It's not "in-depth custom work."
Jesus, if you don't actually understand the realities of the development environments, why even post? it would take no time at all to add extra flourishes into the PS4 version, a pittance compared to the good will they will get. They already have a PC version that has all the extra flourishes in it, and part of the reason PS4's architecture has been so beneficial to developers is in the ease of porting from PC and the relative simplicity of its development environment, which has been called massively superior to XBO. Games take much less time to get up to snuff than they do on XBO, for example. They could have used that extra time to put in the extra bells and whistles that gamers have a right to demand for the consoles they own.
Why oh why do we keep making excuses when a company decides to shank one group of gamers over another? There's no benefit to you for this. There's no benefit to me. There's no benefit to any consumer. Xbox One owners were always going to get the game at a certain level due to the platform's deficiencies, nobody can change that. What they CAN change is the beauty of their experience on PS4, and it would be the easiest thing in the world.
Where have we seen this so called super ease of porting, programming and what not of PS4 actually benefit gamers or even games thus far?
Where are all the super easy to make pretty looking games that look like good pc specd games and actually have depth?
Even the huge breadth of indie games possible to port from PC. Where are they?
Why was KZ:SF so shallow? Why was infamous so short and equally shallow for an open world game? The best looking games on the console are the most throwaway games? Hmmm. Interesting.
It hasn't even been two years, or even just over one year since people were completely and utterly tired of devs spending time making games look all shiny and well presented while having no depth to them. ESPECIALLY non first party, multi plat titles. Its pretty much the only reason why Indies even became a thing that people talked about.
Now were back to the stages of gamers wanting devs to inflate their development Times and costs in order to implement stuff most people won't even notice, let alone care about, and for what exactly?
The game according to pretty much everyone is already beautiful. Why not allow the devs to spend their time making a game?
Probably the most important part of my post.
The formatting of the title and OP is terrible by the way.
The dev said NOTHING about parity.
He was asked specifically if CDP were spending any of their development resources creating brand New technologies for visuals for a LOWER tier platform, for a multiplatform game.....and he said no...
This means that PS4 CAN and probably will have extra existing visual features that xb1 doesn't, but that they aren't going out of their way to make New techniques for one platform and not the other. Ironically developing New visuals tech would probably actually benefit xb1 more as that will likely be where performance boosts are actually neede.
Ironically again, with the arguments going round about how easy it is to port from PC to PS4, why would such ease warrant extra dev time to create New visual techniques and technologies?
Please, can someone in this thread tell me the last time a game with PC as lead platform had any time spent developing New tech for console game visuals, for a single, weaker platform during the course of their game development?
What ps4 special graphical features were developed for wolfenstein, cod ghosts, bf4, need for speed, fifa, madden and basically any multiplatform thus far, specifically ones with PC lead?
I really hate bandwagons, but i dislike those who just hop on them and start singing along even more.
Stop for a second and think rationally about this whole thing and ask yourself why CDP is being persecuted here.
Is it because they're doing something absolutely despicable (hint: they arent) or is it because a thread was made with a misleading title and intentionally negatively formatted OP?