Well since NSMB is just one series, let me ask an honest question.
What's the big difference between Mario Kart 8 and 7 in terms of gameplay? Same with Mario 3-D World and previous Mario platformers?
I mean what are we arguing? That genres of all these different IPs play similar to all games that are in the same genre? So Destiny is not original because it's a first person shooter? Is it just tackling on one genre and any company that doesn't do FPS games are better companies for it? Is level design suddenly the biggest indicator in originality?
Maybe I'm just tired idk lol.
*sigh*
Sure, I can talk about the differences between new games to old games, but that's not what Miyamoto is talking about. He's not referencing continuous franchises. What a surprise, Mario plays like Mario! Kart plays like Kart! Zelda plays like Zelda!
His general complaint isn't about franchises in particular, but about the samey feeling you get at these events as it feels like a majority of the big budget industry are all going in the exact same direction.
In fact, let's look at some of the biggest games at last E3:
- Call of Duty: Advanced Warfare
- Battlefield
- Destiny
- Alien Isolation
- Assassin's Creed
- Batman
- Bloodborne
- Borderlands: The Prequel
- Crackdown
- The Crew
- Dead Island 2
- Dragon Age
- Evolve
- The Evil Within
- Far Cry 4
- Halo 5
- Kingdom Hearts 3
- LittleBigPlanet 3
- Mass Effect 4
- Rainbow Six
- The Devision
- Uncharted 4
- The Witcher 3
(I might have forgotten a few (not counting Nintendo games), but this should serve my purpose)
On this list we have 9 First Person shooters. That makes up almost half the list of major games coming out. All of them existing in one single genre, some of which simply keep coming out every single year. As an example - is it truly fair to compare say, NSMB to Call of Duty? 4 games in an 8 year span versus 8 games in an 8 year span.
Of games that are basically about nothing but shooting and killing folks. When you walked around the E3 floor this year, pretty much the games most advertised and easiest to find to play were all games where the graphics feature something similar to trying to mimic real life and shooting and killing other people - both in single player and multiplayer. A real lack of variety in these experiences.
Miyamoto also openly admits Nintendo isn't exempt from criticism, just that what he is talking about right now isn't about what Nintendo does. Nintendo is guilty of milking Mario's name and arguably sequelitis, but when they come up with a new idea... it's typically original. Animal Crossing. Pikmin. STEAM. Splatoon. These "core" experiences may feel far and few between, but they are all very original and feel like nothing else in their own genre, let alone on the market today.
On that list, the only new game that doesn't feel like it might be basically like every other game is The Evil Within.
The only reason Nintendo's games feel so refreshing compared to the rest of the industry is that so few folks even attempt to make games like they do, and the few who try fail typically. Nintendo certainly can use more newer core IP's, but the basic premise still remains here: The whole of the gaming industry feels like we are trying to captalize on basically 3 main types of games and gameplay: FPS/3rd person shooter, Western Style RPG (typically of the high fantasy variety), and Action-Adventure.
NIntendo is obviously pingeon holed in terms of the paltformer genre, but who else is even bothering to release quality platforming games. Sega with Sonic? It's about general trends, not what individual companies are doing wrong.