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Destiny - Review Thread

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Guys I never feel drawn to play this game, I have to make myself turn it on. I don't think it does anything new, or anything especially well. It's like...how Android users see the iPhone. This is how I see Destiny.

I'm not going to keep it long term.
 

frequency

Member
Didn't someone say Eurogamer was waiting for the raid to do a "full" review? They didn't even say anything about the raid other than it's open now and they hope the bosses are better but bullet sponges are good too.

The six-player, level 26 Raid has only just been added. It's to be hoped that future boss encounters can vary a little from the 'giant bullet sponge plus waves of minions' model, but it would also be untrue to suggest that vanquishing these isn't thrilling or cathartic.

Am I misunderstanding/missing something?
 

Daemul

Member

What+the+hell+am+I+reading+_8fc58c4a44c403ebf1bc44cee9e10451.jpg
 
if they don't effect you then that's great but you should be able to acknowledge they exist.

That's the problem with the Bungie apologists... though many that don't enjoy the game as much also ignore the good that Destiny does contain.

I can't remember a major AAA release that has been so polarizing in both the media and among the public.
 

pantsmith

Member
Didn't someone say Eurogamer was waiting for the raid to do a "full" review? They didn't even say anything about the raid other than it's open now and they hope the bosses are better but bullet sponges are good too.

Am I misunderstanding/missing something?

They waited a full week to review the game, and by the looks of it did not try the raid. I don't know whats to miss.
 

Jebusman

Banned
apologies but i've missed many pages in here, has there been discussion on the gamesradar write-up?

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

more specifically discussions on how spot on it is?

This article sounds like someone desperately trying to rationalize why he's still thinks Destiny is God's gift to man, rather than just accepting that it's okay to like a flawed game. When your headline contains "You don't understand Destiny", I'm not expecting a rational argument in the following article, and I didn't find one either.

A lot of "This criticism you have? Shut up it doesn't exist" lines, and "It's too soon to give Destiny a score, even though my tone of writing says I would give this a 12/10 if I could". I wouldn't call that spot on.

Edit: I would've liked the article a lot more if he was willing to concede even a single criticism people have against this game. But even trying to defend the story..... I mean come on.
 

nynt9

Member
apologies but i've missed many pages in here, has there been discussion on the gamesradar write-up?

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

more specifically discussions on how spot on it is?

There was a discussion on it, and it doesn't change some of the fundamental issues with the game, and "the game gets good after 20+ hours" isn't really a meaningful argument for most players.

Also this, yeah:
This article sounds like someone desperately trying to rationalize why he's still thinks Destiny is amazing, rather than just accepting that it's okay to like a flawed game. When your headline contains "You don't understand Destiny", I'm not expecting a rational argument in the following article, and I didn't find one either.

A lot of "This criticism you have? Shut up it doesn't exist" lines, and "It's too soon to give Destiny a score, even though my tone of writing says I would give this a 12/10 if I could". I wouldn't call that spot on.
 

Synth

Member
Didn't someone say Eurogamer was waiting for the raid to do a "full" review? They didn't even say anything about the raid other than it's open now and they hope the bosses are better but bullet sponges are good too.



Am I misunderstanding/missing something?

Bet they didn't qualify for it, lol.
 
That's the problem with the Bungie apologists... though many that don't enjoy the game as much also ignore the good that Destiny does contain.

I can't remember a major AAA release that has been so polarizing in both the media and among the public.

Yes out right hate and not acknowledging what people like about the game is just as bad. But I see that far less often for this game (but not in gaming in general)
 

Jito

Banned
Guys I never feel drawn to play this game, I have to make myself turn it on. I don't think it does anything new, or anything especially well. It's like...how Android users see the iPhone. This is how I see Destiny.

I'm not going to keep it long term.

So if the iPhone is Destiny, what game is Android meant to be?
 

Jito

Banned
Diablo 3. Slightly Less polish, more loot.

That's not an FPS though, you're right it's a better loot game.

EYE: Divine Cybermancy. 32 player co-op, janky as hell, you can do crazy things.

A game with a 61 metacritic score that's apparently been patched to a playable state is better? I heard on launch it was all broken English and no one knew how to play it properly.

Ultima Online.

Rules? What rules?

Again this isn't an FPS. I was expecting for a more direct comparison than another online loot based game, an iPhone is directly comparable to an Android device because they're both phones right? A top down RPG isn't the same as an FPS.
 
Yes out right hate and not acknowledging what people like about the game is just as bad. But I see that far less often for this game (but not in gaming in general)

Oh i'm in complete agreement. I don't understand it at all. I'm just hoping Bungie can change a massive amount of Destiny and address all of the obvious problems. I really don't think that will happen though. The pay-as-you-go nature they've built with Activision will just lead to DLC to expand the game to what it should have been released as.
 

nib95

Banned
apologies but i've missed many pages in here, has there been discussion on the gamesradar write-up?

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

more specifically discussions on how spot on it is?

Excellent article. The journists who didn't just rush out with a review seemingly get the game more than some of the others. Both Eurogamer and Games Radar now are covering points and delivering arguments that and far more cohesive.

As someone who's now technically "in the big leagues" in the game, I have to agree, it feels like the game has opened up in the higher levels, and everything matters more now too. There's a lot of depth to this game, but delivered in quite an accessible and consumable way.
 

Synth

Member
Again this isn't an FPS. I was expecting for a more direct comparison than another online loot based game, an iPhone is directly comparable to an Android device because they're both phones right? A top down RPG isn't the same as an FPS.

Well in that case then the obvious answer is Borderlands. Less polished, but more of basically everything... done years before. :p
 
Nice PR piece! Seriously, it's still a grind with very little variety.

Funniest thing about that is the title.

Saying people don't get destiny might make some people feel better about them selves for some deluded reason but it sure isn't good news for bungie.

The last thing you want for your 10 year epic game that will ride alongside the greatness of star wars and lord of the rings is for most people to not get it.
 
Excellent article. The journists who didn't just rush out with a review seemingly get the game more than some of the others. Both Eurogamer and Games Radar now are covering points and delivering arguments that and far more cohesive.

As someone who's now technically "in the big leagues" in the game, I have to agree, it feels like the game has opened up in the higher levels, and everything matters more now too. There's a lot of depth to this game, but delivered in quite an accessible and consumable way.

Because only the high-scores full of praise "get it." Right.
 

Jito

Banned
Well in that case then the obvious answer is Borderlands. Less polished, but more of basically everything... done years before. :p

Yeh that's a better answer, but what are you suggesting, that because it's been done before Bungie shouldn't have even tried? Everyone should just go back to playing old games they've probably played already?

It's a pretty defeatist attitude that no one should bother trying anything new because it's been done before, Bungie got some things right and better than Borderlands, hopefully they go the whole way and make everything better eventually.
 

Armaros

Member
Yeh that's a better answer, but what are you suggesting, that because it's been done before Bungie shouldn't have even tried? Everyone should just go back to playing old games they've probably played already?

It's a pretty defeatist attitude that no one should bother trying anything new because it's been done before, Bungie got some things right and better than Borderlands, hopefully they go the whole way and make everything better eventually.

More like Bungie should have built on top of what other companies have shown before.

There is no excuse for things like, zero social intergration for a supposed amazing online experience. Its not like MMO's have just existed yesterday and all of this stuff is brand new.
 

IcyEyes

Member
I'm not sure what gave you the impression that I haven't tried Destiny's PvP.. but I have. I haven't played a large amount of it though, because I didn't really enjoy my time with it.

It's possible to do "nice stuff" in just about every multiplayer shooter ever. In BF4 you can eject from a plane in the middle of a dogfight, kill your opponent with a rocket launcher and land back inside the plane again for example. I've played countless FPS games multiplayer, ranging from GoldenEye and Turok 2, through Quake and Unreal Tournment to Battlefield and Titanfall. Not one has been so limiting that the sort of intense encounter you describe cannot happen. Even random stuff like Soldier of Fortune 1 and NERF Arena Blast had them. These moments are far more dependent on the players rather than the game, and even terrible games offer them. The only real requirement for your specific example to exist is that you can perform an action which can cause you to lose sight of your opponent.

Hell, you can have encounters along those lines in a Mario Kart battle.

I'd like you to give me an example of a multiplayer shooter that prevents you from doing anything awesome actually.

Agree, but I just shared a pretty good action sequence and I never compared Destiny to other games !

I played all the games you listed and still, I cannot understand why you state this : Not one has been so limiting that the sort of intense encounter you describe cannot happen..
I never compared any game, I never said : only Destiny let you do amazing stuff.

I do awesome stuff in a lot of games, included Destiny and this is enough for me to consider the PvP of Destiny on par with of other shooters!

I'd like you to give me an example of a multiplayer shooter that prevents you from doing anything awesome actually.

Why should I do that ? I'm talking about Destiny, not other games.
Instead, I can share something pretty nice I've done (with a bit of luck to be honest!) in Gears Of War 3 pvp
(the PvP of Gears isn't exactly the pinnacle of variety, but some nice things can be done, that's why I picked this one)
Shotgun in my character hands, front roll with shoot and kill, immediately another front roll shoot and kill, chainsaw action with an opponent just near the second one. Few seconds of intense and pretty satisfying action sequence.

A good game lets you do awesome stuff, included a game like Destiny.
 

Synth

Member
Yeh that's a better answer, but what are you suggesting, that because it's been done before Bungie shouldn't have even tried? Everyone should just go back to playing old games they've probably played already?

It's a pretty defeatist attitude that no one should bother trying anything new because it's been done before, Bungie got some things right and better than Borderlands, hopefully they go the whole way and make everything better eventually.

Wasn't suggesting that at all. How serious can a iOS/Android parallel really be taken? I'm not even fond of Android lol.
 

Armaros

Member
Nice PR piece! Seriously, it's still a grind with very little variety.

They are giving Destiny more leeway then most hardcore raiding MMOs. I dont see these Reviewers defending those games and trying to allude that people are judging it too quickly.

Wildstar, a brand new MMO that is completely focued on old-school hardcore raiding, was reviewed straight out of the box with no controversy. Here we have reviewers trying to tell everyone "no no wait, you are judging it too quickly, you should be patient"
 

Zephyrus

Banned
I've reached the point where i think that i'm just going to trade Destiny in. It has become too frustrating.

I'm at level 23, and am yet to find a single legendary or exotic piece of gear. The only purple-rated item i have is a cloak - the cheapest of all the stuff in the Vanguard armoury - and that took about five hours of grinding patrol missions and daily bounties.

I'm not being given the cool and powerful weapons and clothing through natural play, and completing Strikes takes too long for such little payout. This problem is exacerbated by the way that the most lucrative PvE modes do not have any in-game matchmaking, and i have no friends.

Another issue is that the post-release content seems geared towards higher-levelled players. In fact, i'm not even eligible to take part in a Raid. If this is indicative of the way the game will be supported, i fear i'm not hardcore enough to benefit.

It's a shame, because even though the world is sterile, it is beautiful and the gunplay is very entertaining. I just don't have the time to put into it to get to the good stuff.

I will finish the story and see how i feel after that, but most likely i'll be exchanging Destiny when Shadow of Mordor and Sherlock Holmes come out in a fortnight or so.
I'm having the exact same issues.

Yesterday I went to this so called "best way to farm legendaries" spot on earth.

I stood there for 1 hour and all I got was worthless uncommons and 4 lvl 16 rares (I was level 20). One guy came, added me to his fireteam so we both got loot from each other kills and in 1 wave gets a legendary. Meanwhile I stay there for 20 more minutes and don't get anything.

Gameplay is good. Visuals are good. Everything else is abysmal.

This is the worst purchase I've made this year.

Too bad I can't sell it without feeling extremely ripped-off
 
apologies but i've missed many pages in here, has there been discussion on the gamesradar write-up?

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

more specifically discussions on how spot on it is?

20 hours later will not make the PvP any better, or the loot system less boring, or the storytelling less awful, or the sociliazation less terrible, or the strikebosses less crappy grindfest, breh

Also, if you thought THIS was a PR piece, check out dude's review diary. Some snippets:

"Indeed, on that same note, the scale of what’s going on can be really affecting. With its carefully constructed world feeling so lived-in and alive from the offset, the effect of every set-piece is amplified. Early on, a small fleet of Fallen dropships warps in over open ground, just above me. As the majority of the ships thunder past, a handful of metres over my head, the instinct to run, duck and hide is uncontrollable. It’s a pretty damn intimidating experience!"

"The ‘no’ part of the solo equation? Some of Destiny’s bosses are insane. Like, ’15 minutes spent hammering away at them with a three-man team, watching their health bar whittle down pixel by pixel, while beset by every normal enemy in the area’, insane. There’s nothing inherently wrong with that. Destiny is an MMO, and its bosses need to be demand something more involved than a circle-strafe while aiming at the glowing red bit. "

"The Tower, Destiny’s safe, market area, is really starting to thrive as an online community hub. Increasingly bigger crowds are already amplifying its bustling, atmospheric Mos Eisley vibe, just a few days after launch. But even better than that, the community is starting to get really silly with its communications and activities.

Last night, for instance, I found myself partaking in a sneak-line. A few people had realised that you can crouch-walk at The Tower, which looks pretty funny in third-person. Thus, a conga line of creeping broke out around the perimeter of the main market square. I don’t know why, but it was fantastic. And then there was the big dance-off, which broke out into a full-scale wedding disco, as I adopted the role of excitable ten-year old and started using the slide move to skid across the ‘dancefloor’ in between the grown-ups. Oh, and every so often, someone finds a bouncy ball, and we all start jostling and slide-tackling it around, by way of an anarchic game of football without any rules. I died leaping over the edge while going for a header last night. It was brilliant. "


"Destiny’s economy just exploded. In fact it’s now a game in itself. Bungie is just getting started. Destiny is just getting started. I am just getting started. We’re all in this for the long-haul. I could not be more excited about this weekend’s play. And of course, I'll let you know how it all went down, very soon, right here. "

-

"On the subject of the Crucible, I cannot overstate how good Destiny’s competitive multiplayer is. This really, really is something special I’m talking about here. Very much Halo in its core handling and conceits--though perhaps a little faster and more aggressive--extended exploration of its maps, game modes and tactical possibilities reveals a truly monumental array of depths and intricacies.

Exhilarating, player-created, set-pieces-in-waiting aplenty float just below its surface layer of accessible, aerobatic gunplay. The arresting visual sweep of its maps belies multitudinous, granular skirmish points and invisible, unlabelled, but utterly vital strongholds. Broad-strokes superheroism clashes with intimate, precise, tactical clarity, as rockets and plasma rain bombastically from the sky and small, two-man defence crews turn innocuous caves into impenetrable fortresses. It is, not to put too fine a point on it, sublime. 10-year old Halo clans are getting back together over it. Friends who’ve never played together online before are forging unstoppable new alliances and claiming sections of the Crucible’s maps for their own, with their own strategies and their own terminology. Something big is going on here. It really feels like we might be at the start of a new, Halo 2-style golden era for online multiplayer. "


"I’m in deep, and I’m never coming out

I can’t imagine ever wanting to stop playing Destiny now. The content available already, with its depth, spiralling strategic possibilities--both on and off the field of war--and pure, none-more-satisfying, moment-to-moment action is already enough to keep me enthralled by the present and enticed by my next set of steps. But there’s more to come. There’s already so much more to come, just over the period of September and October. I’m 30 hours in, and only getting more excited and involved all the time.

And the best part is that--as you might have noticed by my wording over the last few slides--it’s really now about ‘we’ rather than ‘I’. Over the last few days, the community has really coalesced into a tangible, thriving entity. Any time I go in, I know I’ll have a whole bunch of people to play with, whatever we want to get involved in. I’ll always have a wingman for locking down that cave with. I’ll always have a strategic strike squad for surgically tearing through Salvage. I’ll always have a team of brave warriors ready to take on the next, incredulously challenging Vanguard mission. And should we ever need to make up the numbers, we’ll always find a random compatriot ready and willing to do the business and work as part of a close, symbiotic team. I’m staggered. I really am staggered by how well this is going and what it’s turning into. I’m going in again as soon as I’ve posted this. Because why wouldn’t I? Destiny is where everything is happening. "
 

Violater

Member
Excellent article. The journists who didn't just rush out with a review seemingly get the game more than some of the others. Both Eurogamer and Games Radar now are covering points and delivering arguments that and far more cohesive.

As someone who's now technically "in the big leagues" in the game, I have to agree, it feels like the game has opened up in the higher levels, and everything matters more now too. There's a lot of depth to this game, but delivered in quite an accessible and consumable way.

How exactly does the game "open up" in the higher levels?
 
Seriously, what's going on with them? It's been over a week since the game released and still nothing.

They're part of the group (like the GR article posted above) that believes Destiny isn't "actually released" yet. They won't review it until more content comes out and they have more time playing that new content. Meanwhile... people bought the game at release expecting a full game... but even Bungie begs us to stick around and not judge Destiny just yet. WTF is that shit?! lol If that's the case why not hold the fuck off on releasing your game or include all of that content from day 1? Novel, 'no?
 
20 hours later will not make the PvP any better, or the loot system less boring, or the storytelling less awful, or the sociliazation less terrible, or the strikebosses less crappy grindfest, breh

Also, if you thought THIS was a PR piece, check out dude's review diary. Some snippets:

"Indeed, on that same note, the scale of what’s going on can be really affecting. With its carefully constructed world feeling so lived-in and alive from the offset, the effect of every set-piece is amplified. Early on, a small fleet of Fallen dropships warps in over open ground, just above me. As the majority of the ships thunder past, a handful of metres over my head, the instinct to run, duck and hide is uncontrollable. It’s a pretty damn intimidating experience!"

"The ‘no’ part of the solo equation? Some of Destiny’s bosses are insane. Like, ’15 minutes spent hammering away at them with a three-man team, watching their health bar whittle down pixel by pixel, while beset by every normal enemy in the area’, insane. There’s nothing inherently wrong with that. Destiny is an MMO, and its bosses need to be demand something more involved than a circle-strafe while aiming at the glowing red bit. "

"The Tower, Destiny’s safe, market area, is really starting to thrive as an online community hub. Increasingly bigger crowds are already amplifying its bustling, atmospheric Mos Eisley vibe, just a few days after launch. But even better than that, the community is starting to get really silly with its communications and activities.

Last night, for instance, I found myself partaking in a sneak-line. A few people had realised that you can crouch-walk at The Tower, which looks pretty funny in third-person. Thus, a conga line of creeping broke out around the perimeter of the main market square. I don’t know why, but it was fantastic. And then there was the big dance-off, which broke out into a full-scale wedding disco, as I adopted the role of excitable ten-year old and started using the slide move to skid across the ‘dancefloor’ in between the grown-ups. Oh, and every so often, someone finds a bouncy ball, and we all start jostling and slide-tackling it around, by way of an anarchic game of football without any rules. I died leaping over the edge while going for a header last night. It was brilliant. "


"Destiny’s economy just exploded. In fact it’s now a game in itself. Bungie is just getting started. Destiny is just getting started. I am just getting started. We’re all in this for the long-haul. I could not be more excited about this weekend’s play. And of course, I'll let you know how it all went down, very soon, right here. "

-

"On the subject of the Crucible, I cannot overstate how good Destiny’s competitive multiplayer is. This really, really is something special I’m talking about here. Very much Halo in its core handling and conceits--though perhaps a little faster and more aggressive--extended exploration of its maps, game modes and tactical possibilities reveals a truly monumental array of depths and intricacies.

Exhilarating, player-created, set-pieces-in-waiting aplenty float just below its surface layer of accessible, aerobatic gunplay. The arresting visual sweep of its maps belies multitudinous, granular skirmish points and invisible, unlabelled, but utterly vital strongholds. Broad-strokes superheroism clashes with intimate, precise, tactical clarity, as rockets and plasma rain bombastically from the sky and small, two-man defence crews turn innocuous caves into impenetrable fortresses. It is, not to put too fine a point on it, sublime. 10-year old Halo clans are getting back together over it. Friends who’ve never played together online before are forging unstoppable new alliances and claiming sections of the Crucible’s maps for their own, with their own strategies and their own terminology. Something big is going on here. It really feels like we might be at the start of a new, Halo 2-style golden era for online multiplayer. "


"I’m in deep, and I’m never coming out

I can’t imagine ever wanting to stop playing Destiny now. The content available already, with its depth, spiralling strategic possibilities--both on and off the field of war--and pure, none-more-satisfying, moment-to-moment action is already enough to keep me enthralled by the present and enticed by my next set of steps. But there’s more to come. There’s already so much more to come, just over the period of September and October. I’m 30 hours in, and only getting more excited and involved all the time.

And the best part is that--as you might have noticed by my wording over the last few slides--it’s really now about ‘we’ rather than ‘I’. Over the last few days, the community has really coalesced into a tangible, thriving entity. Any time I go in, I know I’ll have a whole bunch of people to play with, whatever we want to get involved in. I’ll always have a wingman for locking down that cave with. I’ll always have a strategic strike squad for surgically tearing through Salvage. I’ll always have a team of brave warriors ready to take on the next, incredulously challenging Vanguard mission. And should we ever need to make up the numbers, we’ll always find a random compatriot ready and willing to do the business and work as part of a close, symbiotic team. I’m staggered. I really am staggered by how well this is going and what it’s turning into. I’m going in again as soon as I’ve posted this. Because why wouldn’t I? Destiny is where everything is happening. "

...
I think my download is defective, since I seem to be playing an entirely different game than this guy.
 

Jebusman

Banned
20 hours later will not make the PvP any better, or the loot system less boring, or the storytelling less awful, or the sociliazation less terrible, or the strikebosses less crappy grindfest, breh

Also, if you thought THIS was a PR piece, check out dude's review diary. Some snippets:

*A bunch of certified crazy*

I have to admit, the line "I’m in deep, and I’m never coming out" is way more appropriate than the reviewer realizes.
 

IcyEyes

Member
In fairness, the gameplay itself is pretty much identical to the demo, only with more "stuff". There's still not enough "stuff" though.

And all the stuff he listed as negatives are definitely still there.

Yes, almost.
At level 20+, with almost all your skills unlocked, you are able to refine the gameplay of you guardian more, and this, could be crucial.

I survived more than one time to a super from someone thanks to the blink of my warlock and blink is one of those abilities that may give you good advantage, but need to be mastered a bit.
 

Synth

Member
Agree, but I just shared a pretty good action sequence and I never compared Destiny to other games !

I played all the games you listed and still, I cannot understand why you state this : Not one has been so limiting that the sort of intense encounter you describe cannot happen..
I never compared any game, I never said : only Destiny let you do amazing stuff.

I do awesome stuff in a lot of games, included Destiny and this is enough for me to consider the PvP of Destiny on par with of other shooters!



Why should I do that ? I'm talking about Destiny, not other games.
Instead, I can share something pretty nice I've done (with a bit of luck to be honest!) in Gears Of War 3 pvp
(the PvP of Gears isn't exactly the pinnacle of variety, but some nice things can be done, that's why I picked this one)
Shotgun in my character hands, front roll with shoot and kill, immediately another front roll shoot and kill, chainsaw action with an opponent just near the second one. Few seconds of intense and pretty satisfying action sequence.

A good game lets you do awesome stuff, included a game like Destiny.

The reason I mentioned that I've never played an FPS restrictive enough to rule these situations out, and the reason I asked you provide an example, is because you stated.

Some games allow you do to awesome stuff, but in a "driven" way (still nice anyway), others do not allow the player to do anything awesome.

So I was curious what game you'd cite that simply does not allow the player to do anything awesome. You're using the PvP (and specifically your encounter example) as a reason to score 9/10 based purely on the PvP offerings, but if you're simply talking about a "oh shit" moment happening between two human players, than you'd essentially make nearly every FPS ever at least a 9/10 assuming they offer a PvP mode.
 
apologies but i've missed many pages in here, has there been discussion on the gamesradar write-up?

http://www.gamesradar.com/if-youre-...ity-or-level-cap-you-dont-understand-destiny/

more specifically discussions on how spot on it is?

I don't think its a coincidence that just about every game that that bs "the first playthrough is just the tutorial!"/"the real game gets going after 20+ hours!" apologia is used on turns out to be a horrible grindfest in some form or another.

20 hours later will not make the PvP any better, or the loot system less boring, or the storytelling less awful, or the sociliazation less terrible, or the strikebosses less crappy grindfest, breh

Also, if you thought THIS was a PR piece, check out dude's review diary. Some snippets:

Lol, how do I get the game this guy played? Pretty sure it wasn't the same one I did.
 
Last night, for instance, I found myself partaking in a sneak-line. A few people had realised that you can crouch-walk at The Tower, which looks pretty funny in third-person. Thus, a conga line of creeping broke out around the perimeter of the main market square. I don’t know why, but it was fantastic. And then there was the big dance-off, which broke out into a full-scale wedding disco, as I adopted the role of excitable ten-year old and started using the slide move to skid across the ‘dancefloor’ in between the grown-ups. Oh, and every so often, someone finds a bouncy ball, and we all start jostling and slide-tackling it around, by way of an anarchic game of football without any rules. I died leaping over the edge while going for a header last night. It was brilliant.

But Destiny doesn't have PHOTON CHAIRS does it!
 

Jito

Banned
Wasn't suggesting that at all. How serious can a iOS/Android parallel really be taken? I'm not even fond of Android lol.

Well you weren't the guy I was originally quoting and just some random reply. I never suggested the iPhone/Android comparison was good either, I was trying to point out how stupid it is if anything ;).
 

Euron

Member
They're part of the group (like the GR article posted above) that believes Destiny isn't "actually released" yet. They won't review it until more content comes out and they have more time playing that new content. Meanwhile... people bought the game at release expecting a full game... but even Bungie begs us to stick around and not judge Destiny just yet. WTF is that shit?! lol If that's the case why not hold the fuck off on releasing your game or include all of that content from day 1? Novel, 'no?
I don't understand that logic at all. If a $60 game is not a finished product not just on the first day, but after the first WEEK of release, it's the reviewer's job to tell people everywhere that THE FULL PRICED GAME IS NOT A FINISHED PRODUCT.
 

Armaros

Member
I don't understand that logic at all. If a $60 game is not a finished product not just on the first day, but after the first WEEK of release, it's the reviewer's job to tell people everywhere that THE FULL PRICED GAME IS NOT A FINISHED PRODUCT.

And those reviewers avoid talking about how Bungie forcefully declared that Destiny is not an MMO and shouldn't be look at one like one.

But now, we should act like it is one (but its supposedly not) and not 'rush to judgement'
 
Yes, almost.
At level 20+, with almost all your skills unlocked, you are able to refine the gameplay of you guardian more, and this, could be crucial.

I survived more than one time to a super from someone thanks to the blink of my warlock and blink is one of those abilities that may give you good advantage, but need to be mastered a bit.

And then what do you then do with these new skills and refined guardian? You got the high end gear and you're all pimped out and ready to... Replay all the same story/strikes etc. that you already played as a level 1-20? (PvP doesn't exist as far as i'm concerned lol)
 

Zakalwe

Banned
After another day of playing I'm still loving Destiny.

If I wrote a review it would be along the lines of "beautiful, engaging, but flawed shooter that has an incredibly solid base for future potential".

I just hope Bubgie are paying attention to feedback.

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I'm only just forming a proper opinion of Destiny's various systems after a week of play. I think it was wise to wait a little longer to review it. I've read many people say their opinion has improved over the course of a few days (and yes, is am aware many people have gone the other way) what's to say some of these reviewers wouldn't have felt the same?

Conversely, something like Titanfall gave me an amsing first impression. I'd have rated it an 8-9 after the beta and the first few days of retail. Given a week have dropped that to a 7. Good game, the impression doesn't last though.

Wating for the raid was a good idea not because you should wait for more content but because it would give more time to spend with the game at an even pace without rushing though it too review. I'm not saying it would have drastically changed the scores, but if I were a reviewer I'd want to be sure.
 
Also, USGamer finally submitted their review after a week or so, gave it a 7/10.

Destiny feels like it wasn't ready, but it was shipped anyway. It tantalizes with glimpses of brilliance, but then confounds with clunky design decisions and baffling oversights. Hopefully future updates will fix these, and Destiny will realize its full potential.
 
After another day of playing I'm still loving Destiny.

If I wrote a review it would be along the lines of "beautiful, engaging, but flawed shooter that has an incredibly solid base for future potential".

I just hope Bubgie are paying attention to feedback.

At this point, I doubt it. There's been too much arrogance from Bungie, and too many apologists backing them up. I think that this has pretty much set the pace for the next 10 years.
 
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