• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

Status
Not open for further replies.

Sephzilla

Member
It was a bad video game

CM-Punk-laughing-at-Stephanie.gif


Multiplayer wasn't as memorable as 1/2/3 but it was by no stretch of the imagination a bad game.

I liked Halo 4 more than Reach.
 
I really like Halo 4. Seems to be the Halo I'm best at.

And you gotta admit, the graphics are insane for running on such old hardware.

graphics were nice, but considering how absurdly dull most of the combat encounters were or how crummy the new weapons are or how sloppy the multiplayer turned out to be, what was it all in service of? Just another bad video game to wow casuals with its visuals.
 

jem0208

Member
graphics were nice, but considering how absurdly dull most of the combat encounters were or how crummy the new weapons are or how sloppy the multiplayer turned out to be, what was it all in service of? Just another bad video game to wow casuals with its visuals.

*sigh*



Personally I think the multiplayer actually fantastic. The legendary game variant at least. The gunplay and movement just make the combat encounters really fun, better than previous games in the series IMO. It's definitely better than Reach.
 

Sephzilla

Member
I enjoyed Halo 4's campaign more than Reach's and I'd say the same goes for multiplayer. 4's multiplayer had issues of its own but I had more of that intangible 'fun' factor with it than I did with Reach - which honestly felt slow and boring to me.
 

Sephzilla

Member
I have a confession to make. I cannot remember a single moment from either the Reach or Halo 4 campaigns. I guess they just didn't do it for me.

my favorite moment from Reach was the Lone Wolf mission. The game as a whole needed a lot more of that dire "you're completely helpless and this planet is boned" feeling.
 

Magwik

Banned
I really like Halo 4. Seems to be the Halo I'm best at.

And you gotta admit, the graphics are insane for running on such old hardware.

The graphics aren't that impressive considering the technical limitations they created. Campaign wasn't open like Reach/3, and was very, very narrower. Split screen multiplayer was unplayable. Weapons de-spawn almost immediately, and forge limitations.
As far as being better at Halo 4 than the others there's the skillgap issue to address for that.
 
K

kittens

Unconfirmed Member
Hey yall, I want to follow more people from GAF on Twitter. Especially Halo fans. Follow me, and I'll follow back.

I really like Halo 4. Seems to be the Halo I'm best at.
I think a lot of us were especially good at Halo 4. It had ridiculous aim assist, easily exploitable armor abilities, power weapons that could be delivered to your exact location, etc. And then there were other, more subtle phenomenon, like sprint + instant respawns causing less intelligent players to rush back into danger over and over and over.
 
Considering how fast Halo 4s MP population dropped, we can safely assume it wasn't good. Personally I played maybe 2 days total in MP whereas in Halo 2-3 I played a combined 100+ days and even put 30 days in Reach which wasn't great.
 

TrounceX

Member
Hey yall, I want to follow more people from GAF on Twitter. Especially Halo fans. Follow me, and I'll follow back.


I think a lot of us were especially good at Halo 4. It had ridiculous aim assist, easily exploitable armor abilities, power weapons that could be delivered to your exact location, etc. And then there were other, more subtle phenomenon, like sprint + instant respawns causing less intelligent players to rush back into danger over and over and over.

Nailed it.
 

Sephzilla

Member
I don't want to give the impression I didn't like Halo Reach. I just think it's one of the weaker entries overall. Reach made me think Bungie just straight up ran out of ideas.

My personal Halo hierarchy:

Halo 1 > Halo 2 > Halo 3 > Halo 4 > Halo Reach

I never finished ODST, I need to fix that
 
My favorite things about Halo 4 multiplayer:

-everyone can sprint
-unlimited sprint perk
-jetpack feels just right
-coolest looking armor options
 

Welfare

Member
Halo 4 was a very boring game IMO. Also didn't help that it felt like there was no one good to play against (CSR was meh at finding games).

My list for Halo is:

Halo CE=Halo 2 > Halo 4 > Halo Reach > Halo 3 > Halo 3: ODST
 
Halo 3 > ODST > 1 > 2 > Reach > 4.

Halo 3 still reigns in quality to this day due to the quality of the encounters (and the size of them) being leaps and bounds ahead of anything else in the series. You want the best close quarters combat, the best large vehicular battles, and everything in between? You choose this game.
 
cant believe people are even debating this. halo 4 just flat out sucks and so does reach. i could expand on this but the games are so forgettable i dont even remember most of what i dont like about them.
 

Sephzilla

Member
My favorite things about Halo 4 multiplayer:

-everyone can sprint
-unlimited sprint perk
-jetpack feels just right
-coolest looking armor options

Funny enough I was just talking to someone about almost this very thing. My one big gripe with Halo 4 was that I hated most of 343's new Spartan armor designs. Everything was way too busy looking and just didn't seem practical.

The reason I really dug the MJOLNIR armors from Halo 1 and 2 was because those armor sets made semi-believable combat armor / space suit hybrids. The newer armors just feel like generic video game sci-fi armor to me.
 
Halo 4 MP is a joke compared to CE, 2, and 3. Gone was double xp, LAN parties, custom game sharing. It took them months to even get a proper file share system running. Throw in the abysmal leveling system and 4 was a forgettable experience.
 
I think a lot of us were especially good at Halo 4. It had ridiculous aim assist, easily exploitable armor abilities, power weapons that could be delivered to your exact location, etc. And then there were other, more subtle phenomenon, like sprint + instant respawns causing less intelligent players to rush back into danger over and over and over.

Yup, in Halo 3 all you brought to the table was your skill. Everyone had the same starting weapon and the emphasis was on using teamwork and strategy to control the power weapons.

To be fair though, that type of multiplayer seems like a dying concept, which is a real shame. Across most (popular) games nowadays, the emphasis seems to be on loadouts, customising and unlocking weapons and having extra abilities.
 

Schryver

Member
Haven't played 4 yet but in terms of campaigns and multiplayer CE>3>2 for me.

And if I don't stop reading this thread I'm gonna end up buying an xbox
 

Sephzilla

Member
I wonder what the player distribution will be like in this game. I'm slightly concerned that the population for each title will be a bit on the low side simply because not all Halo fans have XB1's (yet) and since every game will be available to play online that might fragment everything.
 
I wonder what the player distribution will be like in this game. I'm slightly concerned that the population for each title will be a bit on the low side simply because not all Halo fans have XB1's (yet) and since every game will be available to play online that might fragment everything.

It'll start out fragmented, for sure, but this is basically their way of saying "if you're waiting for good Halo to come out on next-gen consoles, you better hop on board now."
 

Vooduu

Member
graphics were nice, but considering how absurdly dull most of the combat encounters were or how crummy the new weapons are or how sloppy the multiplayer turned out to be, what was it all in service of? Just another bad video game to wow casuals with its visuals.


tumblr_mf60xmVQeh1rl66t5o4_500.gif


My favorite things about Halo 4 multiplayer:

-everyone can sprint
-unlimited sprint perk
-jetpack feels just right
-coolest looking armor options


QEmiQOR.gif
QEmiQOR.gif
QEmiQOR.gif
 

Sephzilla

Member
It'll start out fragmented, for sure, but this is basically their way of saying "if you're waiting for good Halo to come out on next-gen consoles, you better hop on board now."

I just hope it's not the worst case scenario where you see the same players in multiple games. I think it will probably be similar to when Halo 2 and Halo 3 were running concurrently (both games had healthy populations if I remember right). I doubt Halo 4 will have a strong population at all.
 
I just hope it's not the worst case scenario where you see the same players in multiple games. I think it will probably be similar to when Halo 2 and Halo 3 were running concurrently (both games had healthy populations if I remember right). I doubt Halo 4 will have a strong population at all.

Halo 3 pretty much killed Halo 2, actually. Halo 3 was still a strong enough game in its own right with markedly improved features over 2 enough that the community mostly stuck to 3 and got what they could out of it, while it was only a few vocal minorities like gaffers that stuck to only 2 at that point. The difference is that Halo 4 was viewed as such a low point that people were going back to Reach because it offered more despite being a prior title, to the point that their populations are pretty much even now.

EDIT: How is it a bad scenario that players could end up frequenting more than one title?
 
K

kittens

Unconfirmed Member
All I remember about Reach was how inferior and utterly boring using the DMR was compared to using a BR and how washed out and grey everything was.
I find the DMR far more satisfying than any iteration of the BR. The Halo 4 BR is the best, but the easy aim assist cheapens the experience.
 
You are like the anti-old school Halo fan (not that it's a bad thing, to each his own).

It's funny, because I've been a huge Halo fan since the days of the Duke controller :)

You guys are acting like I'm saying that list of things should be in every Halo game going forward. Each game has its pros and cons and things that make them interesting.

this is why I typically stay far away from HaloGAF
 

I just don't get it really. I never played Halo Reach. I just wanted them to add the campaign so I could play it from one disc. I would pay 50 USD for the DLC of that. I wouldn't expect them to do anything with beefing it up, I just think its function and place in the story as a precurssor to Halo 1 would have been really cool and fun.


Or alternatively they make an even better extended edition version of master chief collection a couple of years from now that contains it. "good news guys we found a way to put ODST and Reach on the disc. That will be 60 bucks more..".

I mean, I ain't hating, but I could see them doing that. I heard Frankie say they couldn't make it for release but I think it would be cool to put in there. I dont have a 360 anymore so no way of playing that title. The last Halo title made by Bungie. And its the Halo I want to try the most. It sounds really cool!
 

Striker

Member
All I remember about Reach was how inferior and utterly boring using the DMR was compared to using a BR and how washed out and grey everything was.
Halo 3's BR wasn't much of a reliable weapon, so it isn't a much better alternative. I'm all for a single shot rifle, but the bloom, 3x scope, and aim-assist at long distance made that weapon too powerful for its own good. I know they wanted it to be a mid-long range rifle with the pistol acting as the close quarters weapon, but with how they neutered the pistol post-beta, it wasn't going to work that way.

As for the Reach-Halo 4 small talk: I know there's opinions and all, but Halo 4 had worse weapons, maps, and gametypes than Reach. And the armor abilities somehow had gotten more miserable.
 
Halo 3's BR wasn't much of a reliable weapon, so it isn't a much better alternative. I'm all for a single shot rifle, but the bloom, 3x scope, and aim-assist at long distance made that weapon too powerful for its own good. I know they wanted it to be a mid-long range rifle with the pistol acting as the close quarters weapon, but with how they neutered the pistol post-beta, it wasn't going to work that way.

As for the Reach-Halo 4 small talk: I know there's opinions and all, but Halo 4 had worse weapons, maps, and gametypes than Reach. And the armor abilities somehow had gotten more miserable.
impossible armor lock wasn't in 4
 
I will never understand the hate for Halo 4.

Halo Reach and Halo 4 were garbage games that strayed far from what made Halo fun. both substituted new mechanics that weren't really Halo, put an emphasis on large open ended multpilayer maps, load-outs, useless weapons and abilities. i would've much rather had a truefollow up to Halo 3: ODST, instead of Halo Reach.
 
Status
Not open for further replies.
Top Bottom