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Reddit: The gutting of Destiny's story

I also remember the days when GAFers didn't just take unverified "tales from my ass" from a burner reddit account as gospel facts.
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Mockerre

Member
Holy shit.

There is a lot to that post and in the comments below. No way to know but hot damn does it ring true.



You Maniacs! You blew it up! Ah, damn you! God damn you all to hell... The game would sell no matter what. You had Bungie. You had this fabulous world and tight mechanics. You had an unlimited marketing budget. People were hyped. People loved the beta. Destiny would have sold with a rich story as sure as it is selling now, without one.
 
I also remember the days when GAFers didn't just take unverified "tales from my ass" from a burner reddit account as gospel facts.

Where there is smoke there is fire. A lot more stuff lines up with his account including the ViDoc than assuming what we see today was their original vision.

How else do you explain the factions as anything other than glorified vendors and all the commentary around the Crow etc???????
 

Impala26

Member
I also remember the days when GAFers didn't just take unverified "tales from my ass" from a burner reddit account as gospel facts.

Yeah uh... no. I mean, in all honesty yeah this could be completely bogus. However, if you're expecting to get a "verified" account as to what went down at Bungie over the last 9 to 12 months, I think the Activision legal department would like to have a word with you...
 
Yeah uh... no. I mean, in all honesty yeah this could be completely bogus. However, if you're expecting to get a "verified" account as to what went down at Bungie over the last 9 to 12 months, I think the Activision legal department would like to have a word with you...

I simply think people are willing to completely throw away any grains of salt they should be throwing over their shoulder because this aligns to what they want to hear.
 

sun-drop

Member
i dunno ..the "story" pretty much is to introduce you to the mukltiplaer levels and enemys, by multiplayer i mean the strikes and patrols.
 
I also remember the days when GAFers didn't just take unverified "tales from my ass" from a burner reddit account as gospel facts.

I understand that the people who really like Destiny have this sort of persecution complex against people that don't, but you don't actually have to go to war every time something pops up.

Clearly something happened to this game. I think even its staunchest defenders would have trouble claiming the game they got and enjoy is the game Bungie set out to make from the start.
 
on the latest episode of Rebel FM, both Arthur Gies (yeah I know) and Adam Sessler strongly hint at being at least partially privy to some serious shake-ups behind the scenes at Bungie. they go so far as to refrain from saying anything out of concern for being sued. again, totally anecdotal and super insider-baseball type stuff, but I think it's clear something of import happened at Bungie with Joe Staten that directly affected the outcome of Destiny.
 
on the latest episode of Rebel FM, both Arthur Gies (yeah I know) and Adam Sessler strongly hint at being at least partially privy to some serious shake-ups behind the scenes at Bungie. they go so far as to refrain from saying anything out of concern for being sued. again, totally anecdotal and super insider-baseball type stuff, but I think it's clear something of import happened at Bungie with Joe Staten that directly affected the outcome of Destiny.

I would love if Jschrier did a piece on this..I've absolutely loved the pieces he's done before.
 
I simply think people are willing to completely throw away any grains of salt they should be throwing over their shoulder because this aligns to what they want to hear.

Eh, people are looking for reasons as to why the game came to be the worst Bungie has ever released despite it coming with all of the assurances of greatness due to having oodles more money being thrown at it, years of development longer than any previous project, and, on the surface, coming across as the most ambitious title they've ever embarked upon. Nothing wrong with speculating when there's so little to go on in the first place, but especially when there are conspicuous threads of evidence pointing to a dramatic change of direction late in its development.
 

Oozer3993

Member
Here's everything 404Architect posted over on Reddit:

I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.
All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.
Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading.
It's an embarrassing disaster and not the game I thought would be published.

HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever?

404Architect: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars.

The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development?

404Architect: They were still in development.

Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again?

404Architect: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that.

hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know.

404Architect: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.

GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless.

Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks.

404Architect: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship.

I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up."

Larima: Were the 'higher ups' on the publishing side or the development side?

404Architect: I can't say that with any authority, but there was pressure from Activision to meet our deadline.

Larima: Will we be seeing the cut storyline content?

404Architect: In some form or another. The Reef story mission is cannibalized from the Awoken character arc.

Larima: I see. Will the coming content expand the story to be, uh, more complete at least?

404Architect: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.

That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there.

Larima: So, the story of Destiny in the future has yet to be written basically?

404Architect: In a fashion, yes.

But if some things stay aligned to the original outline, the past has yet to be written too.

Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all?

404Architect: I will say it is making more work.

Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak.

404Architect: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present.

Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?

404Architect: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.

There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.

Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.

404Architect: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.

Larima: Is there more of a story as to why Joe Staten left?

404Architect: That isn't for me to say, I won't put words in Joe's mouth.

404Architect: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.

truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.

To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.

I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.

404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.

The_Prince_Of_Wishes: Their vision was as logical as the speaker, it seems...

404Architect: Funny enough, the Speaker was much different in the original version of the game. There is a reason that Bill Nighy was chosen to be his voice actor, and much of his recorded dialogue is not in the shipped game. I am not certain if that storyline will ever be seriously pursued now that so many changes have been made.

truemeliorist: If you are able to say, is the feedback from the community about these things missing swaying that vision at all? Or is it more of a "you'll get what we want to give you" sort of vision?

404Architect: All feedback is heard, even if you do not see a response. It is all taken to heart.

TheFiremind88: It's a simple yes or no question. If people were to organize and protest so much content being cut, is there any way it could motivate Action/Bungie to put any more of that content out closer to what was intended? It us a good game, but I think a GREAT game was advertised and intended. I personally bought a 400 dollar gaming system for THIS game. I know I'm not alone either. Despite you guys making a good game, can't help but feel cheated.

404Architect: Your wallet speaks more than any words do to some extent, but even with that said flagging sales will not inspire a change back to the original paradigm. If Destiny stops bringing in money it will stop having new content developed. Voicing your concerns, opinions, and comments is critical to informing the development team as to what direction to continue going in, however. Everyone knows the reaction to the storyline, but I don't know what will come of that recognition.

TheFiremind88: So, say there was something done, like, Boycott DLC in response to feeling let down, are you saying that's more likely to just motivate them to pull the plug as opposed to giving the people what they expected? Even if we're not moving onto the original intended design, honestly just a reasonably cohesive story, and some additional content would certainly help quell the masses.

404Architect: I can't say with any authority what Activision would do, but waning sales usually means no money to continue support and lack of incentive to continue support.

oldknave: Are people/the higher ups at Bungie aware of how nonsensical and poor/short people have perceived the story as being, and how repetitive the content seems to be, or is there kind of an attitude of "we think everything we made is great."

404Architect: Everyone is acutely aware of reaction to the story. How much that will change the "vision" for Destiny is unclear to me.

DLC sales figures will be closely watched.

RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.

StaticSilence: Is/was Jason Jones aware and supportive of this lobotomy to the story? Or is activision forcing their will upon bungie. Are the employees at bungie already regretting signing a ten year deal with activision?

Any answer you give can't be verified so I take what u say with many grains of salt.

404Architect: I won't speak to his motivations, that isn't my place to say. Activision isn't solely at fault for the way Destiny turned out. Many choices were made, not all of them reflective of the original spirit of the game.

GoCallYourMommy: I hope you guys get the opportunity to see your vision come to life then. I think the graphics are great, the gameplay is fun. As a 40 year old gamer who has to hide my hobby from my peers (Ha) and own every major system/platform in history I hope that comes with some satisfaction to hear. But your situation doesn't seem to be unusual for 2014 developers really. I hope the cash pours in and you guys can tell the bean counters to fuck off eventually.

404Architect: 500+ million in the first week. Destiny made back its development cost in 7 days.

GoCallYourMommy: Jesus Christ. That's some Call of Duty numbers. I had no idea. Fuckers better reinvest or they are missing out on the long term gravy train!!

404Architect: Admittedly its less than that in real dollars, but $500 million in units were shipped to stores. That's, largely, how publishers inflate sales figures using the term "sell in." But that's how COD likely gets its numbers as well, so its a fair comparison.

404Architect: Thank you for the kind words, Bungie has a lot of hard-working people at it who perform exceptionally under great pressure and tight deadlines. With that, I'm closing up my participation in the AMA, I think I've said enough. Thank you to everyone who reached out and kept things so civil.
See you starside.
 

PepperedHam

Member
Oh man, all of that 404Architect stuff totally knocks the wind out my desire to even play the game anymore. If what he says is true then this game got railed hard.
 

Grisby

Member
Huge, giant grains of salt with those posts but damn, it would explain some things. Destiny has a terrible story marred with a pretty bad single player campaign.

I didn't follow a lot of pre release stuff so this is all pretty fascinating.
 
I personally believe the Reddit post and various other musings on here. There is simply too many coincidences that join the dots together to at least be in the right ballpark at a minimum.

I don't think anyone can deny that the Destiny we recieved is not the Destiny that Bungie had planned for us.

Bungie are no idiots. They know how to make games, they arguably created one of the most iconic videogame series of all time in Halo.

I wish we had got their proper vision, i wish they had been given an extra year to give us something special. Something that could have destroyed all gaming records. That would have been an amazing start to a new IP with a bright life ahead of it.

But alas, Bungie/Activision wanted money in the short term, thus potentially destroying long term ambitions.

I want the old Destiny.
 
It's completely feasible that there were disagreements with Bungie's top brass on the direction of the game.

However, people need to keep in mind that just because the story was gutted doesn't mean that the what was gutted was actually good. As it is, the dialogue that IS in the game has been lambasted by quite a few people so it's entirely possible the original story was just the same in larger amounts.
 
It's completely feasible that there were disagreements with Bungie's top brass on the direction of the game.

However, people need to keep in mind that just because the story was gutted doesn't mean that the what was gutted was actually good. As it is, the dialogue that IS in the game has been lambasted by quite a few people so it's entirely possible the original story was just the same in larger amounts.

a bad story is better than no story
 

QaaQer

Member
Since we really have no choice but to speculate, here is my personal guess:

Lead writer was told (2013 spring-ish) to simplify the story. Rework it, shorten it (whatever) simplify cause there was just no time / way to implement the story he was trying to tell (had spend years writing) via a string of kill missions. That vision, his story, years in the making, was not going to be told. Destiny Project had kicked into "get it shipped" mode. Kill the romance, get the shootbang complete, stitch the missions together so it goes out the door Fall 2014. Period.

All these years with Bungie, and working on Destiny, and the finish line is in sight to witness the culmination of 4 years of dedication to the creative process... to creating Destiny's universe, lore, story... annnnd he just ups and quits.. "F this I'm out!".
When his game, his baby, is so close to being done. Why bail on your game at this point?

Because (I'm guessing) it was really no longer his story in the game. The Vision was being chopped up, and sections hastily attached to fit whatever world levels were already done. All the intricacy of the story was being removed. It had to be. Either he retools it (ie removes it) or someone else will. Cause nothing stops this train.

My guess is telling that whole story at launch would require way way way more levels and in game cut scenes, expository, voice acting, and planets and areas etc than they had the time or budget to build and test and complete, before a looming drop dead date.

So he was told to butcher his story and make it fit into 20 or so kill quests that would ship as "the game".

Just my guess. Winded, as it may be.

alternatively, the decision to axe the story for the most part in 2013 was made because the person(s) in authority thought the game would be better for it. After that, the head writer would kind of have to leave because a game like Destiny doesn't really need full time writers.

I don't see any evidence of crunch or rushing, it's seems very well put together and very deliberate.
 

spannicus

Member
Thanks for sharing this, hadn't seen it before. If true, and it holds a lot of things in context and is consistent with the issues at hand, it's a damn shame. How out of touch are execs and suites? And to think, Bungie is stuck in this, contractually? Sad.

I'm really considering just trading in this week. I love the actual mechanics, but I'm conflicted supporting this direction and ideology.

So im guessing that leaked alpha footage was supposed to be the complete game without all this dlc crap. Thats fucked up. Should have delayed the game then. My stupid ass payed 90 bucks for the hucklebuck.
 

jond76

Banned
Man, what happened to this narrative...?

I'm enjoying the game but I watched the 2013 e3 video and it made me sad to see so much chopped.

Something as simple as the scene with all the cars outside of the cosmodrome, with the fallen jumping on cars, etc. would have helped fill things out.

Hopefully with the exposure of what could have been, they use the bajillion dollars they made to support this game and reintroduce some of these concepts.
 

Grisby

Member
The faction stuff makes the most sense because it was so strange that they exist just as vendors. I totally expected them to have some type of storyline quest deal outside of the patrol missions.
 
Here is Deej's response to wanting to know what is going on with content etc.

In response to this quote: "GIVE US A SCHEDULE AND COMMUNICATE BETTER: This is my final plea to Bungie. The game is already out; we don't need to be left in the dark anymore. They need to tell us when content is being released and what we can expect so that we can voice our opinions better and prevent them from making more mistakes."

I would offer this:

'The Dark Below' is the continuation of the Destiny story. It's being released in December. It will contain content that is being completed and enhanced as I type these words. We'll detail that out soon so you can make your own decisions.

As for communication, there are now 5 articles about Destiny updates (http://www.bungie.net/en/News#cat=updates&creationDate=0&page=1) as well as some revealing Dev Notes (http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188) that speak a lot to what we've learned and how we're reacting. That falls outside the other content I'm publishing whenever I can to open a window into our studio.

I'm not here to argue with you. I believe that, as the player, your emotional reactions to our games are never wrong. Those magical things that happen in your brain when you play are not things I would ever try to talk you out of. We learn from them. We listen to that because it's valuable to us.

What I would say is that Destiny rests on a foundation, and we're building on it. Many people are playing, and we're working to honor that passion and enthusiasm by supporting the experience. There are always things we can do to make the game better, and we're being aggressive about doing them.

And, this conversation will continue. Sincerely, I thank you for playing, and for talking about what you want Destiny to be. It's my job to give you a voice in our house, so don't stop talking.

I'll be around.

I think we know what happened. Everything we have heard so far seems true. They cut the story, hobbled together a campaign and rushed it out the door and they are trying to fix it with the DLC.
 
I completely disagree. There are plenty of games that are great fun with little to no story at all. Games with bad story though tend to taint the gameplay.

Yeah, Super Mario 3D world basically has no story and its great. Now if it attempted to have a bunch of story but just kept on saying "we could tell you about the great King Koopa's lost land" and then never showed it or let you even battle bowser but instead showed you a teaser for a set of worlds that you can buy later in an expansion pack then it would be pretty annoying.
 

Jarmel

Banned
404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.
RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.
dexter_rage.gif
 

watership

Member
I wonder if this sort of thing could have happened if MS still owned Bungie. MS has been known to pull out of all stops and throw resources at games running into problems.
 

JayEH

Junior Member
Man the story of Destiny's development is way more interesting that anything else Bungie has been involved with.
Jk, it's still fascinating though
.

Believe it or not, I'm looking into it AS WE SPEAK. Of course, if anyone reading this knows what happened and wants to chat confidentially, hit me up.

Great! I've enjoyed your past pieces on stuff like this.
 

FLEABttn

Banned
404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy.

I can partially confirm that, as I applied for that specific job with Bungie. Thank god I didn't get it.
 

rac

Banned
Believe it or not, I'm looking into it AS WE SPEAK. Of course, if anyone reading this knows what happened and wants to chat confidentially, hit me up.

I'd love to know if the ships in the game were ever supposed to be anything more than a loading screen.

And the change from older Bungie titles with no aim down sights to Destiny, and why that change was necessary.
 

watership

Member
https://www.youtube.com/watch?v=WglHyI7G_wY

It's buried somewhere in there I think.

Edit: Oh god, watching this video is painful. Dead forests on Mars instead of sand everywhere? FUCK.

Edit 2: Staten at 33:00 "And I learned that your art director is usually always right" although the tone wasn't bitter or anything.

Video actually makes me mad. They sold it as this meaty, rich world, and what it really is a "Shoot everything: repeat" game in an empty world with next to no story. It's not even remotely the same game anymore. Welp, they made boatloads of money, so at least we know there will be a sequel.
 

RoKKeR

Member
Believe it or not, I'm looking into it AS WE SPEAK. Of course, if anyone reading this knows what happened and wants to chat confidentially, hit me up.

Boom.gif

I honestly can't wait to see how this all turns out, because the things Bungie was showing and talking about in 2013 were not only exciting, but aren't anywhere to be seen in the final game. See: Concept art, Bungie.net teasing with shirts/avatars/etc, early ViDocs and gameplay, etc.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
I don't even know how they planned to tell any decent story with the way the missions are constructed to begin with.. so hearing it was a cluster-fuck a year ago isn't surprising. They had no compelling way to tell a story around how brain-dead stupid the mission structures in the game are constructed.

Also, really shows how poor talking to a flying rubik's cube is compared to actual NPC's works to progress narrative. There's no heart in any of it. I mean for fucks sake even dying seems pointless with the way they make resurrecting feel. Do they realize how making a respawn restricted zone takes a player out of the overall feeling of playing? Again, Destiny does such a poor job of hiding its systems to the player. From walking to a point, turning around and knowing the mobs respanwed, to press SQUARE to progress, to RESPAWN RESTRICTED to knowing you are finishing a mission soon.
 

Eusis

Member
Man, if that's for real the people running things at Bungie are the biggest fucking clowns out there. Makes me kind of wonder actually if Destiny 2 will be always online, because at this point it seems unnecessary and even antagonistic to the player, rather than a necessary concession for a more social game (which this game quite rapidly can not really claim to be such anymore, not in a meaningful or revolutionary sense anyway.)

EDIT: Although the story bits are also reminding me that sometimes there's a good reason stuff gets cut. It'd be interesting if the Traveler and the Darkness had a more interesting, intertwined dualistic relationship or something or that the Traveler had end goals that may've not been the most altruistic, but if it's simply "it's bad and is the Darkness!" then it does sound a bit too trite, or it could be salvaged but the execution was lame. Still, it feels like even at best the original direction wasn't working out, and the current one isn't either.
 

Steel

Banned
What more needs to be said? THIS GAME SUCKS
People should be over the Destiny hype already.

There are people are having a great deal of fun with the game, and you're saying they should stop viewing it as a good game if it scratches that right itch for them? In my particular case, I find Destiny underwhelming but have a bit of fun in pvp. I do think that the core game play loop sucks, but that's my opinion. If someone loves the gameplay loop, good for them.
 

QaaQer

Member
Really, anyone here hates videogame stories? So some people want to be dropped in a game with no reason to do anything? Just shoot and go there for no reason?

Good question. I googled "I hate videogame stories" and found this gamasutra article: http://www.gamasutra.com/blogs/JoshForeman/20100729/87774/Why_I_Hate_Stories_in_Video_Games.php

....Right now we hire writers to fill out our games with story. And most of the time, these stories are just like those you would find in movies and novels and plays and epic poems and opera. Not that they are as good. In general, they are terribly derivative, juvenile, and would be boring if translated to a script or book.

But what I want to point out is that video game stories are like these other media in one important way. They are linear narratives. They are situations constructed by an author to tell a story in a particular way. And most important to my point: THEY DEFINE THE PROTAGONIST. To me, the most obvious strength that the medium of video games has is that they cast the player as the protagonist. In fact, a strong case can be made that this is the defining element that makes the medium what it is. The player has Agency within the world of the game.

And this is what most video game stories actively combat!
They say: "You are X, a brawny barbarian who solves his problems with an axe." Or "You are Y, a femme fatale who must use her cunning and magic to defeat Z." These I don't object to because they are part of the theme or genre. The problem is when they attempt to shoehorn a 3 act structure into the game by denying the player their Agency while they show you poorly animated and acted scenes of …"you" saying and doing things that you, the human, probably would not say or do in the same situation...

When I choose a world to act in I'm looking for themes and aesthetics and mechanics that seem fun to me. Listening to Solid Snake apologize to his whiney girlfriend about missing her birthday when he's on the most important mission in the world is not part of that. I'm 35. I'm not looking for angsty teen melodrama juxtaposed over grizzled war vets or anorexic fantasy bois. I don't care about saving princesses. I just want to play in a world that appeals to me.

Make my own story. Be the kind of character I choose to be.
I'm a curmudgeon, I know. And I know that the current hybrid game/movie paradigm will probably never go away. Too many people like it. And that's fine for them. I just personally think it's a disgusting chimera. And I can't wait for the day when we can hack the goat head and snake tail off and proudly declare that we are a lion.
 

KOHIPEET

Member
Imru’ al-Qays;132097364 said:
Very interesting thread on Reddit right now regarding the unfathomable mess that is Destiny's story. Some of the sourcing strikes me as a bit shaky, but the overall thesis seems to make a lot of sense:



A lot of that is speculation, but we've got firm evidence that Destiny's story was undergoing some sort of upheaval right before launch.

Decode into upgrade mats if old or inappropriate.

I kinda belive in this theory. It's backed up by the fact that the fallen calls the guardians "the darkness".

What's more apparent to me is how little we know about anything in the game, especially about the traveller and the speaker. Also it's weird that we have to defend a city that is in huge danger yet,

A, we never see one single enemy that would come even just close to the city

B, we never get to actually go down to the city, it's just there

The bottom line is, that we can build as many theories about the game's story as we can, and they might actually end up to be true, it won't change the fact that the game's narrative is literally non-existent.
 
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