• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sunset Overdrive runs at 30 fps/900p

Status
Not open for further replies.

Jomjom

Banned
Someone at Sony made a mistake when they lost Insomniac, running at 900p and 30fps is just fine if the game is fun, its fun. I'm jealous. Not enough to buy an X1, but jealous.

A car can be fun to drive almost regardless of its specifications, quarter mile times do not rank the worthiness of the vehicle.
- Especially when there isn't yet (or ever) the option to get in this same car with a PS4 sticker on the bumper, and the bigger engine.

Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.
 

LosDaddie

Banned
Old news, right? I don't even own an XB1, but I remember being disappointed with the announcement of the game being 30fps. It's a shame IG couldn't hit 60fps, but with all the action and open-world, it's not too surprising.

SO does look great, though. Insomniac has always been good at bringing a bright color palette to their games. I might have to kick my neighbor over $20 so that he can get this game. The guns look fun as hell.


Must be a troll. Can't believe how many are out in this thread.

The game is an exclusive for XB1. Are you really surprised at the reaction on GAF?
 

kpaadet

Member
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

Destiny have probably done more for Sony than Titanfall ever did for MS. But hey I'm sure Sony is very upset with the current console landscape, besides its not like MS is amazing at keeping talent (Bungie, Epic).
 

Soi-Fong

Member
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

Damn... So games like Rime then and No Man's Sky or even Bloodborne don't count...?

Look at the sales of the XB1. Now look at the sale of the PS4... I think Sony is doing fine on the games front.

People here have a right to be disappointed with the tech specs of this game. Even being exclusive, they couldn't push the resolution and the fps to what should be the standard this generation.

It's no wonder Oculus did not want anything to do with either console when standards for console gaming have dropped so low.
 
Destiny have probably done more for Sony than Titanfall ever did for MS. But hey I'm sure Sony is very upset with the current console landscape, besides its not like MS is amazing at keeping talent (Bungie, Epic).

Didn't Destiny on Xbox one do more for MS than Titanfall? Or maybe I mistook some comments as fact.
 

OsirisBlack

Banned
The game is an exclusive for XB1. Are you really surprised at the reaction on GAF?

Its really not as bad as the PS4 exclusive threads lets not even go there as they are a complete farce.

Your loss. Order looks like a game I'd play once for the story and then sell it. I don't think the attachment rate will be as high as Sunset. Lets just hope the attachment of Sunset is high enough. Sunset is more opened world rather than a pop-up shooter. I don't even know why we're comparing.

Pre order numbers for both suggest otherwise.

I have no idea why people are downing this game for being 900p it looks pretty amazing in my opinion and it also looks interesting. The framerate if locked at 30 should also be good enough for a FUN experience.
 

Luke_Wal

Member
Wow the game might as well just throw dog crap at you out of the television if it's only going to display 900 vertical pixels and refresh the screen 30 times a second. I'm not even sure how people withstand garbage like that; video games are supposed to be fun, not give you cataracts just by looking at the feces moving on the screen!
 

Daingurse

Member
Definitely was aware of this a few months ago. If I owned an XB1 I'd get my eyes used to 900p. I see myself playing Quantum Break at 900p sometime in the future.
 

Kevyt

Member
I am surprised being that this is an xbox one exclusive that the game will be 900p. I would bet that insomniac got a lot of help from MS engineers and with the new SDK updates, 1080p would have been possible.
 

JordanN

Banned
I just hope that one day, 30fps becomes a thing of the past like DVDs are slowly becoming as Blu-ray takes over.

The problem with games right now is lighting and polycount. Lighting especially. It's a huge resource hog when at 60fps, you only have 16.6ms to fill (whereas at 30fps it's 33ms). Some lighting techniques (like voxel cone tracing) can eat past 16ms, making 60fps impossible.

If we could solve lighting, we'll see 60fps spring up everywhere.

Of course, there's much more to game development (like physics, animation/blend shapes,post processing, textures etc) but lighting is very noticeable in games. You could remove 500 enemies in a level and people might not care. But running a demanding shader that makes all those enemies look photorealistic, could impact how you want to sell your game.

Perhaps by next gen (PS5/next Xbox), we'll have enough power to overcome most lighting limitations. But then again, ray tracing on computers still takes hours and hours to do with better results than games...
 
Good stuff! Someone was even able to make a hit on Quantum Break for some reason. Sunset Overdrive is doing it's job. Fun game looks fun. I look forward to some MP madness.
 

Piggus

Member
I am surprised being that this is an xbox one exclusive that the game will be 900p. I would bet that insomniac got a lot of help from MS engineers and with the new SDK updates, 1080p would have been possible.

The SDK update wasn't some piece of magic software that allows the system to overcome its issues with resolution. It struggles with 1080p because it has half the number of raster units on the GPU compared to the PS4 and what AMD themselves recommend for 1080p gaming. So while 1080p games aren't impossible (obviously), running at that resolution is very inefficient and relatively slow for the GPU MS came up with. It's a case of poor hardware design, not wonky software or lazy devs. If Insomniac wanted to hit 1080p, the could have. But it would have required a lot of cutbacks in other areas.
 

Cole Slaw

Banned
Quantum Break isn't open world.

And I really doubt that is be 900p.

Quantum Break might not be open world but Remedy can still use the same justifications as Insomniac has for 900p:

INSOMNIAC said:
This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around.

(I've linestruck the only justification you've suggested Quantum Break can't use for 900p.)

At least you know they're definitely trying to squeeze everything they can out of Xbox One's hardware. It's not always so certain with PS4 (take Destiny's suspect parity, for example).
 

Zephyrus

Banned
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

which titanfall and sunset aren't.

If titanfall was it would've made xbones fly of the shelves.

They let insomniac go because insomniac has been pretty average the entire gen. They started strong and then lost the vision they had on resistance fall of man (still by far the best of the series) and went after the cod flavor.

And other than ratchet which, frankly, while being good has been the same game since the first 1, they haven't made great games.
 
Not trying to rain on anyone's parade. I haven't been an insomniac fan since ps2 era nor do I own a one. That said I sincerely hope this game goes well for those guys and xone adopters get a feather in their cap. They deserve a decent game to play. Hell we all do, this has been the most mediocre generation for me to date.
 

bobbytkc

ADD New Gen Gamer
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

You have to be joking. Destiny is a bigger git than Titanfall plus sunset overdrive twice over.

What you meant was that reviews for destiny is mediocre.

Also, insomniac hadn't had a hit in the last gen. That was 8 years long. It is a fairly easy decision to make.
 

Shin-Ra

Junior Member
As a point of open-world comparison. Watch Dogs looks pretty messy on PS4 at 900p with Ubisoft's "custom" SMAA+TAA.

iCIpWQq6vqsUs.png
iUb5S5FgrDy8K.png

iqweMTo8l0bd8.png
http://www.eurogamer.net/articles/digitalfoundry-2014-watch-dogs-performance-analysis
 
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

I'd wait for the NPD bundle numbers before declaring Destiny a mistake.

On topic I thought MS would try to make all exclusive titles 1080p, for a number on the back of the box, but there was that strange statement a while back about them providing the extra resources (power boost) for 1080p but it was up to devs to decide how to use it.
 

Cole Slaw

Banned
I'd wait for the NPD bundle numbers before declaring Destiny a mistake.

On topic I thought MS would try to make all exclusive titles 1080p, for a number on the back of the box, but there was that strange statement a while back about them providing the extra resources (power boost) for 1080p but it was up to devs to decide how to use it.

IGN might be inadvertently making Microsoft's life harder by giving attention to that number on the back of the box even for exclusives. Polygon would never be this unprofessional.
 
I'd wait for the NPD bundle numbers before declaring Destiny a mistake.

On topic I thought MS would try to make all exclusive titles 1080p, for a number on the back of the box, but there was that strange statement a while back about them providing the extra resources (power boost) for 1080p but it was up to devs to decide how to use it.


It will still have the number on the back of the box. It will say "1080p Output" just like other sub 1080p games have said. I'm sure Microsoft doesn't care about that number on the box..it's the number in the bank that matters, and "fun" sells..
 

Cole Slaw

Banned
It will still have the number on the back of the box. It will say "1080p Output" just like other sub 1080p games have said. I'm sure Microsoft doesn't care about that number on the box..it's the number in the bank that matters, and "fun" sells..

Does "fun" always really sell though? Will Microsoft market Sunset Overdrive as much as Halo MCC? At least Insomniac got IP ownership out of it even if it doesn't sell.
 

CLEEK

Member
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

Titanfall failed to set the world on fire, sales wise. Where as Destiny has broken sales records for new IP, and helped quadruple sales of the PS4.

The merits of each game from a gameplay perspective might be more subjective, but Destiny is objectively selling far better than Titanfall, and is clearly help shift PS4s. Which is exactly what platform holders want when they secure exclusivity (in any form) with 3rd party games. I can't see how Sony would view their relationship with Destiny as anything other than a positive.
 

Silky

Banned
which titanfall and sunset aren't.

If titanfall was it would've made xbones fly of the shelves.

They let insomniac go because insomniac has been pretty average the entire gen. They started strong and then lost the vision they had on resistance fall of man (still by far the best of the series) and went after the cod flavor.

And other than ratchet which, frankly, while being good has been the same game since the first 1, they haven't made great games.

Resistance 3 was very well recieved, but that along with the other Ratchet titles have gotten no promotion from Sony--something Sony is notorious for doing to the lesser half of their first party IPs.

Insomniac's last gen output was amazing. R1, R3, Tools of Destruction, QFB, ACiT were all awesome. Sure they have two or three mediocre games but I can only really call one game from their output bad was FFA.
 

rrc1594

Member
Does "fun" always really sell though? Will Microsoft market Sunset Overdrive as much as Halo MCC? At least Insomniac got IP ownership out of it even if it doesn't sell.

They gave it live action trailer, have you been to move lately. Went to movies twice seen ads for this game. No one other then Activision, can match MS is marketing.
 
Yup Sony seems to be making a lot of mistakes this gen with securing good games on their platform. They let Titanfall go, they let this go (a game that was made by a previously Sony exclusive developer), they went for Destiny which hasn't reviewed well, etc. etc.

Whoever they have definitely hasn't been very good at spotting the big hits.

Reviews mean nothing. My PSN list is full of people constantly playing destiny every night.

It is much more popular with people than the reviews would have you think.
 

Xav

Member
I saw Sunset Overdrive at the Eurogamer Expo today and I'm going to be completely honest with you guys, I was disappointed. The game looked pretty and I liked the art style but 30 FPS utterly destroyed the visual presentation.

Perhaps Nintendo has spoiled me over the years but whenever I see a wonderfully colourful game like Sunset Overdrive, anything other than 60 just feels like a huge injustice.

I'm totally fine with Resistance 1/2/3 running at 30 but Ratchet & Clank: All 4 One/Full Frontal Assault/Nexus and now Sunset Overdrive have really suffered.

Just for the record, I'm not trying to shit stir. I'm genuinely really sad that Sunset Overdrive is running at 30 after seeing it for myself in person.
 
Titanfall failed to set the world on fire, sales wise. Where as Destiny has broken sales records for new IP, and helped quadruple sales of the PS4.

The merits of each game from a gameplay perspective might be more subjective, but Destiny is objectively selling far better than Titanfall, and is clearly help shift PS4s. Which is exactly what platform holders want when they secure exclusivity (in any form) with 3rd party games. I can't see how Sony would view their relationship with Destiny as anything other than a positive.

Also helps that Destiny is on PS3/4, 360, X1. Those are some nice install bases to have for the last gen sales as well. They're lumping them all together for sales right?
 

Surface of Me

I'm not an NPC. And neither are we.
Does "fun" always really sell though? Will Microsoft market Sunset Overdrive as much as Halo MCC? At least Insomniac got IP ownership out of it even if it doesn't sell.

Part of the reason Insomniac went with MS with this is because they felt Sony was promoting/marketing their games as much as they wanted, so yes, I assume they will market the hell out of it.
 

CLEEK

Member
Also helps that Destiny is on PS3/4, 360, X1. Those are some nice install bases to have for the last gen sales as well. They're lumping them all together for sales right?

Yeha, they are. But it's worth nothing that Destiny is available on 4 platforms, Titanfall on 3 (including PC - the biggest install base of them all).
 

rrc1594

Member
I saw Sunset Overdrive at the Eurogamer Expo today and I'm going to be completely honest with you guys, I was disappointed. The game looked pretty and I liked the art style but 30 FPS utterly destroyed the visual presentation.

Perhaps Nintendo has spoiled me over the years but whenever I see a wonderfully colourful game like Sunset Overdrive, anything other than 60 just feels like a huge injustice.

I'm totally fine with Resistance 1/2/3 running at 30 but Ratchet & Clank: All 4 One/Full Frontal Assault/Nexus and now Sunset Overdrive have really suffered.

Just for the record, I'm not trying to shit stir. I'm genuinely really sad that Sunset Overdrive is running at 30 after seeing it for myself in person.

But how was the gameplay?
 

BeforeU

Oft hope is born when all is forlorn.
Yeha, they are. But it's worth nothing that Destiny is available on 4 platforms, Titanfall on 3 (including PC - the biggest install base of them all).

PC biggest install base. You kidding me? I hope you are not counting those potential billions of PC users as a buyer lol. Most of the casual games sales more on console, games like COd, Titanfall move very few copies on PC sides.

But then of course game like GTA, Bethesda or any other games with huge modding community will sell more on PC.
 

BeforeU

Oft hope is born when all is forlorn.
MS and Sony were so fucking cheap with these systems this gen. not surprised to hear that we still have to do 900p on X1.

Companies are in this business to make profit and not for charity. They have engineers and resources to make the most powerful PC in the world but how much would it cost? Will people buy it? Us hardcore might drop the money for more expensive consoles but if it doesnt sell well to casual and other audience then publishers cant justify the cost of these big budget games. Seriously, you people act like they do this purposely while the decisions are made based on market research and actual facts.
 
Resistance 3 was very well recieved, but that along with the other Ratchet titles have gotten no promotion from Sony--something Sony is notorious for doing to the lesser half of their first party IPs.

Insomniac's last gen output was amazing. R1, R3, Tools of Destruction, QFB, ACiT were all awesome. Sure they have two or three mediocre games but I can only really call one game from their output bad was FFA.
Resistance 3 was dead in the water after Resistance 2, no amount of promotion would have helped other than pouring money down the drain, Resistance 2 basically killed most of the goodwill associated with the IP, that and Resistance 3 multiplayer was mediocre at best. Not sure after FUSE why a console maker or any publisher would sign a deal to publish the game, take all the financial risks but not own the IP. It might end up being a good move for MS or it might not.
 

CLEEK

Member
PC biggest install base. You kidding me? I hope you are not counting those potential billions of PC users as a buyer lol. Most of the casual games sales more on console, games like COd, Titanfall move very few copies on PC sides.

But then of course game like GTA, Bethesda or any other games with huge modding community will sell more on PC.

You've got games like Diablo 3 that have sold >20m on PC. It will achieve a fraction of that on consoles. Borderlands series has sold incredibly well on PC. BF4 shifted over a million on PC. The install base for non-MMO, console style games is there on PC. That's undeniable.
 

AmFreak

Member
Seriously, you people act like they do this purposely while the decisions are made based on market research and actual facts.

Props to their market researchers and their facts then.
They did an awesome job, bringing 2 consoles that bombed massively and one that not even it's maker can explain why it sells (so much).
 
Companies are in this business to make profit and not for charity. They have engineers and resources to make the most powerful PC in the world but how much would it cost? Will people buy it? Us hardcore might drop the money for more expensive consoles but if it doesnt sell well to casual and other audience then publishers cant justify the cost of these big budget games. Seriously, you people act like they do this purposely while the decisions are made based on market research and actual facts.

1080p was a thing ten years ago, its a joke we have $400 consoles struggling to do 1080p at 60fps for games that arent that demanding. MS and Sony couldve spent a little extra money to make these things somewhat relevant. i dont want hear about pricing being an issue when the casual crowd blows large amounts of cash on phones and tablets these days. these consoles are under-powered, no excuses for not achieving 1080p at 30fps in 2014.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
1080p was a thing ten years ago, its a joke we have $400 consoles struggling to do 1080p at 60fps for games that arent that demanding. MS and Sony couldve spent a little extra money to make these things somewhat relevant. i dont want hear about pricing being an issue when the casual crowd blows large amounts of cash on phones and tablets these days. these consoles are under-powered, no excuses for not achieving 1080p at 30fps in 2014.

Phones come on monthly contracts by default along with subscription plans. Nobody is paying for a 700 dollar phone outright. And nobody is buying a games console for 500 dollars let alone 600 when their relevance to the core gaming market is in flux and hitting arbitrary numbers being the least impressive factors for casual buyers.

The PS4 has served its purpose well in my opinion performance wise. Hell even the Wii U has. Xbone i cant comment on since i don't own one.
 

adelante

Member
i dont want hear about pricing being an issue when the casual crowd blows large amounts of cash on phones and tablets these days. these consoles are under-powered, no excuses for not achieving 1080p at 30fps in 2014.

No. As long as you keep bringing up a point like that, you're gonna keep hearing how manufacturing costs and profit will always remain a factor in how powerful they can make these machines, which by the way, can do less than either a smart phone or tablet. Not to mention the portability of such devices and how miniaturization of electronic components drives up their prices beyond consoles. So no, I don't even know how you can even compare.
 
Status
Not open for further replies.
Top Bottom