Right, but the degree to which retailers recognize the game overshipped could translate to lost revenues from lower sales to retailers next time around.
Do we have any comparisons to COD shipments? Because those games tend to have legs and stay high priced. It would be good to compare, because they must surely overstock COD games everywhere at launch. I practically fall over displays walking into every shop. Maybe this is because Destiny doesn't have any known legs at this point, it may just fall off the board, so to speak.
Regardless, it just seems an odd way to value something, on what it could have been worth, instead of what it cost.
Stocks are all about expectations and growth.
With game releases, the value of the stock will have already been affected by how the investors believe the game will do. They have had alot of time to buy the stock in anticipation. This is why you don't have absurd increases right after a large game has been released and matches expectations. You have stock changes after a release when the game exceeds or under performs expectations.
In this case, investors expected it to sell more. The fact that it would sell alot and maybe even be a very strong IP was already built in to the stock by release day.
Sure, I just mean the way they value what they have lost in terms of stock for shelves - copies of the game unsold - rather than stocks as shares.
This is all Activision Blizzard's wording, not mine.
Right, but they are talking about in terms of how much that product can make at sale point, rather than what it actually cost them. My gripe was just with the way they value that.