• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

jimi_dini

Member
Where's this quote from? Short answer, I didn't own a fucking game cube!!!!

A few posts above mine. It's from Mikami.

http://www.gonintendo.com/s/213125-...emake-s-poor-sales-influenced-resident-evil-4

The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well,” Mikami said. “Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”

We could have gotten that other build of RE4. We could have gotten it. And RE5+6 would have never happened :(

And by other build, I mean this: https://www.youtube.com/watch?v=0e3qYoR6m8o
 

Cygnus

Banned
I feel that they should add in some film grain to take away from the sharp edges produced by the pixelation.

I would often do this when upscaling poor quality images, as it adds a slight sharpness back in the image and blends it all together.

A small attempt to show what I mean:

http://www.igniteddesigns.com/screenshots/hd-remakeg3unt-edit.jpg[/IM]

[IMG]http://www.igniteddesigns.com/screenshots/hd-remakeg3unt.jpg[/IM][/QUOTE]

Maybe a tiny amount as an option but that's way too much.
 

JimmyRustler

Gold Member
To this day, Capcom's move to gamecube confuses the fuck out of me.
Me too. Now that I'm older and know more about the industry it's even more confusing what drove Mikami to do this. Like, I get that he was fed up with Sony and everything, but damn, what the hell did he think would happen? The PS2 was already a phenomenon and Nintendo on a downward spiral. Did he think millions of people would buy the Cube just for Resident Evil? I mean, I did, but I was truly hardcore.

It's crazy how much of stupid a decision this was. Although Mikami did probably make the best game ever after with RE4, this shit tainted his career and name without a doubt. He must have been on a really high horse back in those days to manage to pulling this deal off.

btw.: Anyone else is totally baffled that it was only 6 years between the original RE and the REmake? And now it's already friggin 12 years since the REmake!? Blows my mind.
 
Some tests I did.

Original background from the GC disc:

agtxxo.jpg


1080p simple upscaling:

http://abload.de/img/dumb2rrwg.jpg

1080p smart upscaling:

http://abload.de/img/smarty2pe1.jpg

1080p smart upscaling with enhancements:

http://abload.de/img/f2i5y67.jpg

Obviously the simple upscaling doesn't cut it. But what would you prefer? The blurrier but more natural looking smart upcaling or the further enhanced but more artificial looking one? -> http://screenshotcomparison.com/comparison/86873

edit: this is a nice compromise I did between the two:

new13o1r.jpg


What do you think?
 

Toxa

Junior Member
it's nice but the game need a real 1080p remaster for the background and no upscale start from scratch

the colors are less vivid, lack of details and blurry
 

Cheerilee

Member
Me too. Now that I'm older and know more about the industry it's even more confusing what drove Mikami to do this. Like, I get that he was fed up with Sony and everything, but damn, what the hell did he think would happen? The PS2 was already a phenomenon and Nintendo on a downward spiral. Did he think millions of people would buy the Cube just for Resident Evil? I mean, I did, but I was truly hardcore.

It's crazy how much of stupid a decision this was. Although Mikami did probably make the best game ever after with RE4, this shit tainted his career and name without a doubt. He must have been on a really high horse back in those days to manage to pulling this deal off.

btw.: Anyone else is totally baffled that it was only 6 years between the original RE and the REmake? And now it's already friggin 12 years since the REmake!? Blows my mind.

Hideo Kojima made Metal Gear for the MSX, and Konami ported it to the NES without his input. Kojima didn't like it. Then Konami made Snake's Revenge for the NES without his input, and Kojima got really mad, so he made Metal Gear 2: Solid Snake for the MSX, a system that sold about 6 million units, rather than the NES which sold 60 million units.

I think there was an understanding that so long as you earn and don't cost the company money, you can decide what you want to work on. Capcom thought differently, and because of that, they lost Shinji Mikami, they lost Hideki Kamiya, they lost Keiji Inafune... so it's hard to say that forcing Mikami to work on PS2 was a good business decision.

Keiji Inafune said:
The reason why I'm quitting is basically because I think that the game industry itself must change the way it goes about making games. You might think I'm being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen.

I was in the position of being a naysayer, and yet was assured a paycheck the next month. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month's paycheck was always guaranteed.

In short, it's like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn't that get in the way of making games? You can't make good games by just taking it easy.

It's not a system where you don't get paid your next month's paycheck if the game doesn't sell. Even if it doesn't sell, you still get your paycheck the next month. Because people are used to working in such a system, against such competition, the sense of wanting to make a better and better game has weakened. It's like, "I'm just doing what I was told to do."

I was the head of development. That means I was actually at the top of Capcom. I couldn't go any higher. So it was best for me to just be a salaryman, not doing anything new so as to avoid failing, not doing anything outstanding, quietly dealing with what I was told. Because if I did anything brashly and failed, I would no longer be in that position.
Mikami brashly made the games he wanted to make, and they're universally acclaimed, but they didn't sell quite as well as the games he was told to make, so he was demoted.
 
Considering that the original remake run on the Gamecube and that the Wiiu basically has that console inside it, wouldn't it be easier to build it from the Gc to wiiu?It should be cheaper too....i'd rather had this remake than the 3ds ported game...
 

Burai

shitonmychest57
Considering that the original remake run on the Gamecube and that the Wiiu basically has that console inside it, wouldn't it be easier to build it from the Gc to wiiu?It should be cheaper too....i'd rather had this remake than the 3ds ported game...

No. The Wii U has the Wii instruction set to enable BC, but it's not an upgraded Wii.

What you've suggested will land you with something that already exists:

Z8Ytemc.jpg
 

Jinko

Member
Something a bit more fun:

Original background from GC disc:



Capcom's upscale + cropping:


My upscale + cropping in my attempt to replicate what they did:





Hm?

I much prefer your upscaling, there is more detail in the shadows, you are missing some flames on those candles though :p
 

SAiLO

Member
Let me say it this way: REmake was designed to play with your expectations so even if you beat the original (PSX) version hundreds of times, this game will still manage surprise you a lot. It wasn't just a graphical boost, whole areas were completely added, removed or redesigned.

Trust me, it's leagues ahead of the Playstation version and has enough changes and additional content to keep it fresh. I say this as someone who's also completed the Playstation version more times than I can count.

I'm sold. Maybe not day 1 but definitely on 'to play' list now. Thanks!
 
I much prefer your upscaling, there is more detail in the shadows, you are missing some flames on those candles though :p

Well the game will add those in realtime along with some lighting, fog effects and whatnot ;)

Capcom has touched some assets:

Original:

a3mcwk.jpg


Capcom's:

re_006_bmp_jpgcopy.jplziih.jpg


Mine (again in game it might be brighter, more like Capcom's screenshot, because the game might further process the image):

finalx7dyj.jpg


I can't compete with that! -> http://screenshotcomparison.com/comparison/86883

edit another one:

Original:

a5ru2p.jpg


Capcom's:

re_009_bmp_jpgcopy.jp6jlnu.jpg


Mine:

finaljjdoj.jpg


I come close and with NO crushed blacks! http://screenshotcomparison.com/comparison/86886
 
Let me say it this way: REmake was designed to play with your expectations so even if you beat the original (PSX) version hundreds of times, this game will still manage surprise you a lot. It wasn't just a graphical boost, whole areas were completely added, removed or redesigned.

Couldn't agree more, I was sceptical at first of REmake but was pleasantl suprised by all the variations they did to help make it a new experience for RE1 fans.

I'm still a fan of a few things from the original RE1 though:
-The mansion is less "Hollywood" creepy haunted house; why on earth are candles burning in a house full of zombies?
-The colour scheme of each room is more varied and distinct than in REmake imo. Take for instance the room early on with the stature in the middle of it; it had a blue colour scheme in the original, separating it more from other rooms.
-The scale of the house seemed larger in RE1, and thus made it feel more empty and abandoned. I feel the REMake house is more claustrophobic.
-Did not like the torture cellar and the abandoned hut in the woods ,that were new areas, they feel so over the top and horror cliché for my taste.
 

Toxa

Junior Member
Hideo Kojima made Metal Gear for the MSX, and Konami ported it to the NES without his input. Kojima didn't like it. Then Konami made Snake's Revenge for the NES without his input, and Kojima got really mad, so he made Metal Gear 2: Solid Snake for the MSX, a system that sold about 6 million units, rather than the NES which sold 60 million units.

I think there was an understanding that so long as you earn and don't cost the company money, you can decide what you want to work on. Capcom thought differently, and because of that, they lost Shinji Mikami, they lost Hideki Kamiya, they lost Keiji Inafune... so it's hard to say that forcing Mikami to work on PS2 was a good business decision.

.

absolutely not the same story at all

RE fanbase was on playstation and nowhere else
making re on GC was moving away from the fanbase
 

JoeFenix

Member
I wonder if Hexadrive is working on this port, it definitely looks like there's some serious effort going on here to touch up the visuals short of remaking the entire game.

I can't say I'm digging the upscaling "look" but hopefully we get a ton of options to customize things from a visual standpoint. I'm really curious to see how this port will turn out.
 

Amentallica

Unconfirmed Member
I really like Mikami, but the commercial failure of REmake is because it released on the gamecube. Most of the fan base was already on a sony platform, and the gamecube sold like shit. What did he expect? Why did he make a fucking Capcom five deal? What was he thinking?
 

TGO

Hype Train conductor. Works harder than it steams.
I really like Mikami, but the commercial failure of REmake is because it released on the gamecube. Most of the fan base was already on a sony platform, and the gamecube sold like shit. What did he expect? Why did he make a fucking Capcom five deal? What was he thinking?
God knows, he displayed a lot of hate towards Sony after as if it was their fault REmake failed, he expected gamers to follow him to the gamecube but he was wrong.
 
Please tell me they thought to put a manual reload into this that doesn't involve the inventory screen. Basically my only gripe with the original which is otherwise my favourite in the series and one of my favourite games ever.
 

smuf

Member
I don't get why they don't just rerender the backgrounds. Even if they don't touch up the textures it should look a whole lot better right?
 
God knows, he displayed a lot of hate towards Sony after as if it was their fault REmake failed, he expected gamers to follow him to the gamecube but he was wrong.

There's segment explaining a bit about Mikami in the story at Eurogamer about why the first Xbox failed in Japan:

Microsoft had heard on the grapevine that Shinji Mikami, famed creator of Resident Evil, had grown tired and frustrated with developing for the PlayStation 2, which hadn't even been out a year. There were whispers that Mikami was thinking about moving Resident Evil away from PlayStation. He was looking at Microsoft, preparing to launch the Xbox, and Nintendo, preparing to launch the GameCube. Microsoft saw its chance, and set up a meeting.

Bachus remembers Mikami looking every bit the Japanese rockstar, all mirrored sunglasses and leather jackets. An entourage of hangers on followed him into the Microsoft Japan meeting room.

The meeting was conducted by a member of Microsoft Japan's staff who could speak both English and Japanese. Things began cordially, but soon started to deteriorate. Bachus shifted uneasily in his seat. He could tell from Mikami's body language and tone that he wasn't happy with the answers he was getting. The entire meeting was conducted in Japanese. Notes were passed to Bachus explaining what was going on but all he could do was watch in horror, helpless, as it fell apart. The meeting ended abruptly. Mikami stood, bowed, and left.

Bachus was furious. The translator explained: Mikami had confirmed what Microsoft had heard, that he was frustrated developing for PlayStation 2, which was tough to work with. But his team's bonuses were tied to game sales. He needed a reason, a way to explain the shift away from the wildly successful PlayStation 2, the dominant platform of the time, to the Xbox, which had yet to launch, and which in most Japanese eyes was doomed to failure. “What do you guys have to offer?” he asked, bluntly.

Eventually an exasperated Mikami boiled it down: 'what is your philosophy? Sony says games are entertainment, something larger, fuelled by the Emotion Engine. Nintendo says games are toys, created by the legendary Shigeru Miyamoto, perhaps the greatest game developer of all time. What do you feel?' Microsoft had no answer.

“I almost jumped out the window because we had said repeatedly over and over and over that we aspire to enable games that could be considered to be art, much like film,” Bachus says, “that because of the maturity of the development tools and the APIs and the power of the technology, game developers on Xbox would be able to concentrate on the finesse features that elevated games to being something more than they were otherwise.

“So the guy who reported to me said, 'oh that's so great! I wish that I had known that.' But unfortunately it was too late.”

Bachus flagged down Pat Ohura, the head of Xbox Japan at the time, and told him to jump on the next train to Osaka to salvage the deal. But he was too late. Mikami had already met with Nintendo and pledged Resident Evil to its consoles. “That's why Resident Evil 4 was a Nintendo exclusive and it took a while for it to come to Xbox. That was very frustrating.”

Link to full article here. It's actually an interesting read!

Seems Mikami was a bit of an arrogant asshole; sunglasses, leather jacket and attitude :p
 

Neff

Member
yeah I've heard that but ...

fed up ??? why ??? most of the third party studio stayed on the sony boat with success except mikami

He didn't like PS2's architecture, and famously spoke out on radio about its poor build quality. I'm guessing he like many others had to buy more than one unit.

absolutely not the same story at all

RE fanbase was on playstation and nowhere else
making re on GC was moving away from the fanbase

Not true, RE had already featured on Saturn, PC and Dreamcast. Going to Gamecube wasn't such a big deal.
 

Jinko

Member
Seems Mikami was a bit of an arrogant asshole; sunglasses, leather jacket and attitude :p

It doesn't seem like that at all, it seemed more like MS just weren't prepared and it left a bad impression.

I suspect Mikami felt like they were wasting his time, if they couldn't even give a good reply to a simple question like "what is your philosophy"
 

Sectus

Member
Capcom's:

re_009_bmp_jpgcopy.jp6jlnu.jpg


Mine:

finaljjdoj.jpg


I come close and with NO crushed blacks! http://screenshotcomparison.com/comparison/86886

That is impressively close. If people have enough time to do this with all the backgrounds, modders could make their own version of the backgrounds in the PC release.

I think I personally like the higher contrast though. It fits better with the new lighting on characters which looks less muted than the original.
 

JimmyRustler

Gold Member
Not true, RE had already featured on Saturn, PC and Dreamcast. Going to Gamecube wasn't such a big deal.
But it was. I was very young but I can still remember how mad I was. It wasn't just Mikami, whole Capcom really tainted what the series once was. First CV only came for the Dreamcast and then the Exclusives for the GameCube. There series popularity was never the same again after. Just look at how many RE games we had from the original 96 to 02 and then how many we had since. If it wasn't for the shitty movies that spread the name-fame the series would be dead by now.
 
Not true, RE had already featured on Saturn, PC and Dreamcast. Going to Gamecube wasn't such a big deal.

It was a very big deal considering that it was exclusive. You mention the Saturn, PC and Dreamcast. But there's a common theme there. And that theme is that PS versions always outsold those versions. There never was a chance for REmake or RE0 to do that due to the exclusivity.

It's well known that Mikami complained about Kingdom Hearts outselling REmake. But he actually helped it do that by moving RE to a platform with a tiny userbase in comparison to the PS2. Capcom's new IP's (Onimusha and DMC) on the PS2 were outselling their biggest brand do that that.
 

KageMaru

Member
Catching up on the thread, it's really disappointing how they are handling this. I don't want to support these types of development practices but at the same time I want to play this again. =/
 
He didn't like PS2's architecture, and famously spoke out on radio about its poor build quality. I'm guessing he like many others had to buy more than one unit.



Not true, RE had already featured on Saturn, PC and Dreamcast. Going to Gamecube wasn't such a big deal.

Going on GC only after PS2 came out and was selling like crazy was a mistake.
RE1 was on PS then get ported to every where else even CV get ported .
Him saying that RE4 would not go on PS2 especially looking at the time it was going to come out was crazy talk since even back then capcom like to port stuff .
 

Lothar

Banned
Couldn't agree more, I was sceptical at first of REmake but was pleasantl suprised by all the variations they did to help make it a new experience for RE1 fans.

I'm still a fan of a few things from the original RE1 though:
-The mansion is less "Hollywood" creepy haunted house; why on earth are candles burning in a house full of zombies?
-The colour scheme of each room is more varied and distinct than in REmake imo. Take for instance the room early on with the stature in the middle of it; it had a blue colour scheme in the original, separating it more from other rooms.
-The scale of the house seemed larger in RE1, and thus made it feel more empty and abandoned. I feel the REMake house is more claustrophobic.
-Did not like the torture cellar and the abandoned hut in the woods ,that were new areas, they feel so over the top and horror cliché for my taste.

-Better music. They took out the basement theme and the revisited Mansion themes and replaced them with ambiance.
-Funnier voice acting. Both Remake and RE1 have equally terrible voice acting but Remake is just not funny terrible. RE1's at least makes you laugh. For example, look at when Jill and Barry first find and kill a zombie in REmake. There is zero panic in their voices. It's unemotional and robotic. https://www.youtube.com/watch?v=XZezfbINSKQ#t=6m54s This might be the worst acting read out of either of the two games. At least they sounded appropriately panicked in the original.
 
-Better music. They took out the basement theme and the revisited Mansion themes and replaced them with ambiance.
-Funnier voice acting. Both Remake and RE1 have equally terrible voice acting but Remake is just not funny terrible. RE1's at least makes you laugh. For example, look at when Jill and Barry first find and kill a zombie in REmake. There is zero panic in their voices. It's unemotional and robotic. https://www.youtube.com/watch?v=XZezfbINSKQ#t=6m54s This might be the worst acting read out of either of the two games. At least they sounded appropriately panicked in the original.

Agree! Forgot to mention the sound. I love the music in RE1!
 

nOoblet16

Member
I wonder why this game is 720P on PS360 when the models (which obviously won't be as detailed as RE5/RE6 models in terms of shader detail and such) are the only thing being rendered.
 
You could look up the figures, think for yourself, and realize what he said was idiotic.

If REmake bombed on GC, then Resident Evil 4 bombed on GC.

They sold about the same. http://www.capcom.co.jp/ir/english/business/million.html 1.6 million vs 1.35 million.

RE4 was a massive bomb on GCN.

Mikami was stupid and extremely short sighted to move the franchise to GC and Capcom even more so for letting it happen. Why abandon your fans which the vast majority are on Playstation?
 

Jinko

Member
-Better music. They took out the basement theme and the revisited Mansion themes and replaced them with ambiance.
-Funnier voice acting. Both Remake and RE1 have equally terrible voice acting but Remake is just not funny terrible. RE1's at least makes you laugh. For example, look at when Jill and Barry first find and kill a zombie in REmake. There is zero panic in their voices. It's unemotional and robotic. https://www.youtube.com/watch?v=XZezfbINSKQ#t=6m54s This might be the worst acting read out of either of the two games. At least they sounded appropriately panicked in the original.

Duno the voice acting isn't that bad to me.
 
Top Bottom