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The Witcher 3: Brief Intervew Excerpts feat. Tales from OP's Arse

StoopKid

Member
"So what will this dev studio with its great graphics tech, do to exploit every hardware advantage a certain system has?

Nothing."


His whole rant was based on this being true. Which it isn't.


I wish I could give you a cookie.

Not at all most of his post was about xbone drm and the marketing deal.

Also was your cookie comment trying to be cool or something ?
 

Amir0x

Banned
If it's so easy to develop for why am I still not seeing a release for Planetside 2, why was it hard porting TLOU, why isn't Destiny 60fps on PS4? No 60 fps for Dynasty Warriors?I mean c'mon man I kinda get what you are saying but you make it out to be this beastly machine when it's not. You said it yourself, you also buy this game for the graphics in which case you know full well the pc version is the one to get.

Oh we all know the PS4 has better specs but I don't recall CDP saying the PS4 was massively superior to the XBox one, be it in terms of porting or power.

It's 2014. Is there actually a poster left who doubts how much more powerful PS4 is? Like I said, it's literally 50% or more powerful in parts of its design. 16 ROPs vs. 32 ROPs. 8GB of GDDR5 vs. 8GB of DDR3. The difference in their GPUs is massive. And on top of it all, due to the relative simplicity of PS4's dev environment, it's faster to get games up and running. Xbox One used an ESRam solution which helped pad out a few of the platform's technological deficiencies, but it had the drawback of making the dev environment more complicated. These systems have a major gap between them, there's no one left to dispute this I thought.

cheezcake said:
It's funny because they didn't.

They did not use the word parity. Instead, they implied it by the sentence, because they didn't actually give a definition for "special effects." That could have meant any additional visual effects, or it could just mean what we now found out it to mean. Since the topic title said parity, and the comments said this:

"CD Projekt are trying to deliver the same experience across the PlayStation 4 and Xbox One. Despite their similarities, the PS4 and Xbox One do have some decidedly unique hardware features.

How will CD Projek be taking advantage of the PS4′s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?"

They won't.

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."

It was easy to extrapolate the concept that to them special graphical features meant any additional visual flourishes the XBO did not have. Without that definition, my interpretation was just as valid, and in no way an overreaction. Specifically, quite quickly the thread stopped being about Witcher 3 so much as the people who would actually defend Parity, such as the first person I quoted here in this post.
 

KKRT00

Member
Let me put it in different terms for you. In a world where a developer actually made a PS4 game have parity to an XBO game, the only explanation is forced parity. .

Show me one game that forced parity. One game please.
This concept does not exist in development world.

-------------

Well explain why he's wrong.

For starters, all consoles are DRM machines. Supporting consoles doesnt mean that You cant support drm free practice.
The whole partnership and parity debate is stupid and its just over-interpretation of the fanboys.
The Witcher 3, like every other game for the last 10 years, wont run the same on two different platforms. My guess is 900p and 1080p and slight changes to LoD, filtering, because thats what the hardware difference in both systems allow too.
 
While this is true, you as PC player should know that even a little difference in resolution and framerate can make quite a difference.

not, that difference, we're talking about a +30% more powerful system, not a 200%, 100% or even 75% power gap between the 2 systems. so the res and framerate performance shouldn't be that big.
 

cripterion

Member
It's 2014. Is there actually a poster left who doubts how much more powerful PS4 is? Like I said, it's literally 50% or more powerful in parts of its design. 16 ROPs vs. 32 ROPs. 8GB of GDDR5 vs. 8GB of DDR3. The difference in their GPUs is massive. And on top of it all, due to the relative simplicity of PS4's dev environment, it's faster to get games up and running. Xbox One used an ESRam solution which helped pad out a few of the platform's technological deficiencies, but it had the drawback of making the dev environment more complicated. These systems have a major gap between them, there's no one left to dispute this I thought.

Where am I denying it's more powerful? I just don't think it translates in games in the way that you think but let's agree to disagree. You still didn't respond to my previous questions though. That ease of porting should have brought up Planetside 2 on PS4 by now no?
 

Amir0x

Banned
Show me one games that forced parity. One game please.
This concept does not exist in development world.

Again, I'm not playing this semantics game. Obviously, no two games are ever EXACTLY the same. But there have absolutely been cases where a consoles extra power is not used to enhance the visuals, in order to obtain a visual consistency that is strikingly similar between two consoles.

If we're going to be so mind numbingly specific that I have to add this qualifier every time we make this discussion, it's going to go nowhere.

cripterion said:
Where am I denying it's more powerful? I just don't think it translates in games in the way that you think but let's agree to disagree. You still didn't respond to my previous questions though. That ease of porting should have brought up Planetside 2 on PS4 by now no?

What? How do you think I feel it translates, and how do you think it translates? I mean, nearly every PS4 multiplatform game is superior on the console, so I'm not sure what you mean.
 

Seanspeed

Banned
Yeah lol, these devs still release what's seems to be an amazing game on the cheap with plenty of bonuses and no DRM and people shitting on them cause "omg, they are in bed with MS, the enemy of gamers!".

This Tomb Raider announcement brought out the crazy in some of you.
That was not what I was talking about. :/

'Brought out the crazy' indeed.

Not at all most of his post was about xbone drm and the marketing deal.

Also was your cookie comment trying to be cool or something ?
And yea, much of his post was about shit that has little to do with this topic. The part that was, the part that his post was based on(otherwise it wouldn't make any sense in this thread), was absolutely wrong.

Why are you so intent on defending people who have gotten this wrong Stoop? lol
 
I'm really not sure if that's a serious question or not! That system is well more powerful than either XB1 or the PS4.

I know its more powerful than the XB1, im asking will that system be able to play Witcher 3 maxed out? i know my CPU is bottlenecking me.

basically, my Xbox one is hooked up to a bigger tv, better sound system. My PC isnt...so if my PC can run it fine i will go to it...but if it cant id rather play it on a bigger/better AV setup on consoles.
 

Fuz

Banned
In my opinion, CD Project has changed.

It's as simple as that... and no matter what "statements" they make, I am no 5 years old... in fact I consider their recent talk in regards to their " we stay true to our beliefs" kind of insulting my intelligence to be honest...

Shall I recap their latest "actions" and "statements"?

- A company that always was against DRM and such practices, decides to showcase and reveal their game for the first time, in a partnership with a company that is practically releasing an always online DRM console. (2013)

The most ridiculous part, is that their statement then, after the fan backlash was simple "denial"... "we did not know MS was going DRM and it is not something we should be held accountable for"

Really? They did not know XBOXONE was a fully DRM console back then? Nada? They had no clue with whom they were making partnership agreement to market their product? Sorry but IMHO: BS

- Then we have the whole "parity" thing. The guys even went as far as to imply that XBOXONE was easier to develop for, which ok I am not actually denying this, but it sure as hell sounds weird when the entride developing community says that PS4 is a joy to work for, easy to develop and such.

- Then there was the whole "we treat all gamers equally". Sorry but if I fork the same amount of cash to get the CE on PC or PS4 and miss some of the value that XBOXONE gamers get with the same amount of money, i dont know about you guys but I consider that pretty not equal value... dont know perhaps its just me.

But wait. They have to make partnerships in order to market their game, because then they will have to close their business. Sure. I dont disagree, they indeed need a partner to market their game. I am fine with that. But do that, while ACTUALLY treating all gamer equally. Reduce the price of PS4/PC versions accordingly, or increase the price of XBOXONE. Now THAT would actually be treating all gamers equally and with respect.

Once again their statement on this was -atleast in my opinion always- kind of insulting. They seemed keen to "victimize" themselves, like the gamers, their fans are simply overeacting, dont give a shit about the well being of CD Project. Why? Because according to CD Project, treating all gamers equally seems to go as far as digital content goes...

On top of that they present themselves as heroes, since they wont do what other devs do and provide DLC exclusivities. Oh my... we are supposed to say "thank you" and "I am sorry for doubting" you guys, and just deal with the fact that CD Project's "equality" means pretty much "same price for less".

Now if they indeed offer PC/PS4 versions for less money, I am perfectly allright... they can even give a horse with XBOXONE version for all I care. But atleast respect your fans' intelligence... really.

- Latest in their controversial statements is that these people, a dev studio that proudly presents cutting edge graphics technology, seems to not care so much about exploiting each system's true potential. And ofcourse here the bell rings for PS4. Everybody knows PS4 is more powerfull than XBOXONE. I wont speak about 50% more powerful, or such things, because that aint even accurate. But it is more powerful.

So what will this dev studio with its great graphics tech, do to exploit every hardware advantage a certain system has?

Nothing.

DOnt know about you guys, but IN MY OPINION, CD Project has changed a lot and their "partnership" certainly has them talking a lot more controversial than they once did...

Maybe I am seeing things, who knows...

Agree with you.
So disappointed in them :(
They were the last developers I trusted. I know, pretty naïve of me.

I don't, I'm actually against that practice.




...but I did preorder The Witcher 3, because those guys at CDPR earned my trust and frankly deserve it.
Amazing how much things change in so little time.
 
They won't.

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."




LINK


This statement is self-contradictory as the PC platform experience is going to be above and beyond that of a console. It's amazing how insulting they are to the consumer's intelligence.
 

Amir0x

Banned
I know its more powerful than the XB1, im asking will that system be able to play Witcher 3 maxed out? i know my CPU is bottlenecking me.

basically, my Xbox one is hooked up to a bigger tv, better sound system. My PC isnt...so if my PC can run it fine i will go to it...but if it cant id rather play it on a bigger/better AV setup on consoles.

I don't think they released a recommended specs for Witcher 3. Unless they released that I'm not sure there's any way to tell if your PC can run it maxed out.

But I would say I highly doubt ANY of our systems - save Evilore's and a few other rich people's consoles - are going to run it maxed out. Witcher games tend to have visual features that decimate even high end PCs at the time of its release, very future proofed. That doesn't mean your PC won't be able to produce a result far superior to PS4 and XBO's version.
 
It's not "in-depth custom work."

Jesus, if you don't actually understand the realities of the development environments, why even post? it would take no time at all to add extra flourishes into the PS4 version, a pittance compared to the good will they will get. They already have a PC version that has all the extra flourishes in it, and part of the reason PS4's architecture has been so beneficial to developers is in the ease of porting from PC and the relative simplicity of its development environment, which has been called massively superior to XBO. Games take much less time to get up to snuff than they do on XBO, for example. They could have used that extra time to put in the extra bells and whistles that gamers have a right to demand for the consoles they own.

Why oh why do we keep making excuses when a company decides to shank one group of gamers over another? There's no benefit to you for this. There's no benefit to me. There's no benefit to any consumer. Xbox One owners were always going to get the game at a certain level due to the platform's deficiencies, nobody can change that. What they CAN change is the beauty of their experience on PS4, and it would be the easiest thing in the world.

Where have we seen this so called super ease of porting, programming and what not of PS4 actually benefit gamers or even games thus far?

Where are all the super easy to make pretty looking games that look like good pc specd games and actually have depth?

Even the huge breadth of indie games possible to port from PC. Where are they?

Why was KZ:SF so shallow? Why was infamous so short and equally shallow for an open world game? The best looking games on the console are the most throwaway games? Hmmm. Interesting.

It hasn't even been two years, or even just over one year since people were completely and utterly tired of devs spending time making games look all shiny and well presented while having no depth to them. ESPECIALLY non first party, multi plat titles. Its pretty much the only reason why Indies even became a thing that people talked about.

Now were back to the stages of gamers wanting devs to inflate their development Times and costs in order to implement stuff most people won't even notice, let alone care about, and for what exactly?

The game according to pretty much everyone is already beautiful. Why not allow the devs to spend their time making a game?

Probably the most important part of my post.

The formatting of the title and OP is terrible by the way.

The dev said NOTHING about parity.

He was asked specifically if CDP were spending any of their development resources creating brand New technologies for visuals for a LOWER tier platform, for a multiplatform game.....and he said no...

This means that PS4 CAN and probably will have extra existing visual features that xb1 doesn't, but that they aren't going out of their way to make New techniques for one platform and not the other.
Ironically developing New visuals tech would probably actually benefit xb1 more as that will likely be where performance boosts are actually neede.

Ironically again, with the arguments going round about how easy it is to port from PC to PS4, why would such ease warrant extra dev time to create New visual techniques and technologies?

Please, can someone in this thread tell me the last time a game with PC as lead platform had any time spent developing New tech for console game visuals, for a single, weaker platform during the course of their game development?

What ps4 special graphical features were developed for wolfenstein, cod ghosts, bf4, need for speed, fifa, madden and basically any multiplatform thus far, specifically ones with PC lead?

I really hate bandwagons, but i dislike those who just hop on them and start singing along even more.

Stop for a second and think rationally about this whole thing and ask yourself why CDP is being persecuted here.

Is it because they're doing something absolutely despicable (hint: they arent) or is it because a thread was made with a misleading title and intentionally negatively formatted OP?
 
Didn't CDPR just say that they needed to find stuff to offer to their partner(Microsoft), when they justified why they offered exclusive preorder stuff with the XboxOne version?

I guess parity is another thing they offered to their partner.


I'm really disapppointed by that...
 

KKRT00

Member
Again, I'm not playing this semantics game. Obviously, no two games are ever EXACTLY the same. But there have absolutely been cases where a consoles extra power is not used to enhance the visuals, in order to obtain a visual consistency that is strikingly similar between two consoles.

If we're going to be so mind numbingly specific that I have to add this qualifier every time we make this discussion, it's going to go nowhere.

Like what game? You still didnt post any example. I cant think of any game really.
---

Disgusting practice. I guess the PC version will also look and run like the X1 version?

Yes, it will actually have forced 20fps limit and no v-sync.

Jesus...
 
It's not as bad as some are making it out to be, but good lord how are you spinning this to be a good thing?
Because it's nice not having a worse product because I rather play this game with my prefered controller (I think the Dualshock 4 is a mess).

If the One version is 900p, and the PS4 is 1080p, that's fine. But it's mice to see a developer have transparency and give me the confidence of buying their product without having to wait for a "DigitalFoundry" test and seeing if the difference between versions is major enough to change my platform purchase.

So shout out to CD Project for being upfront and honest, and shout out to Bungie as well. <3
 

SparkTR

Member
I know its more powerful than the XB1, im asking will that system be able to play Witcher 3 maxed out? i know my CPU is bottlenecking me.

basically, my Xbox one is hooked up to a bigger tv, better sound system. My PC isnt...so if my PC can run it fine i will go to it...but if it cant id rather play it on a bigger/better AV setup on consoles.

Who knows if you can max it out, but it'll look and run way better on that PC than on your XBO.
 

d9b

Banned
They never said that both versions would have parity. The person who wrote the thread title said that. They said that the ps4 version wouldn't get special exclusive features. Which people like myself were saying that it's's ok. It should be obvious that the ps4 would have better vanilla visuals. Your overreaction was the epitome of a overexaggerated knee-jerk reaction. Especially considering that you just assumed that it was forced parity based on nothing but borderline conjecture.
There was no overreaction, but sure as hell there is a lot of downplaying going on in this thread.
The question to CDP dev was very specific and as clear as day. And so was his answer.
 

fedexpeon

Banned
You never know. Just recall the people who canceled their PS4 pre-orders of Watch Doggies because it broke the "1080p streak" lol

Like me, I canceled my order so fast after hearing the downgrade.
I didn't bought WD until it fell to 40.00...and boy, I was dumb to even buy it =/.
I should have stick with my guts feeling on the game, and also my "mini-boycott" in not buying the game.
But in the end, I didn't vote with my wallet and became part of the problem in telling devs that I am okay with downgrade/parity.

TW3 is a weird situation since the parity won't effect me. I have all the Witcher series on PC, so I won't be buying this on console.
But if I am buying PC, does this mean that I am telling them that I am okay with parity?
It feels like I am supporting the idea that PC is always the best place to play a game if I don't want parity, and that they should continue the parity on consoles instead.
Because tbh, if PS4 were able to match PC(lol) I would rather play this type of ARPG now a day on a couch. I am getting old Gaf =(.
(And no, I am not dragging my tower to a nearby TV,or remote play to have the same experience on the big screen. That's just dumb imo.)
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Let me put it in different terms for you. In a world where a developer actually made a PS4 game have parity to an XBO game, the only explanation is forced parity. It is extremely simple to exploit the extra headroom on PS4, and there's actually no detriment to your product to do so. It takes not a significant amount of extra time depending on the effects you're implementing, and you get a lot of gamer goodwill for doing it.

A developer would have to make an active choice not to exploit the PS4's extra headroom for the games to have real parity (or, since people want to be so -precise-, as close to what we can call parity for a game, since no two games are ever exactly alike). It's like the old story about how fast it took to get Call of Duty Ghosts at 1080p/60fps on PS4 versus how long it took to get XBO to even get to its point, which wasn't even 1080p. Now the XBO environment has improved massively since then, and the difference is no longer as wide. But due to the added complexity of the dev environment - owing specifically to the ESRam feature and the relative limitations of the 16ROPs - it is harder to get a game up and running at an acceptable level. "Harder" is of course relative.

So, when you make a PS4 version and the game can be brought up to snuff in a much quicker time period, what do you suggest they do with the extra time? Since it's relatively painless to add those extra visual features, why shouldn't they? There's no 'trade off' here as you were trying to suggest earlier.

Thankfully the Witcher 3 devs see it this way, because now we have their definition of "special features." And most devs also don't see it this way, as some trade-off. They see the easier dev environment and the extra headroom and they know what they must do. Gamers win.



Are you going to sarcastically insult people, or actually respond critically to extremely detailed posts analyzing my positions? Parity is fucked up, and people who support parity do so to the detriment of gamers. Since this game doesn't actually have parity now, this topic has became about those who support the insulting practice.
There can be a ton of explanations as to why a game would be equal on both platforms besides "forced parity." Because "forced" implies that some outside force is forcing them to not devote tons of extra time to other features. Especially in the case of a game as large and massive as Witcher 3. Which is btw, not being made by a super huge team. What is the basis for a quicker time period? Not every game has the same pipeline and you are generalizing the development process. And once again, it was never about better framerate, texture detail, or resolution because those things would obviously be slightly better on ps4 than on xb1. it was about special graphical features. And btw, I never insulted anyone.
 

Denton

Member
I know its more powerful than the XB1, im asking will that system be able to play Witcher 3 maxed out? i know my CPU is bottlenecking me.

basically, my Xbox one is hooked up to a bigger tv, better sound system. My PC isnt...so if my PC can run it fine i will go to it...but if it cant id rather play it on a bigger/better AV setup on consoles.

It should run the game maxed out without problem, but obviously it is speculation since they have not published requirements yet. But 290 is extremely powerful. What I would recommend is hooking up the PC to the TV. I have it this way and get to enjoy all my games in 1080p/60fps. No more compromises.
 

cripterion

Member
Again, I'm not playing this semantics game. Obviously, no two games are ever EXACTLY the same. But there have absolutely been cases where a consoles extra power is not used to enhance the visuals, in order to obtain a visual consistency that is strikingly similar between two consoles.

If we're going to be so mind numbingly specific that I have to add this qualifier every time we make this discussion, it's going to go nowhere.



What? How do you think I feel it translates, and how do you think it translates? I mean, nearly every PS4 multiplatform game is superior on the console, so I'm not sure what you mean.

The way you talk makes it seem like it's one hell of a machine, I'm still getting framerate dips in my games, not everything is 1080P, not everything aims for 60fps. I never denied it being more powerful than the Xbox One.
Saying it's superior is quite different from saying there's a massive difference :p
 

Seanspeed

Banned
I know its more powerful than the XB1, im asking will that system be able to play Witcher 3 maxed out? i know my CPU is bottlenecking me.

basically, my Xbox one is hooked up to a bigger tv, better sound system. My PC isnt...so if my PC can run it fine i will go to it...but if it cant id rather play it on a bigger/better AV setup on consoles.
I'd guess(and it is just a guess) that you'd be able to play it maxed out at 30fps. At 60fps, it will depend a lot on what whether they put in settings like Ubersampling in again and how overall demanding the game is.

It'll run way better than on the XB1 either way, 99.9% guaranteed. I'd bet you could get it running at 1080p/60fps at pretty good settings if you can drop the need to max out sliders.
 
They did not use the word parity. Instead, they implied it by the sentence, because they didn't actually give a definition for "special effects." That could have meant any additional visual effects, or it could just mean what we now found out it to mean. Since the topic title said parity, and the comments said this:
not aiming to develop special graphical features
Commonplace 3d projection and graphics algorithms are not mystery to mankind. If PS4 ends up with higher resolution, better AF, better LOD, etc they still are not special development of graphical features from CDPR, and I'm not sure how people have developed entitlement to such things in the first place.
 

cheezcake

Member
Which of his points are wrong and why?


In my opinion, CD Project has changed.

- A company that always was against DRM and such practices, decides to showcase and reveal their game for the first time, in a partnership with a company that is practically releasing an always online DRM console. (2013)

The most ridiculous part, is that their statement then, after the fan backlash was simple "denial"... "we did not know MS was going DRM and it is not something we should be held accountable for"

Really? They did not know XBOXONE was a fully DRM console back then? Nada? They had no clue with whom they were making partnership agreement to market their product? Sorry but IMHO: BS

Other than guilt by association fallacy, there's also the hilarious part where the point still depends on him saying it is in his opinion that they were lying in their follow up statement.

- Then we have the whole "parity" thing. The guys even went as far as to imply that XBOXONE was easier to develop for, which ok I am not actually denying this, but it sure as hell sounds weird when the entride developing community says that PS4 is a joy to work for, easy to develop and such.

They've never developed for a Playstation console before, they have no experience with the graphics API's the Playstation uses. They have developed for PC and Xbox platforms before, Xbox uses a slightly modified DirectX API. Its quite reasonable that they found it easier to start off developing on the X1. They have experience with it.

- Then there was the whole "we treat all gamers equally". Sorry but if I fork the same amount of cash to get the CE on PC or PS4 and miss some of the value that XBOXONE gamers get with the same amount of money, i dont know about you guys but I consider that pretty not equal value... dont know perhaps its just me.

But wait. They have to make partnerships in order to market their game, because then they will have to close their business. Sure. I dont disagree, they indeed need a partner to market their game. I am fine with that. But do that, while ACTUALLY treating all gamer equally. Reduce the price of PS4/PC versions accordingly, or increase the price of XBOXONE. Now THAT would actually be treating all gamers equally and with respect.

Once again their statement on this was -atleast in my opinion always- kind of insulting. They seemed keen to "victimize" themselves, like the gamers, their fans are simply overeacting, dont give a shit about the well being of CD Project. Why? Because according to CD Project, treating all gamers equally seems to go as far as digital content goes...

On top of that they present themselves as heroes, since they wont do what other devs do and provide DLC exclusivities. Oh my... we are supposed to say "thank you" and "I am sorry for doubting" you guys, and just deal with the fact that CD Project's "equality" means pretty much "same price for less".

Now if they indeed offer PC/PS4 versions for less money, I am perfectly allright... they can even give a horse with XBOXONE version for all I care. But atleast respect your fans' intelligence... really.


I'm not sure what you expect. Someone gives them marketing help, it's a world of business shit ain't free. But instead of doing the shitty thing literally every other developer has done in giving a certain platform exclusive IN GAME content. They're just modifying a CE edition to have a couple extra goodies with no effect on the game itself. That sounds pretty "for the gamer" to me.

Also asking them to change prices lol. The goodies are there because Microsoft subsidises their cost.

- Latest in their controversial statements is that these people, a dev studio that proudly presents cutting edge graphics technology, seems to not care so much about exploiting each system's true potential. And ofcourse here the bell rings for PS4. Everybody knows PS4 is more powerfull than XBOXONE. I wont speak about 50% more powerful, or such things, because that aint even accurate. But it is more powerful.

So what will this dev studio with its great graphics tech, do to exploit every hardware advantage a certain system has?

Nothing.

And of course this point is based on bullshit.
 

Amir0x

Banned
Where have we seen this so called super ease of porting, programming and what not of PS4 actually benefit gamers or even games thus far?

What? Nearly every multiplatform game is superior on PS4. What benefits are you expecting, so I know your barometer?

Where are all the super easy to make pretty looking games that look like good pc specd games and actually have depth?

What? I...I don't even know how to interpret this question.

Even the huge breadth of indie games possible to port from PC. Where are they?

Are you joking bro? I'm really confused. There are tons, like a metric fuckton, of indies that are on PC and also coming to PS4 or already on PS4. And many, many more have been announced into the future.

Why was KZ:SF so shallow? Why was infamous so short and equally shallow for an open world game? The best looking games on the console are the most throwaway games? Hmmm. Interesting.

What the heck? Alright, you're trolling me clearly. I should have seen it by the previous two questions


It hasn't even been two years, or even just over one year since people were completely and utterly tired of devs spending time making games look all shiny and well presented while having no depth to them. ESPECIALLY non first party, multi plat titles. Its pretty much the only reason why Indies even became a thing that people talked about.

Now were back to the stages of gamers wanting devs to inflate their development Times and costs in order to implement stuff most people won't even notice, let alone care about, and for what exactly?

A system that is more powerful deserves to receive the best versions of games. So far, almost all PS4 multiplatform games have been superior, because it's not actually that tough to make them so. It adds very little time to development depending on the type of visual flourish you're attempting. Obviously if you're trying to attempt a whole new visual effect that is in no other version, that'd take more time. But it takes much less time when you have a PC version already developed that contains these extra visual flourishes.
 
Why was KZ:SF so shallow? Why was infamous so short and equally shallow for an open world game? The best looking games on the console are the most throwaway games? Hmmm. Interesting.

This is a strawman. Applying content and quality do the game has no indication of the systems' power but rather the talents and budget provided. These games had only 2.5 years to work on the system porting their PS3 engine/or building a PS4 engine from scratch. Give R* or Bethesda the manpower and budget of these studios and design their games at the same timeframe. Do you really expect the scale of Skyrim/GTA V under those conditions? Hell no. So why is this relevant to your points?
 

cripterion

Member
What? Nearly every multiplatform game is superior on PS4. What benefits are you expecting, so I know your barometer?



What? I...I don't even know how to interpret this question.



Are you joking bro? I'm really confused. There are tons, like a metric fuckton, of indies that are on PC and also coming to PS4 or already on PS4. And many, many more have been announced into the future.



What the heck? Alright, you're trolling me clearly. I should have seen it by the previous two questions




A system that is more powerful deserves to receive the best versions of games. So far, almost all PS4 multiplatform games have been superior, because it's not actually that tough to make them so. It adds very little time to development depending on the type of visual flourish you're attempting. Obviously if you're trying to attempt a whole new visual effect that is in no other version, that'd take more time. But it takes much less time when you have a PC version already developed that contains these extra visual flourishes.

You should work for PR,answering questions without really answering them.
 

d9b

Banned
It's funny because they didn't.
It's funny because they did.


"CD Projekt are trying to deliver the same experience across the PlayStation 4 and Xbox One. Despite their similarities, the PS4 and Xbox One do have some decidedly unique hardware features.

How will CD Projek be taking advantage of the PS4&#8242;s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?"

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them"

Equality, parity, call it what you want... It is as clear as day.
 

cheezcake

Member
They did not use the word parity. Instead, they implied it by the sentence, because they didn't actually give a definition for "special effects." That could have meant any additional visual effects, or it could just mean what we now found out it to mean.

Cmon man changing some numbers to higher numbers in a config file is clearly not a "special graphical feature". You shouldn't need a detailed definition to tell you that.

Also beautiful title change.

It's funny because they did.


"CD Projekt are trying to deliver the same experience across the PlayStation 4 and Xbox One. Despite their similarities, the PS4 and Xbox One do have some decidedly unique hardware features.

How will CD Projek be taking advantage of the PS4&#8242;s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?"

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them"

Equality, parity, call it what you want... It is as clear as day.

Double for you.
 
It's funny because they did.


"CD Projekt are trying to deliver the same experience across the PlayStation 4 and Xbox One. Despite their similarities, the PS4 and Xbox One do have some decidedly unique hardware features.

How will CD Projek be taking advantage of the PS4&#8242;s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?"

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them"

Equality, parity, call it what you want... It is as clear as day.


Not developing speicial graphical features doesn't mean that there won't be differences in resolution, texture quality and effects.
Its just means that they aren't developing any special effects for on plattform.
 
I don't think they released a recommended specs for Witcher 3. Unless they released that I'm not sure there's any way to tell if your PC can run it maxed out.

But I would say I highly doubt ANY of our systems - save Evilore's and a few other rich people's consoles - are going to run it maxed out. Witcher games tend to have visual features that decimate even high end PCs at the time of its release, very future proofed. That doesn't mean your PC won't be able to produce a result far superior to PS4 and XBO's version.

I mentioned in my previous post (not sure if you saw that) - that i can run witcher 2 maxed out smooth with R9 290 (4GB), Core i7 3.2Ghz and 12GB RAM. i got it during the steam sales and it looks terrific with everything up. Though i realise that is like a 3-4 year old game so i guess that answers my question.

XB1 for me then unless we hear some terrible stories of how it runs (im assuming 900P @ 30fps) which id be fine with.
 

Kamina

Golden Boy
not, that difference, we're talking about a +30% more powerful system, not a 200%, 100% or even 75% power gap between the 2 systems. so the res and framerate performance shouldn't be that big.
That's why i wrote 'little' difference in res and fps. You're the only one in this thread who over analyzes peoples expectations and translates them into numbers such as 200% more powerful. I am quite sure that the people in here are aware of the fact that the PS4 does not offer double or even +half the XBoxOne's processing power.
 

Amir0x

Banned
The way you talk makes it seem like it's one hell of a machine, I'm still getting framerate dips in my games, not everything is 1080P, not everything aims for 60fps. I never denied it being more powerful than the Xbox One.
Saying it's superior is quite different from saying there's a massive difference :p

Even if your console was 10x stronger than PS4, you'd still run into issues like that. Different developers have different goals, so if a developer's goal is to push the visual effects to the maximum, they might choose to up the density of the geometry and the scale of the "special graphical effects' at the expense of framerate or resolution.

But we do have substantive differences that do amount to a huge gap between XBO and PS4. The distinctions have been drawn many times in many topics throughout the year, so it seems pretty pointless to rehash that. But like I said, GPU is like 50% more powerful (XBO GPU being closer to a Radeon HD 7790, PS4 being closer to an HD 7870), 16 ROPs (XBO) vs. 32 ROPs (PS4), 8GB GDDR5 vs. 8GB DDR3, etc, etc.

There can be a ton of explanations as to why a game would be equal on both platforms besides "forced parity." Because "forced" implies that some outside force is forcing them to not devote tons of extra time to other features. Especially in the case of a game as large and massive as Witcher 3. Which is btw, not being made by a super huge team. What is the basis for a quicker time period? Not every game has the same pipeline and you are generalizing the development process. And once again, it was never about better framerate, texture detail, or resolution because those things would obviously be slightly better on ps4 than on xb1. it was about special graphical features.

Well, it could imply that, but what I mean by 'forced parity' is that a developer has to make an active choice to not exploit the extra headroom on PS4, which is not actually very difficult to do and - depending on the visual effect, of course - is pretty easy. The ease of it also depends on if they have an active PC version with the visual effects in question already implemented, but from everything we have heard from developers the PS4 is impressively fast in terms of its dev environment. It was one of the goals Cerny set, something he calls "time to triangle." It's much quicker "to triangle" than PS3 was, for example, and comparatively quicker than XBO.

But I do reject the notion of it "never being about" those things. I have no way to know what someone subjectively calls a "special graphical effect." To me, better AA would be a special graphical effect if the other console had poor AA. But that interpretation is now wrong, since the Witcher 3 devs clarified. So there's no use going down that road anymore, we're now all on the same page in that regard.


And btw, I never insulted anyone.

You didn't insult me, Leb did. Look at the name. That part of my quote was directed to him. You've been very cordial, which is why I am enjoying talking to you. :)
 

Riky

$MSFT
It's 2014. Is there actually a poster left who doubts how much more powerful PS4 is? Like I said, it's literally 50% or more powerful in parts of its design. 16 ROPs vs. 32 ROPs. 8GB of GDDR5 vs. 8GB of DDR3. The difference in their GPUs is massive. 

This is true, but the fact people avoid like the plague is that the PS4 is on paper about 40% more powerful than something that isn't very powerful. It's the difference in PC terms of about an R7 260x and an R7 265, the 265 is a much better card but they are both mid range GPUs.

So resource hungry features like extra resolution and framerates doubling aren't really possible going from one to the other, at least not as easily as people like to think.
 

Vestax

Banned
Not developing speicial graphical features doesn't mean that there won't be differences in resolution, texture quality and effects.
Its just means that they aren't developing any special effects for on plattform.

So "special graphical features" does not equal "resolution, texture quality, frame rate, effects"?

So what exactly are "special graphical features"?
 
In my opinion, CD Project has changed.

It's as simple as that... and no matter what "statements" they make, I am no 5 years old... in fact I consider their recent talk in regards to their " we stay true to our beliefs" kind of insulting my intelligence to be honest...

Shall I recap their latest "actions" and "statements"?

- A company that always was against DRM and such practices, decides to showcase and reveal their game for the first time, in a partnership with a company that is practically releasing an always online DRM console. (2013)
Are you okay? This is some real paranoid conspiracy level shit right here.
Why wouldn't they take the opportunity to show gameplay of their next game in front of millions? Even if they knew about Xboxs DRM, so what? It doesn't mean they're supporting it. You act as if they don't own a DRM free digital distribution service, a service which they are constantly expanding and improving.
They have not changed.
 
It should run the game maxed out without problem, but obviously it is speculation since they have not published requirements yet. But 290 is extremely powerful. What I would recommend is hooking up the PC to the TV. I have it this way and get to enjoy all my games in 1080p/60fps. No more compromises.

Ah yeah its just that these two machines are in two different areas so not that easy for me. I have my PC running 2 x 24" 1080P monitors so i use those. i also have a big plasma and i try to avoid static graphics on the monitor for a long time. Also use my PC for some work stuff so its not really suitable.

I'd guess(and it is just a guess) that you'd be able to play it maxed out at 30fps. At 60fps, it will depend a lot on what whether they put in settings like Ubersampling in again and how overall demanding the game is.

It'll run way better than on the XB1 either way, 99.9% guaranteed. I'd bet you could get it running at 1080p/60fps at pretty good settings if you can drop the need to max out sliders.

Fair enough - guess ill see when it is out and that probably is a while away.

I tend to go console over PC just due to my setup, but the steam sales for the witcher 2 were just too awesome to pass up. Im running the XB1 controller on my PC anyway so dont miss out on too much that way.
 
Well they have being doing 180. No co marketing and no extra content for 1 platform. I wonder if they will do a 180 on ps4 1080. I will not be buying their game day 1. Those dev who wants to screw me will not get my money. But i will wait and see what digital foundry says. At the moment i wont be buying. There are other good enough games coming out that month
 

Amir0x

Banned
You should work for PR,answering questions without really answering them.

I just didn't want to get into list wars. Do you really want me to list all the endless indies that are on PC and PS4 both? Do you really want me to list all the multiplatform games that are superior on PS4 than XBO (note: it's nearly all of them)? If you want me to, I will.

Nobody on neoGAF who knows me doubts my ability to source my points. I am a prolific at finding mountains of links to substantiate my claims. I've just been doing it in the Rise of Tomb Raider topic.

So it's up to you. If you want me to do that, I will. i suspect nobody wants me to do that though. I'm leaving it in your hands to decide. >:)
 
CDPR has built up so much good will with me, that I'm confident that any platform this is released, it'll be optimized well and be fantastic. Maybe people who only play on consoles don't know how much of a consumer focused/friendly company they are. Besides, you won't see many people on the PC pissy about the PS4 holding it back, so this whole parity thing is bonkers by some of the hardcore PS4 fans is fucking gold.
 
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