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Nathan Drake's looking good (Uncharted 4)

Ishida

Banned
XD, next time we will see "this game has no gameplay" (again) when we will be blown away by Quantic Dream next game

"You know, movies like Uncharted..."

I mean more in a way that gameplay in Uncharted is not as complicated as The Last of Us.

Oh, that actually makes sense. Yeah, Uncharted's gameplay is simpler than The Last of Us', but I consider them to be very gameplay heavy. Most of the time you are actually playing in scenes that would be cutscenes in other games.
 
Those were launch titles. This is a game likely releasing two years later.

Again you make assumptions.. you are assuming that all developers today can't squeeze out hardware limits simply because the generation is new? It has been stated several times that the hardware on these platforms are the easiest to understand and develop for (i.e. being mini-PCs..) You have also seen game after game being launched on these platforms and numerous arguments and complaints of games not reaching 1080p/60FPS on the consoles. Only a small number has (with the sole exception of a more powerful PC being able to reach/exceed that target with every game released so far). But mostly ALL of them have better graphical tech than TLOU:RM -- which makes sense why it runs as smoothly as it does.
 

Sami+

Member
Don't link that! They'll see the weird looking blonde dude.

Kissy.gif


That mouth really is impressive though. Do they mocap tongues yet?!

image.php


surely this was intentional
 

Ratrat

Member
What do you mean heavy gameplay?
Im playing Uncharted 1 right now and it's the most linear, automated and cinematic game with nothing but brain dead puzzles and auto-platforming between waves of annoying cover shooting sections. But that has always been the formula for the series.
 

xxracerxx

Don't worry, I'll vouch for them.
You can't assume that. KZ:ShadowFall was exclusive.. so was Ryse.. and they both couldn't achieve 60fps in their SP campaigns. Both clearly having better tech than TLOU:Remastered.

How can you say a company will not achieve these graphics when the leap from first year games to X year games is usually substantial?
 
No.. I have not shitted on ND.. I've defended the shitting on comments against other companies by trying to neutralize the prejudice against other studios not being able to achieve what you THINK only ND can do.

Well, they have not, imo. At least not at the level of consistency ND has been known for. But here is a more interesting question : What the hell are you doing in an Uncharted 4 thread, demonstrating your obvious lack of technical knowledge, trying to defend those voiceless developers people here were shitting on? Are you on drugs?

But mostly ALL of them have better graphical tech than TLOU:RM

No shit Sherlock! That is a game built around the strengths and weaknesses of a 10 years old technology...
 
This is by far the most turned on I've ever seen anyone in an interview. And honestly, and I hate to admit it, but I rarely see any girls react that way to me.

Hell yea! Hahahaha! I would love to see some girl do that shit to me.. LOL! It will never happen! I'm too ugly! :(
 

Game4life

Banned
Im playing Uncharted 1 right now and it's the most linear, automated and cinematic game with nothing but brain dead puzzles and auto-platforming between waves of annoying cover shooting sections. But that has always been the formula for the series.

Like every other linear shooter? Max Payne did not have heavy gameplay? Vanquish did not have heavy gameplay?
 

RoboPlato

I'd be in the dick
Again you make assumptions.. you are assuming that all developers today can't squeeze out hardware limits simply because the generation is new? It has been stated several times that the hardware on these platforms are the easiest to understand and develop for (i.e. being mini-PCs..) You have also seen game after game being launched on these platforms and numerous arguments and complaints of games not reaching 1080p/60FPS on the consoles. Only a small number has (with the sole exception of a more powerful PC being able to reach/exceed that target with every game released so far). But mostly ALL of them have better graphical tech than TLOU:RM -- which makes sense why it runs as smoothly as it does.

Even if they were getting a lot out of the consoles at launch, two years of development is still two years of development. You can do a lot in that time.

TLoU:R wasn't running on the Uncharted 4 engine either. It was a flat port of the PS3 game because otherwise they would have had to remake the game. The Uncharted 4 and TLoU:R engines are not the same. Uncharted 4 was well underway as a PS4 game before work on TLoU:R even started. The engine work for both games had to be done separately because TLoU was so heavily coded to the PS3 that porting it onto the PS4 engine they already had wouldn't work.
 
How can you say a company will not achieve these graphics when the leap from first year games to X year games is usually substantial?

Because I think (IMO) that those years were like that because developers couldn't understand the archaic hardware. This generation is going to be different IMO. I believe we already have advanced graphics engines... I think that 1080p/30fps will be the target with some amazing looking tech (which are seeing right now).
 

GribbleGrunger

Dreams in Digital
Again you make assumptions.. you are assuming that all developers today can't squeeze out hardware limits simply because the generation is new? It has been stated several times that the hardware on these platforms are the easiest to understand and develop for (i.e. being mini-PCs..) You have also seen game after game being launched on these platforms and numerous arguments and complaints of games not reaching 1080p/60FPS on the consoles. Only a small number has (with the sole exception of a more powerful PC being able to reach/exceed that target with every game released so far). But mostly ALL of them have better graphical tech than TLOU:RM -- which makes sense why it runs as smoothly as it does.

He's making assumptions? No, you're making the assumption, he's just using common sense.
 

Ratrat

Member
Like every other linear shooter? Max Payne did not have heavy gameplay? Vanquish did not have heavy gameplay?
You can't be serious. Those are some of the finest in the genre. The first Uncharted is incredibly mediocre as a shooter and even more so as an adventure/platformer game. It doesn't have half of the variation or gameplay depth of TLOU.
 

GribbleGrunger

Dreams in Digital
how about here..

That's a response to your posts, not the so called reason for your posts. This is the post I answered:

No.. I have not shitted on ND.. I've defended the shitting on comments against other companies by trying to neutralize the prejudice against other studios not being able to achieve what you THINK only ND can do.

You're losing me.
 
You can't be serious. Those are some of the finest in the genre. The first Uncharted is incredibly mediocre as a shooter and even more so as an adventure/platformer game. It doesn't have half of the variation or gameplay depth of TLOU.
Why would you expect it to be remotely similar to what TLOU does? You're lacking any sense of perspective. These are games created seven years apart. Think about what was out in 2007. It was not a mediocre shooter or adventure game.
 
Like every other linear shooter? Max Payne did not have heavy gameplay? Vanquish did not have heavy gameplay?

Lol sorry for my lack of vocabulary, I didn't mean "heavy gameplay" as "lacking gameplay", i meant that Uncharted's gameplay is just simple compared to The Last of Us, thus ND would have greater chance at pulling off 60fps with those E3 trailer graphics.
 
I have no interest in an HD Uncharted 1-3, personally, I barely have interest in Uncharted 4.

Don't get me wrong, I enjoyed the other games, but I doubt they're going to mess with the sauce too much and it's lost a bit of it's flavor.

Maybe an HD collection will help expand the fanbase for #4 so I could see it being a good business decision.
 
Even if they were getting a lot out of the consoles at launch, two years of development is still two years of development.

Yea.. I agree with this. I'm just saying giving a company enough time doesn't make them capable of squeezing blood out of a turnip. A lot of developers have mentioned recently that they have squeezed all they can out of the next-gen consoles. Most of those games come at 30fps target.

Would you be at least willing to concur that perhaps we are already 70% of the way to maxing the next-gen consoles?
 

Ratrat

Member
Why would you expect it to be remotely similar to what TLOU does? You're lacking any sense of perspective. These are games created seven years apart.
I could also compare U3 to TLOU which I believe were developed concurrently, or even Tomb Raider 2013.

Or any ps2 platformer.

I thought it was pretty much accepted that these were cinematic games with light shooting.
 

GribbleGrunger

Dreams in Digital
I have no interest in an HD Uncharted 1-3, personally, I barely have interest in Uncharted 4.

Don't get me wrong, I enjoyed the other games, but I doubt they're going to mess with the sauce too much and it's lost a bit of it's flavor.

Maybe an HD collection will help expand the fanbase for #4 so I could see it being a good business decision.

I think the formula will be changed up a bit. We'll still get the high octane moments of Uncharted but we'll likely get stealth added and more interesting layers of characterisation, story telling and social commentary.
 

RoboPlato

I'd be in the dick
Yea.. I agree with this. I'm just saying giving a company enough time doesn't make them capable of squeezing blood out of a turnip. A lot of developers have mentioned recently that they have squeezed all they can out of the next-gen consoles. Most of those games come at 30fps target.

Would you be at least willing to concur that perhaps we are already 70% of the way to maxing the next-gen consoles?

No, I wouldn't. We've barely even seen any games made with next gen only engines yet and so many hardware features have barely even been used yet. Maybe multiplatform games won't improve all that much but there's going to be a huge jump in exclusive titles.
 
You can't be serious. Those are some of the finest in the genre. The first Uncharted is incredibly mediocre as a shooter and even more so as an adventure/platformer game. It doesn't have half of the variation or gameplay depth of TLOU.

Agreed. TLOU is definitely ND's best game to date (IMO).
 

xxracerxx

Don't worry, I'll vouch for them.
Yea.. I agree with this. I'm just saying giving a company enough time doesn't make them capable of squeezing blood out of a turnip. A lot of developers have mentioned recently that they have squeezed all they can out of the next-gen consoles. Most of those games come at 30fps target.

Would you be at least willing to concur that perhaps we are already 70% of the way to maxing the next-gen consoles?

Bull-fucking-shit. Show me proof of this crazy ass claim.
 
I could also compare U3 to TLOU which I believe were developed concurrently, or even Tomb Raider 2013.

Or any ps2 platformer.

I thought it was pretty much accepted that these were cinematic games with light shooting.

U3 is a totally different ballgame than the original Uncharted. Now you're just shifting goalposts. It's obviously silly to compare U1 to TLOU. But I doubt anyone is really going to be defending U3 relative to TLOU. Your first comparison just remains silly.
 
No, I wouldn't. We've barely even seen any games made with next gen only engines yet and so many hardware features have barely even been used yet. Maybe multiplatform games won't improve all that much but there's going to be a huge jump in exclusive titles.

Perhaps because the hardware won't be able to reach the target? Look at Alien:Isolation and it's physically based shading and volume lighting with tessellation (on the PC). Tessellation was scrapped on next-gen not because the hardware didn't have the features but it would fall below the 30fps target.. Consoles can't even hit 60fps with those kinds of features.

Are you literally waiting for exclusives to pave the road to graphical bliss? Not me. There are games using highly advanced graphics features right now that just can't run full tilt on the next-gen consoles (i.e 1080p/60fps)
 
At the end of the day, ND have never given people any reason to doubt that they can pull off what they've shown. They showed that Uncharted trailer back early in the PS3 days and people immediately assumed that they could never pull that off on the PS3. Then it turned out that it was far below what they actually could pull off on that hardware.
 
At the end of the day, ND have never given people any reason to doubt that they can pull off what they've shown. They showed that Uncharted trailer back early in the PS3 days and people immediately assumed that they could never pull that off on the PS3. Then it turned out that it was far below what they actually could pull off on that hardware.
Apparently we've already reached the limits of next-gen hardware and what we've seen is the limits of what we get.

Such silliness in this thread. Tech will only get better.
As an example, look up Crytek CEO Cevat Yerli and check out his comments. Hell, look at Ubisoft's comments on AC:Unity. All of them will claim they did their best to make the best experience possible..
AHAHAH. You BELIEVE Ubisoft? Give me a break. You'll have to give us better evidence than that parity bullcrap.
 
Ryse isn't an exclusive

well in contrast to every other crossplattform game to date, it was designed with nextgen only feature set from the start. (which includes nextgen and pc-only games which todate allways also serviced the relative lowend pc market). so i think the point is legit.
 

xxracerxx

Don't worry, I'll vouch for them.
As an example, look up Crytek CEO Cevat Yerli and check out his comments. Hell, look at Ubisoft's comments on AC:Unity. All of them will claim they did their best to make the best experience possible..

That isn't proof at all that these systems are tapped out. And two (even though no links or proof), does not a lot make.

Please stop claiming shit, that just isn't true.
 
As an example, look up Crytek CEO Cevat Yerli and check out his comments. Hell, look at Ubisoft's comments on AC:Unity. All of them will claim they did their best to make the best experience possible..

I didn't know Crytek developed a game on PS4 or even touched it :eek:. And about Ubisoft, lol I'd rather believe a fox version of Pinocchio instead ! XD
 

RoboPlato

I'd be in the dick
Perhaps because the hardware won't be able to reach the target? Look at Alien:Isolation and it's physically based shading and volume lighting with tessellation (on the PC). Tessellation was scrapped on next-gen not because the hardware didn't have the features but it would fall below the 30fps target.. Consoles can't even hit 60fps with those kinds of features.

Are you literally waiting for exclusives to pave the road to graphical bliss? Not me. There are games using highly advanced graphics features right now that just can't run full tilt on the next-gen consoles (i.e 1080p/60fps)

I think eventually those sorts of features will be common, even if it has to be at 30fps. Coding and SDKs evolve a lot over time. I'm not sure about what ND is planning on putting into Uncharted 4tech wise but I know they're aiming for 1080/60 and it'll probably still look great. They impressed me more than any other studio on consoles last gen.

Anyway, you seem convinced of your stance so I'm not going to argue any more.
 

Ratrat

Member
U3 is a totally different ballgame than the original Uncharted. Now you're just shifting goalposts. It's obviously silly to compare U1 to TLOU. But I doubt anyone is really going to be defending U3 relative to TLOU. Your first comparison just remains silly.
There were games just as deep as TLOU before Uncharted 1. The comparison is not silly. ND made a shallow cinematic shooter and it had nothing to with limitations. That's just what they wanted to make at the time for whatever reason.
 
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