Been in development since 2010. After Brotherhood a team broke off and started on Unity
Huh, OP didn't mention it but it is worth noting that Arno is not an ancestor of Desmond.
I honestly have no idea where the modern day is going any more with these games. AC3 kinda killed it for me, and AC4 made me question WTF is going on anymore.
But I have kinda accepted the fact that I play these games for the stuff going on in the past, but it is bugging me a bit.
Are they really peddling this BS? They said that same shit about AC3.
Are they really peddling this BS? They said that same shit about AC3.
Well it was fairly improved.yeah i remember when they were talking up the new improved combat of Assassin's Creed III
lolololol
yeah i remember when they were talking up the new improved combat of Assassin's Creed III
lolololol
AC3 was a parry simulator too. And the multi kill parries were the icing on the cake.Well it was fairly improved.
Sure they didn't improve it enough to be worth of being called "combat" to begin with, but it's still miles better than Parry simulator
Just wait, in order to get 100% synch, you can't be detected in the vein of insta-fail.I am going to remain skeptical until I see how this is executed. it SOUNDs good, but in my experience everything in the Assassin's Creed games tend to sound good before you play it and realize all the caveats there are
Yes. Boarding is fun and all, but beyond the warfare, sailing is boring. Especially when there's nothing to do but collect crap, and I'm expecting as much in Unity as well.Sounds really promising.
Happy about no ships, it was a chore to complete the last game.
AC3 was just overall disappointing with Connor as a character, and the open landscape of the wilderness just sucked to me.
I liked it better than AC1-ACr's combat of turtling and counter killing.
Well it was fairly improved.
Sure they didn't improve it enough to be worth of being called "combat" to begin with, but it's still miles better than Parry simulator
When we constantly make fun of the fact an entire country is making AC games it is believable. They splinter of into little teams to research the history and gather gameplay ideas. Not to mention the fact when a previous game comes out they have the time to fix up the gameplay accordingly.
Also AC3 and ACR started development in 2009.
ACB was a quick job because they already made rome for AC2, but couldn't fit it in.
I fear that the dynamic missions will somehow be more janky and overdesigned than they need to be. Design like this should be entirely systemic and feel natural.
So this is the team that worked on Brotherhood? I have a very little reason to worry, since IMO ACB was the best from the series.
So this is the team that worked on Brotherhood? I have a very little reason to worry, since IMO ACB was the best from the series.
I liked it better than AC1-ACr's combat of turtling and counter killing.
I liked it better than AC1-ACr's combat of turtling and counter killing.
Eh, I think Connor is fantastic. Not every Assassin has to be another Ezio 2.0 like Haytham or Edward. Hopefully Arno and even Shay in Rogue are their own and not another "charismatic" assassin. Broaden the personalities some more.
But then again, I felt the same as you did with Ezio when ACII came out. Couldn't get into him and got bored of Italy midway through the game. I liked him more in his other two games (did I mention I loathe the fact he got two more games? Even if Rome was already in development), as he became older and more experienced, and able to pass that on to others (even Templar allies).
I'm actually worried about the opposite. It might just be the same tail-chase-track mission in different locations of the city.
So this is the team that worked on Brotherhood? I have a very little reason to worry, since IMO ACB was the best from the series.
Are they really peddling this BS? They said that same shit about AC3.
edit: that's good info though, thanks Deadly Cyclone.
Control-F "Ships"
0
Aveline is a little bit more lighthearted for sure. I wouldn't put here in the same sphere as Altair and Connor.For me, I like the idea of Connor, as I'm not a huge fan of the prospect of every character being a bid by Ubisoft to make another Ezio now that they saw how so many hated Connor, but I do think they failed in really making that connection between him and the audience that they could've. As far as the more serious protagonists go, I think I actually liked Altair more, though I've not played Liberation so I don't know where Aveline falls on the spectrum.
This is directed by the director of Revelations? Not sure about this...
yeah i remember when they were talking up the new improved combat of Assassin's Creed III
lolololol
the AC 3 gameplay was terrible, but it DID make me feel like a Bad Ass with that tomahawk.
i guess it was neat when he would use the tomahawk to pull someone's leg out from under them
but i don't really need to be a badass, I just want a game to feel great to play
Aveline is a little bit more lighthearted for sure. I wouldn't put here in the same sphere as Altair and Connor.
I know your fears, but funny enough, Revelations was the game that got me back into the series and is my favorite of the Ezio trilogy after being bored with 2 & Brohood.
The new game mechanics sound promising. Too bad the setting is as boring as hell for me.
I'm still (probably foolishly) waiting for a feudal Japan or Chinese dynasty era setting. Until then I don't see myself getting back into the series.
Are they really peddling this BS? They said that same shit about AC3.
I think Paris could be pretty boss for traversal, coupled with the new way you get around. I'm looking forward to an AC game for the first time in a loooong time.For me the only important thing to any setting is how convenient and well designed the major cities are for the free running traversal. Feudal Japanese cities would be atrocious for Assassin Creed gameplay, as much as the history itself might be fascinating.
I can't really stand the AC games so far that have had mediocre or terrible cities, such as ACIII.
Control-F "Sea shanty"
0
Control-F "Ships"
0
I think Paris could be pretty boss for traversal, coupled with the new way you get around. I'm looking forward to an AC game for the first time in a loooong time.
*New cover system makes hiding easier and you can now peek.
*Guards no longer automatically know where you are at all times once alerted, they will now search your last known location which makes it easier to get away and even flank them.
*Combat is now harder. You may be able to beat 2-3 guys but 5 is too many. You have to pay attention to what weapons enemies have now. "For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button."