• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 37, 2014 (Sep 08 - Sep 14)

Takao

Banned
Does anyone know what the hell happened to that Comcept/Marvelous game Kaio: King of Pirates? The thing has had a 2014 release date for awhile but I have not heard anything on it since the trailer long time ago. I would have thought it get shown at TGS

Someone asked Inafune about this at PAX Prime. He basically said to ask Marvelous. I figured production on the show pushed it back, but now I wonder if the recent 3DS kids bombas from Square Enix, Capcom and Sega scared them.
 
Is there any chance of Xbox One selling only triple digits next week?

Possible I'm thinking like 1100

Edit: Actually looking at PS4's drops for comparison, it was something like

PS4 | Week 1 Launch | Week 2 Down 79% | Week 3 Down 46%
PS4 | Week 1 Launch | Week 2 Down 88% | Week 3 Down ??%

So if one was to estimate Week 3's decrease based on this, it would suggest around a 52% drop or so which would mean 1450

So I'll go with 1250 as my guess
 

Sandfox

Member
Why is Alpha Sapphire doing better.
On Amazon too.
AS is going to end up having the better exclusive pokemon.
Someone asked Inafune about this at PAX Prime. He basically said to ask Marvelous. I figured production on the show pushed it back, but now I wonder if the recent 3DS kids bombas from Square Enix, Capcom and Sega scared them.

That would be pretty dumb on their part IMO.
 

Chris1964

Sales-Age Genius
Ruby / Supphire had similar sales, I don't see any big difference this time too

Media Create Sales: Week 47, 2002 (Nov 18 - Nov 24)

01./00. [GBA] Pokemon Sapphire <RPG> (Pokemon Co.) {2002.11.21} (¥4.800) - 549.337 / NEW <90,11%>
02./00. [GBA] Pokemon Ruby <RPG> (Pokemon Co.) {2002.11.21} (¥4.800) - 543.962 / NEW <89,79%>
 

Bitanator

Member
Someone asked Inafune about this at PAX Prime. He basically said to ask Marvelous. I figured production on the show pushed it back, but now I wonder if the recent 3DS kids bombas from Square Enix, Capcom and Sega scared them.

I figured something was up, it seemed like a cool concept, I would love to actually see how it is doing, though I hope it is not on the verge of being vaporware or a cheap ass production.
 
Someone asked Inafune about this at PAX Prime. He basically said to ask Marvelous. I figured production on the show pushed it back, but now I wonder if the recent 3DS kids bombas from Square Enix, Capcom and Sega scared them.

Hero Bank didn't bomb; it sold its initial shipment at full price and went to have another shipment; small LTD but I guess fine to have a sequel (and not an expansion as Gaist Crusher). And why should Marvelous be more scared seeing those bombas than willing to develop the project seeing Yo-kai Watch success? Kaio is a very peculiar project, not necessarily aimed at young kids.
 
???????????

Bandai Namco - One Piece, Tales, Toei properties, Taiko and Gundam - All present on Nintendo 3DS
Square Enix - Final Fantasy Explorers, Bravely Second and DQ - All present on Nintendo 3DS
Capcom - Ace Attorney and Monster Hunter - All present on Nintendo 3DS
Atlus - Persona, Shin Megami Tensei and Etrian Odyssey - All present on Nintendo 3DS
Level 5 - All of their properties are present on Nintendo 3DS

The only third-party publisher that seems to have abandonned Nintendo platforms is Konami.

Who is abandonning the platform as I am not seeing it?

Some of those properties may be present on 3DS but in the form of spin offs. For instance,
Persona 5 is on PS3/4
Tales of Zestiria is on PS3
The big Gundam games are on the PS3
Also wouldn't be surprised if SMT moves to PS3/4 utilising the Persona engine.

I don't see devs abandoning the 3DS. Your usual big handheld IP's like MH, YW, AA will stay on 3DS/4DS and you're big JP console franchises like FF,KH, MGS, RE etc will stay on consoles.
 

Chris1964

Sales-Age Genius
Famitsu openings

handhelds

1989.04.21 [Nintendo GameBoy] (¥12.500) - unknown (3 days)
1990.10.06 [Sega GameGear] (¥19.800) - unknown (2 days)
1995.07.21 [Nintendo VirtualBoy] (¥15.000) - unknown (3 days)
1996.07.21 [Nintendo GameBoyPocket] (¥6.800) - unknown (1 day)
1998.04.14 [Nintendo GameBoyLight] (¥6.800) - unknown (4 days)
1998.10.21 [Nintendo GameBoyColor] (¥8.900) - 155.774 (5 days)
1998.10.28 [SNK NeoGeoPocket] (¥7.800) - 21.471 (5 days)
1999.03.04 [Bandai WonderSwan] (¥4.800) - 102.655 (4 days)
1999.03.19 [SNK NeoGeoPocketColor] (¥8.900) - 18.809 (3 days)
2000.12.09 [Bandai WonderSwanColor] (¥6.800) - 145.975 (2 days)
2001.03.21 [Nintendo GameBoyAdvance] (¥9.800) - 611.504 [5 days]
2002.07.12 [Bandai SwanCrystal] (¥7.800) - 30.692 (3 days)
2003.02.14 [Nintendo GameBoyAdvance SP] (¥12.500) - 117.859 (3 days)
2004.12.02 [Nintendo DS] (¥15.000) - 441.485 (4 days)
2004.12.12 [Sony PlayStation Portable] (¥19.800 / ¥24.800) - 166.074 (1 day)
2005.09.13 [Nintendo GameBoyMicro] (¥12.000) - 148.117 (4 days)
2006.03.02 [Nintendo DS Lite] (¥16.800) - 67.653 (4 days)
2007.09.20 [Sony PlayStation Portable-2000] (¥19.800) - 263.538 (4 days)
2008.10.16 [Sony PlayStation Portable-3000] (¥19.800) - 155.720 (4 days)
2008.11.01 [Nintendo DSi] (¥18.900) - 170.779 (2 days)
2009.11.01 [Sony PlayStation Portable Go] (¥17.800) - 28.275 (1 day)
2009.11.21 [Nintendo DSi LL] (¥20.000) - 103.524 (2 days)
2011.02.26 [Nintendo 3DS] (¥25.000) - 371.326 (2 days)
2011.12.17 [Sony PlayStation Vita] (¥24.980 / ¥29.980) - 321.407 (2 days)
2012.07.28 [Nintendo 3DS LL] (¥18.900) - 193.441 (2 days)
2013.10.12 [Sony PlayStation Vita-2000] (¥19.929) < 58.682 (4 days)
2013.11.14 [Sony PlayStation Vita TV] (¥9.954 / ¥14.994) - 40.225 (4 days)
2014.10.11 [Nintendo new 3DS LL] (¥20.304) - xxx.xxx (2 days)
2014.10.11 [Nintendo new 3DS] (¥17.280) - xxx.xxx (2 days)

home consoles

1998.11.27 [Sega Dreamcast] (¥29.800) - 101.490 (3 days)
2000.03.04 [Sony PlayStation 2] (¥39.800) - 630.552 (2 days)
2001.09.14 [Nintendo GameCube] (¥25.000) - 133.719 (3 days)
2002.02.22 [Microsoft XBox] (¥34.800) - 123.929 (3 days)
2005.12.10 [Microsoft XBox 360] (¥29.000 / ¥39.795) - 62.135 (2 days)
2006.11.11 [Sony PlayStation 3] (¥49.980 / ¥59.980) - 88.443 (2 days)
2006.12.02 [Nintendo Wii] (¥25.000) - 371.936 (2 days)
2012.12.08 [Nintendo Wii U] (¥26.250 / ¥31.500) - 308.570 (2 days)
2014.02.22 [Sony PlayStation 4] (¥41.979 / ¥46.179)- 322.083 (2 days)
2014.09.04 [Microsoft XBox One] (¥43.178 / ¥53.978) - 23.562 (4 days)

The only Sony system I can see has a (small) chance hitting 8 million is Vita. It will need huge turnaround for PS4 to come close to that number.

After TGS I don't see neither Vita having this small chance of 8 million. 6-7M LTD is what I expect.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Also wouldn't be surprised if SMT moves to PS3/4 utilising the Persona engine.

SMT4 sold very well on 3DS ( in both markets) and they have established a userbase for these kind of games on 3DS. They could bring it back on consoles, since they still have the EO series on handhelds but i dont think Atlus is as big of a developer to handle multi PS3/PS4 level rpg projects.

Persona 5 is the companies first last-gen console RPG, yes the generation that started 2005 with the 360. I dont see them abandoning handhelds anytime soon.
 

RalchAC

Member
Some of those properties may be present on 3DS but in the form of spin offs. For instance,
Persona 5 is on PS3/4
Tales of Zestiria is on PS3
The big Gundam games are on the PS3
Also wouldn't be surprised if SMT moves to PS3/4 utilising the Persona engine.

I don't see devs abandoning the 3DS. Your usual big handheld IP's like MH, YW, AA will stay on 3DS/4DS and you're big JP console franchises like FF,KH, MGS, RE etc will stay on consoles.

I think Persona could go either way and the fanbase will probably follow. However, somes audiences like Yakuza, Tales of seem to prefer homeconsoles rather than handhelds. The big guns aren't leaving homeconsoles anytime soon, though.

SMT4 sold very well on 3DS ( in both markets) and they have established a userbase for these kind of games on 3DS. They could bring it back on consoles, since they still have the EO series on handhelds but i dont think Atlus is as big of a developer to handle multi PS3/PS4 level rpg projects.

Persona 5 is the companies first last-gen console RPG, yes the generation that started 2005 with the 360. I dont see them abandoning handhelds anytime soon.

Well, they should. Keep in 2-3 years Japanese devs won't have anywhere to run away from HD-ish development (3DS succesor and all that). So they really should start expanding as soon as they can. If they don't have the necesary workforce, they should be hiring (progresively) the necesary people as we speak.

They can't rely forever on remastering their old games to stay afloat.

In the end Persona 5 is an long term investment on top of a game. Once it releases, they'll have a lot of assets they can use with their games in the mid-long term, especially once the 3DS succesor is released.

It's kind of the same situation as Nocturne. Once it released, Atlus started releasing a lot of SMT-related videogames on the PS2.

Mainline SMT may stay on Nintendo systems. Outside Nocturne all the mainline titles have been in Nintendo systems.
 
SMT4 sold very well on 3DS ( in both markets) and they have established a userbase for these kind of games on 3DS. They could bring it back on consoles, since they still have the EO series on handhelds but i dont think Atlus is as big of a developer to handle multi PS3/PS4 level rpg projects.

Persona 5 is the companies first last-gen console RPG, yes the generation that started 2005 with the 360. I dont see them abandoning handhelds anytime soon.

I can see it happening due to P5's success and the engine already being ready to use. Its seems a waste if the engine is only shared with the P team. I don't know about the workforce size though.

I think Persona could go either way and the fanbase will probably follow. However, somes audiences like Yakuza, Tales of seem to prefer homeconsoles rather than handhelds. The big guns aren't leaving homeconsoles anytime soon, though.

I don't see why mainline Persona would move away from consoles when P5 is going to be the most successful one to date and the audience is growing in the West and JP on consoles. It makes little sense and would be a massive disappointment to many fans to see the series regress in scope.
 

duckroll

Member
I don't see another major SMT game coming in the next couple of years, so the debate of whether it will "remain" on the 3DS is irrelevant I think. It's just going to be a theoretical argument. Also, I think it's way too premature to talk up whatever engine Atlus might have developed considering no one has even seen what Persona 5 is going to look like.
 

RalchAC

Member
I don't see another major SMT game coming in the next couple of years, so the debate of whether it will "remain" on the 3DS is irrelevant I think. It's just going to be a theoretical argument. Also, I think it's way too premature to talk up whatever engine Atlus might have developed considering no one has even seen what Persona 5 is going to look like.

Well, we all agree that the character models will
(should?)
, at least, look like the ones in P4Dancing, right?
 

duckroll

Member
Well, we all agree that the character models will
(should?)
, at least, look like the ones in P4Dancing, right?

I'm not going to make any assumptions about a game we know literally nothing about. Furthermore, an engine doesn't determine what assets look like at all. So I'm not sure why that will be relevant. It's not like character models in Persona 5 are going to be any use for SMT5. :p
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I

Well, they should. Keep in 2-3 years Japanese devs won't have anywhere to run away from HD-ish development (3DS succesor and all that). So they really should start expanding as soon as they can. If they don't have the necesary workforce, they should be hiring (progresively) the necesary people as we speak.

They can't rely forever on remastering their old games to stay afloat.

In the end Persona 5 is an long term investment on top of a game. Once it releases, they'll have a lot of assets they can use with their games in the mid-long term, especially once the 3DS succesor is released.

It's kind of the same situation as Nocturne. Once it released, Atlus started releasing a lot of SMT-related videogames on the PS2.

Mainline SMT may stay on Nintendo systems. Outside Nocturne all the mainline titles have been in Nintendo systems.


Sure, i agree with all of it - i just dont see Atlus abandoning their successful SMT handheld titles anytime soon. Sure it could happen, but why... ? For all we know SMT x FE will end up being on 4DS instead of WiiU anyway. After P5 is done and new projects are started they will probably include the 4DS in their plans anyway.

I can see it happening due to P5's success and the engine already being ready to use. Its seems a waste if the engine is only shared with the P team. I don't know about the workforce size though.



I don't see why mainline Persona would move away from consoles when P5 is going to be the most successful one to date and the audience is growing in the West and JP on consoles. It makes little sense and would be a massive disappointment to many fans to see the series regress in scope.

Which P5 sucess ? ;-)
Yeah P5 will be a smash hit, that doesnt mean that SMT will or can sell as much as the past has showed us. Atlus already had the monster assets from the PS2/PSP games to reuse in SMT4 and decided against it.

Atlus has been very successful on handhelds and an established userbase, doubt they will give it up just because of Persona 5 and its engine. But as duckroll said mainline SMT isnt happening anytime soon and the 3DS will be old news by then.
 
Companies are shifting to mobile, but I don't think its a permanent one, well to the degree that they're at now anyway. I think for the most part they're just ramping up support now to see what the ceiling for it is, in time it'll level off at a normalized level as next-gen kicks in. The "traditional games" market on mobile is still pretty non-existant, it's not a surprise that some companies are trying to set up a fanbase there.
 
Atlus has significant western userbase - if they want to keep it next generation they will have to move to home consoles.

As I see it next generation handheld games will either be iOS/Android/handheld multiplatforms and handheld/home console multiplatforms - that trend is already visible on TGS 2014. True handheld exclusives will be extremly rare.
 
I can see it happening due to P5's success and the engine already being ready to use. Its seems a waste if the engine is only shared with the P team. I don't know about the workforce size though.

Sorry, but how much more a PS4 SMT should sell wrt SMTIV to recoup obvious higher development costs? SMT has been a mid-tier franchise in the past 15 years; SMTIII sold 250k on PS2, and SMTIV sold slightly more on 3DS. How much a home console SMT would sell? 300k? 350k? Will this be enough to be a profitable investment?
 
I don't see another major SMT game coming in the next couple of years, so the debate of whether it will "remain" on the 3DS is irrelevant I think. It's just going to be a theoretical argument. Also, I think it's way too premature to talk up whatever engine Atlus might have developed considering no one has even seen what Persona 5 is going to look like.

I'm not going to make any assumptions about a game we know literally nothing about. Furthermore, an engine doesn't determine what assets look like at all. So I'm not sure why that will be relevant. It's not like character models in Persona 5 are going to be any use for SMT5. :p

I don't know if this is still true:

Team Persona’s first high-definition game Catherine outsourced a third-party engine. With Persona 5, Atlus is making use of a new internal engine. Hashino said this engine will allow them to smoothly convert their ideas to reality.

Personally I'm expecting Catherine like models.
 

duckroll

Member
Sorry, but how much more a PS4 SMT should sell wrt SMTIV to recoup obvious higher development costs? SMT has been a mid-tier franchise in the past 15 years; SMTIII sold 250k on PS2, and SMTIV sold slightly more on 3DS. How much a home console SMT would sell? 300k? 350k? Will this be enough to be a profitable investment?

Okay, by this logic why isn't Persona a portable only franchise too? Persona 4 sold about 300k, and that's the best selling entry in the franchise. Lol.
 
Sorry, but how much more a PS4 SMT should sell wrt SMTIV to recoup obvious higher development costs? SMT has been a mid-tier franchise in the past 15 years; SMTIII sold 250k on PS2, and SMTIV sold slightly more on 3DS. How much a home console SMT would sell? 300k? 350k? Will this be enough to be a profitable investment?

There's little point in answering that question now since we know pretty much nothing but I'm guessing asset reuse will offset some dev costs and expectations of a console SMT to be higher than a handheld one in the West primarily.

I remember reading that SCEJ will announce something. Did they announce anything?

Dengeki announced a Kazunori Yamauchi interview
The other announcement at the end of the Bloodborne stream was an alpha date.
 

Spiegel

Member
After TGS I don't see neither Vita having this small chance of 8 million. 6-7M LTD is what I expect.

After TGS I feel more confident about PS4 outselling Vita and selling close to PS3 (8-9M) at the very least.

And yeah, seems like Vita is done improving in yearly sales and this will be its best one, selling close to last year. Can't see the F2P smarphone strategy working.
 
Okay, by this logic why isn't Persona a portable only franchise too? Persona 4 sold about 300k, and that's the best selling entry in the franchise. Lol.

Because they chose to diversify their offer, and Persona is their major home console IP. This is for a variety of reasons: they saw that a Persona fanbase exists on PS3 as well (Persona 4 Arena, also Catherine seemed to be aimed at that fanbase); they might extract the maximum from this userbase by putting the game on PS3/PS4 and then on PSV; Persona has a nice and faithful following in the West as well (where it is probably Atlus strongest IP), where PSV is basically dead (though Persona 4 Golden sold nicely worldwide). Persona is basically a different IP from SMT right now.
 

duckroll

Member
Because they chose to diversify their offer, and Persona is their major home console IP. This is for a variety of reasons: they saw that a Persona fanbase exists on PS3 as well (Persona 4 Arena, also Catherine seemed to be aimed at that fanbase); they might extract the maximum from this userbase by putting the game on PS3/PS4 and then on PSV; Persona has a nice and faithful following in the West as well (where it is probably Atlus strongest IP), where PSV is basically dead (though Persona 4 Golden sold nicely worldwide). Persona is basically a different IP from SMT right now.

Right, which means SMT5 could be on any platform they decide to put it on in future. SMT games aren't very common at all, so in a number of years many things could change. SJ was on the DS because it was developed using the foundations they already had with the EO series. Just like Persona Q on the 3DS. SMT4 was on the 3DS probably because they felt it had the best chance on it, since it has the largest userbase and it has been a long time since SMT3.

SMT1-2 were on SFC, SMT3 was on PS2, SMT4 is on 3DS. SMT5 will not be a priority for Atlus for a long time, and by then it could be on anything depending on the market conditions then. It could be mobile, it could be on a future portable platform, it could be on a future console.
 

Sandfox

Member
Because they chose to diversify their offer, and Persona is their major home console IP. This is for a variety of reasons: they saw that a Persona fanbase exists on PS3 as well (Persona 4 Arena, also Catherine seemed to be aimed at that fanbase); they might extract the maximum from this userbase by putting the game on PS3/PS4 and then on PSV; Persona has a nice and faithful following in the West as well (where it is probably Atlus strongest IP), where PSV is basically dead (though Persona 4 Golden sold nicely worldwide). Persona is basically a different IP from SMT right now.

I never really understood the argument that Catherine and P4A are evidence for an audience for Atlus RPGs being cultivated on the PS3.
 
Right, which means SMT5 could be on any platform they decide to put it on in future. SMT games aren't very common at all, so in a number of years many things could change. SJ was on the DS because it was developed using the foundations they already had with the EO series. Just like Persona Q on the 3DS. SMT4 was on the 3DS probably because they felt it had the best chance on it, since it has the largest userbase and it has been a long time since SMT3.

SMT1-2 were on SFC, SMT3 was on PS2, SMT4 is on 3DS. SMT5 will not be a priority for Atlus for a long time, and by then it could be on anything depending on the market conditions then. It could be mobile, it could be on a future portable platform, it could be on a future console.

In my opinion, the likelihood of SMT5 (or a spin-off à la SJ, or an expansion à la Maniax) being on PS4 is lower than on being on 3DS, all factors considered. True that SMT seems not to be the priority for Atlus, though. This is only my opinion.

I never really understood the argument that Catherine and P4A are evidence for an audience for Atlus RPGs being cultivated on the PS3.

Then who bought it? It is a very peculiar game which, in my opinion, sold because of Atlus name and reputation, and its anime style. I find it hard to believe Catherine sold to puzzle-game lovers.
 

sörine

Banned
Atlus has significant western userbase - if they want to keep it next generation they will have to move to home consoles.
SMTIV (3DS) outsold SMTIII (PS2) in the west. Between that, EO hitting series highs on 3DS and P4G outselling nearly everything else on Vita I doubt Atlus is too disappointed with their western handheld sales.
 

duckroll

Member
In my opinion, the likelihood of SMT5 (or a spin-off à la SJ, or an expansion à la Maniax) being on PS4 is lower than on being on 3DS, all factors considered. True that SMT seems not to be the priority for Atlus, though. This is only my opinion.

My opinion is that we won't see another SMT game in the duration of the 3DS's lifespan. I think Atlus will put their resources to other projects instead.
 

Eolz

Member
I actually think SMT works better with the Nintendo audience and on dual screens.
Spin-offs work better on Playstation though (different settings, gameplay, etc).
 

zroid

Banned
Dat Pokemon ORAS first day of pre-orders on Comgnet stores:

Alpha Sapphire - 112pt
ORAS Double Pack - 96pt
Omega Ruby - 92pt

We'll finally have some light on how many people double dip on these Pokémon games. The double pack share will probably decrease with time -- I assume initial pre-orders likely include the most hardcore fans.

ByEKKxEIgAA3e6p.jpg:large


Pokemon Center line up pic!
 

Yagami_Sama

Member
I thought that Destiny would sell much more, based on the hype of other for this game, but it was good that the PS4 version sold more than the PS3 one.
I hope that the Wii U sales next week improve a little and also I wish that Bayonetta 2 had a good start and maintain some legs for a while.
 

FluxWaveZ

Member
I agree with this. In next 1-2 years they'll focus on Persona 5.

Well, not just Persona 5. They've already confirmed that they're working on a new IP and that they have a project to be released in 2017 in the works. Then there's the Deviliser and Asraga Adventure Chronicle trademarks.
 

Bruno MB

Member
I was bored so I decided to take care of theprodigy's request regarding Pokémon.

Pokémon X / Y sales comparison after 49 weeks in the market:

[NGB] Pokémon Red / Green / Blue (Nintendo) {1996.02.27} - 1.198.118 (7.783.101 LTD)
[NGB] Pokémon Gold / Silver (Nintendo) {1999.11.21} - 5.495.447 (6.089.503 LTD)
[GBA] Pokémon Ruby / Sapphire (Nintendo) {2002.11.21} - 4.721.532 (5.337.045 LTD)
[NDS] Pokémon Diamond / Pearl (Pokémon Co.) {2006.09.28} - 5.283.004 (5.826.538 LTD)
[NDS] Pokémon Black / White (Pokémon Co.) {2010.09.18} - 5.284.855 (5.488.538 LTD)
[3DS] Pokémon X / Y (Pokémon Co.) {2013.10.12} - 4.500.146

Pokémon Red / Green / Blue numbers are outdated, Famitsu later made some big adjustments so in reality its sales were much higher than those I posted.

Pokémon X / Y digital sales are included.

By this point, every Pokémon title with the exception of Ruby / Sapphire (and the first generation for obvious reasons) had already sold over 5 million units. Pokémon X / Y will need to sell 500.000 additional units to reach that milestone. For example, the very same Ruby / Sapphire sold 615.513 additional units until the end of its run, the problem is that its weekly sales were much higher during the same point in time. Pokémon X / Y is barely selling 2.000 units per week. It's safe to say that it will be the first main entry to miss the 5 million mark. A drop, but nothing to worry about when sales are still so incredibly high.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I wouldn't be surprised if Bayonetta 2's FW is 10% of what the first game did on PS3+360.

Please, don't remind me about the high possibility of Bayonetta 2 bombing in Japan, I was not thinking about it for a while. Please ;_;
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
To be fair eShop numbers are missing for the X and Y numbers, right? I would expect them to get a bump this holiday season as well as next year if they release the Z versions or X/Y 2.

But yeah the market is changing back on GB and GBA there weren't games coming close to Pokémon numbers. Nowadays there are more big IP competitiors with Monster Hunter and Co. present on handhelds.

Not too mention that they release Pokémon games yearly now and the 3DS can still play Pokémon games from 8 years ago.
 

ZSaberLink

Media Create Maven
Bayonetta 2 sold 30 on comgnet this week. It's below Smash (351 pts), YW2 (both versions) and PS3 Destiny.

Fatal Frame is now at 33 preorders (4 more) :). Mpl, how does this compare to previous Fatal Frame games?
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Bayonetta 2 sold 30 on comgnet this week. It's below Smash (351 pts), YW2 (both versions) and PS3 Destiny.

Fatal Frame is now at 33 preorders (4 more) :). Mpl, how does this compare to previous Fatal Frame games?

Most likely an opening of 35-40k for Bayonetta 2 ;.;

Super Smash 3DS should be between 300-350k - great hold as shipments are still a problem judging by Amazon and certain retailers.
 
Top Bottom