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Destiny's "Raids" Thread: "Vault of Glass" is OPEN

ethomaz

Banned
I'd love to join.....

IF ALL THE PURPLE ENGRAMS I GET WOULD STOP GIVING ME BLUES!

Stuck at level 23 till further notice.

I have no legendaries, but two exotic weapons... of weapons I never use.
Yesterday I got a purple from blue engrams... sad it was for Hunter (at least I already have when I get my Hunter in lvl20).
 
Thanks for the thread the other one is a mess. I read about the boss that teleports. I can't watch streams today so some summaries of what occurs in raids would be sweet.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Being on the bleeding edge of content and brute-forcing raid bosses will always be brutally difficult, and will always be for a very small minority of players.

People watching this stream for 15 min, seeing they've been on a boss for hours, and then shouting "impossible!" don't get it.

Boss strats will be worked out and circulated. People will slowly gear up beyond 26. Within a month, people will have the raid on farm.
 
So is the raid "lore" connected with the main campain? Or is just a side "quest" ? I'm thinking in WoW or FFXIV where final boss of the game was in the top Raid.
 

Alucrid

Banned
Being on the bleeding edge of content and brute-forcing raid bosses will always be brutally difficult, and will always be for a very small minority of players.

People watching this stream for 15 min, seeing they've been on a boss for hours, and then shouting "impossible!" don't get it.

Boss strats will be worked out and circulated. People will slowly gear up beyond 26. Within a month, people will have the raid on farm.

but i wanted to complete it today in under an hour. i wish bungie would stop holding me back from experiencing content
 
A lot of these raid mechanics are completely new to players in Destiny and it's going to take them time to get used to the required activities.

Strikes would have been an excellent training ground for the raids but Bungie made all the lower level bosses fairly generic.

The main take away from watching the streams for me has been that the group needs to control the chaos and cut down on unnecessary movement. Lots of random running around and getting their asses blasted due to it. Focus fire, move efficiently, position correctly.
 

jaaz

Member
Sorry if it's been asked, but how many bosses have been taken down? And which boss number is the one that teleports you, which all of these raid teams seem to be stuck on?
 

maltrain

Junior Member
Well, with my friends, we already put a date to this:

Next saturday... afternoon... 8 hours at least free... trying to level up the most possible until then.

I see now what Bungie is trying to do here: raids are not "mainstream" quest, are special events in game and off game too and you must be prepared for that.

We are all at level 22-24, but It seems almost impossible to go there with these levels...
 

xclaw

Member
Sorry if it's been asked, but how many bosses have been taken down? And which boss number is the one that teleports you, which all of these raid teams seem to be stuck on?

Still the first one, only tripleWRECKTV have gotten it down to almost 1/4 health.
 

ethomaz

Banned
Well, with my friends, we already put a date to this:

Next saturday... afternoon... 8 hours at least free... trying to level up the most possible until then.

I see now what Bungie is trying to do here: raids are not "mainstream" quest, are special events in game and off game too and you must be prepared for that.

We are all at level 22-24, but It seems almost impossible to go there with these levels...
From what I see lvl 28 is a good start... below that will be difficult... different abilities/classes and weapons damage helps too.

Is there a way to tell if anyone has completed the raid yet?
I guess not.
 
So is the raid "lore" connected with the main campain? Or is just a side "quest" ? I'm thinking in WoW or FFXIV where final boss of the game was in the top Raid.

They mention "The Vault of Glass" in one of the story missions on Venus iirc. It's connected in the sense that it's some kind of Vex stronghold that they're using as a staging ground for their Venusian campaign.
 
A lot of these raid mechanics are completely new to players in Destiny and it's going to take them time to get used to the required activities.

Strikes would have been an excellent training ground for the raids but Bungie made all the lower level bosses fairly generic.

The main take away from watching the streams for me has been that the group needs to control the chaos and cut down on unnecessary movement. Lots of random running around and getting their asses blasted due to it. Focus fire, move efficiently, position correctly.

Same as in high level Strikes. Ran the Heroic Weekly Strike with a Gaffer and another guy and you had to be real careful with running out in the open. Made everything very realistic. 3-4 shots and you were toast. Also, you have to be revived there is no respawning. Many moments with an important teammate down and you had to figure out a way to get to their position. Also couldn't bunch up as enemies like grenades more in the more difficult Strikes and heroic missions. They will try to flush you out with grenades or flanking maneuvers.

Perhaps a team can train together in high level Strikes, 3 at a time, and then move onto the Raid? Or just learn on the fly.
 

Steel

Banned
Wait . . . you need engrams to advance to the next level? Was some Bungie guy a Scientologist?

In game gear advances you to the next level from 20, but blue rarity stuff only gets you so far. Purple gear is what you need, and engrams have a chance of providing that gear(More often than not, they don't).
 
Is it just me or are they really not communicating at all? I mean they're talking, but not really talking about what to do, or what needs to be done at all. During the weekly raid, someone was calling out locations and direction and player status pretty much the whole time.

Nah all of these players are fairly casual. I mean it takes no serious effort to grind to 26+ outside of time investment.

None of the streams so far that I've seen have shown hyper competent players in impossible situations. Rather this is fairly average players getting overwhelmed by the chaos around them.
 

ethomaz

Banned
Wait . . . you need engrams to advance to the next level? Was some Bungie guy a Scientologist?
Your level is related to what gears you use... it is like you have the defense power level.

I have a defense power level 24 because my gears together give me this level.
 
Nah all of these players are fairly casual. I mean it takes no serious effort to grind to 26+ outside of time investment.

None of the streams so far that I've seen have shown hyper competent players in impossible situations. Rather this is fairly average players getting overwhelmed by the chaos around them.

Ah, that's cool then. If they've been plugging away not making progress, it's probably their best bet to take a break, regroup, try a different set of weapons, ect.
 

Karl Hawk

Banned
Wait, so it took Bungie 16 hours to do this, and yet these guys are attempting it?

Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?

Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend.

In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants.

These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before.

We arranged the 24 visitors into four teams.

We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day.

We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned.

In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened:

Two groups made it to the final encounter. Neither group defeated it.

One group made it to the final encounter, but had to be skipped through an earlier encounter.

One group washed out and elected to go back to playing Strikes, Missions and Patrols.

With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring.

Source: http://www.bungie.net/en/News/News?aid=12068

Basically, it was a clan of top competitive FPS players who playtested the Raid and they weren't given any direction, tips, or help.
 

vocab

Member
I can't tell what the fuck is going on in these streams. So many in your face lights and crazy effects.
 
So, do you only teleport when there are three or more of you together? Why cluster? Or do you have to teleport for ammo and super replenishment?

Someone on playstationtrophies.org is saying that his fireteam is 7 hours in and they are only 50% finished.

If it's that long my interest has pretty much been completely lost. I don't have time for that, lol.


You have a full week to finish the raid.
 

Homeboyd

Member
No, it didn't take Bungie 16 hours. That was a misquote based on early testing Bungie did when the raid was in development. (Edit: someone has the explanation bookmarked, :D)
Yeah they backtracked on that so much... but after watching these streams... I'd be inclined to think it will take that. At least.

Some dudes have been playing since early this morning and are STILL on the first boss.

Wut.
 
Someone on playstationtrophies.org is saying that his fireteam is 7 hours in and they are only 50% finished.

If it's that long my interest has pretty much been completely lost. I don't have time for that, lol.
 
was watching the streamhouse one earlier when one of them had a mini meltdown and blamed everyone else for them failing...good times
 
Someone on playstationtrophies.org is saying that his fireteam is 7 hours in and they are only 50% finished.

If it's that long my interest has pretty much been completely lost. I don't have time for that, lol.

Keep in mind that is always the case when trying to clear new content. Once people work through it and guides will start getting written, that time will go do down significantly.
 

Karl Hawk

Banned
Someone on playstationtrophies.org is saying that his fireteam is 7 hours in and they are only 50% finished.

If it's that long my interest has pretty much been completely lost. I don't have time for that, lol.

There's checkpoints in the Raid where you can save your progress there and continue on that point.

Keep in mind that checkpoint saves reset every Tuesday and the Fireteam leader that you played with previously in the Raid needs to be the same Fireteam leader himself in order to continue your progress.
 
So no one else is bothered by all these exploitations for loot? The loot system is bad on its own but farming low level mobs with zero challenge makes this whole thing seem like a waste of time.
 
So no one else is bothered by all these exploitations for loot? The loot system is bad on its own but farming low level mobs with zero challenge makes this whole thing seem like a waste of time.

Not at all. People getting blown up by the 2nd raid boss non stop certainly puts any questions about challenging content to rest.
 

Afrocious

Member
I'm unable to see the stream since I'm at work, but please tell me the bosses aren't just bigger version of normal enemies. I heard about the mechanics, which sound awesome, but I'm tired of fighting dudehuge carbon copies.
 

Caja 117

Member
Can i get some explanation on Raids structure? like how long can it take to finish, if you have checkpoint to continue later, is there a time limit to finish it, What makes it different/unique compared to Strike? overall the little i have seen, you just need to kill X amount of enemies + boss(es).

I never played MMOs so I cant relate to this gametype.
 
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