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Activision Blizzard loses 1.5 Billion $ Market Cap valuation since launch of Destiny

You know, this is something i've heard countless times and i have no choice but to agree, because i'm not even long on any stocks. BUT i do have some companies that i would put my money in for years upon years just to see the company grow. And those are the only companies i would invest in. I guess the real question is what ur stance on what an investor is. I think an investor is someone who believes in a vision and lends his support because he understands that capital is an important part of making that vision a reality. if the venture didn't work out, it didn't work out, but if it does, then the return is a bonus.

This only applies if you have money to burn, not if you're in the business of making more money.
 

KingV

Member
You know, this is something i've heard countless times and i have no choice but to agree, because i'm not even long on any stocks. BUT i do have some companies that i would put my money in for years upon years just to see the company grow. And those are the only companies i would invest in. I guess the real question is what ur stance on what an investor is. I think an investor is someone who believes in a vision and lends his support because he understands that capital is an important part of making that vision a reality. if the venture didn't work out, it didn't work out, but if it does, then the return is a bonus.

99.9% of the time, "owning" stock does nothing to help the company grow. You just own a share of the company, that you usually bought from some other guy who already owned a share. There are rare instances that you are buying directly from the company treasury (i.e. the company is selling stock or an IPO), but you would never know this to be true. The money the company made on the stock was already made for the company sold the stock whenver it initially offered that share. Your buying or trading it is immaterial apart from some kind of benchmark of what the company is "worth". It does not materially affect the company's cash flow.
 

TheOddOne

Member
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Analysts predict that at a $60 cost, 15-16 million games will have to be sold before the title sees a profit. For reference there's mention of GTA 5's current sales figures: 32.5 million units sold and nearly $2 billion made.
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15-16 million games will have to be sold before the title sees a profit.
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15-16 million games will have to be sold
 
Being the best selling new IP OF ALL TIME isn't enough!?

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The important word in that sentence is 'new'.



Looks like they dropped another $1Billion today.

Their market cap has dropped by more than the entire market cap of TTWO. Their market cap has dropped by more than the bloated amount Microsoft paid for Mojang (Minecraft).
 

cchum

Member
This is just a small southern chain so far but...:

brandsmart.jpg


Now, did these games "fall off a truck" i.e. is this store selling stolen merch? Or are some distributors already starting to dump excess inventory?

If it's the latter, look to be able to buy Destiny from Tigerdirect or Buy/Rakuten or some other huge seller for $30 shipped on eBay within a week or two.

Brandsmart is essentially Big Lots. Been to the one in Kennesaw, Ga before they sold out to the college there. Overstock merchandise is essentially what they deal in, with shady financing terms sometimes.
 

Damerman

Member
99.9% of the time, "owning" stock does nothing to help the company grow. You just own a share of the company, that you usually bought from some other guy who already owned a share. There are rare instances that you are buying directly from the company treasury (i.e. the company is selling stock or an IPO), but you would never know this to be true. The money the company made on the stock was already made for the company sold the stock whenver it initially offered that share. Your buying or trading it is immaterial apart from some kind of benchmark of what the company is "worth". It does not materially affect the company's cash flow.

yea, companies have gotten that big... but my demand for the stock has some kind of effect. IPO's are making people billionaires left and right, but that doesn't keep me from feeling like i'm playing my part even if i consistently invest in a company's common stock.

EDIT: also like Sho_nuff82 said, if you are a corporate raider like carl ikhan, its also possible to be my idea of an investor.
 
Brandsmart is essentially Big Lots. Been to the one in Kennesaw, Ga before they sold out to the college there. Overstock merchandise is essentially what they deal in, with shady financing terms sometimes.
Still amazing to see any retailer sell at this price one week out. You could buy all of their titles and give it to GameStop for 10 dollar profit/unit. Ha.

Edit:I now wonder if game stops trade in promotion is costing them more then they expected.
 
Now THATS a loot drop.

A+, would laugh again.

Shareholders got sucked into the Destiny marketing hype-machine as well.

Yes, they sure did.

The share holders should wait until everyone has put 20 hours into the game.

Ice cold. But hilarious.


BTW, there is still lots of CoD:Ghosts still sitting on store shelves from its initial shipment. I just picked up the Prestige edition for $84 (PS4 version) because it comes with a generic GoPro 960-like HD video camera. PS3 version with the HD camera is only $53:
http://www.amazon.com/dp/B00EEMLPR2/?tag=neogaf0e-20
 

heidern

Junior Member
If we assume Activision get $30 per game sold then that means they got $162.5M which would be a loss of $337.5M on Destiny as of now. If they sell the rest of the first shipment at full price the loss goes down to $250M(assuming their $500M was based on retail price).

I don't know how much was budgeted to development vs marketing but if the marketing budget for future installments goes down then that of course would lead to sales going down. Yeah it's the biggest new IP launch but it was also the biggest gamble with the biggest budget. Destiny 2 might not be viable and even Bungie might have to restructure their business because they might not be getting a budget like this again.
 
Analysts predict that at a $60 cost,

And that's the real catch.

The actual price of a game like this over the course of its life will not be $60. It actually usually ends up being in the ballpark between $33-$44. So it's not really 15 million, its quite a bit more.
 
Hopefully this means loot 2.0 inbound? Pretty shocking they went with the current loot system given the reaction to Diablo 3, albeit that did see great reviews and it was ultimately consumer complaints and a drop in players that forced Blizzard to act.
 

Danthrax

Batteries the CRISIS!
over 500 million $ worth of shipments were sent out to retailers - nonetheless only 325 million $ sold-through thus far effectively leaving 175 million $ worth of inventory on store shelves.

So based on the above, it looks like Destiny shipped about 8 million units to retailers. (500 million divided by $60 equals 8.33 million, but a limited edition was sold for $100, probably reducing the total copies shipped to 8 million.)

About 5.3 million copies have been sold and 2.9 million copies are sitting on store shelves.

Considering Activision probably takes in half of the price of a game (with the other half going to the retailer), Acitivision has made about $162 million off of Destiny sales.

So it kinda looks like a bomb for them if sales don't have a decent tail — and with reviews and general buzz lukewarm post-release, a decent tail is unlikely. That's partially why investors jumped out today. (The other reason is the simple "buy low on rumor, sell high on news" stuff that's been mentioned in this thread.)
 

Omega

Banned
Hopefully this means loot 2.0 inbound? Pretty shocking they went with the current loot system given the reaction to Diablo 3, albeit that did see great reviews and it was ultimately consumer complaints and a drop in players that forced Blizzard to act.

you think they know how people reacted to Diablo 3?

that would require them acknowledging the PC as a gaming platform.
 
And that's the real catch.

The actual price of a game like this over the course of its life will not be $60. It actually usually ends up being in the ballpark between $33-$44. So it's not really 15 million, its quite a bit more.

@ $30 a unit, 15 million unit sales is $450 million, so it is right in the ballpark of expectations of 15-16 million units sold to break even.
 

Jobbs

Banned
sorry to be off topic, but keenan looking at the quotes below him and becoming shocked is cracking me up way more than it should.
 

Sean*O

Member
I had a hunch they wouldn't move all that inventory they shipped into retail. I don't think this is over yet either.
 
you think they know how people reacted to Diablo 3?

that would require them acknowledging the PC as a gaming platform.

They won't have a choice once folks start bailing left and right. The story can be completed in mere hours, leaving players with nothing to do but grind away at the same missions over and over and over again, or take a chance in PVP which is equally as random with drops and even more frustrating.
 

baconcow

Member
Not sure why people are equating Destiny's replayability to drops and level. Halo 3 didn't have drops or a meaningful representation of level, yet it was replayable with less modes.
 

Astral Dog

Member
Meh,they will be fine, they have CoD coming, and Destiny made big money, even if the critical reception was mixed,they didnt spent $500 M just on a single game, apparently. a bit of a overreaction imo.
 
Remember guys the question is not whether Destiny is successful or not. The question is "Is Destiny successful enough to offset the decline from COD/WOW/Skylanders and other Activision properties?"

You don't buy a company stock based on one product performance, you buy based on the company performance as whole + their future outlook.
 

heidern

Junior Member
@ $30 a unit, 15 million unit sales is $450 million, so it is right in the ballpark of expectations of 15-16 million units sold to break even.

Don't forget the retailers get their cut, Sony/MS their licensing fees etc. I think there was a breakdown which said publishers get $27 for each $60 game they sell. They'll get less for sales at lower prices.
 

Principate

Saint Titanfall
Meh,they will be fine, they have CoD coming, and Destiny made big money, even if the critical reception was mixed,they didnt spent $500 M just on a single game, apparently. a bit of a overreaction imo.

Of course, the main issue of a Destiny greatly underperforming is that Activistion will likely enter an era of contraction rather than expansion which is what Destiny was supposed to prevent and why they invested so much in it in the first place.
 
Don't forget the retailers get their cut, Sony/MS their licensing fees etc. I think there was a breakdown which said publishers get $27 for each $60 game they sell. They'll get less for sales at lower prices.

Exactly... every time the price drops the pub eats the full amount of the wholesale price change.
 
You know, this is something i've heard countless times and i have no choice but to agree, because i'm not even long on any stocks. BUT i do have some companies that i would put my money in for years upon years just to see the company grow. And those are the only companies i would invest in. I guess the real question is what ur stance on what an investor is. I think an investor is someone who believes in a vision and lends his support because he understands that capital is an important part of making that vision a reality. if the venture didn't work out, it didn't work out, but if it does, then the return is a bonus.

There are certain industries you can invest with that will be reliable for decades. Unfortunately, the gaming industry isn't really one of them. A especially a company like Activision, where their main products are beginning to wear out their welcome.

And just another example of why I would never take my company public.

There are significant advantages to taking a company public, the main advantage is you have less personal risk involve with the added bonus of having a HUGE cash inflow.

But the fact that you made such a declaration definitely means you WILL never be in a position to make such a decision either. So it doesn't matter.

But there are a LOT more benefits to going public than staying private. Especially, for the individuals currently in the company that wants to go public. Depending on the size, they make bank with little risk other than that their stock might lose value by the time they can sell it. I doubt those employees from facebook care that their stock lost some value versus having no stock at all.
 

baconcow

Member
Tidal wave of ruthless negativity around this game.

Must be. I get why people do not like the story or bullet sponges, but the gameplay is excellent. While bosses are bullet sponges, the regular enemies can easily be killed in one or two well-aimed shots, not something possible with the majority of Halo weapons. Also, the PVP is better, if played as a well-coordinated team of 3 or 6. Halo 4 had very little team building.
 

QaaQer

Member
Stock marketing is a very much like a giant gamble house. Buy and sell because of morning news, nothing to do with solid things.

actually it's more like a psycho/analytic computer with a really good internet connection running super crazy expensive algorithms, buying and selling stuff in milliseconds. Or at least the part of it that makes money for the insiders is.
 
It deserves the reviews. Destiny is disappointing. Where's the story? Where's my epic Mass Effect like campaign? It's not even a good Borderlands game. Also I got kicked out of my game a few times due to some wifi problems.

Not when you've spent $500m and still have $175m worth of inventory sitting on store shelves.

They didn't spend 500 million on Destiny, my god why is there still misinformation. The budget is for the entire franchise that Activision currently is willing to spend. GTA V had a budget of 265M and that game had a gigantic marketing. Destiny's marketing or production values aren't even close to GTA.
 
Not sure why people are equating Destiny's replayability to drops and level. Halo 3 didn't have drops or a meaningful representation of level, yet it was replayable with less modes.

Halo 3 had amazing SP (4 player coop to boot) and MP. Destiny without loot and drops just doesn't offer nearly the same amount of replayability.
 
They did, $500m was for the first game including marketing.

According to Bungie, no they didn't.

http://www.gamespot.com/articles/destiny-budget-nowhere-near-500-million-bungie-says/1100-6420802/

Back in May, Activision Chief Executive Officer Bobby Kotick revealed that the publisher will invest $500 million in Bungie’s upcoming shooter, Destiny. Since then, that figure has been associated with the development and marketing budget of the game, but Bungie recently said it isn’t accurate.

Responding to a question from a fan, Bungie’s Eric Osborne repeated the developer’s Chief Operating Officer Pete Parsons’ explanation: “For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million,” Parsons told GameIndustry International in an interview. “I think that speaks a lot more to the long-term investment that we're making in the future of the product.”

“We’re pouring everything it takes into Destiny to ensure it meets our fans' expectations, and our own,” Osborne added. “Activision is, too. But the budget for Destiny, including associated marketing costs and pizza Wednesdays, is nowhere near 500 million dollars.”

Bungie’s most recent weekly update also makes clear that Game of Thrones actor Peter Dinklage’s voice acting for Ghost has already been updated for Beta, and that it will be updated again before the game launches. Some players in the Destiny Alpha found his voice acting stiff and awkward, especially the now infamous “that wizard came from the moon” line, which Bungie has since turned into a t-shirt.

In case you missed it, yesterday Bungie also detailed Destiny’s 40 Achievements and Trophies.

Destiny launches for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9. We thought that the game looked promising when we got our hands on the alpha build earlier this month.
 

Mooreberg

Member
I find it slightly strange for two reasons. One, Destiny is merely an addition to their lineup. It isn't like they actually took a year off from COD and this has to make up for it. Second, Activision does not own it, so it was never going to contribute as much to their bottom line.

Then again, stock prices depend on speculative outlook. If the sell through is less than they expected after a week, that will deflate the stock a bit.
 

QaaQer

Member
I just keep asking my COD playing friends about it and while AW looks "Cool" alot of them have made no indication they are actually going to BUY it.

I feel like the franchise is starting to feel a bit of burnout.

Unlike WoW, COD has a lot of churn. What activision needs to know is how many "I just got my first console + game" type people are buying into COD. I'm just guessing, but the popularity of LoL, DuCO, Minecraft, and possibly DOTA (do 13 year olds play that?) are hurting the influx of new blood.
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
There is a headline on the Activision Yahoo Finance page about the new raid launching this week.

It's a brave new world.

Marketing isn't just for consumers. They're marketing for prospective investors.
 



Analysts predict that at a $60 cost, 15-16 million games will have to be sold before the title sees a profit. For reference there's mention of GTA 5's current sales figures: 32.5 million units sold and nearly $2 billion made.

If Destiny 1 had a 500m budget(which it hasn't), why would it need to sell 15m to break even? With those GTA numbers, it's implying that Destiny has to make 1 billion(lol)?
 
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