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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Yeah, I know, it is a little bit silly. I'm sure the Wii U could easily run the 720p version of the game (which is the one the PS3/360 are getting anyway) and the functionality for the GamePad would be easy to implement considering they had it all up and running for Revelations.

But at the same time I'm not going to go crazy screaming for a boycott. I do think it would've been nice if Wii U owners were thrown a bone though, this game really is one of the best survival horror games ever made so I wish as many people as possible got a chance to play it.

As you said, it seems like a no brainer considering it's origins but oh well.

Capcom saw the sales and said never again.
 

Soodanim

Gold Member
If anyone wants to mess around with them, here's all the backgrounds I was able to extract from the REmake Gamecube disc: https://www.mediafire.com/?md3l4dh5qfwp9ak

They're all in their original native format (backgrounds are stored as normal JPEG files in container files on the disc). I haven't looked closely through them, but there looks like there's some unused/debug stuff there too. There's some rooms I wasn't able to extract anything from, I added those rooms to the archive if anyone wants to see if they figure something out.



I've been trying to extract all the backgrounds from the game, and the final count I've gotten is 1411 (this is probably not all of them, but should be very close).

With that in mind, and if they go with the DDS format I mentioned, the final total size would be 740MB. Although there's extra textures I didn't count which I suspect are for foreground masking and bloom/light effects. But with everything compressed into container files, total size might not be so bad.

Anyway, it'll be interesting to look at the files when the game is released to see what they decided to go with.
Let's make our own REmaster!
With blackjack and hookers
 

Melchiah

Member
A bit daft they're not bringing this to the Wii U. The franchise has always sold well on Nintendo platforms, the Xbox One hardware has been selling badly in Europe and won't be selling any better in Japan when it's released over there. Monster Hunter has been a 'smash hit' for them too.

It makes absolutely no sense for them to leave out the Wii U, even if you forget about the hardware sales boost that SSBU is going to give the platform around Christmas.

Very odd decision imo.

Not sure if serious. It only sold worse on the DC.
 
God DAMN I really hope they can and do rerender those assets.

This is how it would look in game.

re_backgroundd_by_aloo81-d7u4ddf.jpg


That's incredible.

Are there any other renders they have released that like that?

I wonder if they made this render only for promotional purposes, it's been around since the GC days and is as big as 6000x5000.
 

luka

Loves Robotech S1
I wonder if they made this render only for promotional purposes, it's been around since the GC days and is as big as 6000x5000.

It's used for several print ads and the boxart of the Japanese version of the game, including the remaster.
 

Dusk Golem

A 21st Century Rockefeller
Someone might of mentioned this, but I think REmake may be ResidentEvil.Net's next game addition to the site. They added in a lot of hooks for it, and currently the theme has a lot of custom REmake skins running for it and announcing the game is coming out from RE.NET with a special Revelations event. Keep in mind they didn't do this with RE4 Ultimate Edition or anything.

If you own Resident Evil Revelations btw, you can get some timed Raid Mode items and skills from using the codes on this page: https://www.residentevil.net/en/news_topics-201408071324.html
 
So is everyone coming around to my way of thinking it looks good now? :p

People came around quite some time ago :)

Really if you're skipping out on this (having never played it) due to the graphics then smh. One of the greatest survival horror games of all time here. I can see graphics being much more important to people who have already played it though.
 

luka

Loves Robotech S1
I know. Jokes, man.

I can see why some people aren't exactly happy over it but to me its a mountain out of molehills thing. It doesn't look bad at all to me.

I don't think anyone is saying it looks bad. It would take a lot of effort to make this game look bad...
 

Nemesis_

Member
Capcom saw the sales and said never again.

I understand that but isn't the system in a different place right now compared to when something like Revelations launched?

It is a bit of a shame, although I do think Wii U GamePad functionality could do wonders for the game - not allowing the player to pause whole managing inventory with a Crimson Head after you would be hectic as fuck.

But oh well. PS3 package ordered just because I love this game.
 
It wouldn't be a bad thing in the hands of developers trying to keep to the spirit of REmake. It could work.

But that would be a massive undertaking and some rather impossible hurdles. For example, how do you keep Crimson Heads and how they factor in if you can freely aim? Likewise with the extremely claustrophobic passageways.

You know what, scratch that. It should keep the style that it has, as should any REmake Zero, 2, Nemesis, CV (bleh). If it ain't broke, don't fix it.
.

It's not that I'm opposed to the idea of them doing a remake of REmake with over the shoulder, its more that I want the game to be released as is but in HD because it never got to be on other consoles besides the gamecube and wii, and is pretty much perfect as it is.
 
God DAMN I really hope they can and do rerender those assets.

This is how it would look in game.

re_backgroundd_by_aloo81-d7u4ddf.jpg


That's incredible.

Are there any other renders they have released that like that?

So good. New wallpaper confirmed!
I just love the backgrounds REmake and Zero had. They're so beautiful and just oozing with atmosphere.

Just trying to imagine what a new RE game would look like if Capcom was to go back to using pre-rendered backgrounds again.
 

sankt-Antonio

:^)--?-<
They should make an optional overlay of grain/VHS effects that mimick old security cameras. At least the crapy picture quality would then serve the mood of the game ala silent hill etc.
 

gconsole

Member


I understand that but isn't the system in a different place right now compared to when something like Revelations launched?

It is a bit of a shame, although I do think Wii U GamePad functionality could do wonders for the game - not allowing the player to pause whole managing inventory with a Crimson Head after you would be hectic as fuck.

But oh well. PS3 package ordered just because I love this game.

That is not a new idea. RE5 does not pause when open menu item.

I dont really see why people will be exciting over using menu on WiiU Pad. Actually it seems to be the only idea the pad can be used. People always raise that everytime when they talk about how much more game can be different on WiiU which to me is pretty generic.
 

John Harker

Definitely doesn't make things up as he goes along.
When people definitively say "it makes absolutely no sense why this isn't on the wii u" do they not pay attention at all when we discuss software sales on the system?

The project was probably given a limited budget, and when spread out across all the platforms, the producers determines they had limited resources and decided the return wasn't worth taking budget from another platform. They then likely go to Nintendo for funding to see if they want that content, Nintendo probably said "well it's already playable on the wii u because of backwards capability, we will pass thank you" and then here we are.

Personally, id probably buy it on wii u as well, but thems the breaks. Literally no one is buying software for it, so we brought the doom of valirya down on ourselves.

Revelations was great too, would love a sequel for 3ds
 

TGO

Hype Train conductor. Works harder than it steams.
Just found a picture of the upgraded Jill.... besides the updated rpd logo patches

Original
il99Ftm3DoXV9.jpg

Remaster
ivfqCi6cj7qzx.jpg


Looks like some sort of cel-shading effect...definitely not a fan of this filter.

Hoping there will be more upgrades with the current gen versions.
Thats not much of an upgrade, looks very Revelations like which will be ok for lastgen or even Vita but PS4 that will look terrible.
But we haven't seen any Nextgen shoots yet? altho I doubt they'll be any different, man I want RE0Remastered too now.
Glad they added some colour to it though, I'm sure the original was washed out because of the GCN's limited colour range rather then design choice.
 

Neff

Member
The project was probably given a limited budget, and when spread out across all the platforms, the producers determines they had limited resources and decided the return wasn't worth taking budget from another platform.

Actually it probably has quite a big budget for a port, as it's an extremely complex, asset-rich game. If it was a small project, it would be able to go to Wii U and do its best with that install base, no problem.

Although that said, once they do have a fully ported game, they might have the incentive to put it on WIi U if numbers pick up decently in future.
 

Alo81

Low Poly Gynecologist
This REmake port isn't coming to WiiU because barely anyone has a WiiU, the market for survivial horror is already small, and when you make an overlap between "typical WiiU owner" and "lover of survival horror" it isn't worth porting there.

Capcom doesn't owe Nintendo or Nintendo fans anything. They don't have an obligation to release good games on Nintendo platforms so that the WiiU is more successful.

There is no business sense to porting this game to WiiU, doubly so since you can already play the Gamecube or Wii versions of the game.
 

Seik

Banned
This REmake port isn't coming to WiiU because barely anyone has a WiiU, the market for survivial horror is already small, and when you make an overlap between "typical WiiU owner" and "lover of survival horror" it isn't worth porting there.

Capcom doesn't owe Nintendo or Nintendo fans anything. They don't have an obligation to release good games on Nintendo platforms so that the WiiU is more successful.

There is no business sense to porting this game to WiiU, doubly so since you can already play the Gamecube or Wii versions of the game.

TBH, I thought it would be on Wii U at first.

Not only because it came out exclusively on a Nintendo platform at first, but because Capcom and Nintendo seems to have a decent relationship lately, Capcom are pushing a lot of their older VC titles on the e-shop right now.

Well, sounds like I was wrong, it's no biggie in my case though, I don't lack consoles to play this gem!
 
This REmake port isn't coming to WiiU because barely anyone has a WiiU, the market for survivial horror is already small, and when you make an overlap between "typical WiiU owner" and "lover of survival horror" it isn't worth porting there.

Capcom doesn't owe Nintendo or Nintendo fans anything. They don't have an obligation to release good games on Nintendo platforms so that the WiiU is more successful.

There is no business sense to porting this game to WiiU, doubly so since you can already play the Gamecube or Wii versions of the game.

If the Wii version ends up better looking than the remaster, bonus.
 

Grief.exe

Member
Hitting the PC/PS3/360 you are going to catch the majority of survival horror fans that way.

With the massive install base of those three platforms, Capcom can toss a wide net.

If the Wii version ends up better looking than the remaster, bonus.

The 16:9 display option for the Wii version just upscales the 4:3 image I believe. So the rerelease will have the advantage at 16:9 with the pan and scan as far as IQ goes.
 
TBH, I thought it would be on Wii U at first.

Not only because it came out exclusively on a Nintendo platform at first, but because Capcom and Nintendo seems to have a decent relationship lately, Capcom are pushing a lot of their older VC titles on the e-shop right now.

Well, sounds like I was wrong, it's no biggie in my case though, I don't lack consoles to play this gem!

Capcom putting VC titles suddenly mean they have a good relationship and WiiU is going to be getting RE first.....wow talk about jumping to conclusions.

Bandai Namco is working with Nintendo to make Smash and yet a lot of NB titles don't get a WiiU SKU.

Why have we gone back to WiiU discussion. You think people would understand why third party games aren't coming to the WiiU by now.
 

Seik

Banned
Capcom putting VC titles suddenly mean they have a good relationship and WiiU is going to be getting RE first.....wow talk about jumping to conclusions.

Bandai Namco is working with Nintendo to make Smash and yet a lot of NB titles don't get a WiiU SKU.

Why have we gone back to WiiU discussion. You think people would understand why third party games aren't coming to the WiiU by now.

Don't get me wrong, I wasn't assuming it would come to Wii U for sure, I just expected it to come out there as well, especially since it's a digital title.

But hey, like I said, it's no big deal for me. :p
 

John Harker

Definitely doesn't make things up as he goes along.
Actually it probably has quite a big budget for a port, as it's an extremely complex, asset-rich game. If it was a small project, it would be able to go to Wii U and do its best with that install base, no problem.

Although that said, once they do have a fully ported game, they might have the incentive to put it on WIi U if numbers pick up decently in future.

That's not really how budgeting works though.
And also, 'as ports go' doesn't mean much, as they are generally cheap projects anyway, as they are made by pretty small teams and often outsourced as a contract deal.

Based on Capcom's performance on the Wii U, it would probably do around 20k-120k in NA. And they'd probably have to promote it to get there. And if retailers would carry it, as some aren't even taking orders of third party games, or M rated games.
 

Xpliskin

Member
TBH, I thought it would be on Wii U at first.

Not only because it came out exclusively on a Nintendo platform at first, but because Capcom and Nintendo seems to have a decent relationship lately, Capcom are pushing a lot of their older VC titles on the e-shop right now.

Well, sounds like I was wrong, it's no biggie in my case though, I don't lack consoles to play this gem!


I think Capcom is trying to send a message after how REmake performed on GameCube.
cbe04bd45c8430827439ef9b55e2aa4a.jpg



It hit me today at work: They're releasing on November 27.
Assets/code have to be locked way before that, at least a month prior.
We're already in August.

Very likely this photoshop work is all we're getting, I wouldn't get my hopes up.
 
Although that said, once they do have a fully ported game, they might have the incentive to put it on WIi U if numbers pick up decently in future.

My fingers are pretty much crossed for something like this to happen.
I'm one of those who are still upset with the fact that there is no WiiU version announced.
yet
.
And it mainly boils down to the fact that the only console I have at the moment is the WiiU.
 
That's not really how budgeting works though.
And also, 'as ports go' doesn't mean much, as they are generally cheap projects anyway, as they are made by pretty small teams and often outsourced as a contract deal.

Based on Capcom's performance on the Wii U, it would probably do around 20k-120k in NA. And they'd probably have to promote it to get there. And if retailers would carry it, as some aren't even taking orders of third party games, or M rated games.

It is digital only everywhere on all consoles except on PS3 in Japan.
 

Sectus

Member
I think Capcom is trying to send a message after how REmake performed on GameCube.

It hit me today at work: They're releasing on November 27.
Assets/code have to be locked way before that, at least a month prior.
We're already in August.

Very likely this photoshop work is all we're getting, I wouldn't get my hopes up.

It's possible they've got their final build done already. Capcom tend to finish up games several months before release.
 

John Harker

Definitely doesn't make things up as he goes along.
It is digital only everywhere on all consoles except on PS3 in Japan.

Got it, fair enough.
even more reason why it wouldn't come out on that platform then.

riskier to go eshop only for a non-indie pub. you don't get at least the guarantee of retailers purchasing X number of your units, so no buoyancy if the game flops.

Shovel Knight performed respectively on WiiU and 3DS as a digital only title.

yea but what does that have to do with this game?
Indie studios and major publishers are structured entirely differently. Shovel Knight is a big success for YGC, but those Wii U sales wouldn't make Capcom money for their budgets/team sizes and costs. Let alone the M rating on a Nintendo console, and the cost of the game being liklely 2-3X what Sk was
 
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