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Media Create Sales: Week 37, 2014 (Sep 08 - Sep 14)

Ushiwaka

Member
Makes me wonder if the first game was really received that badly. IIRC it did really bad its first month in the US and Japan, and had several deep discounts after the first couple of days. Somehow it limped to 1.3M WW.

It did very good on first week in Japan.

01./00. [PS3] Bayonetta (SEGA) - 135,242 / NEW
07./00. [360] Bayonetta (SEGA) - 64,325 / NEW

For a new IP that was really good.
 

Darius

Banned
So TGS is over. I think the most noteworthy realization out of it and due to the lack of 1st party software was that also Sony Japan abandoned the PSV. The "highlights" were smartphone ports with no relevance and updated versions of Monster Hunter clones. Therefore I agree with Chris that even the previous "modest" lifetime sales expectations have to be reduced.
 

Tratorn

Member
I don't really understand why people keep being surprised by low Bayonetta 2 sales; it was really expected, given the small Wii U installed base; the fact that Wii U userbase is really different from the game audience; even big Nintendo IPs sold poorly, so why should we expect anything than a bomb from Bayonetta 2? Platinum Games will be fine as usual (at least until they keep funding their projects); Bayonetta fans should be happy to be able to play the sequel (and those who didn't play the first one but are interested in the game they can get both); Nintendo will have a game which departs from its usual line-up, that might be recycled in the future if they will pursue the unified software ecosystem approach.

Because it's exclusive, WiiU has a higher hardware base than 360 and the game has more hype online because of the quality of Bayo 1. And it still looks like it has a worse opening than the first one on XBox...
At least if you believe some of these charts, but we'll have to wait for wednesday of course.
 

SmokyDave

Member
So TGS is over. I think the most noteworthy realization out of it and due to the lack of 1st party software was that also Sony Japan abandoned the PSV. The "highlights" were smartphone ports with no relevance and updated versions of Monster Hunter clones. Therefore I agree with Chris that even the previous "modest" lifetime sales expectations have to be reduced.
Vita in poor software support shocker.

That said, in sheer numbers of games announced and released (not that that means much), I'd love to see where the Vita stacks up against every other platform in 2014. I've got a feeling it'd be right up at the top. They might not have been decent sellers, but I feel like a metric shit-ton of games have been announced this year. Of course, any version of Pokemon or Monhun will outsell the whole Vita library, but that's not what interests me.

What's your number for lifetime sales then?
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I don't think Pokemon releases are much different now than they where a while ago. Look:


There are some voids and all that, but it's been almost yearly for a while. There are some parts where there is only 1 game every 2 years, but then you have two games released in 2004

There is a big difference between every year and once every two years though ( ask L5 ) - legs of titles are being cut short and internet trading has made it easier to receive Pokemon from older gens without having to buy an older title.
 

Eolz

Member
bomba

holy shit just look at this:

Bayonetta on 360 : FW = 66k, LTD = 118k

Looks like the audience for those games are not on WiiU and fans did not follow.
Looks like we didn't have to wait too long for this kind of comments
it wouldn't have sold better on PS4 in japan
 
I don't really understand why people keep being surprised by low Bayonetta 2 sales; it was really expected, given the small Wii U installed base; the fact that Wii U userbase is really different from the game audience; even big Nintendo IPs sold poorly, so why should we expect anything than a bomb from Bayonetta 2? Platinum Games will be fine as usual (at least until they keep funding their projects); Bayonetta fans should be happy to be able to play the sequel (and those who didn't play the first one but are interested in the game they can get both); Nintendo will have a game which departs from its usual line-up, that might be recycled in the future if they will pursue the unified software ecosystem approach.

Ehhh, he isn´t shocked. It is more concern trolling than anything else. He is always the first to post the "WiiU gamepad staring in the sky" picture in every thread vaguely related to it.
 

Darius

Banned
Vita in poor software support shocker.

Poor support is an euphemism when it comes to 1st party support. The worse thing is that they use to announce most of their games well in advance, case in point the last year announced new Gravity Daze project, we can imagine what the lack of new announcements at this years TGS could mean for the next 1-2 years. This lack of support also puts the Popolocrois for 3DS announcement in a slightly different light. The series so far has been Sony systems exclusive and also published by them.

I'd love to see where the Vita stacks up against every other platform in 2014. I've got a feeling it'd be right up at the top.

New announcements at TGS would have been important for the upcoming years, so I don´t see the point in looking specifically at 2014 in this context. Either way looking at this year, the most interesting part will be to see, how much of it´s year-on-year lead PSV will lose in the next few months and if it will lose against the 3DS revision in such a short timeframe.

About its lifetime sales my expectations are in the same ballpark as Chriss.
 
I'd say so.

image.php
 

SmokyDave

Member
Poor support is an euphemism when it comes to 1st party support. The worse thing is that they use to announce most of their games well in advance, case in point the last year announced new Gravity Daze project, we can imagine what the lack of new announcements at this years TGS could mean for the next 1-2 years. This lack of support also puts the Popolocrois for 3DS announcement in a slightly different light. The series so far has been Sony systems exclusive and also published by them.
Yeah, this has been clear for a while. Sony haven't exactly been shy about scaling back Vita support to nothing more than 3rd party ports and indies.

New announcements at TGS would have been important for the upcoming years, so I don´t see the point in looking specifically at 2014 in this context.
That was just an aside that I've been thinking about for a week or two. In sheer quantity, 2014 has been fucking nuts. I'd be interested to see absolute numbers for all platforms but it's more effort than it's worth.

Either way looking at this year, the most interesting part will be to see, how much of it´s year-on-year lead PSV will lose in the next few months and if it will lose against the 3DS revision in such a short timeframe.

About its lifetime sales my expectations are in the same ballpark as Chriss.
Of course it will lose to the 3DS revision. That's barely an 'if'.

I don't know what number Chris went with. Couldn't you have just given me a figure? You seemed fairly confident so I assumed you had a number in mind already. Personally, I haven't got a fucking clue where it will end up when all is said and done. Could sell another 500,000 units, could sell another couple of million. I honestly couldn't say.

Edit: I see now that you and Chris think 6-7 mill. That's about 1-2 million more than I reckon. I'd say 5.5 was the upper limit.
 

crinale

Member
Poor support is an euphemism when it comes to 1st party support. The worse thing is that they use to announce most of their games well in advance, case in point the last year announced new Gravity Daze project, we can imagine what the lack of new announcements at this years TGS could mean for the next 1-2 years. This lack of support also puts the Popolocrois for 3DS announcement in a slightly different light. The series so far has been Sony systems exclusive and also published by them.

The Popolocrois trademark as a whole is owned by comic auther, and Sony only ownes the copyrights in videogames.
(And yes, Sony is credited for copyrights at Popolocrois Harvest Moon 3DS website).
 

Ad0l

Banned
I think Sony did a mistake not pushing a Dragon Quest Heroes PSV release. People who like handhelds or don't have PS hardware will just move to PS3 because is cheaper than PS4. A Vita release would be a bigger support for Vita than Oreshika 2, it would be FFX/X-2 tier.
 
Looks like we didn't have to wait too long for this kind of comments
it wouldn't have sold better on PS4 in japan

Bayo 2 is not going to match sales of first game on X360 in Japan. Think about that for a minute. It would have absolutely sold better on PS4. The audience for the game just isn't on WiiU. Not that it matters because the game exists only because of Nintendos funding.
 

DieH@rd

Banned
There is no way that Bayo2 will sell more than Bayo1, both in Japan and worldwide.

And same as with W101, Nintendo as the publisher is not investing into promotion.
 

Ty4on

Member
Tsutaya's Weekly Ranking:
Oh, Bayonetta flopped. Huge surprise.
Wait a minute...
01./01. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13}
02./03. [PS3] Destiny <ACT> (Sony Computer Entertainment) {2014.09.11}
What is Destiny for PS3 doing with those sales? Undestandable that it has better legs than the PS4 version, but that looks insane. The drop is like less than 50% second week.
 

Sify64

Member
There is no way that Bayo2 will sell more than Bayo1, both in Japan and worldwide.

And same as with W101, Nintendo as the publisher is not investing into promotion.

Advertising isn't going to help Bayo2 sell as much or even get near to Bayo1. The majority of people who bought the first entry are simply playing on other console platforms. Bayo1 should have come out early in the year to try converting Wii U owners into becoming fans of the series.
 

Darius

Banned
Yeah, this has been clear for a while. Sony haven't exactly been shy about scaling back Vita support to nothing more than 3rd party ports and indies.

The lack of SCEJ content for PSV wasn´t clear to be honest, at the very least not this early in the gen. Either way the point is that obviously this won´t help the PSV going forward.


That was just an aside that I've been thinking about for a week or two. In sheer quantity, 2014 has been fucking nuts. I'd be interested to see absolute numbers for all platforms but it's more effort than it's worth.

I don´t think sheer quantity alone will be very helpful without bigger software to look forward to.


Of course it will lose to the 3DS revision. That's barely an 'if'.

I don't know what number Chris went with. Couldn't you have just given me a figure? You seemed fairly confident so I assumed you had a number in mind already. Personally, I haven't got a fucking clue where it will end up when all is said and done. Could sell another 500,000 units, could sell another couple of million. I honestly couldn't say.

It´s possible but on the other hand it has just ~10 weeks to do that.

I don´t have a number in mind, my expectations just became lower. They had neither a response to n3DS and the software lineup is quite worse than expected even considering my already lowered expectations in this regard (due to previous years and Yoshidas comments).

The Popolocrois trademark as a whole is owned by comic auther, and Sony only ownes the copyrights in videogames.
(And yes, Sony is credited for copyrights at Popolocrois Harvest Moon 3DS website).

I know and that´s the point. They likely could have let the game be developed for PSV and publish it themselves if they actually wanted to. It seems they are mostly done with publishing PSV games, at least for now.
 

SmokyDave

Member
The lack of SCEJ content for PSV wasn´t clear to be honest, at the very least not this early in the gen. Either way the point is that obviously this won´t help the PSV going forward.
It's been obvious for a few months that Sony were actively disengaging from the platform. It's been openly stated. No, it's not going to help the Vita. In fact, it's already actively hurting it and has been since Sony said 'forget AAA Vita games, they ain't ever happening again'.

I don´t think sheer quantity alone will be very helpful without bigger software to look forward to.
Oh, jesus. This is why I didn't mention it before. It can't be a thought in a vacuum in these threads, it must fall into a larger narrative. I don't think it would be helpful either, just interesting.

It´s possible but on the other hand it has just ~10 weeks to do that.

I don´t have a number in mind, my expectations just became lower. They had neither a response to n3DS and the software lineup is quite worse than expected even considering my already lowered expectations in this regard.
See my edit above. You and Chris are at 6-7 mill, I don't think it can pass 5.5.

How on earth would Sony have countered the N3DS? Their hardware is already miles better and we've discussed the software situation. Perhaps changeable faceplates would've saved the Vita, eh?
 

RalchAC

Member
There is a big difference between every year and once every two years though ( ask L5 ) - legs of titles are being cut short and internet trading has made it easier to receive Pokemon from older gens without having to buy an older title.

Yes, I know. But Pokemon has been more consistently releasing a 1 game per year than 1 game every 2 years.

If you look at the proper dates, Ruby and Saphire released in November 2002 and the 1st gen remakes in January 2004. That's around 14-15 months, not much more than a year.

Emerald launched in September 2004, 8 months after the remakes.

That pic only has numbers, but you can see the full release dates here if you want some extra information.
 

Aostia

El Capitan Todd
Bayo2 numbers are depressing. Nintendo should really think about their non casual offer. It doesnt work as it is and I think this issue is also related to their non existent third party support
 
In more relevant news:

[WiiU] Fatal Frame 5 - 33pt (five days left)

Trailer approaching 1 million views: https://www.youtube.com/watch?v=R1rv4GAZoho

[Wii] Fatal Frame 2 - 25pt (final) [ 24,804 ]
[Wii] Fatal Frame 4 - never charted, less than 39pt (final) [ 29,869 ]
[3DS] Spirit Camera - 15pt (final) [ 16,174 ]

Fatal Frame series:

WII : Fatal Frame II: Wii Edition ( Nintendo ) { 2012-06-28 } - 24,804 / 45,143
3DS : Spirit Camera: The Cursed Memoir ( Nintendo ) { 2012-01-12 } - 16,174 / 40,827
WII : Fatal Frame: Tsukihami no Kamen ( Nintendo ) { 2008-07-31 } - 29,869 / 73,449
PS2 : Fatal Frame III: The Tormented ( Tecmo ) { 2005-07-28 } - 46,671 / 69,147
PS2 : Fatal Frame II: Crimson Butterfly ( Tecmo ) { 2003-11-27 } - 42,006 / 64,450
XBX : Fatal Frame ( Tecmo ) { 2003-02-06 } - 2,481 / 6,565
PS2 : Fatal Frame ( Tecmo ) { 2001-12-13 } - 21,770 / 42,195
 

Usobuko

Banned
Is it unreasonable to expect Bayonetta 2 FW and LTD sales to beat 360's? Especially when Wii U install base is already larger than 360's.
 

Bruno MB

Member
Bayo2 numbers are depressing. Nintendo should really think about their non casual offer. It doesnt work as it is and I think this issue is also related to their non existent third party support

Their casual output doesn't seem to be doing much better though, the same for other big established third-party titles like Just Dance, Skylanders or Disney Infinity which are selling very poor in the West.

Wii U simply has an extremely toxic ecosystem, the worst ever for a mainstream system. With Wii U Nintendo managed to create a console that is bad for both first-party and third-party companies.
 
The 360, which had plenty of support, FAILED miserably in Japan... What made them think launching a console, with not even half of the effort put in compared to the previous generation, would garner better results!?
Even the PS4 is struggling! It's moronic...
 

Darius

Banned
It's been obvious for a few months that Sony were actively disengaging from the platform. It's been openly stated. No, it's not going to help the Vita. In fact, it's already actively hurting it and has been since Sony said 'forget AAA Vita games, they ain't ever happening again'.

Scaling back the support suggests a process, most of us neither did know if they had any ongoing PSV projects in development nor did Sony flatout say they had nothing up their sleeves. In Japan, PSV is also by far their most successful system in the last few years and handheld games don´t necessarily need a huge budget to be honest. So I don´t know were you got all this certainity from. In hindsight it´s quite easy...

See my edit above. You and Chris are at 6-7 mill, I don't think it can pass 5.5.

Like I said my point wasn´t to make an exact prediction, I just expect less than before and think its future became more uncertain, be it support-wise or how long its lifecycle will be. While the focus on PS4 is reasonable I didn´t expect the PSV to be neglected this much in Japan. Sure it´s not as bad as it has been handled by SCEA but it´s starting to get into the same direction as in PSV becoming the unwanted stepchild.


How on earth would Sony have countered the N3DS? Their hardware is already miles better and we've discussed the software situation. Perhaps changeable faceplates would've saved the Vita, eh?

Not exactly counter it but at least a reaction to soften the blow. I also don´t think it was too hard to guess that their was a possibility of a 3DS revision in Japan. Looking at past patterns (NDSlite->NDSi) and last years launch of the 2DS in US/Europe it was just a matter of time that there would be a revision also in Japan.

It was their job to figure out something be it software anouncements, a further revision with build-in tv-output, a new PSV colour collection similar to last year (penguins...) or a price drop.
 

Spiegel

Member
Is it unreasonable to expect Bayonetta 2 FW and LTD sales to beat 360's? Especially when Wii U install base is already larger than 360's.

It's unreasonable to expect that because Tsutaya rankings would put the game at 15-25k FW.

When it was announced, expecting that performance (repeat of Bayonetta 360) wouldn't have been considered unreasonable, it would have been considered a disappointment.
 

Scum

Junior Member
Bayo2 numbers are depressing. Nintendo should really think about their non casual offer. It doesnt work as it is and I think this issue is also related to their non existent third party support

It's the console, mate. It's toxic. Best thing, like I mentioned earlier, will be make sure that all these WiiU games are available for purchase again.

What did The Wonderful 101 open at again?

Japanltdrank is a bit hard to load on a phone.

Edit - Nevermind.
 

Tizoc

Member
It did very good on first month in Japan.

01./00. [PS3] Bayonetta (SEGA) - 135,242 / NEW
07./00. [360] Bayonetta (SEGA) - 64,325 / NEW

For a new IP that was really good.

Interesting, it's possible for it to reach 100,000 sales then for it's 1st week?
 

Usobuko

Banned
It's unreasonable to expect that because Tsutaya rankings would put the game at 15-25k FW.

When it was announced, expecting that performance (repeat of Bayonetta 360) wouldn't have been considered unreasonable, it would have been considered a disappointment.

Well, I asked because that was exactly what I expect before I saw the rankings.

Interesting, it's possible for it to reach 100,000 sales then for it's 1st week?

You would get an idea how it'll fare if you read the last 2 pages.
 
There is no way that Bayo2 will sell more than Bayo1, both in Japan and worldwide.

And same as with W101, Nintendo as the publisher is not investing into promotion.

How much did Sega invest in Bayo 1's promotion? Because IIRC very little. Bayo sold "well" thanks to a receptive userbase; PS360 had basically the monopoly of mature-action games at the time.
 

sörine

Banned
How much did Sega invest in Bayo 1's promotion? Because IIRC very little. Bayo sold "well" thanks to a receptive userbase; PS360 had basically the monopoly of mature-action games at the time.
Bayo 1 had tv ads worldwide, it was heavily promoted. Sega channel stuffed the game hard worldwide too, the sentiment at the time was that this would be the next DMC and sell accordingly. This was before we knew about The Platinum Curse.
 

Aostia

El Capitan Todd
Their casual output doesn't seem to be doing much better though, the same for other big established third-party titles like Just Dance, Skylanders or Disney Infinity which are selling very poor in the West.

Wii U simply has an extremely toxic ecosystem, the worst ever for a mainstream system. With Wii U Nintendo managed to create a console that is bad for both first-party and third-party companies.

I agree, but I think the issue was to mimickly try to attract the core. That somehow f*cked up the entire project
 

L~A

Member
Their casual output doesn't seem to be doing much better though, the same for other big established third-party titles like Just Dance, Skylanders or Disney Infinity which are selling very poor in the West.

Wii U simply has an extremely toxic ecosystem, the worst ever for a mainstream system. With Wii U Nintendo managed to create a console that is bad for both first-party and third-party companies.

Toxic is indeed the right word to describe the Wii U. And that comes from an avid user.
 

dolemite

Member
Bayo 2 sales are underwhelming but since the original fanbase was never on Wii, I expect a small hardware bump for WiiU. We shall see....
 

sörine

Banned
I agree, but I think the issue was to mimickly try to attract the core. That somehow f*cked up the entire project
Right, Nintendo wanted to attract core users but the problem is they're basically trying to do that on their own. If 3rd parties had made a concerted effort to do the same rather than drop the system after launch window there might've been a chance but as is it's obviously just not happening.
 
sörine;131151611 said:
Right, Nintendo wanted to attract core users but the problem is they're basically trying to do that on their own. If 3rd parties had made a concerted effort to do the same rather than drop the system after launch window there might've been a chance but as is it's obviously just not happening.

Beside Ubisoft, no third party really ever supported the Wii U. In comparison, Wii was a huge effort for them.
 

Ushiwaka

Member
It did very good on first month in Japan.

01./00. [PS3] Bayonetta (SEGA) - 135,242 / NEW
07./00. [360] Bayonetta (SEGA) - 64,325 / NEW

For a new IP that was really good.

I wrote month instead of week :/ That is the first week sales of Bayo 1. I guess that was obvious, but still.

Interesting, it's possible for it to reach 100,000 sales then for it's 1st week?

For Bayo 2? I really doubt that, but we should wait and see.
 

saichi

Member
Never expected Fatal Frame 5 would sell more than Bayo 2 as I thought Bayo has more mainstream appeal... However, it looks like that might happen. I'm really impressed by how consistent Fatal Frame franchise has been.
 
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