• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DriveClub Review Thread.

So after reading all that, your well thought out rebuttal is something to do with my post history and an assertion that Ive never played DC?

Tell me your PSN and ill add you right now.

Edit: lmao, that's the worst ninja edit ever.

Forget about, not worth the time or effort.

ingueferroque, let's be friends!

Not a big racing guy, except maybe Mario Kart, but I will say Jeff's complaints about car customization seem fair if what he says is true. Even if there's no tuning, color changes seem pretty basic and should be in there.

You can change your car color to any basic color that you want. And choose a finish for each color. He was wrong.

Edit: Just checked, you can choose from decals, up to 3 colors per car (from a wide range), and different finishes.
 

ec0ec0

Member
7I3qyAh.jpg

apparently, this thread ended on page 40... hahaha :,O
 
You're saying there's...tuning? Or do you just mean how you can use one of the custom slots to make a workaround to get different car colors?

Re-read. Entiendo. (To be fair, it's a workaround to get other colors)
I wouldn't even say it's a work around. It's just not picking a vinyl decal. I don't know how Jeff missed it.
 

v0yce

Member
You're saying there's...tuning? Or do you just mean how you can use one of the custom slots to make a workaround to get different car colors?

Re-read. Entiendo. (To be fair, it's a workaround to get other colors)

How is it a workaround? You pick a color and turn off the theme.

Spending any amount of time with the game and you'll see that. It really makes you question someone who tires to evaluate the game yet missed that.
 

Gestault

Member
How is it a workaround? You pick a color and turn off the theme.

Spending any amount of time with the game and you'll see that. It really makes you question someone who tires to evaluate the game yet missed that.

Well when you choose the cars, there's the color selection screen, which is basically manufacturer color, and slots for a few preset liveries. You can't choose colors at that screen, and each car only has one manufacturer color. If you leave that screen, and go into the livery editor, you can clear one of those slots, choose a base decal color, and erase all the other layers, and that color can take up one of the slots.

I'd call that a workaround.
 
Ehhh semantics. I'd say it would be a workaround only if it wasn't intended to be done that way, and it was some kind of unintended exploit. I would go so far as to agree it's not immediately apparent, but either way Jeff was wrong about not being able to do it.
 

Gestault

Member
Ehhh semantics. Either way he was wrong about not being able to do it.

Just as aside: Can you imagine why, when someone asks me why I would call it a workaround, and I explain that, being told "oh its semantics" might be a little off-putting? Particularly when I originally recognized that there was a way to do it?
 

v0yce

Member
Well when you choose the cars, there's the color selection screen, which is basically manufacturer color, and slots for a few preset liveries. You can't choose colors at that screen, and each car only has one manufacturer color. If you leave that screen, and go into the livery editor, you can clear one of those slots, choose a base decal color, and erase all the other layers, and that color can take up one of the slots.

I'd call that a workaround.

You don't have to erase anything. There's an "off/none" check mark on the decal.

There's 4 slots and a club look + factory color.

Right now I have two custom slots set to 2 different solid colors and 2 custom slots set to 2 different full blown liveries (and I'll have another when I can set up a club look). Maybe it's just the way I play, but I always "brand" my cars the same color in racing games anyway, so this works great for me.

I mean, I guess I can see an argument for letting you select the solid paint colors from the car select screen, but that seems like a real reach to find something to complain about. It's very easy to change the paint color of your car.
 
Just as aside: Can you imagine why, when someone asks me why I would call it a workaround, and I explain that, being told "oh its semantics" might be a little off-putting? Particularly when I originally recognized that there was a way to do it?

Just admit that Jeff was wrong about it. You can easily change the color of your liveries. Evolution could have designed it more intuitively, but it is only 1 click away from the car selection screens.. not exactly worthy of the term workaround.
 
Just as aside: Can you imagine why, when someone asks me why I would call it a workaround, and I explain that, being told "oh its semantics" might be a little off-putting? Particularly when I originally recognized that there was a way to do it?
You're right, I shouldn't have blown it off as a semantic argument. I don't think it's a workaround at all, I was just trying to be polite. =\
 

popeutlal

Member
Listening to Giantbomb...there are no rain effects in the game and might be patched in.

That happened during the development? That'd be an interesting story to tell.
 
Listening to Giantbomb...there are no rain effects in the game and might be patched in.

That happened during the development? That'd be an interesting story to tell.
Weather was mentioned at the reveal, then it was said to be coming later. It is definitely getting patched in, before the end of the year according to Evolution.
 
It's crazy that this was delayed a year and still under delivered. Evolution may need some new management
I want to know if Sony knew it had no chance at making launch and then just lied about it for better press. They had to have known. The game got delayed almost a year, like 11 months, and still lacks content. There's no way they genuinely thought it was going to be a launch/launch window title. I have no proof at all, just conjecture, but I think it's sound. They lied to make the launch line-up look better than it was.
 
Not a big racing guy, except maybe Mario Kart, but I will say Jeff's complaints about car customization seem fair if what he says is true. Even if there's no tuning, color changes seem pretty basic and should be in there.
You can change the color...

Oh, and the game is a load of fun, much accessible, very graphic, amaze menu, uber speed.
 
Not a big racing guy, except maybe Mario Kart, but I will say Jeff's complaints about car customization seem fair if what he says is true. Even if there's no tuning, color changes seem pretty basic and should be in there.

If I remember correctly, PGR didn't have tuning either. These arcade racers have no need for tuning. They are not racing sims.

And Driveclub isn't like the latest Need for Speed that have RPG elements where tuning is just a stat upgrade.
 

Readingaid

Neo Member
Been playing solidly since yesterday with no connection.

Most addictive and genuinely fun racer I have played since Motorstorm RC. It makes sense that Evolution knows how to do bite sized events, environments and handling.

This game is a pure joy to play and Im thinking about that pesky star I need to nab in order to complete one of my events.

It will have you restarting races to perfect that racing line and have you dazzled at incredible environments.

Ive read some reviews and cant agree with their opinions, I am sorry but to me this game is the type of racer that we havent had in almost a generation of consoles.

My two favourite racers of all time were PGR3 and GT3 and I have to say this is easily up there with them.

Even without online content for visuals, gameplay and presentation id give this a solid 8.5 im absolutely hooked. If you dont like it, fair enough but I feel you will be in the minority.
 
Yeah, it's crazy that the OT would be full of people are invested in and like the game.

Game OTs are the last place to go if you want a neutral viewpoint.

Pretty much. The OT is full of people myself who've actually played the game, and it seems like 90% of us are loving it. The other threads are mostly just people discussing the game based on reviews and impressions/footage they've seen from others.
 
Pretty much. The OT is full of people myself who've actually played the game, and it seems like 90% of us are loving it. The other threads are mostly just people discussing the game based on reviews and impressions/footage they've seen from others.

Let me rephrase, bad writing on my part, I meant the last as in the worst or the last place you should go to:

Game OTs are the worst place to go if you want a neutral viewpoint.
 

Codeblew

Member
Not a big racing guy, except maybe Mario Kart, but I will say Jeff's complaints about car customization seem fair if what he says is true. Even if there's no tuning, color changes seem pretty basic and should be in there.

There are color changes. I was playing with this last night. You unlock patterns as you gain fame for yourself and your club. You can apply these patterns to your car and change the base color and the 3 colors in the pattern. You can also add a racing number with different fonts and little icons that show your achievements in the game.

You get to this mode by going to the car garage, selecting a car and then clicking on one of the predefined slots. The club slot needs the online working to be able to access.
 

braves01

Banned
If I remember correctly, PGR didn't have tuning either. These arcade racers have no need for tuning. They are not racing sims.

And Driveclub isn't like the latest Need for Speed that have RPG elements where tuning is just a stat upgrade.

Just to be clear, I've got no problem with lack of tuning. It's just that in the quick look Jeff made it sound like it was lacking really basic customization options, which apparently isn't the case based on replies here.
 

Game4life

Banned
Yeah, it's crazy that the OT would be full of people are invested in and like the game.

Game OTs are the worst place to go if you want a neutral viewpoint.

Yeah. I am sure listening to the view point of posters who have not played the game commenting about the gameplay is the most important.
 
Let me rephrase, bad writing on my part, I meant the last as in the worst or the last place you should go to:

Game OTs are the worst place to go if you want a neutral viewpoint.

last i checked the destiny ot had mixed reactions. same with a lot of the other ots.

driveclub ot has overwhelmingly positive impressions. sure, let's invalidate them and instead focus on the handful of reviewers.


game devs care more about hundreds of player impressions than a dozen game reviewers.

ever wonder why every dev always say "we took player feedback" instead of "this game review didn't like it so we changed it"?
 
Yeah, I would understand that if it was for a standout title, but drama over this game? WTF.

We were supposed to be playing it when the PS4 launched, which was quite some time ago at this point. The endless delays and final release being somewhat underwhelming from both a mechanical and visual perspective was already bad enough, and then Sony just deciding to not release frequently advertised PS+ version because of server issues made everything so much worse.
 
We were supposed to be playing it when the PS4 launched, which was quite some time ago at this point. The endless delays and final release being somewhat underwhelming from both a mechanical and visual perspective was already bad enough, and then Sony just deciding to not release frequently advertised PS+ version because of server issues makes everything so much worse.

There wasn't "endless" delays. It missed launch and they said it was delayed to 2015. Then they announced an October 7 release date.

From what I recall they only delayed it once, even if it was a lengthy one.
 

Saty

Member
The point is about racers that are in the middle of the spectrum between Arcade and Sim. It's about a game taking elements from each end in a confusing and in-cohesive way.

For instance:

'Grippy' car handling - That's something that i perceive belong more to an Arcade style racers where the handling is more forgiving to accompany wider range of players and Aracde gameplay.

Penalty system - the frequent crashes and penalty system that throttles your speed even when you're not to fault for the collision and the A.I. that sticks to a driving line -- i typically associate with games that require precision driving, as a Sim would.

So i can easily see how those 2 mechanics side by side will confuse the player, that they would be at odds with each other, and how it can appear that Driveclub is a hodgepodge of mechanics and design which makes it unclear what the game is aiming to be or how am i supposed to play it or what will happen in the next new event or car i drive, throwing at you curve-balls where the type of mindset and level of skill the game requests next varies between the Arcade and Sim ends of the genre.
 

hohoXD123

Member
Let me rephrase, bad writing on my part, I meant the last as in the worst or the last place you should go to:

Game OTs are the worst place to go if you want a neutral viewpoint.

What OTs have you been reading? I've personally found them to be a great place for impressions and I probably trust them a lot more than reviews. I guess I'll see which is more accurate for me for DC come tomorrow.
 
What OTs have you been reading? I've personally found them to be a great place for impressions and I probably trust them a lot more than reviews. I guess I'll see which is more accurate for me for DC come tomorrow.

Every OT I've been in has basically been an echo chamber for the most part. Not that I blame them, if you're gonna be in an OT you're probably pretty invested in the game.
 
Even if you do use Metacritic to judge a game's quality, 7/10 average means it's a good game and well received. It ain't poor, or 'terrible'. Al though that Giant Bomb guy did seem to think it was with his 40% score.

I think a lot of people here are going well over the top.

I also think the delays to the weather, replay mode etc are justifiable reasons for marking the game down at this point.
 

alienator

Member
After 2 days of reading negative bullshit about this game, i picked it up today and played it for an hour sofar. Feeling almost depressed popping this game in.. after about 10-20 minutes i put down the controller, and i seriously start to wonder whats wrong with the internet nowadays.

Its a racegame. I love the fluid pick a car and race setup, no bullshit tuning and way deep customisations i need to spend hours on like in GT or similair (and i love gt dont get me wrong) Im enjoying the sense of speed and scenery (no hud!) , im racing like a madman and not trying to hit other cars, sliding to corners and replaying the first track i picked (norway) already a few times to beat my own times.

Im enjoying the game very much, the lighting is out of this world, and yeah i can nitpick some stuff already and im only an hour in, so i cannot grade the whole game yet, but im having tons of fun.
 
Every OT I've been in has basically been an echo chamber for the most part. Not that I blame them, if you're gonna be in an OT you're probably pretty invested in the game.

This is such crud. A lot of the posts, like alienator, are their honest opinions on the game. Not always from people that have been hyped up for months. I had no interest in DC when it was initially unvealed.. I went in with lowered expectations after the reviews hit, and was honestly pleasantly surprised.

Even if you do use Metacritic to judge a game's quality, 7/10 average means it's a good game and well received. It ain't poor, or 'terrible'. Al though that Giant Bomb guy did seem to think it was with his 40% score.

I think a lot of people here are going well over the top.

I also think the delays to the weather, replay mode etc are justifiable reasons for marking the game down at this point.

Yeah, my 'outrage' is mostly from Jeff's treatment of the game, since his opinions have such a huge echo chamber and a lot of people (GB Cast included) take it to heart without even trying to judge the game for themselves.
 
We were supposed to be playing it when the PS4 launched, which was quite some time ago at this point. The endless delays and final release being somewhat underwhelming from both a mechanical and visual perspective was already bad enough, and then Sony just deciding to not release frequently advertised PS+ version because of server issues made everything so much worse.

There was no endless delays.

My understanding is that they saw an opportunity to make a better game and decided to go with that and since they promised the free version, they decided to make one for the users to try. The server issues are disappointing but it's not like it's been a week either. The game has a lot things to do in single player.

Honestly, i don't want to defend Sony, actually i'm very critical of the things they don't do right if you look at my post history but lets not go crazy over some things. It happens very often to big games and also happens to other companies, like Microsoft. If by Friday nothing happens then i can understand but it's not, we're still only Wednesday.
 

QuikNez

Member
I think the crux of the issue, that a lot of people are not taking into account, is that outside of visuals, there is nothing next gen about DC.

I've sunk about 4 hours into it so far, and I have to say, although I love it, my love is more from the craving of a decent racing game finally being available on PS4, then it is the genuine "love" I had for FORZA when I owned an XBOX and still do to this day.

Liveries, customization, online communities are table stakes - DC is average - and for the record, open world racers are not my thing.
 

-tetsuo-

Unlimited Capacity
last i checked the destiny ot had mixed reactions. same with a lot of the other ots.

The defense force was exceptionally strong with that game. OTs, in general, will not be filled with constructive criticism. The Ryse OT is still hilarious a year later.
 
Top Bottom