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Assassin's creed Unity PC version System requirements

Buzzbrad

Member
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Orayn

Member
Looking at all the glorious knee-jerk "oh dayum, guess I have to upgrade" comments, I sometimes wonder if there's a vested interest in publishers inflating the system requirements. Create an impression that people need to upgrade and sales of hardware take off. The likes of Intel, AMD and NVidia must relish looking at these threads.

I think the potential losses from people not having fast enough PCs would probably be greater than any kickbacks they might get from parts manufacturers.
 

Kezen

Banned
Speaking of fps....Have they said anything about fps cap ?

Like, it's probably going to be capped at 65fps but I hope a forced 30fps cap isn't there.
 
My confidence in this game is completely lost now. I hit the recommended, but despite this I still don't believe that it's accurate. It'll probably still run like crap like previous AC games.
 

coastel

Member
Looking at all the glorious knee-jerk "oh dayum, guess I have to upgrade" comments, I sometimes wonder if there's a vested interest in publishers inflating the system requirements. Create an impression that people need to upgrade and sales of hardware take off. The likes of Intel, AMD and NVidia must relish looking at these threads.

While it could be true I would imagine that the requirement's will get higher anyway. In the end PC setting's are pushed higher than console's it's needless to say that because the console's are better than last gen the min spec's will change no matter if they only have mid range to low spec's. I'm guessing this will be the norm eventually but as for this particular case I think it's just usual fuss for nothing but a crap port. Don't see why a lot are moaning anyway. Isn't it a good thing after all for progress.
 

Serandur

Member
Such a ridiculous post. Not everyone wants to pump $1000 into just their GPU. Go wave your massive epenis around somewhere else, that's not the point of this thread.
Aside from Kinthalis' point on price, you do not understand the point I was getting at. I'm running a resolution that's 78% more demanding than what most people are using with a GPU around the recommended one and am not even remotely worried... despite that additional 78% overhead. That's meant to be reassuring for people at lower resolutions and cards. I know what these kind of cards are capable of from extensive experience and knowledge of GPUs and I know the specs people are miscontruing as being necesary for decent 1080p playing are actually well above and beyond capable of more. The 680/7970 are not so much weaker than a 970/780 Ti (neither of which are close to $1000 btw) that they'll be incapable of good 1080p performance. They are not a minimum, Ubisoft are posting very haphazardly-chosen and inaccurate spec requirements.

I seem to have made a miscalculation in assuming everyone understood the significance of resolution's relation to performance and in assuming there is nothing offensive about posting my specs and what I think they'll do especially as an example of my point and confidence in Ubisoft being wrong, as is the proper context of this thread. Did I say anyone needed to pump $1000 into a GPU, did I even remotely hint they need to buy the stuff I do? No, I didn't. I am letting other people with similarly powerful cards know I think they're far more than qualified, but it's been duly noted that some people get offended by posting my own specs and impression pertaining to those, misinterpreting it as epeen and an insult to those without the same cards rather than just my personal thoughts and confidence that Ubisoft are dead-wrong on this one.
 
These threads are quite entertaining. Next up, the Arkham Knight PC requirements thread.
I already expect some funny specs when R* is about to release GTAV for PC.
But yeah, always nice to read these threads.

It's a ps3/360 game released in 2012, and that was a very high end computer in 2012.
It should have run at 50-80 fps with that computer.
I'm not able to achieve steady 60+fps on Borderlands2 with a HD5870 and a Phenom II 960, most of the time it's around 40, dropping down to under 20 when there's alot of stuff going on (NV physix maxed out as everything else too, 1080p).
So I'd say the 50-80fps is way too much on AC3.
Nope.

A 5870 released in 2010, and was decidedly NOT high end in 2012 (7970/GTX680).

Even better, the HD5870 was from 2009! Got one too hehe
 

CentroXer

Banned
terrible optimized specs from ubisoft as usual. These guys should have a look at DICE. Frostbite engine is incredibly scalable.
 
D

Deleted member 17706

Unconfirmed Member
It's a ps3/360 game released in 2012, and that was a very high end computer in 2012.
It should have run at 50-80 fps with that computer.

Couple of things:

The 5970 came out in September of 2009 and was priced around $350 or so, so not a very "high-end" card, but definitely top of the mid-range. The i5 2500k came out in January of 2011 and was definitely more of a mid-range chip.

By holiday 2012, none of the hardware could be considered "high-end."

Not only that, but the Assassin's Creed III I played was not the PS3/360 game. Not only did those games run at 1280x720, but by all accounts they looked muddy and jaggy and performed like garbage (couldn't maintain 30fps with frequent dips into the low 20s). That's not even accounting for any kind of draw distance/environment pop-in etc.

The experience I got was vastly superior and obviously more resource demanding. The game looked very good.

Now, that's not to say Ubisoft couldn't have easily made it run and even look much better on the PC if they devoted some more resources to it. I definitely wouldn't call it a particularly well optimized game, but it certainly was not an atrocious port. That kind of language should be reserved for stuff like Saints Row 2 and the original Resident Evil 4 PC version.
 
I wonder why?

Tested 720p/900p/1080p everything on medium/high with physix off/on/maxed.

Physix didn't reduce the FPs much.
In fact, I gained more by switching from 1080p to 900p, compared to turning off Physix.
And that's worth it to me, but I don't want to derail the thread haha
 

Kezen

Banned
Tested 720p/900p/1080p everything on medium/high with physix off/on/maxed.

Physix didn't reduce the FPs much.
In fact, I gained more by switching from 1080p to 900p, compared to turning off Physix.
And that's worth it to me, but I don't want to derail the thread haha

Borderlands 2 is hugely CPU limited, that's why.
 
4322kOT.gif


Seriously though.. Why does this keep happening?

Seriously, did you guys think games wouldn't get bigger?

I don't get it. You think storage capacity keeps increasing because everything is going to stay at 25GB?

Sometimes, I wonder if folk really did believe that resolution and framerate would be the only increase with a new generation ...
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
One of the first current gen only titles, maybe the consoles really are 2x there PC equivalent after all.

The Xbox One has a GPU that’s similar to the Radeon HD 7790, while the PS4's is the (roughly 50%) more powerful Radeon HD 7870 (note: Speaking strictly architecturally). Both reserve several gigabytes of RAM for the OS - I believe one has 5GB of RAM, and one has 6GB available for games (I don't remember which). That's unified RAM.

A stock 2500K has 4 cores (as opposed to the 5 available for gaming in the PS4 and Xbox One), but each core pushes roughly 4x as many operations per second as the Jaguar cores in the PS4 and Xbox One. A stock Radeon 7970 is close to 2.5x as powerful as the PS4's GPU.

In other words, the PS4 and XboxOne are working with about 5/16ths (31.25%) of the minimum CPU power, 62.5-75% of the minimum RAM (unified), and 20-40% of the minimum GPU power.
 

MadGear

Member
4322kOT.gif


Seriously though.. Why does this keep happening?

Higher resolution assets, probably higher asset count as well ... so quantity and quality increased for assets with the arrival of next gen consoles, thus game sizes increased as well.

But wow, definitely expected higher system requirements for Unity but these minimum ones exceed my expectation. After what ubisoft said about gimping pc version of games and their track record of not so well done pc ports there is a justification to be skeptical as to why the requirements are this high but either way the game will probably be highly demanding (hopefully for the right reasons).
 

Ryoku

Member
The Xbox One has a GPU that’s similar to the Radeon HD 7770, while the PS4's sits slightly above a 7850 (note: Speaking strictly architecturally). Both reserve several gigabytes of RAM for the OS - I believe one has 5GB of RAM, and one has ~5.5GB available for games (I don't remember which). That's unified RAM.

A stock 2500K has 4 cores (as opposed to the 6 available for gaming in the PS4 and Xbox One), but each core pushes roughly 4x as many operations per second as the Jaguar cores in the PS4 and Xbox One. A stock Radeon 7970 is close to 2.5x as powerful as the PS4's GPU.

In other words, the PS4 and XboxOne are working with about 5/16ths (31.25%) of the minimum CPU power, 62.5-75% of the minimum RAM (unified), and 20-40% of the minimum GPU power.

Fixed that for you.
 

martino

Member
The Xbox One has a GPU that’s similar to the Radeon HD 7790, while the PS4's is the (roughly 50%) more powerful Radeon HD 7870 (note: Speaking strictly architecturally). Both reserve several gigabytes of RAM for the OS - I believe one has 5GB of RAM, and one has 6GB available for games (I don't remember which). That's unified RAM.

A stock 2500K has 4 cores (as opposed to the 5 available for gaming in the PS4 and Xbox One), but each core pushes roughly 4x as many operations per second as the Jaguar cores in the PS4 and Xbox One. A stock Radeon 7970 is close to 2.5x as powerful as the PS4's GPU.

In other words, the PS4 and XboxOne are working with about 5/16ths (31.25%) of the minimum CPU power, 62.5-75% of the minimum RAM (unified), and 20-40% of the minimum GPU power.

ok...how will this minimun specs run the game / console version ?
without knowing this impossible to do a correct pc/console comparaison
 
Lol, okay so these specs are confirmed. Totally insane, nobody will buy the PC version. Ubisoft was always shitty about optimizing their games but this is another league.
 

Sentenza

Member
Lol, okay so these specs are confirmed. Totally insane, nobody will buy the PC version.
I will not buy the game on any platform simply because it's an Assassin's Creed, but "confirmed" or not I still feel the urge to laugh at anyone freaking out over meaningless "recommended specs".
 

Denton

Member
Those specs are still bullshit. If anyone seriously believes that they will not be able to run the game on 760/270 and even lower then they are being stupid.
 

NBtoaster

Member
It will probably run on less than a 680, but the 2GB vram requirement is still going to rule out a bunch of cards. rip 500 series.
 

Arulan

Member
This thread is ridiculous as it is predictable. If you match or exceed console-level hardware you'll be able to play at or above console-level settings, it's as simple as that.

In other news...

Evolve Alpha PC Specs:

http://evolvegame.com/news/pc-specs-for-evolves-big-alpha

One thing to bear in mind: These are NOT the final system specs for when the game launches. What you’re seeing here are the current minimum and recommended spec levels for the Big Alpha build of the game. There is still lots of optimizing to be done before Evolve ships in February.

MINIMUM SPECS

CPU:
Intel Pentium D 3GHz or higher
AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
RAM: 4GB
GPU:
AMD Radeon 5770 or higher
NVIDIA GeForce GTX 560 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.

RECOMMENDED SPECS

CPU:
Intel Core i7 920 2.67GHz or higher
AMD A8-3870 3GHz or higher
RAM: 6GB RAM
GPU:
AMD Radeon R9 280 or higher
NVIDIA GeForce GTX 680 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.

Got to love that i7 920 still trucking, and it's not even overclocked.
 

Syder

Member
Seriously, did you guys think games wouldn't get bigger?

I don't get it. You think storage capacity keeps increasing because everything is going to stay at 25GB?
Why does what keep happening? Why do games continually increase in size over time?
3e440875d4bd62c886afe8ee2fb687b292227f58cd355d1e866dfcf1faf91a43.jpg


More specifically I meant games being released over the last couple of months that have massive install sizes. Sacred 3, Risen 3: Titan Lords, Shadow of Mordor, The Evil Within, FFXIII, Alien: Isolation are all pretty damn big in comparison to games coming out this time last year.

..or maybe I'm crazy.
 

Westify

Neo Member
More specifically I meant games being released over the last couple of months that have massive install sizes. Sacred 3, Risen 3: Titan Lords, Shadow of Mordor, The Evil Within, FFXIII, Alien: Isolation are all pretty damn big in comparison to games coming out this time last year.

..or maybe I'm crazy.

Certain games have some explanation for being massive. Of Titanfall's 55gb install on PC 35GB of that was from uncompressed audio. I also believe that FF13 on PC has both english and japanese voices and cutscenes included in the base install by default.
 
I'm not too worried. People are acting like the game won't even boot up if you have a 670. I'm confident a 670 will run at 1080p with a mix of medium and high settings at 30fps.

My 980 better eat this game up or I'll just start getting ubisoft games at steam sales only.
 

A.Romero

Member
I was about to pre-order it yesterday on Steam because it recently started supporting my currency (MXN) and it was cheaper. Glad I didn't.

My specs:

i5 3570
8 GB RAM
Radeon 7950


I bought it almost 1 year ago. Didn't think it would get to this so quick.

I guess I'll have to play it on PS4 (I'm a big Asscreed fan)

Isn't this the first major game for new consoles we get that does not have a port to the previous generation? Maybe this is the first of a new wave of PC requirements...
 

Papacheeks

Banned
Well another un-optimized game engine strikes again!

Can't wait to see how it actually runs seeing as Ubisoft had that spout recently saying " we up till couple weeks ago got the game running close to 30 fps".

They had it at 9fps at one point earlier this year.

Jesus, does optimization take a backseat when development is in full force? And since it's becoming a trend especially with yearly releases, maybe take some time off to get the game where it needs to be performance wise?

I guess it's going to be like 2005-2010 all over again. With port's coming over to PC that play like shit on current hardware.

Guess My PC will be for PC developed games for a while and my PS4 for Multiplats.
 

Kinthalis

Banned
I was about to pre-order it yesterday on Steam because it recently started supporting my currency (MXN) and it was cheaper. Glad I didn't.

My specs:

i5 3570
8 GB RAM
Radeon 7950


I bought it almost 1 year ago. Didn't think it would get to this so quick.

I guess I'll have to play it on PS4 (I'm a big Asscreed fan)

Isn't this the first major game for new consoles we get that does not have a port to the previous generation? Maybe this is the first of a new wave of PC requirements...

You really think games will start to require hardware that's 4 times the power of a console?

No.
 

catmario

Member
I didn't expect that this thread explodes like this.

Ubisoft gonna make big attention to their title... in a good or bad senses. :p
 

UnrealEck

Member
If you match or exceed console-level hardware you'll be able to play at or above console-level settings, it's as simple as that.

That's what the first post in every one of these threads should be so people get the picture. Obviously there's the rare exceptions, but generally, if a game isn't an absolute mess on PC and is pristine on console, that sentence sums it up. People flip their shit over these specs lately.

'I just bought this PC last year which has a GTX 770. Guess I'll go with the PS4 version then.'
 

fardeenah

Banned
Original post : http://www.reddit.com/r/pcmasterrac...ngineering_team_from_ubisoft_is_coming_to_my/
Proof : http://i.imgur.com/hBdu5ot.jpg
A lot of things were said during the presentation, there was a Game Architect, an Online Programmer, and a person from HR.
"So what the hell happened with watch dogs?" u/Egg_Slicer
During the presentation, the Online Programmer said that just before they release a game, they have to send a copy to console manufacturers, which then tell them what to keep and what to throw away (sooo yeah Watch Dogs maybe ?).
"30fps vs 60fps" ? everyone
The Game Architect said that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.
"Ask how bad the upper/middle management is." u/Ed130_The_Vanguard
The HR rep said that managers are former programmers and can sometimes be interns. But people are always managed by someone who could do their job.
Not asked, but worth mentionning :
The Game Architect said that they try to re-use code as much as possible. So that's maybe what happened with the AI in Watch Dogs which was taken from AC.
"Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that?" u/TwinDragonsOfChaos
I asked this question at the end of the presentation, everyone laughed. The Game Architect said that on consoles, and for this type of game, they have to chose between graphical fidelity and smoothness. He implied that MS is making them lock the framerate on PC too. Then, he smiled, said "But our eyes can't see past 24 fps anyway" and winked at me.
"Then maybe ask about the impact of AI on these APUs in the consoles."
They said they have to use Microsoft's cloud instead of the APU to do the AI in certain games due to hardware limitations.
"You can also ask what is the preferred platform to develop for."
PC, because they have to use specific languages and debuggers for each console and then validate the game with the constructor.
"You should ask them if they get any say in what the PR people are telling us."
They don't. Clearly the two engineers were no peasants, but they were asked questions they could not answer. He only implied that there were hardware limitations all over the place. And his wink when he told me that 24fps was all we needed confirmed that.
"Do people who work for Ubisoft have mobility ? Can they work abroad if they want or change their career path ?" (question from a classmate)
Yes, engineers can become managers and vice-versa, they can also fill openings in other studios, or change teams.
If you have any questions about the presentation, feel free to ask. It was very interesting, and they offered us internships and jobs. They told us a lot of stuff about game development.
Edit : Thanks for the gold !
 

Leb

Member
I guess it's going to be like 2005-2010 all over again. With port's coming over to PC that play like shit on current hardware.

Guess My PC will be for PC developed games for a while and my PS4 for Multiplats.

I hate to say it, but you're definitely right. If you want the definitive version of a multiplat, with respect to resolution, frame rate and IQ, you get it on the console, period. And there certainly hasn't been a specific release within the last 2 weeks that would in any way directly contradict this narrative.
 

Lulubop

Member
I hate to say it, but you're definitely right. If you want the definitive version of a multiplat, with respect to resolution, frame rate and IQ, you get it on the console, period. And there certainly hasn't been a specific release within the last 2 weeks that would in any way directly contradict this narrative.

Lol.

These threads though. Getting old fast.
 
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