Came to post this, good choice .
Came to post this, good choice .
I guess that's fair reasoning, but I was under the impression the OP implied we should talk about older games that still look good in their original form.
Allow me to cover for Krejlooc's annoying oversight: the game's Psychic Killer Taromaru, a Japan-only release for the Sega Saturn. However, it's also like $400 due to genuine scarcity (not just high demand).ah that game, everybody's played that game. I love that game.
Games using prerendered backgrounds are as "3D" as Team Innocent on PC-FX.The Resident Evil games held up well thanks to the pre-rendered backgrounds. Most games that did this still look good.
IMO WDC by Boss Game Studios is the best looking racing game on N64.thread needs some N64 love!
World Driver Championship
Spyro games still look pretty good, but i couldnt find a better shot.
I prefer sticking closer to the original resolutions in older games, even for PC titles. I think the added pixelation on the upscaled resolution adds a layer of abstraction to the graphics which makes the simple lowpoly geometry and low resolution textures less noticeable than they would be otherwise. Plus, games that rely on pre-rendered backgrounds scale up terribly since the sharp polygon characters start clashing with the blurry, stretched out images. Same goes vice versa for 2D sprites in 3D environments.
IMO WDC by Boss Game Studios is the best looking racing game on N64.
Second place to Top Gear Overdrive and third place to Beetle Adventure Racing or Top Gear Rally.
Boss also made stunt racer 64, i only saw a few youtube videos of it and it looks interesting to say the least... wacky level design, no pop up and some huge scenery details that are even animated. Impressive stuff.IMO WDC by Boss Game Studios is the best looking racing game on N64.
Second place to Top Gear Overdrive and third place to Beetle Adventure Racing or Top Gear Rally.
The Crash games were in their own league.
http://i.minus.com/iDiAUtEMHXJXP.gif
http://i.minus.com/iNdzFpHS7p1m4.gif
The 12 principles of animation in game form.
Some of the best looking games from that era were a mixture of 2D sprites on 3D backgrounds, and imo they still look great today:
Breath of Fire 3
Breath of Fire 4
Xenogears
Final Fantasy Tactics
Grandia
Man. I really miss the look of Sega Model 1 and Model 2 games.
And this thread is just proof that Japanese designers were better at reconciling the graphical limitations of that era's hardware.
thread needs some N64 love!
Shadow Man
Reading the first word of the thread title is hard?SOTN.
Reading the first word of the thread title is hard?
thread needs some N64 love!
World Driver Championship
http://www.wescoregames.com/dynimgs...pionship/world_driver_championship_345604.jpg
IGN64: What strengths and weaknesses did the N64 have when porting this game over from the PC?
Factor 5: The big strength was the N64 cartridge. We use the cartridge almost like normal RAM and are streaming all level data, textures, animations, music, sound and even program code while the game is running. With the final size of the levels and the amount of textures, the RAM of the N64 never would have been even remotely enough to fit any individual level. So the cartridge technology really saved the day.
In terms of weaknesses we fought hard against the fill-rate limitations of the N64. We loved Hi-Res on Rogue because of its crisp look, but the framerate was questionable. So when starting the engines for both Indy and Naboo, the main goal was to get a high framerate in Hi-Res. This meant not using the Z-Buffer, because it alone uses quite a bit of the N64's fillrate.
Say whatever you want
This still looks amazing in motion. On the real system, don't bother with 30fps crappy youtube vids...
Do not diss the 3DO.
Banjo was one of the best looking games of that gen.
Can't seem to find good screenshots of Nights but...
Nights.
Games using prerendered backgrounds are as "3D" as Team Innocent on PC-FX.
PC-FX is a console by NEC which can't display any polygonal graphics.
I can't be the only that thinks Rare's games are ugly as fuck. The word that comes to mind when I think of their N64 output is gaudy.
I love these threads - always full of cool looking games but never any name to accompany them.
It's like torture.
http://a.pomf.se/spaoce.webm
http://a.pomf.se/zlcjqi.webm
http://a.pomf.se/vcgvrj.webm
Sourced from emulation. I'm running them in the pSX emulator, which is allegedly as close to the original hardware as you can get on PC. No higher resolutions, no filtering, no other tricks as far as I can tell (besides being pixel-doubled, obviously).
The game itself is kinda garbage, but Legend of Mana might be the best-looking PlayStation game by modern standards.
I feel like a lot of people scoff at doing this (many claim that all things polygonal always look better in higher resolutions, no exceptions), but I'm with you. Running a simple 3D game in a resolution closer to its target is a tradeoff of total quality for overall consistency, which can be worth it. Often is, when it comes to emulating PSX and N64 games.
Smash N64
It's also 2D...