After yesterday's discussion on Metroid Prime 2: Echoes, I felt it was time I finished the series by committing to Metroid Prime 3: Corruption. Got my Wii plugged into my TV at 480p and I'm ready to invest my after-work time playing this game.
First off, I have to mention how much talking there is in the game so far (I just made it to Bryyo). Samus stands around silently while people give her objectives. I'm pushing through it, and it could be worse since the VAs aren't terrible. It's simply an odd departure from being given a mission at the beginning of the other two Prime games and being left to use your map, your traversing skills, and combat prowess. In Corruption, it's Samus and Hunters do this and that. Even though I'm alone in Bryyo currently, I have an AI(?) that speaks to me? I don't know if it's the Aurora Unit (plot stuff I wont get into), but I suppose all this talking goes along with the urgent pace of the game. However, I don't think Metroid games should be urgent and instead should focus on letting the player explore at their own pace. Perhaps this game will prove otherwise by the end.
It's neat I can go into Hyper Mode when I want after playing MP1 and 2. I'm hoping the game makes good use of it and its power. Otherwise, the combat is nothing new so far. The thought behind which beam to use seems to be gone (I miss that from Echoes) and I run into doors that need extreme cold and high heat to open, and I'm guessing they're referencing the Ice Beam and Plasma Beam respectively. That's disappointing, but I'll wait and see what weapons I find later on.
Also, the enemies are the same as they've always been except with new names or with different models. I did fight some lizard hunter dudes who throw boomerangs and have whips. They take a few missles to kill (I'm playing on Veteran).
The controls are fine, which is why I don't have much to say about them except how I wish I could use a controller.
Hopefully this game slows down its implied pace soon. I don't need to be reminded left and right about what I need to be doing when I have a map showing me where to go.
First off, I have to mention how much talking there is in the game so far (I just made it to Bryyo). Samus stands around silently while people give her objectives. I'm pushing through it, and it could be worse since the VAs aren't terrible. It's simply an odd departure from being given a mission at the beginning of the other two Prime games and being left to use your map, your traversing skills, and combat prowess. In Corruption, it's Samus and Hunters do this and that. Even though I'm alone in Bryyo currently, I have an AI(?) that speaks to me? I don't know if it's the Aurora Unit (plot stuff I wont get into), but I suppose all this talking goes along with the urgent pace of the game. However, I don't think Metroid games should be urgent and instead should focus on letting the player explore at their own pace. Perhaps this game will prove otherwise by the end.
It's neat I can go into Hyper Mode when I want after playing MP1 and 2. I'm hoping the game makes good use of it and its power. Otherwise, the combat is nothing new so far. The thought behind which beam to use seems to be gone (I miss that from Echoes) and I run into doors that need extreme cold and high heat to open, and I'm guessing they're referencing the Ice Beam and Plasma Beam respectively. That's disappointing, but I'll wait and see what weapons I find later on.
Also, the enemies are the same as they've always been except with new names or with different models. I did fight some lizard hunter dudes who throw boomerangs and have whips. They take a few missles to kill (I'm playing on Veteran).
The controls are fine, which is why I don't have much to say about them except how I wish I could use a controller.
Hopefully this game slows down its implied pace soon. I don't need to be reminded left and right about what I need to be doing when I have a map showing me where to go.