info to keep us itching to play it, but also the detractors who want to spend their hard earn money, but want a definite reason as to why they should

Have to say, their marketing strategy has been terribad.

There was barely any hype for the game until they actually put it into people's hands. And saying jack shit while dropping that booklet to press and youtubers for them to regurgitate back to us is so old hand it's borderly old fashioned.
 

Surface of Me

I'm not an NPC. And neither are we.
Have to say, their marketing strategy has been terribad.

There was barely any hype for the game until they actually put it into people's hands. And saying jack shit while dropping that booklet to press and youtubers for them to regurgitate back to us is so old hand it's borderly old fashioned.

Its like Activision is so used to just saying "CoD is back" as their advertising they forgot how to launch a new IP.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Have to say, their marketing strategy has been terribad.

There was barely any hype for the game until they actually put it into people's hands. And saying jack shit while dropping that booklet to press and youtubers for them to regurgitate back to us is so old hand it's borderly old fashioned.

I know they want that "Mystery" "Aura" to loom around their IP, but holy shit enough of slowly moving the curtain back one little tug at a time

Most games by now already have busted nuts all over the place media wise

I mean Ass Creed Unity which is in October has been throwing info out left and right and that game is one month after Destiny, Ubi could've been coy also, but they went with the we'll give you all the info you want, you'll want the game no matter what
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Its like Activision is so used to just saying "CoD is back" as their advertising they forgot how to launch a new IP.

Can't wait for the tagline:

"From the Developer that brought you the Halo Franchise and the Publisher that earns $800 million dollars in 2-3 days in November, yes us Activision!... We proudly present Call of Destiny *psst no Call! of*, "Oh", Skylanders Destiny! *FFS, no just Destiny*, "Guitar Hero Destiny?", *NO, just Destiny!*... OK it's something called Destiny"
 

amar212

Member
MP already has a cap on earning a certain amount of marks, you can gain only 100/week, you get +2 marks for a win, +1 for a loss, so roughly 50 wins needed to cap
You can also go collect materials from Explore (do assassination mission which also reward you chunks of said planet materials) and gather them and trade those in for +5 marks (need 40 per)

There is a TON of low-level mechanics that majority of players are not aware at all.

I met meny people in Beta that had no idea about Leveling the either Cryptarch, Vendors, Crucible Vendors, Vanguard Vendors, etc.
 

Tangerinediesel

Neo Member
I hope Bungie and Activision aren't banking on DLC too much for this. There are too many games coming out for me to wait on it and I'm not a dlc guy as it is. If the game ends up being too short a lot of us will trade it in pretty quick and bungie/activision will lose out on those holiday sales. I really liked the beta and hope it compels me to keep the game, but just wondering how it'll turn out.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
There is a TON of low-level mechanics that majority of players are not aware at all.

I met many people in Beta that had no idea about Leveling the either Cryptarch, Vendors, Crucible Vendors, Vanguard Vendors, etc.

Well hopefully the retail version has Neon fucking signs flashing with a small blurb saying hey you know you can level these guys right?

I was Glimmer farming in Rocket Yard and got myself to cap 3 times, that means I opened up chests in a loop for 5 hours for 25,000 Glimmer (5,000/hour), did that 3 times for a whopping 15 hours of farming, just so I can go powerlevel the Cryptarch and see what rewards/offers change up I can get off him by leveling up
As noted, once you start leveling him up past Rank 5, every level gets you a reward mailed to you, and engrams start changing from the basic green (Uncommon) to Blue (Rare) to Purple (Legendary)
By the time I got him to level 12 before Beta close, I learned a lot on how to level him up and how to use my Engrams efficiently to get what I needed, but it being BETA, I didn't get the full scope, but have enough info for getting me a head start

I hope Bungie and Activision aren't banking on DLC too much for this. There are too many games coming out for me to wait on it and I'm not a dlc guy as it is. If the game ends up being too short a lot of us will trade it in pretty quick and bungie/activision will lose out on those holiday sales. I really liked the beta and hope it compels me to keep the game, but just wondering how it'll turn out.

There's only 2 DLC stories announced so far

They are more story missions, with more gear/weapons/materials that will come out for it

None of the DLC so far has shown anything like a new planet/zone

Most likely we will be revisiting areas and some areas might open up even more or are hidden away (which will get plugged in maybe into the map)
Just like how some MMO's have boulders/doors cockblocking you, until an expansion when magically boulder is rubble or door finally has that key which somehow a tiger had eaten which you retrieved and went into the new lands
 

Felessan

Member
But this isn't an MMO.
This is a MMO, not MMORPG, but still MMO.
The content structure is the same as in WoW or FF14. You got your storyline during leveling and some basic dungeons (strikes) along the way.
Then you got tiered content at end-game that goes to the very high levels/difficulty (datamine shows up to 31 effective level for instanced content, and it surely will be hard as hell).
Even public quests are here.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
This is a MMO, not MMORPG, but still MMO.
The content structure is the same as in WoW or FF14. You got your storyline during leveling and some basic dungeons (strikes) along the way.
Then you got tiered content at end-game that goes to the very high levels/difficulty (datamine shows up to 31 effective level for instanced content, and it surely will be hard as hell)

Really should have never said MMO, people grasp onto it thinking it's WoW or FFXIV in nature and it's content should rival it

Destiny should be given the SMO (Shared Multiplayer Online)
Massive does not fit into this category

In Explore you have roughly 20+ people in the Region (Old Russia)
Once you move to a zone you will see a truncated amount of players, most I've seen in a zone is roughly 6
If you move from zone to zone in that region, you see the influx of player leaving and joining

It borrows elements from the MMO genre
It took the story structure of pushing you towards finishing a Region and moving you onto the next one
Each region will have it's own dungeon or dungeons, with most likely different versions which will be difficulty based but also timely (weekly/rotation) based
Then once you hit level 20, you go into Over-leveing by chasing after gear which pushes to merit aspect of a MMO, by letting you keep pushing yourself till you're 11 levels over the soft cap

Down the line those merits you earned will translate into levels when expansions push the cap up, so you will net yourself a little head start in the process for playing the game
 

TheOMan

Tagged as I see fit
I'm not worried about content but I do disagree with the part you posted about hunting for exotic weapons. Loot grinding is not content, if it is then I will reiterate my previous post telling everyone to play warframe... Way more characters, weapons, better melee, etc. Personally I prefer destiny but if it's loot you want, there's better games out there.

Guess I'll have to give Warframe another chance. The controls felt horrible to me when I tried it before.
 

XAL

Member
To some of you Old Russia is large, to some of us it's not that big. To some of you one area per planet is fine, for some of us it's disappointing, how hard is that to understand? I didn't see anyone saying the game is doomed for that just some voicing their concerns, others telling they're canceling their preorders or others asking Bungie what's up about the things that they said would be doable in their game yet it doesn't appear to be.

It's not hard to understand. It's just that it's frustrating when people are being over dramatic and wailing about how Bungie has disappointed them when we've only seen two maps of the game that have a handful of areas locked-out. Disregarding that there are more story, side-mission, and strike missions that aren't in the beta that will be in the full release (not to mention the raids and the fact that level 20 isn't the max level). Old Russia and the Moon aren't the biggest of the destinations, the Moon is even the smallest. People thinking that DestinyDB currently contains everything about the full breadth of the game's content must have not noticed that mission counts/general content have been climbing for the past couple of weeks on that site as release closes in (expect the numbers to go up).

Not enjoying the beta/alpha and deciding it's not for you is fine, but loving the shit out of it and then shitting your pants and crying out that the preorders will be cancelled because the game only has 5 explorable areas when you've only seen what the beta has shown is difficult to see as anything but uninformed and babyish. The beta has showcased beta-sized content. Do people not understand that what they've played and seen is only a fraction of the game (and what they've played and seen of 2 areas is only a small part of what those areas will offer in the final game)?

If people still think this was supposed to be Skyrim with guns based on one excitedly misspoken and misunderstood line of semi-hyperbolic PR sentiment from a single instance at a back-room demo over a year ago, you just need to let it go. The information they've fed us up-front and outside of that one line of speech not supporting that statement should have been a sign. And it's E3 for chrissakes, manage your expectations. This is no where near a Peter Molyneux level of concretely overstating the promise of the game's content (who set outrageous claims in print repeatedly), so I think the negative reactions we're seeing now about the are just maybe a little bit too dramatic.

The sane and reasonable thing to do (if you loved the beta) would be to wait until the reviews come out before deciding it's not worth picking up. The most reasonable thing to do is to play the game and then make a full judgement. The hilarious thing to do is get wrapped up in a single year old backroom PR statement when the game was in fucking baby alpha and then read incomplete information of the game off of DestinyDB and poop your pants verbally off of incomplete information.



And to be clear Bungie never said that Old Chicago and Europa would be campaign locations, inclusion in the game was purely assumed. Concept art =/= confirmed game content.
http://www.insidegamingdaily.com/2013/02/17/destiny-bungies-new-universe-revealed/
It was art director Christopher Barrett’s presentation that revealed possible locations for exploration and adventure: future Earth (of course), the Cosmodome breach, the European dead zone, the swamps of old Chicago. The lost cities under ice on Europa, the broken moon, the uncharted depths of the Reef. Giant obsidian pyramid ships, “bad guys need big bad evil lairs,” hellmouth on the moon, mile-long tomb ships, time-traveling robots. War rhinos, spiker pirates, “and, of course, evil space zombies.” There was more from technical art director Ryan Ellis: acid lakes on Venus, and the shattered coast, forests and oceans, and all built using Grognok, the Creator of Worlds (the companies proprietary world building tool
 

TheOMan

Tagged as I see fit
As noted, once you start leveling him up past Rank 5, every level gets you a reward mailed to you, and engrams start changing from the basic green (Uncommon) to Blue (Rare) to Purple (Legendary)
By the time I got him to level 12 before Beta close, I learned a lot on how to level him up and how to use my Engrams efficiently to get what I needed, but it being BETA, I didn't get the full scope, but have enough info for getting me a head start


What kind of rewards were you getting? Also, can you elaborate more on levelling the Cryptarch efficiently?
 

Trickster

Member
If people still think this was supposed to be Skyrim with guns based on one excitedly misspoken and misunderstood line of semi-hyperbolic PR sentiment from a single instance at a back-room demo over a year ago, you just need to let it go. The information they've fed us up-front and outside of that one line of speech not supporting that statement should have been a sign. And it's E3 for chrissakes, manage your expectations. This is no where near a Peter Molyneux level of concretely overstating the promise of the game's content (who set outrageous claims in print repeatedly), so I think the negative reactions we're seeing now about the are just maybe a little bit too dramatic.

Except it wasn't one person who "excitedly" misspoke. It was done at more than one showing, by at least 2 different people, saying pretty much the same thing.

The idea that we should just "let it go" when a developer lies about what to expect from their game, is ridiculous frankly.
 

XAL

Member
Except it wasn't one person who "excitedly" misspoke. It was done at more than one showing, by at least 2 different people, saying pretty much the same thing.

The idea that we should just "let it go" when a developer lies about what to expect from their game, is ridiculous frankly.


Everything out in the distance was real geometry that you could technically walk out to, they're not wrong about that. Alluding that there was more content than landscape was dishonest, I'll give you that.

But ultimately you have to take what developers say about a game that is over a year away from release with a grain of salt and learn to manage expectations. And if no information about the game over the next year supported that claim in the slightest then you should have been able to draw a conclusion that it was no longer the case.

ReggieShrug.gif
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
What kind of rewards were you getting? Also, can you elaborate more on leveling the Cryptarch efficiently?

Cryptarch starts at level 0

Every engram you buy or let him decipher nets you +50 (Common Engrams) which you can buy off him very cheap, or +100 (Green Engrams) from drops from Strike missions or enemies that you kill that drop them, those deciphered engrams add points to his Rank which you level up, you can see your rank in that circle that next to him which fills up little by little

The reason you want to level him up is the better Rank he is, the better he can decipher the lower tiered color items, but also lets you acscess to the higher tiered color engrams
You can have a Rank 1 Cryptarch decipher your blue engram, but most likely it'll net you a blue material
Say of your Cryptarch is level 12, now he deciphers it and you most likely will get a weapon/gear piece of same color or 1 tier below, the more you rank him up, the he will identify, decipher, and net you good reward

Raising his levels is not easy.
(Don't hold me to the numbers they might be off if changed for retail)
You need 2000 points to get him to Rank 1, then +100 added for each rank, so Rank 5 you'll need 2500 points
Common (white) give you +50 which you can buy off him for 250 glimmer per, they are always present, Uncommon (green) give you +100 which you also can buy after hitting a certain rank but sometime do go away they are pricier from 450-600 Glimmer Per, they come on sale from time to time
I'm guessing Rare (blue) and Purple (Legendary) will get a +150/200 in the deciphering points department

Once you start raising his ranks, every time you reach a new rank, you get a reward sent to you in the mail for getting him to that rank
I burned my rewards to see what I got and most of my blues/purple engrams turned into materials, but once I hit Rank 10, and got another blue reward, it turned into a rocket launcher, level 10, nice stuff to upgrade
So the best option is to save those rewards for down the line when your cryptarch is more ranked up and can really identify/decipher it for you
Hell the best thing about him is you save up some engrams and level yourself up in the process, the engrams have to at least match you in your level
So if your level 3 and get a green engram, it would better to save it till you are level 10 and rank 5+ with cryptarch so that engram can become something awesome

The way I efficiently ranked him up was by Glimmer farming in Rocket Yard and opening chests running in a loop around the area, running room to room where chest spawns, just kept doing the grind for 5 hours, which netted me 25,000 Glimmer which was the cap for the BETA (so roughly 5,000 Glimmer/hour)

Then I would go buy Cryptarch out, and start him deciphering stuff, then I would dismantle said weapon/gear and repeat the process till I have no more glimmer amount to buy from him
Repeat again
Once I got to 5+, he started offering Green Engrams on occasions before his refresh stock time
So once again I bought out the green version hoping to get good weapons but also net me Rank+ on him
Once I hit Rank 10 with him, I tried to see what my Green Engrams would be, and started becoming level 9-10 items (Beta cap was 8), with the rare occasion it netting me a Blue weapon in the process
 

Trickster

Member
Everything out in the distance was real geometry that you could technically walk out to, they're not wrong about that. Alluding that there was more content than landscape was dishonest, I'll give you that.

But ultimately you have to take what developers say about a game that is over a year away from release with a grain of salt and learn to manage expectations. And if no information about the game over the next year supported that claim in the slightest then you should have been able to draw a conclusion that it was no longer the case.

Ignoring that it was almost assuredly never the case that it would be playable space for the player.

I think that just because a developer doesn't continously point out and talk about a specific aspect of their level enviroments, that should mean that we have to make the assumption that it's cut. Especially when the developer throughout the marketing of their game have been highly secretive and vague about what they say about their game.
 

cripterion

Member
This is a MMO, not MMORPG, but still MMO.
The content structure is the same as in WoW or FF14. You got your storyline during leveling and some basic dungeons (strikes) along the way.
Then you got tiered content at end-game that goes to the very high levels/difficulty (datamine shows up to 31 effective level for instanced content, and it surely will be hard as hell).
Even public quests are here.

Massively Multiplayer Online

What's Massive about Destiny?
 

Krilekk

Banned
Any chance Bungie might do a turn 10 and release additional areas free of charge? It sure looks like they had to cut down on their original vision of the size of Destiny to make that release date. Forza 5 did the same and gave us free content afterwards. I hope Bungie being the community driven developer that they are does the same.
 
Any chance Bungie might do a turn 10 and release additional areas free of charge? It sure looks like they had to cut down on their original vision of the size of Destiny to make that release date. Forza 5 did the same and gave us free content afterwards. I hope Bungie being the community driven developer that they are does the same.
While small, my main gripe is "explore" has you doing nothing interesting in areas without context. At least in some previously mentioned MMOs quest/missions flipped switches for mobs to add context to a quest. In Destiny it seems like you gather things from random mobs, are sent to kill random mobs or babysit tour ghost. There is little variation to actual "content". If more time and thought were given to each beacon objective and actually did something more than just told you to kill the same respawns over and over, I would feel better about it. As it stands, it is decidedly bland and lacks any real depth to side-missions in explore mode.
 

cripterion

Member
Ehh, yeah.. its an MMO in every way except the actual massive part. Nowadays the name means more then just "a ton of players together in one spot." Keeping that asterisk in mind, I would still call it an MMO.

Well yeah either way, it doesn't bother me if people wanna call it an MMO but then those same people can't bitch about us not thinking the game is up to MMO standards.
 

Doc_Drop

Member
Ehh, yeah.. its an MMO in every way except the actual massive part. Nowadays the name means more then just "a ton of players together in one spot." Keeping that asterisk in mind, I would still call it an MMO.

In fairness, "shared world shooter" is probably a more accurate term. The next iterations of Destiny may well venture into MMO catagory in server size and scope though
 
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